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Nightmare Mode [BTW ADDON]

Nightmare Mode [BTW ADDON]

by elmi2305 • Downloads: 0 • Followers: 0
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Minecraft's Hardest Mod?

Nightmare Mode

is an addon for Better Than Wolves CE 3.X that raises the difficulty to its extreme. ALL mobs are buffed out of their mind, and survival becomes a brutal challenge (even for experienced BTW players). To compensate for this, a lot of the tech / farming tedium of the original Better Than Wolves has been made optional.

Features:

  • You spawn at night
  • Mobs get stronger as you progress through the milestones (nether, wither, dragon)
  • Your items violently explode after dying
  • Mobs regenerate health naturally ( + faster than you do)
  • They see through walls and have a larger aggro radius (up to 48 blocks, which is 3x vanilla Minecraft)
  • All Mobs have improved AI and capabilities (Zombies can break blocks, Skeletons can jumpshot, Creepers leap before exploding, Endermen teleport you around, Spiders poison you, Squids attack through walls ...)
  • Blood Moons (in Hardmode), and Solar Eclipses (post-Dragon), with unique mobs and loot
  • Activating a Nether Portal starts Hardmode, where all Mobs get buffed and new ones start spawning. Defeating the Wither and Dragon also cause permanent buffs and gameplay changes (eg. Steel becomes minable, but every night is a Gloom night)
  • QoL blocks and items, such as early game Bandages, Knitting Needles, and late game Road & Asphalt
  • All Hardcore elements of Better Than Wolves - Survival is near-impossible and much more.

Mob Variants

Mob variants are special versions of Mobs that have unique abilities or mechanics. They're often direct upgrades to the Mob they are a variant of. Variants have a chance of spawning in place of the original Mob. For example:

  • Fire Creeper : They are slightly faster, have shorter fuse, and spawn fire on their explosions. Their explosions are larger if they are on fire.
  • Shadow Zombie : Spawns in Hardmode (Post-Nether). They can teleport to the player from up to 16 blocks away (ignoring walls). They are immune to fall damage, suffocation, arrows and don't take knockback.
  • Blood Zombie : Spawns only on Gloom Nights (when it's pitch black and the player needs light to survive). They have unlimited player seeking range, high speed and faster block breaking. They can drop raw meat on death. And many, many more.

Expectations

Nightmare Mode is the mod you were promised by those clickbait Youtube thumbnails. Expect to die a lot. It's a tough learning curve. Most players give up before reaching the crafting table (3-5 hours of playtime in a single world). The expected time to complete is 100-120 hours (on a single world) and hundreds of attempts.

Videos / Playthroughs:

Mud Flaps (6.5m+ views, v0.1.4)

Calebrune3 (400k+ views, v0.2.2)

ThatPhatGoose (1m+ views, v0.1.8)

TdLmc (300k+ views, v0.2.3)

NOTICE:

Better Than Wolves is a REQUIRED DEPENDENCY of Nightmare Mode. You must have Better Than Wolves installed to play Nightmare Mode. Better Than Wolves can be found HERE: https://modrinth.com/mod/btwce

A full list of features can be found in the changelog, which is viewable on every Github release

Join our Discord Community, which is the best place to talk to the developer, or ask for advice.

Installation Guide. If you get stuck, the Discord is a great place to find help.

How to Install Nightmare Mode [BTW ADDON] (Mod)

Nightmare Mode [BTW ADDON] by elmi2305 is verified for Legacy-fabric across Minecraft versions 1.6.4 (latest release: v1.1.6, file size: 11.5 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.6.4) and platform (Legacy-fabric).
  2. Make sure you have the compatible loader or environment installed for Legacy-fabric.
  3. Move the downloaded Nightmare Mode [BTW ADDON] file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.6.4
Legacy-fabric
2mo ago 1
1.6.4
Legacy-fabric
4mo ago 1
1.6.4
Legacy-fabric
4mo ago 1
1.6.4
Legacy-fabric
5mo ago 1
1.6.4
Legacy-fabric
7mo ago 1
1.6.4
Legacy-fabric
7mo ago 1
1.6.4
Legacy-fabric
9mo ago 1
1.6.4
Legacy-fabric
9mo ago 1
1.6.4
Legacy-fabric
9mo ago 1
1.6.4
Legacy-fabric
9mo ago 1
1.6.4
Legacy-fabric
10mo ago 1
# ☁️The Calm before the Storm
  • v1.1.6 is finally here** 🎉, and with it comes an update to **BTW CE 3.1.1** released just yesterday! Have fun with the new BTW features

