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Mushroom Quest

Mushroom Quest

by Ryukusu • Downloads: 0 • Followers: 0
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Mushroom Quest! This mod's concept revolves around foraging for various real-world fungi while you set forth on an adventure to explore nature and live out your cottagecore fantasies. Hope you enjoy my first mod!

Foraging

There are exactly 137 mushrooms you can forage for! Each mushroom is either common, rare or mythical rarity. All mushrooms are edible and most can give you either medicinal or deadly effects when eaten. Some mushrooms can also be used in crafting recipes, as fuel, or to brew potions! You can find these mushrooms by breaking various foraging blocks found across the world. 

  • Oak Stumps are found in any biome populated by oak trees.
  • Birch Trunks are found in any biome with birch trees.
  • Field Trunks, and Shrumps are found in plains biomes and forests.
  • Acacia Stumps are found in biomes containing acacia trees.
  • Jungle Trunks are found in tropical jungle biomes.

The Mycopedia is a book that contains information about all the mushrooms! It includes the fungi's: Edibility, Location, Rarity, and Usage. (Currently this feature is a WIP)

Funglings

Funglings are small fungal creatures that take many different forms. All except for the Crimson and Warped variants can be found in the Mushroom Island biome. These creatures can be tamed with dead bushes, or crimson/warped roots for the nether variants. Tamed Funglings can be told to stay or follow by shift + right-clicking on them. These little pets are purely cosmetic, they do not provide any sort of support or abilities just yet.

All Fungling variants!

Mushroom Caps

The Mushroom Cap is an aesthetic helmet the player can find with a 100% chance in the Witch's Cottage structure! These caps will start out "Blank" when a player first finds them, but they can then be dyed into any of 9 different color varieties!

The Sporestep enchantment is a new enchant that can only be applied to Mushroom Caps! This enchant grants the player a speed and jump boost, as well as slow falling when they are standing on mushroom-related blocks. All Mushroom Caps!

All the information listed above applies to the latest version of the mod, most of this information won't apply to older versions. I also will not be backporting this mod to any older versions.

