Nature X Requirements: [Click on the image below to go to the mod's OFFICIAL download page]
- Nature X requires Sodium:
- You also need to have Continuity and Polytone, which require the Fabric API
Notes: Make sure to set theses settings [in Sodium] to the following:
- Quality > Leaves > Fancy
- Quality > Particles > All
- Quality > Smooth Lighting > ON
- If there are any options related to enabling/ disabling fog, please make sure it's enabled.
Follow Nature X on:
Copyright
- Do not republish my pack and steal or use any assets from this pack without permission.
- Official downloads for my pack are on PMC, CurseForge, Modrinth, and Patreon.
Made by Huthaifa
All Versions
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- Fixed many bugs & updated to 1.21.11.

- fixed missing cattails in rivers.
- some other fixes and improvements.
- Snowy biomes have a completely reworked colormaps. Grass, leaves, and foliage are now frosty white.
- snow layer on top of spruce leaves feature a new model that extends slightly down onto the spruce leaves beneath it.
- Sand blocks and sugar cane in snowy biomes also have a new frosty textures.
- New snowy cattails.
- Blue and packed ice have a new 3D models.
- New spruce leaves bushy texture.
- New muddy grass and dirt in swamps and rivers.
- Some lily pads flowers in swamps will now glow up.
- Short & tall dry grass have a new larger textures for both the desert and badlands variants.
- Desert water uses a new colormaps, and cattails will no longer generate there.
- The colormaps of the old growth birch forest have been reworked.
- Enhanced wildflowers textures.
- New 32x32 bush texture.
- What's new in Nature X/V - 14.0?
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/YbSi53kBmV4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>



- New pack icon:
- Nature X/V - 14.0 is compatible with 1.21.8 and will also work with 1.21.7.
- What's new in Nature X/V - 14.0?
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/YbSi53kBmV4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>


- New pack icon:
- Nature X/V - 14.0 is compatible with 1.21.8 and will also work on 1.21.7.




- Updated to 1.21.7.
- Updated to 1.21.7.
- updated to 1.21.6.

Many bugs were fixed including:
- Fixed some leaves that didn't have proper tint value.
- Fixed different jungle leaves variants that were missing, including the fruity one.
- Fixed short grass in swamps.
- Fixed cherry leaves, short & tall grass items.
- Removed floor overlays in dark forests where leaf litters would generate.
- Birch flower will generate in forests now.



- fixed grass block overlays in the custome dry savana plateau biome.
- fixed short grass in forest, dark forest, and swamps biomes.
Introducing Nature V!
Nature V is a stripped down version of Nature X; but unlike Nature X, Nature V is a native resource pack that is fully vanilla based and doesn't require any mods in order to function.
Nature V has most of the amazing features of Nature X, but some features such as the CTM & Biome Effetcs features are still exclusive for Nature X.
Take a look at the following images that compares the two resource packs:









It includes the following features:





- Nature X - 12.3 includes the following:**




- fixed many item models that were not rendering properly.
- more performance optimizations.
- fixed custom snowflakes particles in the grove biome.
- fixed grass block side showing up on savanna plateau's dry dirt.
- grass moss carpet will generate in flower forest and taiga biomes.
- new custom fog and sky color for the jagged and frozen peaks biomes with custom snowflake particles.
- removing an unnecessary fog line in the end .json file.
- this version is a custom version that was ported from the latest 12.0 version of Nature X that has extra features and many important fixes, one of which is the complete compatibility with mods.
- fixed custom snowflakes particles in the grove biome.
- fixed grass block side showing up on savanna plateau's dry dirt.
- grass moss carpet will generate in flower forest and taiga biomes.
- new custom fog and sky color for the jagged and frozen peaks biomes with custom snowflake particles.
- removing an unnecessary fog line in the end .json file.
- Note:** Customize the density of the new Pale Garden fog using the fog_radius & fog_fade properties located inside the pale_garden.json file that can be found in \Nature X - 12.0\assets\minecraft\polytone\biome_modifiers.
- Some mods [ex: Sodium Extra, Reeses Sodium Options] -if used- may affect it.
- Look up the [Polytone Wiki](https://github.com/MehVahdJukaar/polytone/wiki/Biome-Effect-Modifiers#fog-shape) for more info on the previous properties.




- A tiny update:**
- Updated to 1.21.3
- Dropped the Indium mod as a requirement
- Added missing birch log texture
- revamped end:**
- new end stars particles [replicating stars in space]
- new colored end grass:
- the end, end barrens, small end islands will have the regular yellow variant
- end highlands will have the purple-magenta variant
- end midlands will have the blue variant
- enhanced crimson and warped forests:**
- both will have a new glowing particles effect
- both have a new custom fog color
- more vibrant blue lava
- revamped flower forest:**
- new colormaps for grass, leaves, water, and fog
- new oak and birch sapling
- new flowers overlays for ground and leaves
- enhanced old growth birch forest:**
- new birch and oak leaves textures in the old growth birch forest
- new birch and oak sapling
- new ground overlays
- more reddish tone for the birch leaves
- enhanced swamps:**
- new glowing fireflies effect
- revamped mushroom fields:**
- new colormaps for water and fog
- new particles effect
- added compatibility for the following mods:**
- biomes o' plenty
- tectonic
- terralith
- report any issues if found please and suggest other mods that you wish adding compatibility for
check out the features reveal [video](https://youtu.be/mRz38KArXVE?si=EjEmUVOxRWDyqtsB) on my YouTube channel




