📖 Description
Nice Keep Inventory changes how the keep_inventory game rule works: when you die, you only keep part of your inventory. Important items like armor and tools stay with you, which makes for a fair compromise between losing all your stuff and keeping everything.
On top of that, the data pack comes with customizable Player Graves and three new enchantments: Safekeep, Deathlock and Gravehold.
🔎 Content Overview (Wiki)
Want to know which items you keep or how the graves and enchantments work? It's all in our Wiki:
- 💀 Death Penalties: partial item loss, player head drops, experience loss and equipment damage, all adjustable
- 🪦 Graves: your dropped items are stored safely at the last safe spot before you died
- ✨ Enchantments: Safekeep (keep everything at the cost of durability), Deathlock (only you can loot your items) and Gravehold (your items last twice as long)
- ⚙️ Administration: an in-game config menu (
/function keep_inventory), including restoring a player's inventory

🛠️ Technical Gibberish
This data pack also works as the required resource pack for its translations. Just put the same file into your resourcepacks folder and enable it in game.
(Not needed for the auto-converted mod versions in Single-Player.)
PaperMC users: set the paper.maxChatCommandInputSize property to a value between 512 and 1024 (see the PaperMC Docs).
📝 Translations
Want to play in your own language? Help us out by contributing on our Website!
✍️ Feedback, Questions & Suggestions
We're here to help! If you have questions or suggestions, or you've run into a bug, hop on our Discord server and ask in the Data Pack Section. Click to join the server
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All Versions
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## Changes:
- New Grave Timer setting: graves can now count down in world time instead of only while players are nearby
- Grave owners now get a message when someone else loots their grave or when it expires (delivered on the next join if they were offline)
- With the World Time grave timer, graves now disappear right when their time runs out, even if nobody is near them, and owners get a warning a minute before
## Fixes:
## Changes:
- New Grave Timer setting: graves can now count down in world time instead of only while players are nearby
- Grave owners now get a message when someone else loots their grave or when it expires (delivered on the next join if they were offline)
- With the World Time grave timer, graves now disappear right when their time runs out, even if nobody is near them, and owners get a warning a minute before
## Fixes:
## Changes:
- Repeating background tasks now start a few ticks apart after loading instead of all on the same tick, spreading out server load
- Improved server performance of saving the last safe position for graves (player data is read twice instead of eight times per check)
## Fixes:
## Changes:
- Repeating background tasks now start a few ticks apart after loading instead of all on the same tick, spreading out server load
- Improved server performance of saving the last safe position for graves (player data is read twice instead of eight times per check)
## Fixes:
## Changes:
## Fixes:
- Safekeep enchantment not being obtainable (now available from Enchanting Tables, random loot and Villager trades like Deathlock and Gravehold)
## Changes:
## Fixes:
- Safekeep enchantment not being obtainable (now available from Enchanting Tables, random loot and Villager trades like Deathlock and Gravehold)
## Changes:
## Fixes:
- "Couldn't set damage of loot item.." log message which was caused by equipment damage on death if the equipped item had no durability
## Changes:
## Fixes:
- "Couldn't set damage of loot item.." log message which was caused by equipment damage on death if the equipped item had no durability
## The Wilderness Bound update had lots of small technical changes which added up - so please report any Bugs you catch on our Discord server.
## We also moved away from crowdin for our translations and now have our own solution. Feel free to contribute: https://explorerseden.eu/translate/
## Thank you!
## Changes:
- Added Straw Beds to list of non-droppable items
- Added 6 progression advancements
## Fixes:
## The Wilderness Bound update had lots of small technical changes which added up - so please report any Bugs you catch on our Discord server.
## We also moved away from crowdin for our translations and now have our own solution. Feel free to contribute: https://explorerseden.eu/translate/