If you want to see content updates or maybe support me, check out my Linktree

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
17h ago 1
1.20.1
Forge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.20.1
Forge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.20.1
Forge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Forge
17h ago 1
1.19.4
Forge
17h ago 1
1.20.1
Forge
17h ago 1
1.19.4
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.18.2
Forge
17h ago 1
1.18.2
Forge
17h ago 1
### V4.3.2 - Out with the Old
  • Cleared built up cache files and regenerated the mod’s code to hopefully clear out a bunch of the old files the game would detect and create errors because of.
  • Reworked the Arborescent effect to simply grant the player random healing and a resistance boost while within forest biomes. The previous effect was way too overpowered.
  • Removed the “Mushroom Quest” achievement players got when first joining a world.
### V4.3.2 - Out with the Old
  • Cleared built up cache files and regenerated the mod’s code to hopefully clear out a bunch of the old files the game would detect and create errors because of.
  • Reworked the Arborescent effect to simply grant the player random healing and a resistance boost while within forest biomes. The previous effect was way too overpowered.
  • Removed the “Mushroom Quest” achievement players got when first joining a world.
### V4.3.1 - Better Boxes
  • Changed some of the more complex block hitboxes into simpler shapes to reduce visual lag.
  • New Portobello Stump feature now spawning in the world!
  • Minor tweaks made to the mossy log feature and witchy cottage structure.
### V4.3.1 - Better Boxes
  • Changed some of the more complex block hitboxes into simpler shapes to reduce visual lag.
  • New Portobello Stump feature now spawning in the world!
  • Minor tweaks made to the mossy log feature and witchy cottage structure.
### V4.3.0 - Cooler Caps & More!
  • Revamped Mushroom Cap textures for each color!
  • Added an Inky Mushroom Cap equipped with a custom particle effect!
  • Added the Sporestep enchantment! Sporestep grants the wearer speed, jump boost, and slow falling when standing on mushroom-related blocks! This enchantment only works on Mushroom Caps and has 3 levels of power.
  • Added 2 new custom particles; Ink Drops for the Inky Mushroom Cap, and Stepping Spores for the Sporestep enchantment.
  • Increased the durability of Mushroom Caps.
  • Mushroom Caps can now be repaired using a Blank Mushroom Cap or one of the same dyed color!
  • Added the Cottagecore Conqueror achievement.
  • Funglings are now tameable again! Funglings can be tamed using Dead Bushes, except for the nether variants which can be tamed using Crimson/Warped Roots. Tamed Funglings can also be told to stay and follow when shift-right-clicked!
  • Reworked Wine Cap, Crimson, and Warped Fungling models/textures!
  • Reworked all Fungling spawn egg textures!
  • What A Fun-guy achievement now obtainable by taming a Fungling instead of petting.
  • Reworked the Aromatic effect into the Arborescence effect! Arborescence effect will spawn resinous orbs around the entity, when picked up they grant brief slowness, stacking levels of absorption, and a bit more extra time on Arborescence.
  • Changed some brewing recipes for the Tree Resin.
  • Added the new Portobello mushroom block!
  • Artist Conk, Shaggy Mane, Lantern Mushroom, Mossy Polypore, Miso Soup, and all Glowshrooms are no longer able to be eaten when right-clicked on the block. Instead their item can be eaten like a normal food, and right-clicking on a block places their corresponding decorative block.
  • Added the “Placeable” tooltip onto all the mushroom items that are able to be placed as blocks.
  • Glowshroom texture changes so that now they are more vibrant and emissive!
  • Revamped Artist Conk, and Mossy Maze Polypore models/textures!
  • Adjusted some block bounding boxes to fit the actual models. (You can now actually crawl inside the hollow logs!)
  • Adjusted stump/trunk block spawning and fixed their weird identification tag.
  • Adjusted the resistance and break-ability of some blocks.
  • Glowshrooms, Bouncystools, Mega/Mini Mushies, and the Tall Nether Fungi can all now be bonemealed to produce more of the block!
  • Changed the item textures for Artist Conk, Mossy-Maze Polypore, Portobellos, Turkey Tail, Jack O’ Lantern Mushroom, Matsutake, Bleeding Tooth Fungus, Brown Roll-Rim, Cookeina, Dark Scaled Knight, Slippery Jack, Weeping Widow, Scaber Stalk, and Wrinkled Peach.
  • Made more mushroom items usable as fuel sources!
  • Altered some effects given when certain mushrooms are consumed.
  • Corrected some item registry names.
  • Fixed mushroom items unable to be used to break any sort of block.
  • Adjusted block breaking particles to be a bit cleaner for stumps/trunks.
  • Removed the “Mushroom Quest Blocks” creative tab. Moved and organized everything into a single “Mushroom Quest” creative tab!
### V4.3.0 - Cooler Caps & More!
  • Revamped Mushroom Cap textures for each color!
  • Added an Inky Mushroom Cap equipped with a custom particle effect!
  • Added the Sporestep enchantment! Sporestep grants the wearer speed, jump boost, and slow falling when standing on mushroom-related blocks! This enchantment only works on Mushroom Caps and has 3 levels of power.
  • Added 2 new custom particles; Ink Drops for the Inky Mushroom Cap, and Stepping Spores for the Sporestep enchantment.
  • Increased the durability of Mushroom Caps.
  • Mushroom Caps can now be repaired using a Blank Mushroom Cap or one of the same dyed color!
  • Added the Cottagecore Conqueror achievement.
  • Funglings are now tameable again! Funglings can be tamed using Dead Bushes, except for the nether variants which can be tamed using Crimson/Warped Roots. Tamed Funglings can also be told to stay and follow when shift-right-clicked!
  • Reworked Wine Cap, Crimson, and Warped Fungling models/textures!
  • Reworked all Fungling spawn egg textures!
  • What A Fun-guy achievement now obtainable by taming a Fungling instead of petting.
  • Reworked the Aromatic effect into the Arborescence effect! Arborescence effect will spawn resinous orbs around the entity, when picked up they grant brief slowness, stacking levels of absorption, and a bit more extra time on Arborescence.
  • Changed some brewing recipes for the Tree Resin.
  • Added the new Portobello mushroom block!
  • Artist Conk, Shaggy Mane, Lantern Mushroom, Mossy Polypore, Miso Soup, and all Glowshrooms are no longer able to be eaten when right-clicked on the block. Instead their item can be eaten like a normal food, and right-clicking on a block places their corresponding decorative block.
  • Added the “Placeable” tooltip onto all the mushroom items that are able to be placed as blocks.
  • Glowshroom texture changes so that now they are more vibrant and emissive!
  • Revamped Artist Conk, and Mossy Maze Polypore models/textures!
  • Adjusted some block bounding boxes to fit the actual models. (You can now actually crawl inside the hollow logs!)
  • Adjusted stump/trunk block spawning and fixed their weird identification tag.
  • Adjusted the resistance and break-ability of some blocks.
  • Glowshrooms, Bouncystools, Mega/Mini Mushies, and the Tall Nether Fungi can all now be bonemealed to produce more of the block!
  • Changed the item textures for Artist Conk, Mossy-Maze Polypore, Portobellos, Turkey Tail, Jack O’ Lantern Mushroom, Matsutake, Bleeding Tooth Fungus, Brown Roll-Rim, Cookeina, Dark Scaled Knight, Slippery Jack, Weeping Widow, Scaber Stalk, and Wrinkled Peach.
  • Made more mushroom items usable as fuel sources!
  • Altered some effects given when certain mushrooms are consumed.
  • Corrected some item registry names.
  • Fixed mushroom items unable to be used to break any sort of block.
  • Adjusted block breaking particles to be a bit cleaner for stumps/trunks.
  • Removed the “Mushroom Quest Blocks” creative tab. Moved and organized everything into a single “Mushroom Quest” creative tab!