<img width="1246" height="740" alt="v1 1 6 promotional" src="https://github.com/user-attachments/assets/2dddd691-bc04-4566-9e81-c090b2510a2e" />

# ❓ Where has NM been?
Since the last update was 2 months ago, I feel like it's important to address what happened. NM hasn't gone anywhere XD, I have just been incredibly busy, and within the next few weeks I will release a **brand new project** I've been working on. Also, a lot of progress behind the scenes has happened on the **Underworld Update**, and I'm excited to share it all. Since my side-project is close to being finished, a LOT more of my time will go into the Underworld and you can expect the next major update to be **by the end of 2026** 🖤

A tremendous thanks to my lovely patrons, who make this all possible. If you want to show your support for projects like this, the best way to do it is **playing the mod, being a part of the community, or supporting me directly on [Patreon](https://www.patreon.com/c/elmi2305/membership)**.

### A huge thanks to my Patreon members:
  • ❤ **Swirft**
  • 🧡 **ThornOfTheRose**
  • 💛 **Crimson Monarch**
  • 💜 **PirateBananaRamaN1**
  • 🖤 **Cassie**


## 📃FULL CHANGELOG for v1.1.6:
### 🎮 Gameplay
  • updated to BTW CE 3.1.1!
  • reworked the zombie variant system: improving handling, rendering, and future variant additions (thanks shiroinfinity for coding this)
  • pigmen wielding swords now have increased melee reach (jibanyanc)
  • prevented arrows from being duplicated by firing them with an infinity-enchanted bow & smelting them in a crucible
  • Blood Moons now synchronize correctly in multiplayer: all online players must drink a Crimson Bottle within a short window to trigger one (jibanyanc)
  • portal grace period lowered in Real Time config
  • RT (Real Time) config now supports crop, hemp, and sapling growth using elapsed world time. its unlock requirement has also been adjusted to be defeating the wither
  • dragon vessels now hold up to 100,000 XP, retain overflow from large XP orbs, can eject more XP when broken, and accept XP from hoppers faster
  • nether mob spawners have much higher explosion resistance (thepiratebananaraman1)
  • reduced sticky creeper spawnrate (thepiratebananaraman1)
  • Blood Ingot Blocks and Refined Diamond blocks now mine properly with diamond pickaxes
  • reverted the removal of vine trap recipes & restored carpet recipes
  • updated sign recipe handling for multiplayer (thepiratebananaraman1)
  • adjusted achievement layout (fixing an overlap and weird achievement placement)
  • reverted the lowered respawn distance back to BTW's standard


### 🔨 Fixes
  • fixed an EntityAILunge null-pointer crash on servers (ITL Supress)
  • fixed: blood armor achievement correctly appears without requiring the blood sword to be held
  • updated the game window title and added the Nightmare Mode window icon (exper
...
# 🔧 Various critical fixes and improvements for v1.1.5, along with a little something special
  • v1.1.5** had a bunch of bugs on release. This patch merely fixes them, thus I'm calling it **v1.1.5a**. Considering how small this release is, the entire changelog fits in this post!

![v1.1.5a promo](https://cdn.modrinth.com/data/cached_images/6ffdfb087f83d153fa8cefff581ff5de20b30428.png)

Considering how tiny this release is, the entire changelog is small enough to show on this page 🎉
Thanks to all the people that reported these bugs, pretty much immediately after the release was published.

