
Inspired by Hollow Knight

Mythic Charms is a Fabric mod that adds several modular artifacts called Charms to the game, granting players unique abilities. You can equip multiple charms at once within an equipment grid and access even more abilities from their combinations.

Here's a quick showcase of several charms and combinations assisting me with mace hit (creative mode because skill issue)
The mod requires Fabric API, Accessories, and Default Components (Important: Make sure the components mod is installed, as the game won't show an error if it's missing, but the mod won't function properly).
If you are looking for information about the mod's 1.20.1 pre-2.0 version, see archived mod page
For updates and teasers, you can join my Discord Server :D

Overall, the mod's advancements and Stone Pages found in the mod's structure will be your best friends to guide you through the mod.
If you're still here, here's a rundown on how to start your journey with charms.
First, you'll need to find a new structure generated in any forest biome. There, you will find two key crafting components: Amethyst Core and Resonance Carving Smithing Template, exclusive to the structure. With those, you will unlock several crafting recipes: Resonance Table, Resonance Inscriber, and Elemental Runes. With runes and the inscriber, you'll be able to craft your charms.

When you craft a charm, it will be assigned one of 4 default shapes that you can reroll using the inscriber or make a custom one in the resonance table.
To use charms, you'll need a tablet to store them and equip the tablet in your belt slot. The charms can be inserted into the tablet on the resonance table. Charm combinations work only if the charms are adjacent.

Coming soon-ish

You can help me and the development of this mod by giving your feedback in the GitHub discussions or on my Discord Server.

