Noble

Noble finds the perfect balance between performance and realism.
This Minecraft shader pack uses clever lighting techniques and powerful customization to create clean, immersive, and enjoyable visuals.
Socials (click the banners)
Releases
The project is in constant evolution. Therefore, you can expect bug fixes, new features, and occasional issues along the way.
Noble will always remain free and open source. I started this project to learn computer graphics
and have fun, I do not want to monetize it.
You can still access paid, more engineered versions of Noble on my Patreon page.
I've poured hundreds of hours, many sleepless nights, and a lot of coffee into this project. I deeply hope you enjoy the result!
Feel free to report bugs or discuss ideas on the Discord server.
Supported Mods
Requirements
- Optifine or Iris for 1.16 (or newer)
- A Nvidia graphics card (GTX 950 or newer) OR an AMD graphics card (R7 370 or newer)
- Windows or Linux (MacOS isn't supported)
License
Noble is licensed under the GNU General Public License V3.0. Consider reading the terms before modifying or redistributing this project.
All Versions
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- Added SSS support for 26.3 blocks
- Added Distant Horizons LOD textures support
- Added separate DH settings menu
- Added settings for all fog types
- Added settings for block light color and ambient light
- Added setting for hand light distance
- Added settings for Sun light color and sky light color saturation
- Added minimum F0 value for resource packs like Patrix
- Added swinging lanterns animation speed setting
- Added shadowmap debug option
- Added option to apply AO to Sun light
- Added local exposure setting
- Added setting to freeze time for all effects
- Improved End dimension effects (fog, lighting, environment)
- Improved Nether dimension lighting
- Improved ambient occlusion
- Improved contact shadows
- Improved overall fog visuals and performance
- Improved settings menus for readability
- Improved second layer clouds
- Improved aerial perspective fog
- Improved water lighting
- Fixed clouds precision issues
- Fixed SSS issues causing visible seams
- Fixed Iris incompatible feature issue
- Fixed translucents having no hand light applied
- Fixed translucents blending mistakes
- Fixed AO precision issues over far distances and with billboard plants
- Fixed vanilla AO applying even when Noble's AO is enabled
- Fixed specular shadows not applying on mod LODs
- Fixed several issues with Voxy and DH (overdraw, lighting,...)
- Fixed cloud shadows not applying correctly
- Fixed contact shadows precision issues
- Fixed refractions Snell's window
- Fixed smooth reflections not working
- Fixed lighting on billboard plants
- Fixed compile errors for 26.3 Iris with Vulkan
- Disabled DH shadows by default
- Several QOL improvements and code refactors
- Added Moon phases
- Improved water waves and fog
- Fixed NVIDIA color issues
- Fixed specular view bobbing issue
- Fixed specular shadow mapping bias issue
- Fixed caustics being view-angle dependent
- Fixed water fog integration mistake
- Fixed clouds shadows
- Tweaked minimum exposure to fix overexposed display
- Cleaned code
- Added reflections filter setting
- Improved clouds lighting and shaping
- Improved DOF sampling and filtering
- Improved weather particles handling
- Fixed specular shadows
- Fixed AO being applied twice
- Fixed skylight math errors causing exaggerated darkening
- Fixed bloom, glare and lens flares color clipping issues
- Fixed refractions absorption density estimation
- Fixed Voxy issues with render scaling, fog and compile errors
- Fixed fog depth projection for chunk LOD mods
- Fixed color conversions for ACES tonemapping