## Thank you!
## Changes:
- Added Straw Beds to list of non-droppable items
- Added 6 progression advancements
## Fixes:
## Changes:
- Added config option to choose whether Hotbar + Equipment Slots, Tag List Items or No Items are being kept when dying (Default: Tag List)
## Fixes:
## Changes:
- Added config option to choose whether Hotbar + Equipment Slots, Tag List Items or No Items are being kept when dying (Default: Tag List)
## Fixes:
## Changes:
- Lang Files are now getting automatically synced with crowdin with new releases
## Fixes:
## Changes:
- Lang Files are now getting automatically synced with crowdin with new releases
## Fixes:
## Changes:
- Added server side support for Enchantment Lore Mod
## Fixes:
## Changes:
- Added server side support for Enchantment Lore Mod
## Fixes:
- Increased max duration for graves to 180 Minutes
- Setting grave duration to 0 minutes will result in them not despawning by themselves
- Increased max duration for graves to 180 Minutes
- Setting grave duration to 0 minutes will result in them not despawning by themselves
- Worn Equipment is now damaged on death by default (10%)
- Added option to config menu to toggle Equipment Damage and adjust amount of damage
- Removed Nautilus and Horse Armor from list of non-droppable items
- Added basic Food Items to list of non-droppable items
## Fixes:
- Potentially fixed a bug where last grave coordinates wheren't saved properly
- added Shulker Boxes to list of non droppable items
- added Shulker Boxes to list of non droppable items
- Grave Duration setting not being applied when changed
- Grave Duration setting not being applied when changed
- Added Spears, Nautilus Armor, Netherite Horse Armor and the new Spawn Eggs to default list of non droppable items
- Items from Graves now fling a bit upwards when spawning
- Added
#keepinv:no_itemstag list which can be used as value in Non-droppable Item tag list config to disable any items being kept on death - Graves now generate near the last safe position a player has been instead of near the death location (This prevents Graves from generating in the void)
- Changed the sound of Graves when generating or breaking to a more fitting one
- Added some additional Soul particles when generating or breaking a Grave
- Added button to restore default values to config menu
- Added functionality for admins to restore a players inventory from before they last died to config menu:
- Player needs to be online
- Items can either be placed in Shulker Boxes or spawned on the ground at the player who executes the functionality
- Inventory can be restored either filtered by the droppable item tag list (used when the player died) or completly unfiltered including all items
- Added Spears, Nautilus Armor, Netherite Horse Armor and the new Spawn Eggs to default list of non droppable items
- Items from Graves now fling a bit upwards when spawning
- Added
#keepinv:no_itemstag list which can be used as value in Non-droppable Item tag list config to disable any items being kept on death - Graves now generate near the last safe position a player has been instead of near the death location (This prevents Graves from generating in the void)
- Changed the sound of Graves when generating or breaking to a more fitting one
- Added some additional Soul particles when generating or breaking a Grave
- Added button to restore default values to config menu
- Added functionality for admins to restore a players inventory from before they last died to config menu:
- Player needs to be online
- Items can either be placed in Shulker Boxes or spawned on the ground at the player who executes the functionality
- Inventory can be restored either filtered by the droppable item tag list (used when the player died) or completly unfiltered including all items
- added ukranian, portugese (brasil) and vietnamese translations
- added Graves:
- will be placed at the position the player died
- will only be placed when the player has droppable items
- If a player dies in Lava or most solid blocks the Grave will be placed at the first possible block above the position
- If a player dies in the air the Grave will be placed on the ground below
- If a player dies on top of another Grave the Grave will be moved 1 block to a random direction
- left/right-clicking the Grave drops the items it is holding
- despawn after 5 minutes (can be configured)
- Graves created by players wearing a Chestplate enchanted with Deathlock can only be opened by the player
- Graves created by players wearing a Chestplate enchanted with Gravehold last double the time
- added Config Menu:
- can be opened with
/function keep_inventory - option to en-/disable Graves
- option to change the duration Graves last before they despawn
- option to change the appearance of Graves (Random, Player Head, Tombstone, Chest, Bundle, Skull, Candle)
- option to change the tag list used for non-droppable items
- option to en-/disable Player Head drops on death
- option to change chance of Player Head dropping on death
- Option to en-/disable Experience Loss on death
- Option to change amount of Experience lost on death
- added ukranian, portugese (brasil) and vietnamese translations
- added Graves:
- will be placed at the position the player died
- will only be placed when the player has droppable items
- If a player dies in Lava or most solid blocks the Grave will be placed at the first possible block above the position
- If a player dies in the air the Grave will be placed on the ground below
- If a player dies on top of another Grave the Grave will be moved 1 block to a random direction
- left/right-clicking the Grave drops the items it is holding
- despawn after 5 minutes (can be configured)
- Graves created by players wearing a Chestplate enchanted with Deathlock can only be opened by the player
- Graves created by players wearing a Chestplate enchanted with Gravehold last double the time
- added Config Menu:
- can be opened with
/function keep_inventory - option to en-/disable Graves
- option to change the duration Graves last before they despawn
- option to change the appearance of Graves (Random, Player Head, Tombstone, Chest, Bundle, Skull, Candle)
- option to change the tag list used for non-droppable items
- option to en-/disable Player Head drops on death
- option to change chance of Player Head dropping on death
- Option to en-/disable Experience Loss on death
- Option to change amount of Experience lost on death