- Official Trailer 2 is out on my YouTube Channel
- Animated butterflies
- Animated Fireflies
- New models for the cactus
- New detailed models for the lily pad
- New colormap and textures for the birch leaves in the flower forest and dark oak forest
- New colormap for the oak leaves in the old growth birch forest
- New sapling textures for the oak sapling in the old growth birch forest
- New sapling textures for the birch sapling in the flower forest and dark oak forest
- Falling spruce leaves overlays will appear in the old growth pine and spruce taiga
- Increased the generation of the ground overlays in some biomes
- Poppies as a variant of the short grass were removed; now only short grass will be generating
- Brown mushrooms were added as a variant of the short grass along side red mushrooms in the dark oak forest
- New red birch leaves overlays for the dark oak forest
- Revamped Savanna Plateau biome:**

- New dry grass block.
- New dry short grass.
- New dry tall grass.
- New dry oak leaves.
- New dry acacia leaves.
- New dry variants of the oak and acacia saplings.
- Few dead bushes will generate as a variant of the short grass.
- New color maps for leaves.
- Re-worked Meadow biome:**
- flowery grass feature got replaced with new 3 types of large bushes, this will make the biome more harmonious and less noisy as before.
- New model of grass block:**
- Allows moss-carpets to generate in the forest, birch forest, old growth birch forest, and dark forest.
- Re-worked short grass models:**
- It's larger and has more volume, with all it's overlays being reworked to.
- Perforamnce enhcancments.**
- Re-worked river biome:**
- River plant was re-made with 3 new variants in different heights [short, medium, tall], and it's now tinted [has the same tint color of the grass block of rivers]
- Water holes was re-textured to blend more with the ground and the possible number of their generation was reduced as it was too much before which made the ground too busy.
- River Plant has a new snowy variants too:
- New tone maps feature for foliage!:**
- So proud of this new feature, this feature has a significant impact on the scenery in general. It basically adds different tones to a specific block which make the scenery more detailed and realistic. This feature includes the following blocks [the following pics compares Nature X 10.0 that doesn't have this feature with the new version 10.1 in which it has been added in]:
- Grass block:
- Short grass:
- All types of leaves:
- Sand and red sand blocks:
- Falling leaves overlays were added to the snowy taiga, old growth pine and spruce taigas.**
- Sand rocks that generates on a colored layer of the sand were fixed, with there proper textures added too.**
- Short grass will generate more often in forests besides a couple variants of mushrooms [red, brown, and yellow].**
- Snowy spruce leaves will generate more often.**
- The 32x32 variant of the cherry flower was removed as it made the biome too busy.**
- Nature X - 10.0:**
- 2 new revamped biomes:**
- Old growth birch forest:**
- custom colormap for grass block, foliage (short grass, tall grass, fern, large fern, .., etc), and birch leaves.
- a new type of flower (the golden flower) that will specifically generate in this biome, this flower uses the short grass model to generate (in addition to the golden flower, a couple types of mushrooms will be generated too).
- the ground will have a falling leaves overlays that match the birch leaves.
- River:**
- a new river plant will be generated specifically in rivers (it uses the short grass model).
- a small water holes will generate as an overlay on grass blocks.
- frozen rivers will have these features too except that the river plant will have a cold-snowy texture to fit with the frozen river biome.
- Other biomes that got some new features:**
- Regular birch forest:**
- completely reworked colormaps for grass block, foliage, and birch leaves (keeps the default vanilla tones)
- Different types of poppies will generate as a variant of the short grass model to make the color palette of the biome stands out.
- falling leaves textures on the ground.
- Forest:**
- a new colormap for the birch leaves
- poppies, dandelions, and mushrooms will generate as a variant of the shor grass model.
- falling leaves on the ground.
- Swamps (including the mangrove swamp):**
- reworked colormaps for grass block, foliage, and leaves.
- generated mushrooms as a variant of the short grass model in the regular swamp biome.
- vines overlays on the ground in the regular swamp biome.
- Dark Forest:**
- generated red mushrooms as a variant of the short grass model.
- falling leaves overlays on the ground.
- Flower forest:**
- reworked colormap for the birch leaves.
- falling leaves overlays on the ground.
- Taiga:**
- falling leaves and acons overlays on the ground
- Sunflower Plains:**
- reworked colormaps for grass block and foliage.
- New variant of the end grass.**
- New 32x32 variant of the cherry flower.**
- Nature X - 9.3.0**:
- The main feature is enhanced ores! with each ore having a new 3d model for both the normal [stone] type and the deepslate type. This feature also includes the nether quartz and gold ores. The 3d model won't be the only generated one; the original "cube" model will still be generating with a slightly higher chance than the 3d one.
- Bushy models of both the nether and warped wart blocks -which previously did only generate on the top- are fixed and they will be generating correctly.
- Rotation of the cherry leaves bushy model is fixed to make it fit more with the rest of leaves.
- New variations of stone.
- Flowering birch leaves will only generate in the birch forests biomes [including the old growth one].
- Re-worked short grass, it's larger; giving more of a fuller look to the landscape. With it's snowy and flowery overlay textures being reworked too.