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- small loot table fix
- Slots that are not accessible will now show a cross
- Now you cannot remove a diamond core that serves as a bridge in a shape (if the charm is configured as always connected)
- Now you cannot click-drag the mouse in the resonance table to eliminate bugs related to it when putting cores in the table
Advancements Changes:
- The advancement tree is now always in a fixed structure
- "Full Picture" advancement now does not allow tokens to be used
- Three* new advancements: "Returning Home", "Leap of Faith", "Ground Zero"
- "Charming Conundrum" advancement is now possible
- Removed "Dry Means Necessary" advancement
Charm Changes and Fixes:
- Feathered Grace timer is now stopped when crouching
- Feathered Grace and Warped Ground double jump now properly resets airborne timer
- Backward Drift teleport logic changed to match vanilla
- Nullified Impact crash on non-entity explosion fixed
New Secrets?:
- [REDACTED] different books can be found in the barrel next to the lectern
- A dozen new stone pages can be found in the structure to [REDACTED]
- [REDACTED] advancements added for [REDACTED]
- Fixed the puzzle piece gotten from the creative menu on the client side
- Fixed Dusty Cloud token
- Fixed charm shape component not being added sometimes
- Lists for 4 advancements are now data-driven using tags:
- Iron items for "Magnet Over Items"
- Items for "Potion Crafting"
- Mobs for "Very Well Done"
- Projectiles for "The Magic Mirror"
- Added Dried Kelp to "Potion Crafting"
- All components on charms/tokens/tablets are now rebuilt on first inventory tick to make them persistent
- Fixed crash on Puzzle Box openning on client side
- Fixed all entities being immune to knockback
- Optimized Nullified Impact
- In the current state of the mod you can play it normally only in singleplayer**
For more in-depth reasoning of these changes visit my discord server
## Removed Progression
- In-game guide (Charmicon) has been removed
## Added Progression
- Advancements now act as a soft tutorial, guiding through mechanics naturally
- Stone Pages describing new features and charm combinations
## Removed Structures
- All legacy structures have been removed
## Added Structure
- The Ritual Site. A surface structure that generates in most biomes with trees and easily visible from afar. Lore-wise, it presents a different perspective on the story ;)
## Removed Items
- Resonance Ring
- Resonance Compass
- Broken Charm
- Fragile Charm base
- Fragile Charms
- Deepslate Core
- Sound Carving Patterns
- Ancient Codex
## Added items
- Blank Rune
- 10 Elemental Runes
- Resonance Carving Smithing Template
- Resonance Inscriber
- Diamond Core
- Tablets (3 Tiers: Diamond, Netherite, Starforged)
- Amethyst Brush
- Totem of Preservation
- Puzzle Box and Puzzle Pieces
## Removed Gameplay
- Charms are no longer crafted using the Resonance Table
- Charms no longer break on death
- Rerolling or trading Sound Carving Patterns
- Eternal Grip Enchantment
- Removed three dedicated charm slots
## Added Gameplay
### Charm Crafting & Customization
- Charms are now crafted directly at the Crafting Table
- Ingredients have been reworked into Runes, crafted from various materials using a carving template
- Charms now include a Shape Component, chosen during crafting from four charm-specific default shapes. Shapes can be rerolled using a Resonance Inscriber and a Diamond Core. Custom shapes can be created at the Resonance Table using Diamond Cores
### Equipping Charms
- Charms must now be placed inside a Tablet
- Tablets are equipped in a belt slot, replacing direct charm slots
### Archaeology Improvements
- Totem of Preservation prevents accidental destruction of suspicious blocks
- Amethyst Brush speeds up brushing
### Puzzle System
- Puzzle Box functions similarly to a Tablet, but for Puzzle Pieces
- Contains loot and introduces new tokens
# Charm Changes
## Removed Charms
- Gaze Serenity
- Botanic Blessing
- Fleeting Strides
- High Bounds
- Nature's Call
- Barter's Pact
- Enchanted Whispers
## Renamed Charms
- Climber's Path -> Warped Ground
- Mountain's Strength -> Mountain Stance
- Safe Territory -> Nullified Impact
- Quiet Presence -> Shrouded Existence
## Added Charms
- Backward Drift - When you take damage while below 50% HP, you teleport to the safe position you were 5 seconds ago
- Sundering Strike - Landing a critical hit knocks you opposite to the direction you are facing
- Twisted Lifeblood - Swaps the effects of: Healing and Harming, Regeneration and Poison
## Charm Abilities Changes
### Arrow Dance
- Removed increased damage penalty
- No longer crouch-based. Instead briefly activates after jumping
### Battle Fury
- Damage multiplier can now become negative when exceeding 100% HP
- Improved damage calculation formula
### Drowned Freedom
- Fall damage is now applied underwater
### Echoing Wrath
- Removed reduced damage penalty
- Increased effect radius to 2.5 blocks
- Removed the damage cap
- Damage now applies to owner's pets
- Reduced knockback strength
### Shrouded Existence
- Removed the previous ability
- Grants invisibility without particles
- Removes armor-based detection range penalties
### Warped Ground
- Now works only when sprinting