# v1.1.5a Changelog
## 🛠️ Fixes:
  • diamond tools are now repairable with refined diamonds as well (thepiratebananaraman1)
  • removed BW debug from 1.1.5, fixing the entire fight
  • fixed issue with certain spiders not being able to despawn
  • fixed event packets being sent when no players are on the server
  • blood moon music no longer crashes the server
  • bloodwither music no longer crashes the server
  • blood zombies spawn correctly
  • active music stops when the player dies, since previously it would continue playing in the main menu if you left the world
  • fixed event text appearing multiple times in chat, when the event starts and when it ends (galx_pl)
  • nether gloom now dynamically updates. if the 3 day grace period runs out in the nether, the lightmap will reload and gloom will function properly, instead of only getting gloomed when the player re-enters the dimension
  • teleporting through portals happens instantly in creative mode, like vanilla
  • fixed event chat text crashing on servers
  • fixed various saving issues pertaining to the underworld dimension not registering a crucial nbt file correctly. this is most prominently visible with beacons (thanks dravigen)
  • fixed ladder achievement being unobtainable, and post-wither bloodmoon achievement mistakenly being post-dragon (galx_pl)
  • fixed NM's achievements only triggering in the overworld. they can now trigger in any dimension (galx_pl)
  • fixed various issues with baby zombies, their height, their hitbox, and relogging rerolling their chance to become a baby
  • fixed bloodmoon helper GUI height. previously it added an extra line of space if it was enabled but the world was not in hardmode
  • fixed configs being completeable on custom-built superflat worlds (Angelein20)
  • fixed issues with spider and hell event permanently ruining the spawn table of chunks generated while it is active
  • fixed horse packets being sent when not necessary, and crashing the client in multiplayer servers (#20 on github)
  • fixed magma cubes shooting the wrong projectile in the overworld, noticable during the hell event (jibanyanc)
  • fixed rain lasting longer than it should
  • fixed various things about the day of reckoning...
  • fixed book recipe: it's now craftable via tag, so both leather types are clearly visible to the player (jibanyanc)
  • fixed hardmode exclusive jungle spiders not spawning in the EvolvedMobs config (galx_pl)
...
# 🎉✨ Bug fixes, new Mobs and TWO YEARS ON GITHUB 🎉✨
A relatively small update from v1.1.4 that fixes many of its bugs, adds some new content, and introduces features to support the ongoing **Multiplayer** and **NM Config Mode** efforts within the community.

![v1.1.5 promo](https://cdn.modrinth.com/data/cached_images/73de62100387bf0450ca1b9953253558f3b1e142_0.webp)
> Screenshot taken by giohappy

Today marks the 2 year anniversary of this github project. NM originally started development around june 15th of 2024, but the github repository was created june 26th. It makes me really happy seeing how far this project has come. Hopefully I'll be able to develop it even further throughout college. Now for the changelog:

### 🍄 Mob Related Features:

  • Mush Worms** have been completely reworked:
  • only spawn from Red Mushrooms
  • no longer spread into regular Silverfish
  • can no longer be used for clay or XP farms
  • no longer appear in excessive numbers from giant mushrooms
  • Added four new **More Variants** exclusive mobs:
  • Glitch Creeper**: kicks the player from their world after exploding. harmless
  • Sticky Creeper**: very low health, causes the player to drop their held item when hit
  • Void Creeper**: creates a Black Hole on death. it pulls entities in and then explodes
  • Lightning Skeleton**: fragile but fires lightning arrows, spawning more frequently during storms
  • Tooled Mobs** will now leap toward players standing on unreachable terrain, making towering and high-ground strategies far less reliable
  • Creepers** now intelligently decide when to jump, allowing them to better punish players camping above them while avoiding pointless jumps when the player is below
  • Skeleton variants now properly use their intended stats.** this is mostly a buff

### ⚔️ Gameplay Changes:

  • added **Random Events**, bringing occasional special days with unique gameplay and effects
  • Mobs now drop more XP as the world progresses**
  • enchanting costs roughly **30% less XP** on the regular enchantment table
  • The Wither** drops substantially more XP the first time it is killed
  • added crafting recipes to empty **Planters** and **Potions**, returning the empty container
  • Zombies break blocks significantly faster during Blood Moons
  • added a new immersive vignette effect during dangerous situations such as Blood Moons, boss fights, darkness and caving
  • various damage sources now bypass armor and additionally drain hunger**, making environmental hazards and certain enemies more threatening. don't hug the saw

### 🖥️ UI & User Experience:

  • added a bunch of **EMI integration**, including:
  • item and block descriptions
  • food values
  • Eclipse Item category
  • changed EMI entries for existing BTW / Vanilla blocks / items to reflect their use in NM
  • added custom audio for major events such as **Blood Moons** and **the Bloodwither fight**. massive shoutout to @heyitsjd3 on discord for the sound design
...
# Fixes, utilities, mushrooms and a Happy Birthday to the developer 🎉

<img width="2560" height="1377" alt="image" src="https://github.com/user-attachments/assets/7a786aa4-a869-4b36-ba26-1cf596cca0e2" />

### Image made by **Flameheart**

## **Nightmare Mode Iceberg**
<img width="1280" height="2820" alt="image" src="https://github.com/user-attachments/assets/cf02c9da-35d3-413d-b19b-7740d0d2bdcc" />

