Night Vision Shaders
A shaderpack/resourcepack that aims on giving brightness everywhere while keeping the game aesthetic. It makes the game brighter, so you see well in caves, in the nether, underwater and everywhere else. But it also keeps slight light difference so that the aesthetic is not destroyed.

Enabling the resourcepack
You can simply enable it as resourcepack (Copy the .zip into the resourcepack directory).
If you are using Sodium before 26.2, the Sodium Core Shader Support mod is required.
The pack does not work with Optifine!
Features
While making the game brighter it also keeps the game aesthetic:
- fog is not completely removed, it just starts further away
- light sources still emit light
- blocks still cast shadow, but less dark
- it works with Sodium (requires Sodium Core Shader Support mod)
All Versions
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- Updated to mc 26.3
- fix dropped items
- Updated to sodium 0.9.2
- Updated to mc 26.2
- Updated mc 26.1
- Updated mc 26.1
- Updated to sodium 0.8.3
- Fixed: Textures not loading correctly
- Fixed: Wrong Minecraft and Sodium versions listed as supported
- Updated to mc 1.21.11
- Updated to sodium 0.8.0
- Updated to sodium 0.7.2
- Updated to sodium 0.7.0 and minecraft 1.21.9
- Updated supported sodium versions
- updated pack version to minecraft 1.21.7
- Hotfix
- Updated to Minecraft 1.21.6
- fixed fog transparency on water
- updated to sodium 0.6.13 and es base code
- updated to sodium 0.6.11 and mc 1.21.5
- updated to mc 1.21.5-pre2
- does currently not work on sodium
- updated to sodium 0.6.9
- updated to sodium 0.6.6
- updated to sodium 0.6.5
- updated to sodium 0.6.3
- updated to sodium 0.6.2
- updated pack version
- updated to sodium 0.6.1
- updated to sodium 0.6.0
- updated to sodium 0.6.0-beta.5
- fixed hand/item light
- adjusted to minecraft's shadow changes
- updated to sodium 0.6.0-beta.4
- now also works on sodium (with sodium core shader support mod)
- updated to mc 1.21.2-pre3
- technical: replaced custom uniform with custom defines
- currently untested on sodium!