# Combinations Changes
## General Changes
- Combinations now activate only when charm shapes are adjacent within a Tablet
## Removed Combinations
- All previous combinations except:
Battle Fury + Echoing Wrath
Blazing Embrace + Earth Order
Blazing Embrace + Echoing Wrath
## Added Combinations
### Arrow Dance + Mountain Stance
- Incoming projectiles are reflected instead of dodged
### Backward Drift + Twisted Lifeblood
- Instead of teleporting backward, you swap positions with the attacker
### Battle Fury + Earth Order
- Damage scales based on proximity to bedrock in the Overworld
### Battle Fury + Night's Guardian
- Damage scales based on proximity to midnight
### Battle Fury + Twisted Lifeblood
- Damage increases with higher HP
- At low HP, damage becomes negative
### Collector's Gift + Nullified Impact
- Nearby items become invulnerable
### Collector's Gift + Weightless Flow
- Nearby items float in the air instead of moving toward you
### Drowned Freedom + Blazing Embrace
- Drowned Freedom also applies to lava
### Drowned Freedom + Weightless Flow
- While in rain or under a Conduit effect, you can swim through the air
### Echoing Wrath + Sundering Strike
- Removes all Echoing Wrath damage
- Greatly increases knockback
### Nullified Impact + Shrouded Existence
- While nearby and not sprinting, sculk shriekers do not increase warning levels
### Sundering Strike + Mountain Stance
- Instead of knocking you backward, attacks pull you forward
### Warped Ground + Drowned Freedom
- While sprinting, you can walk on water
### Warped Ground + Feathered Grace
- While mid-air, you may jump again if your fall distance is below 4 blocks
# Tokens
- Arcane Progress - Plays a “wololo” sound when leveling up
- Crooked Stare - Allows you to rotate your head nearly 180 degrees
- Daylight Dreams - Allows sleeping during the day
- Dusty Cloud - Creates dust particles when jumping
- Feline Whimsy - Replaces hurt sounds with cat sounds
- Inner Light - Grants the Glowing effect
- Nameless Shadow - Replaces your name with glyphs
## Removed (Potentially Returning)
- Music Discs
- Sherds
- Decorative blocks
- Resonance table now does not require air on top of it; instead, it can have a block on top that does not have a collision (torches, buttons are ok; slabs, stairs are not)
- Right-click placing items follows the rules from the previous point
- Updated Chinese translation by QZYMY
- QZYMY fully translated the mod into Chinese
- Fleeting Strides and High Bounds combo now works properly
- Resonance Table now requires air on top of it to work
- Camp structure can again spawn in modded biomes
- fixed bug where amethyst core drops from amethyst cluster with silk touch
- added Chinese translation by QZYMY
### Items
- Ancient Codex
- Amethyst Core
- Forest camp map
### Blocks
- Amethyst Lamp
- 4 decorative blocks
### Advancements
- Ancient Knowledge
- My Precious!!
- Perfect Synergy
## Changes
### Items
- Amethyst Ring
### Charms
- Fragile Charms
- Unbreakable Charms
### Charmicon
- Important points are now highlighted
- Other small corrections
### Structures
- Reworked camp structure
- Camp can now spawn in: Forest, Flower forest, Taiga, Old growth taiga, Birch forest, Old growth birch forest, Dark forest, Jungle, Cherry grove
- Camp should now spawn properly on the ground level
- All structures now have 50% less gravel and the empty space is filled with plants
- Removed destroyed storage room variant
### Loot
- Removed clay balls and glass bottles from loot + greatly decreased chance of getting dead bush
- Greatly improved loot quality overall
#### Composers
- Chance of getting sherds is increased
- Added enchanted iron and diamond items to the loot related to the composer's theme
#### Villages
- Tools, weapons, and armor can be enchanted
- Hideout map now can be found only in the herald's room
- added config to disable the necessity of sound carving patterns in charm recipes
- myth?
- Added particle on equipping charms
- Added particles as visual effects for each charm
- Added Spanish translation (by J4VY3R)
- Entries about maps now tell the approximate altitude of the structures
- Placing an item on the resonance table now doesn't erase its data
- Placing an item on the resonance table in creative mode now doesn't remove the item from the inventory
- Lots of optimization
- potential fix for ticking entity error caused by a Mountain's Strength's Ender Dragon new feature
- changed approach to how MS's explosion ability and Botanic B. + Feathered G. combo work (functionality stays the same).
- potential fix for crashes due to charms changes in previous version
- Sound Carving Patterns are now stackable
- Charmicon that's given at the start of the game can be now disabled in the config
- fixed root achievement
- Eternal grip now has a description when you use Enchantment Description mod
## Charms
- Conduit now gives you effect when you are in the water with Drowned Freedom equipped (suggested by catreplicators)
- Ender Dragon now doesn't knockback you when Mountain's Strength equipped
- fixed "eternal grip" book entry
- fix for Mountain's Strength's explosion knockback crash
### Items
- 16 pottery sherds found in different structures
### Enchantments
- Eternal Grip - unbreakable charms with this enchantment don't drop upon death