- Tweaked waving plants intensity
- Tweaked color grading
- Added support for **Distant Horizons** shadows
- Added rain / snow opacity settings
- Added 8-bits filter pixels size setting
- Added water absorption to underwater reflections
- Updated block ID mappings for 26.2
- Switched from BT.709 to ACESg AP1 color space for rendering
- Improved water fog visuals and performance
- Improved water waves to look more natural
- Improved overall fog visuals and performance
- Improved and fixed fog rendering for translucent blocks
- Improved and fixed TAA
- Improved rain puddles shape and porosity absorption
- Improved camera exposure stability
- Improved overall color grading
- Improved lighting for DH chunks
- Improved clouds aerial perspective
- Boosted sky light intensity
- Fixed translucents blending
- Fixed DH/Voxy rendering
- Fixed AO precision issues at long distances
- Various tweaks
- Cleaned code and added comments for clarity
- Improved refractions performance and quality
- Improved clouds shape and performance
- Improved sun/moon rendering with proper atmosphere absorption
- Improved and fixed water fog
- Improved water waves
- Set default sun/moon size multiplier to 2x
- Set default refractions to "Approximation"
- Fixed sign text rendering on 26.x versions
- Fixed glowing spider/enderman eyes on latest versions
- Fixed lightning bolts not rendering correctly
- Fixed refractions on block selection outline
- Fixed color clipping issues
- Fixed noise from water waves at grazing angles
- Cleaned old bits of code to improve readability
- Removed Global Illumination (deprecated)**
- Added fog filter setting
- Added tilted weather angle setting
- Added water waves intensity setting
- Improved overall performances
- Improved water fog and water waves
- Improved GTAO quality
- Fixed TAA clipping and set default TAA strength to 0.95x
- Fixed out of shadowmap bounds specular for translucents
- Fixed translucents blending with fog
- Fixed enchantment glint blending
- Various QOL fixes / improvements
- Added AO strength, sunlight strength and skylight strength settings
- Improved water waves and water reflections filtering
- Improved clouds performance
- Cleaned code
- Added depth visualization setting
- Added water speed setting
- Added separate menus for rain puddles and animation settings
- Added settings for swinging lanterns and waving plants speed
- Added camera-dependent rotation to lens flares for realism
- Disabled POM by default
- Moved block ID mappings to a separate .glsl file
- Improved water visuals and performance
- Improved overall performance
- Improved lighting in The End
- Fixed transparent water issue for NVIDIA GPUs
- Fixed stars not being affected by atmosphere/clouds absorption
- Tweaked shading for billboard plants
- Added Underwater Bloom
- Re-added Fog filter
- Fixed Clouds seams
- Fixed specular lighting on translucents
- Improved Reflections and Refractions handling
- Small optimizations
- Fixed Voxy compile errors
- Fixed entities rendering on 26.x versions
- Improved plants shading
- Considerable performance improvements
- Fixed Optifine lighting flickering issues
- Fixed Mesa Linux incompatibility issues
- Fixed Clouds rendering order
- Fixed Voxy/DH depth ordering issues
- Fixed SSS and Contact Shadows issues with Voxy/DH
- Improved Ambient Occlusion performance and filtering
- Improved Global Illumination
- Improved Depth of Field
- Improved sky light evaluation
- Improved Shadows sampling
- Performance improvements
- Fixed DH translucent shadows
- Fixed Voxy downscaled rendering
- Fixed Fog overwriting translucents
- Fixed GI denoising
- Cleaned code
- Fixed Contact Shadows
- Updated copyright year
- Cleaned code
- Improved GI
- Improved Depth of Field quality (!)