### How many things do you recognize?

# HEADLINE CHANGES
This version was partly a maintenance release, but also did a lot of things from the ground up and polished many aspects of the mod. You can just look at the file size, down from like 14mb to just 8. It's small enough to be sent as a **Discord attachment** 🥳
## HEADLINE CHANGES:
<img width="1122" height="810" alt="image" src="https://github.com/user-attachments/assets/7b014d09-6be6-4e56-baea-48edc5d8a777" />

  • ### **Increased the dangers of mushroom islands**
  • Made Mooshrooms much stronger and unmilkable
  • New Hostile Mob: **Mush Worm**. Spawns on mushroom islands, behaves like a regular silverfish, infests mushroom blocks and spawns a cloud of poison when killed.
  • Mycelium no longer blocks mob spawning**
  • Brown Mushrooms as a resource have been moved to Hardmode**, meaning any recipes that include them are also hardmode-exclusive
  • ### **Tweaked Nether Mobs**
  • Ghasts** fire slower (+3 ticks) and have **smaller explosions** pre-Hardmode
  • Pigmen** attack players wearing Gold Armor. The armor only reduces their aggro range
  • ### **Early Game Tweaks**
  • Crops (raw & cooked) heal way less food (LeonTalksALot)**
  • Flint n Steel** is now post-crafting table, requiring **2 Flint and 3 nuggets** to make
  • Zombie's digging speed** increases the more time it spends breaking blocks. It calms down naturally over time
  • ### **New GUI Features**
  • Added a Create New World button in the main menu that immediately puts you in a new world. the settings for these worlds can be adjusted in the world info menu, accessible by pressing the gear icon.
  • Added the ability to **Favorite ⭐** worlds, so they always show up at the top of your list

  • Read the full changelog here:**
[1.1.4 changelog.txt](https://github.com/user-attachments/files/28165207/1.1.4.changelog.txt)

## **FULL CHANGELOG FOR NM:**
[Nightmare Mode FULL Changelog.txt](https://github.com/user-attachments/files/28165551/Nightmare.Mode.FULL.Changelog.txt)

## The Wiki
Nightmare Mode has a community made Wiki! It's open to contribution! Help document Nightmare Mode features, strategies, or anything else that you think might be relevant for players!
[**[Wiki Page]**](https://btwnm.wiki.gg/)

# Special Thanks
The support has been AMAZING lately. I couldn't be more thankful, especially since we got two new members for my birthday! I'm delighted to announce our lovely [Patreon](https://www.patreon.com/c/elmi2305/membership) supporters:
  • 🟣 **PirateBananaRamaN1** - everyone knows pirate! A long time member, contr
...
# **v1.1.3-3.1.0-port**
This is a hotfix which ports NM to Better Than Wolves CE 3.1.0
  • Fixed:** Blazes can no longer lunge at players outside their aggro radius
  • Fixed:** Lightning Creepers can no longer spawn inside walls
  • Skeleton Melee & Ranged attack share the same cooldown. Their melee attack previously could combo into their ranged attack and felt too strong
  • Fixed:** Zombies can no longer get stuck breaking leaves. This allowed for some exploits around trees
  • Fixed:** Hostile Mob regeneration cooldown is properly reset when the mob is hit. Previously they'd heal while in combat, effectively giving them 1-3 more HP
  • Temporarily removed the Loom recipe, as I will rework it later in development
  • Ported NM to BTW CE 3.1.0**

# Special Thanks
Huge thanks to all of my lovely Patrons:
  • Calebrune3**
  • valka7**
  • ThornOfTheRose**
  • Crimson Monarch**



<img width="1260" height="760" alt="nm 1 1 3 members promo" src="https://github.com/user-attachments/assets/74bd3223-3181-4912-91f4-8be5934f8d72" />

# **Thanks for playing** 🖤

<img width="1079" height="1064" alt="image" src="https://github.com/user-attachments/assets/62c79570-da66-4e3d-a577-bfe118d867c8" />

### Join us in the NM Discord server: https://discord.gg/3Ws8bCp3T6
### Huge performance improvements, bugfixes and yet another maintenance update!

