It does a variety of changes to the nether, biome distribution remains the same.
Changes:
Higher nether generation up to 224
The top 32 layers are netherrack with small caves, so is more like 192, and is not everywhere but when it happens it will be more open
Why this?
256 height takes away from the lava ocean which is a key part
of the nether level design but I do want the nether taller
The carvers don't go down bellow the lava ocean
Why this?
Simply because an impossible to cross lava barrier is neither
fun or adds depth, is just a stop sign
Higher amount of quartz
Why this?
The demand for quartz can be high for building and quartz is a
common source of experience for players
Ancient debris generates more scattered
Spawns mostly in single blocks but is more common to stumble to
Why this?
Reduces the chances of rng playing with you, by having higher
odds of hitting netherite even if smaller amounts it makes the
progress towards getting the netherite be less aimless
New cave rivers at the lava sea level
Why this?
It helps when traveling with a strider
Crimson and warped giant fungi now checks the terrain in order to place
This is mostly a technical thing
Why this?
It stops them from generating in the small crevices where they looked buggy and got cut so much
Unhardcoded the basalt delta columns
This is mostly a technical thing, but I just recreated the columns in a way which isn't as harcoded as vanilla does it
Why this?
It is more structure friendly. All Versions
+ Add Version- Updated for 1.21.10/11
- Made Basalt columns generate in lava like in vanilla, this was a bad side effect of the basalt fix I implemented, but finally fixed
- Made the nether fog go further away (only 1.21.10+)
- Updated for 1.21.10/11
- Made Basalt columns generate in lava like in vanilla, this was a bad side effect of the basalt fix I implemented, but finally fixed
- Made the nether fog go further away (only 1.21.10+)
- The nether carver that was before to make areas above open has been replaced with a new system of expanses which marks regions on the map to be open
- There's new cave rivers at the lava sea level
- Crimson and warped giant fungi now checks the terrain to see if it has space when it grows, this stops it from generating in small crevices
- The nether carver that was before to make areas above open has been replaced with a new system of expanses which marks regions on the map to be open
- There's new cave rivers at the lava sea level
- Crimson and warped giant fungi now checks the terrain to see if it has space when it grows, this stops it from generating in small crevices
it was only working for snapshots
it was only working for snapshots