### Structures
- hideout near bedrock
### Advancements
- 3 advancements related to hideout
- advancement for finding Resonance pottery sherd
## Changes
### Progression
- maps to composers now can be found in normal underground village
- map to deep village moved to carving room
### Structures
- water now doesn't spawn in structures
- resonance table now doesn't spawn in village
- carving room loot changed, loot from storage have less chance
- removed blaze rod and echo shard from loot tables
- composer structures now spawn higher
### Advancements
- some advancement will be revoked
- changes according to new progression
- first charm and all charms advancements icons changed
### Items
- resonance compass now has a 20 ticks cooldown
- particle from using resonance compass is now more visible
### Recipes
- Enchanted Whispers, echo shard -> lapis lazuli
- Botanic Blessing, clay ball -> cocoa beans
## Charms
### Rework
#### Barters Pact
- piglin brutes will ignore player unless there are aggresive piglins nearby
#### Enchanted Whispers
- shows another one enchantment in enchanting table
### Changes
#### Arrow Dance
- now it works in 100% cases but requires player to sneak
#### Echoing Wrath
- dealing damage cap increased 5 -> 10
- radius decreased 3 -> 2
- debuff is now decreased damage dealing instead of increased damage receive
- now ignores owner's pets
### Buff
#### Safe Territory
- radius increased 3 -> 4
### Nerf
#### Battle Fury
- damage increase is now exponential instead of linear
### Fix
#### Mountain's Strength
- now works with explosions
### Charmicon
- now there is a storyline
- structures chapter
### Structures
- camp on the surface
- 2 underground villages (stone and deepslate levels)
- 9 "composer's" underground structures (deepslate level)
### Advancements
- 3 advancements for finding a camp and 2 villages
- 3 advancements for finding villages and "composer" maps
- 3 advancements for finding 3 new items
- advancement for finding every "composer's" structure
### Items
- Resonance Music Disc
- Resonance Compass, directs to the nearest structure from the mod
- Deepslate Core, netherite upgrade-like item
- Sound Carving Pattern for each charm
## Changes
### Charmicon
- now given to a player on joining the world
- overhauled "Basics" chapter
- charm descriptions are now written like an instruction
- tweaked combination descriptions
### Advancements
- advancement for obtaining table and ring are now merged into a single advancement
### Items
- removed experience nugget
- removed deepslate fragment
- removed glowstone nugget
- resonance ring now does not increase pick-up delay
- removed most of the non-charms item tooltips
- tooltips are now not in italic
### Crafting
- charms now require a matching sound carving pattern instead of a glowstone nugget
- upgrading is now done in a smithing table using deepslate core
- lowered pick-up delay of items crafted on a resonance table
- added pick-up delay of items placed on a resonance table
- lowered sound of successful craft
### Trades
- wandering trader now exchanges sound carving patterns instead of repairing broken charms to a random one
## Charms
### Buff
#### Earth's Order
- increased mining speed
- now requires non-tool items in the main hand instead of only bare-hand
#### Botanic Blessing
- radius of action increased 2 -> 4
- new ability: when breaking crops they drop an additional 0-2 items
### Changes
#### Echoing Wrath
- now activated only when hit by an entity
- the player is now a source of damage
- increased knockback
- Finally added in-game guide using Patchouli :D
## Bugs and fixes
- Potential fix for Weightless Flow bug
- Fixed Blazing Embrace & Battle Fury combination calculations
- Decreased Arrow Dance damage multiplier 0.5 -> 0.25
- Equipping and unequipping charms now deals damage, 1 heart for a fragile charm and half a heart for an unbreakable one
- Charms can now be equipped quickly, with right-click
## Other
- Added a few advancements
- Added sounds for equipping and unequipping charms
- Added sound that plays if the combination is equipped
- Retextured Safe Territory, because it was very similar to Battle Fury
- Recipes are now data-driven
- Honeycomb replaced with honey bottle
- Bone meal replaced with bone
- Ender eye replaced with popped chorus fruit
## Languages
- Brazilian Portuguese added by JosePi
- Italian added by Zano1999
## Fixes
- Resonance ring is now unstackable
### Changes
- Echoing wrath now knockbacks entities away
### Nerfs
- Decreased Safe territory radius 4 -> 3
- Echoing wrath and Arrow dance, the wearer now receives additional damage
- Weightless flow and Drowned freedom now add additional exhaustion
## Charm combos
- Fleeting strides and High bounds now add more exhaustion
- Additional distance fell with slow falling from Feathered grace and High bounds now adds additional exhaustion
## Other
- Broken charms now work properly
- Experience nugget now has a quick use to gain experience (suggestion from driplock)
- Experience nugget now won't appear near a resonance table
- Experience nugget now won't appear if there are more than 10 mobs around (Can be changed in configs)
- Improved tooltips
Added configs(charms and combinations can be disabled)
Added configs(charms and combinations can be disabled)