<img width="1428" height="846" alt="v1 1 3 promo" src="https://github.com/user-attachments/assets/14e54db4-4cd8-4adf-b34c-5dd91b0f982f" />


# **Changelog for v1.1.3:**
  • Fixed**: Blood Bone Blocks are now obtainable via the creative menu (thanks Flameheart)
  • Fixed**: Bandages can no longer stack to 16
  • Fixed**: Magic Arrows now correctly render with their own custom texture, & fixed client-side entity reflection
  • Reimplemented Skeleton behavior to **melee-attack** nearby players. this was an attempt to fix common exploits involving getting too close to the skeleton, causing its arrow projectile to ignore the player
  • Refactored every Creeper variant, with **noticeable performance** improvements to each Creeper. this includes potential changes in their explosion strength that were previously unaccounted for (eg. Fire Creeper explosions were weaker than explosions of regular Creepers - they are now equal)
  • Fixed**: Snow Golem snowballs properly affect players
  • Snowballs now affect players (including the player who threw them). this means snowballs can be used on other players in Multiplayer
  • Fixed**: Chain Armor crucible recipes returned 25% instead of 33% of the iron (thanks ThePirateBananaRamaN1)
  • Fixed**: Steel Ore can no longer be harvested by Creeper explosions (thanks smiley)
  • Snow Golems now attack all hostile mobs. the knockback effect of snowballs can be used to pull mobs in automatically
  • Fixed**: Vessel of the Dragon trade was mistakenly not overridden for many updates. It is now an Ocular of Ender (thanks MKIncendio)
  • Changed the recipe of maps: they no longer require soul urns (thanks Aristokrat)
  • Changed Blood Orb texture (thanks jespacito)
  • Large performance improvements through fixing old code

Going through old code, I realized just how many mistakes I had made years ago that compounded into a huge performance overhead. The game should perform much better now!

  • FULL NM CHANGELOG:**
[Nightmare Mode FULL Changelog.txt](https://github.com/user-attachments/files/26453738/Nightmare.Mode.FULL.Changelog.txt)


# Additionally, NM Now has a community managed **Wiki**!
### **Check it out [HERE](https://btwnm.wiki.gg/)**
  • Thanks to Flameheart for creating and adding basic information! It will be updated to have much more content over time**
<img width="1705" height="781" alt="image" src="https://github.com/user-attachments/assets/63c0f3bc-48af-4066-b02d-ab880d22d048" />

# Another Special Thanks
Even though I've been on break for a while (classes, exams, graduation thesis), the support I've had on **Patreon** has been insane! Another MASSIVE thanks to all of my Patrons:
  • Calebrune3**
  • valka7**
  • ThornOfTheRose**
  • Crimson Monarch**

  • Thanks to all the support, I've been able to work through exams and provide a release that should fix a lot of issues v1.1.2 and v1.1.2a had! I'm insanely lucky to be here.**

  • If you wi
...
Hotfix for v1.1.2:
  • Fixed a bunch of missing textures (blood moon rain, dung creeper charged, steel locker GUI). the first one made blood moons pretty much unplayable.
### **mostly fixes, along with more completed work on the custom dimension (coming soon!)**

![The new game over screen](https://cdn.modrinth.com/data/cached_images/e14d9e6db13afa8320dcdce4b4196636f12ade2c.png)

# **Changelog for v1.1.2:**
  • fixed:** dying now removes config progress. this was admittedly a really stupid oversight
  • completed configs from previous versions will not transfer when updating for the reason above
  • changed the texture of crying obsidian / crying arena stone to 16x16
  • fixed:** water during Bloodmare and Crimson config now correctly renders & animates
  • improved pickaxe double-ore compatibility with other mods. it now checks pickaxe harvest level instead of checking pickaxe item ID
  • increased hand crank hunger loss by 20%. the handcrank hunger penalty was not punishing enough provided the 2x speed of millstones
  • fixed:** fixed food not overcooking in the brick oven in some cases
  • potatoes have a 1/4 chance to drop a third potato when harvested successfully
  • fixed:** crude obsidian did not have the correct blast resistance. this also fixes a BTW oversight. stone of different strata now has different blast resistance
  • fixed:** mining crude obsidian would drop a block of regular obsidian, which allowed for obsidian duplication
  • fixed:** clay can no longer dry at night with DSN config
  • changed various textures: Obsidian Shard (piratebananaraman1), magic arrow (me)
  • fixed:** squid stat multiplier required a game restart to update correctly. it now updates dynamically
  • magic arrows now have a 1.33x damage multiplier (instead of 1.0x like regular arrows). note that broadhead arrows still have 1.5x
  • fixed:** bats can no longer drop their feather falling scroll, as this scroll is meant to be obtained through trades
  • fixed:** Nightmare Merchant trading old items and not selling new spawn eggs (thanks flameheart)
  • fixed:** ??? taunts now appear in the game over screen, instead of appearing in the chat (which was made invisible on death)
  • fixed:** mushrooms would spread out of control in the Nether due to a faulty dimension check. their growth is now only sped up in the Overworld dimension