- Tweaked Exposure levels
- Tweaked Water waves
- Fixed broken GI from v1.8.5
- Fixed sky light integrations (darker shadows)
- Fixed Depth of Field
- Fixed Reflections accumulation
- Added Voxy support**
- Added Contact Shadows
- Added 1.20+ blocks to hardcoded SSS
- Tweaked default color grading
- Fixed and improved DH support
- Massively cleaned code
- Improved performance (lower fog quality)
- Improved Sun / Moon rendering (less blinding)
- Improved weather (rain, snow) lighting
- Increased exposure
- Set sky illuminance to monochrome (no blue tint)
- Fixed Distant Horizons fog
- Fixed AO temporal lag
- Fixed enchantment glint showing through player hand
- Fixed weather bug (introduced in v1.8.4)
- Added Depth Of Field chromatic aberration setting
- Improved Water Fog and sky Refractions
- Tweaked High profile
- Fixed color clipping around sun
- Fixed sky not being refracted
- Cleaned code
- Added quality profiles (Potato, Light, Medium, High, Ultra, Render)**
- Fixed issues on Mesa drivers (GI not working, broken POM, night lighting)
- Cleaned code
- Added Lens Flares
- Added Glare (star-shaped)
- Added Raytraced and Approximation Refractions
- Improved performance
- Improved Refractions
- Improved settings menu
- Cleaned code
- General performance improvements
- Set default rendering scale to 1.0x
- Tweaked settings menu look
- Removed Refractions Steps option
- Improved raytracer accuracy
- Improved Fog visuals and performance
- Improved Reflections filtering to minimize ghosting
- Improved Clouds filtering to minimize ghosting
- Improved Exposure to be more stable
- Improved folder structure
- Decreased default TAA strength
- Increased default Aerial Perspective density
- Fixed GI denoising
- Fixed Aerial Perspective and Fog filtering on DH fragments
- Fixed skylight leak indoors
- Fixed bent normals on AO
- Cleaned code
- Fixed Clouds cutoff issue
- Fixed issues with À-Trous filter
- Added setting to display entities in Render mode
- Removed forced color grading LUT from Cel Shading option
- Cleaned folder structure and removed unused textures
- Cleaned code
- Removed Global Illumination scale option
- Fixed Histogram debug view
- Fixed color precision issues
- Fixed crashes on Mesa Linux
- Improved Bloom
- Improved Global Illumination
- Improved Clouds performance
- Improved Color Grading and Exposure
- Fixed Clouds jittering
- Fixed crash with GI on Mesa Linux
- Added temporal filtering to Reflections (less noise)
- Improved Bloom
- Improved Exposure (more stable)
- Improved performance (using compute shaders)
- Changed default TAA strength (0.8 -> 0.7)
- Cleaned code
- Updated copyright
- Added support for Mesa Linux**
- Added flickering to fire-powered light sources
- Added a height falloff to Aerial Perspective
- Improved Clouds shape (replaced second layer cirrostratus clouds by cirrocumulus)
- Improved Water Waves and Caustics
- Improved Clouds temporal filter
- Cleaned code
- Added biome-specific weather (sandstorms, better snow, etc...)
- Added rain ripples
- Added parallax mapping to Water settings for it
- Added clouds map fallback to reflections
- Added end crystal and end crystal beam emission
- Improved Water Caustics and enabled them by default
- Improved Weather Tilt and added a setting for it
- Improved Aerial Perspective and added a density setting for it
- Improved Nether and End dimensions fog greatly
- Improved the overall atmospherics (Clouds, Atmosphere, Fog)
- Improved Shadows filtering
- Increased Bloom strength
- Decreased default TAA strength
- Fixed Hammon diffuse
- Fixed Specular highlights being occluded by shadows on water
- Fixed Ambient Occlusion filtering
- Cleaned code
- Improved Exposure (fixed overblown look)
- Improved lower Atmosphere
- Improved performance
- Fixed Reflections scaling
- Cleaned code
- Added Dynamic Handlight to Iris**
- Improved Refractions
- Improved Water Caustics performance and visuals
- Improved TAA with tonemapping and yCoCg clipping
- Improved Rain's appearance
- Improved Stars (better visual quality)
- Added "Stars Scale" settings in Atmospherics menu
- Fixed Clouds ghosting and jittering
- Small performance improvements
- Cleaned code
- Fixed TAA applying on sky and hiding stars
- Fixed Shadows precision issue on player hand
- Fixed selection outline
- Fixed Exposure on UI elements (hitboxes)
- Fixed Color Palettes causing black pixels
- Tweaked Hardcoded SSS and Water settings
- Tweaked Lowlight Desaturation and Exposure to work better during the night
- Cleaned code
- Added Color Palettes in "Post-Processing" menu (10 color palettes to pick from)
- Improved 8-Bits Filter
- Re-arranged "Post-Processing" menu


