New roles for The Last Voyage of the Harpy Express created by doctor4t.
Role List:Killers & Non-Innocents
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Jester
- Wins with the killers, but cannot use any killer menus.
- Has a fake knife and a fake revolver
- When shot, goes psycho mode. Does not have a shield, so one more shot will kill the jester.
- Can accidentaly kill their killer teammates and end the game, make sure to co-operate!
- Has a shop with tools to frame people; gains money passively.
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Executioner
- Gains a target at the start of the game
- If the target dies to a civillian or natural causes, the Executioner becomes a random Killer role.
- If the target dies to a killer, the executioner re-targets.
- Has a shop with tools to frame people; gains money passively.
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Morphling
- Can morph into any alive player on a cooldown.
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Phantom
- Can gain temporary invisibility on a cooldown. Watch out- your items are still visible! (ps. may break with mods that add extra things to your character)
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Swapper
- Can swap two people around the map on a cooldown.
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Vulture
- Eat bodies to turn into a killer!
- Only enables past 8 players.
- Neutral role.
Neutrals
- Infected
- Can infect players. If a player takes an item recently touched by an Infected player, they will also be infected.
- The virus is a slower poison that does not play the usual poison SFX, but will make players occasionaly cough every few seconds. (Bartender's Defense Vial can clear the infected. Mods that clear poison will also clear the Infected's virus)
- The Infected has a 80 second cooldown, but instantly gets their cooldown back when killing someone.
- Infected players can be seen by The Infected through instinct.
Civillians
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Conductor
- Has a key to every door on the train.
- This key will drop after the host dies- make sure everyone knows you have it, or the killers can clear themselves with it!
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Bartender
- See people who drink through walls temporarily.
- Bartender can see poison and poisoned players
- Bartender can buy a "defense vial" for 100 dollars (50 dollars per task done)
- Defense vial can make drinks give whoever drinks them an extra hit (like psycho armor)
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Noisemaker
- On death, your body will glow.
- Can buy firecrackers in the store.
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Recaller
- Save a location to teleport to later
- Use your ability key to teleport to your saved location for 100 dollars (50 dollars per task done)
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Trapper
- Can buy a trap that gets the role of 3 (or more if placed directly on people) people, without their names.
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Coroner
- See the time of death and death reason of bodies. (also enabled in spectator mode!)
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Voodoo
- Choose one person to die alongside you.
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Mimic
- Looks like a killer to killers, but isn't a killer
- Has a fake knife and fake shop
Modifiers
Modifiers are sub-roles any other role can have!
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Tiny
- Makes you smaller.
- Not available to Morphlings
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Chameleon
- Makes you slowly fade out when standing still
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Guesser
- Can guess any player on the train's role to kill them instantly (excluding vannila Civillians)
- Locked to Killer roles, but can be enabled for all roles in the config.
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Introvert
- Gains Instinct when not near any other players.
- Civillians Only
- CONFIG: Range until Introverts cannot use instinct. (default: 20)
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Stealth
- Invisible to instinct unless the target >10 blocks away
- No footstep sound effects
???? (disabled by default, turn on a config option to get them back on!)
- Awesome Binglus
- Awesome Binglu
- Spawns with a lot of notes
- The Insane Damned Paranoid Killer Of Doom Death Destruction And Waffles
- Killer Role
- Can hear ghosts
- Better Vigilante
- Spawns with a grenade
Extras
- Coroner's ability can be used by spectators when looking at a body
- (Configurable) Players will start morphing skins and have a hidden name when having extremely low mood.
Config Note
Use /setEnabledRole and /listRoles (from HarpyModLoader) to enable or disable roles.
"Why Noelle's Roles?" because i had a noelle deltarune minecraft skin at the time of making this mod and i thought it was funny
Special Thanks:
- eyelego for the "Master Key" item art
- DragonSlayr15001 for the Mood icons
- Alazi for Russian Translation
- ZeroIcceBear, Qlicky, YourZi, Pixiu_Baijie for Chinese Translation
- LucCraftGHG for the German Translation
- Hugo0272 for the Spanish Translation
- blankmange for the mod icon
- All the testers in this mod's discord, for giving out so many cool ideas!
All Versions
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- Fix Null Check
- Set Dependency to YACL 3.8.0 cause it's STILL crashing with the newer version
- Fix infinite-time defense vials not applying
- Fix poison (again) (thank you yoy333!)
- Port to WATHE 1.4
- Port YACL 3.8.0 > YACL 3.8.2
- Update Chinese Translation (thank you haiman233!)
- CONFIG: Trappers will only see names of players, not roles (Default: False)
- CONFIG: Guessers are not able to use instinct (Default: False)
- CONFIG: Defense Vials can have a limited effect (SFX will played when weared off) (Default: Infinite)
- CONFIG: Executioner's gun pick up can be toggled on or off. (default: On)
- CONFIG: Phantoms have silent footsteps (default: True)
- Fixed an issue where players would hallucinate items in Phantom's hands.
- Fixed an issue where Jesters killing Executioner Targets would crash their game.
- Any ability that requires LOS to a target will be greyed out when unusable.