### FULL NM CHANGELOG (updated to v1.1.2):
[Nightmare Mode FULL Changelog.txt](https://github.com/user-attachments/files/25300387/Nightmare.Mode.FULL.Changelog.txt)

# A Special Thanks
On the release of v1.1.1 I decided to start a [**Patreon**](https://www.patreon.com/c/elmi2305), not expecting much (or anything really), but the support was INSANE
THANK YOU to the 4 Patrons:
  • ThornOfTheRose** - they've been in the Discord from it's infancy, all the way back to December 2024
  • Crimson Monarch**, who only joined relatively recently, but still shows amazing support
  • Calebrune3**, a content creator and a very good friend of mine. his video on NM helped boost the server traffic a ton, and he was the first Patron I got
  • valka7** - who isn't in the Discord, and I don't think I've ever met them, but neverthe
...
This is a port to Better Than Wolves CE 3.0.1.
Changelog:
  • Fixed an issue with Clay bricks not drying in the Dark Stormy Night config
### **Fixes, improvements, reworked config and much more**


# Config Rework
All of the Nightmare **Configs** can now be cleared - and each clear awards a star for that config! You can show off your completions, or just have fun and set goals for yourself. Any kind of cheating, or any difficulty reduction will disqualify the config run from being able to grant you the star
<img width="587" height="62" alt="image" src="https://github.com/user-attachments/assets/ecf82d68-428c-4ef9-9e07-9ef867fd7d66" />

### Introducing the **new** **World Icon** and **Config Display** in the world selection screen!
<img width="454" height="79" alt="image" src="https://github.com/user-attachments/assets/bc4ee78b-d1f0-4643-b88d-72abd3048cb1" />

The configs that the world was created with now display. This is primarily used to keep track of config progress!


Changelog for v1.1.1
  • revamped the config system: each config now has a clear condition, which is an in-game goal that you must achieve to "beat" the config, though you can continue playing as long as you want. for example: enter hardmode, survive a bloodmoon, defeat the dragon, defeat ???... these goals are visible in the config menu. you get a gold star next to a config for completing it.
  • cement spreads 2x faster
  • reduced the XP cost for repairing tools in an anvil. it's much cheaper and scales differently depending on the tool & enchantments used
  • fixed: eclipse bow could be used to duplicate magic arrows with infinity (thanks Elle)
  • fixed: various bloodwither (???) attacks being too difficult (thanks Elle and Aristokrat)
  • fixed: horses didn't inherit the movement speed modifier of the block they are standing on when ridden by the player (thanks DMS Luigii)
  • increased sight range of zombie pigmen by 2 blocks when the player is not wearing gold armor
  • worlds created with difficulty configs enabled will keep track of their configs and display it in the world select menu
  • added a world image to the world select screen, like modern minecraft
  • using helpful configs, cheats, or other tampering will disqualify any config completions from counting. this simply means you won't get the star for completing their goals, but the config itself works as normal
  • reduced the height at which wither skeletons can spawn in the overworld (50 -> 30)
  • added baby zombies to MoreVariants. they have a 1/32 chance of spawning in place of any regular zombie, and inherit most of the zombie's abilities (including tools)
  • temporarily fixed: hopper filtering bug present in BTW CE 3.0.0
  • fixed: an issue with bloodmare displaying badly in the main menu
  • fixed: a block dispenser could grab steel ore in item form (thanks piratebananarama)
  • changed villager breeding to be more family-friendly. yes.
  • added a new config: Real Time. day and night last 12 real-world hours. hardmode automatically begins on day 3. endgame (post-wither) automatically begins on day 5. this config cannot be used to activate hardmode in such a way to cle
...
# Modrinth Release
  • Changelog for 1.1.0**:
  • Added a few new Achievements
  • Removed Horde Mode due to technical overhead
  • Fixed an item duplication exploit using Silk Touch
  • Fixed Spider-beacon sometimes not working

Full Nightmare Mode changelog can be found on [Github](https://github.com/elmi2305/Nightmare-Mode-CE-3.x/releases/latest)
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