  • Version 4.2.0: Mushroom Management!**

  • Updated for NeoForge 1.21.1
  • Big Mushrooms have been reworked to now be Mega Mushies.
  • Tiny Mushrooms have been reworked to now be Mini Mushies.
  • Reworked Morel Fungling model and texture
  • Updated Oak, Birch, Acacia, and Jungle stumps/trunks to match the vanilla wood texture!
  • Updated Shrump texture
  • Polished up some older item textures.
  • Adjusted some effects mushrooms gave when eaten.
  • Mushroom item name colors reverted back to white in preparation for a future update regarding the Mycopedia!
  • Mushroom Caps are now considered as Helmets instead of items, thus giving armor when worn.
  • Added 2 new achievements, Common Collector, and Rare Gatherer!
  • Adjusted achievements to give better rewards and perform in a smoother manner.
  • Added tags to make configuration easier. Tags: mushroom_caps, fungling, foraging_blocks, placeable_fungi, mushroom_decorations
  • Witch Cottage is now actually considered a structure instead of a feature.
  • New chest loot tables “fungi_culinary_crates” have been added to Witch Cottages.
  • Version 4.2.0: Mushroom Management!**

  • Updated for NeoForge 1.21.1
  • Big Mushrooms have been reworked to now be Mega Mushies.
  • Tiny Mushrooms have been reworked to now be Mini Mushies.
  • Reworked Morel Fungling model and texture
  • Updated Oak, Birch, Acacia, and Jungle stumps/trunks to match the vanilla wood texture!
  • Updated Shrump texture
  • Polished up some older item textures.
  • Adjusted some effects mushrooms gave when eaten.
  • Mushroom item name colors reverted back to white in preparation for a future update regarding the Mycopedia!
  • Mushroom Caps are now considered as Helmets instead of items, thus giving armor when worn.
  • Added 2 new achievements, Common Collector, and Rare Gatherer!
  • Adjusted achievements to give better rewards and perform in a smoother manner.
  • Added tags to make configuration easier. Tags: mushroom_caps, fungling, foraging_blocks, placeable_fungi, mushroom_decorations
  • Witch Cottage is now actually considered a structure instead of a feature.
  • New chest loot tables “fungi_culinary_crates” have been added to Witch Cottages.
  • Version 4.1.2: Reducing Clutter!**
  • Adjusted Witch Cottage spawn rates to be more rare.
  • Minor adjustments to block and other structure spawning.

  • Version 4.1.2: Reducing Clutter!**
  • Adjusted Witch Cottage spawn rates to be more rare.
  • Minor adjustments to block and other structure spawning.

  • Version 4.1.1 - Catching Up!**

  • Updated to 1.19.4 and 1.20.1
  • Adjusted spawn rates for blocks, plants, mobs, and structures.
  • Made stump and trunk blocks harvestable with silk touch.
  • Minor bug fixes.
  • Version 4.1.1 - Catching Up!**

  • Updated to 1.19.4 and 1.20.1
  • Adjusted spawn rates for blocks, plants, mobs, and structures.
  • Made stump and trunk blocks harvestable with silk touch.
  • Minor bug fixes.
  • Version 4.1.0 - Touch-Ups!**

  • Updated to 1.19.2 and still for 1.18.2
  • Remade log structures and adjusted their spawn rates
  • Removed some conflicting biome compatibility, so blocks may not spawn in some modded biomes anymore.
  • Remade Mycopedia texture, though it is still unusable for now.
  • Adjusted block and plant spawn rates.
  • Organized creative tab inventory.

  • Version 4.1.0 - Touch-Ups!**

  • Updated to 1.19.2 and still for 1.18.2
  • Remade log structures and adjusted their spawn rates
  • Removed some conflicting biome compatibility, so blocks may not spawn in some modded biomes anymore.
  • Remade Mycopedia texture, though it is still unusable for now.
  • Adjusted block and plant spawn rates.
  • Organized creative tab inventory.

# Version 4.0 - A New Era!
  • Updated all mushroom and item textures
  • Updated stump and trunk models/textures and spawn rates.
  • Updated Glowshroom models/textures, functionality, and spawn rates.
  • Updated Puffball block model/texture
  • Updated Toadstool to Bouncystool with new block model/texture.
  • Updated Amanita Fungling texture/models.
  • Updated Fungling AI.
  • Updated Warped Fungling texture/model.
  • Removed Sandy Stiltball Mushroom item
  • Added 4 new fungi: Silver Leaf Fungus, Black Velvet Bolete, Bird Nest Fungus, and Dewdrop Bonnet.
  • Removed Verdant Rock and all other tree/plant structures
  • Removed Fae Charm
  • Removed custom potions
  • Removed Spores block
  • Removed Glowstools block
  • Removed Glowshrooms Vines block
  • Removed Witch Urns block
  • Removed Fan, Evergreen Ferns, and Koru plants
  • Removed Mycopedia temporarily
  • Removed and updated structures, new Witch Cottage structure!
  • Structure contents are now randomized
  • Tall Nether Fungi not bonemeal-able
  • Mushrooms now have more uses like crafting into dyes or used as eligible brewing ingredients and some can be used to make Mushroom Stew.
  • Added Mossy Maze Polypore block
  • Added New Food items like Grilled Portobello, and Grilled COTW
  • Updated to 1.18.2
  • Updated biome mod compatibility, now compatible with Regions Unexplored!
  • Added all new achievements.
  • Funglings are no longer tameable, for now

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