- Morphling now properly swaps the player's model between slim and classic.
- New Civ Modifier: Introvert
- Gains Instinct when not near any other players.
- CONFIG: Range until Introverts cannot use instinct. (default: 20)
- New Modifier: Stealth
- Invisible to instinct unless the target >10 blocks away
- No footstep sound effects
- New Neutral Role: Infected
- Can infect players. If a player takes an item recently touched by an Infected player, they will also be infected.
- The virus is a slower poison that does not play the usual poison SFX, but will make players occasionaly cough every few seconds. (Bartender's Defense Vial can clear the infected. Mods that clear poison will also clear the Infected's virus)
- The Infected has a 80 second cooldown, but instantly gets their cooldown back when killing someone.
- Infected players can be seen by The Infected through instinct.
- All players are cured if the Infected dies.
- Fixed a bug where delusion vials would check for the poisoned player's role rather than the poisoner
- Added config options for the Role Mine and Defense Vial
- Poison is removed from Executioners and Vultures when turning into a killer
- Fix Translations
- Role Mine deletes itself between games
- Coroner HUD now shows colors as intended
- Update to HarpyModLoader 1.2
- Executioner can pick up guns
Roles:
- Trapper
- Can buy a Role Mine, a placeable item that gets the roles of 3 people that pass into it's area.
- Does not mention the names of the players; only the roles they got.
- Makes a beep sound alerting any players that got trapped.
Modifiers:
- Graverobber [Killers]
- Can see the Coroner UI
- Feather
- Does not have collisions
- Has Slow Falling
- Updated Chinese Translation
- Mimic can now punch all players. If them punching a player ends up in that player dieing (and that player is innocent), the mimic will also die.
- The Insane Damned Paranoid Killer can no longer get the Guesser modifier.
- Chameleon Invisibility improved
- Guesser is now a modifier
- Add Chameleon
- Add Tiny
- This is a VERY unstable version, please report bugs
- Add Mimic
- Appears as a Killer Cohort to other killers, but is a civillian
- Has a shop to help frame themselves as a killer
- Add Guesser
- Can guess people's roles to kill them
- Config: When guessing wrong; either nothing happens, the guesser instantly dies or the guesser explodes (with splash damage)
- Master key config options to help lower lobby counts
- New Delusion Vial and Defense Vial icons by Indigooo
- Noisemaker Firecracker price nerf (10 -> 75)
- Jester can now fake shoot their gun.
- Renamed some mixins
- Executioner now shows target's skin, alongside the UI being moved to the bottom left
- Adds "Better Vigilante"
- German Translation
- Executioner no longer gets money from tasks
- Jesters and Executioners can now buy Firecrackers, Lockpicks, Notes and "Delusion Vials". Both roles gain coins passively.
- Delusion Vials act like poison, give the visual effects of poison, but do not kill the consumer.
- Moved Bartender and Framing Roles Shops to the top of the Inventory (in line with Killer shop)
- Bartender's Defense Vial is now fully invisible
- Bartender can now actually clear poison (oops)
- Noisemakers now passively gain money, and can buy firecrackers.
- Executioner Target will now show to spectators hovering over an executioner.
- New Role: "Vulture"
- Eat bodies to turn into a killer!
- Only enables past 8 players.
- Neutral role.
- Jesters are invulnerable for 1 second after psycho to avoid double-shooting bugs
- Coroners can now see the role of dead players (and so can spectators)
- New role: "Recaller"
- Has a coin counter, gains 50 coins per mood task done
- Use your ability once to save a location, and again to teleport there for 100 coins.
- Many changes to Translations (thank you Alazi!)
- Psychosis items no longer replaces original JSON
- Jester can now see the timer
- Bartender coins now Sync after buying Defense Vials
- Prefer using WrapOperation over Redirect. Should make mod more compatible with other mods
- Also has the unintended (but now intended shhh) side effect of making Executioner Target kills not drop the vigilante's gun
- Executioner can now spawn under 12 players (see HarpyModLoader changelog)
- Bartender Re-work
- Bartender can now see poison and poisoned players
- Bartender can now buy a "defense vial" for 100 dollars (50 dollars per task done)
- Defense vial can make drinks give whoever drinks them an extra hit (like psycho armor)
- Executioner fixes
- New Jester and Executioner Mood icons (thank you to DragonSlayr15001!)
- Russian Translation (thank you to Alazi!)
- Coroner is now more translatable
- Swapper can no longer swap players who are inside blocks
- Removed seer. A rework is underway.
- Config now no longer resets after server restart (although the config will fail to work on the first load)
- Add Executioner
- Impostors can now see jesters and executioners in instinct
- Voodoos must now be triggered by deaths from a killer (config)
- Seers lose sanity when guessing innocents
- Seers have a longer starting cooldown (config)
- Starting cooldown now configurable
- Phantom hint translation fix
- Swapper can now swap with themselves
- Update to 1.2.6
- Add voodoo.
- Add seer.
- Add coroner.
- Move some code to HarpyModLoader.
The first modrinth release of the mod.
- Adds a config to disable/enable roles
- Adds the Scanner; a new killer role that swaps the location of two players.