
Are you tired of the same domestic cat/dog/parrot types? Have you wanted to obtain an Ocelot as a pet? Did you want parrots in 1.11 or earlier? Are you annoyed at pet sounds?
Then this mod is for you!
Not Enough Pets features the following:
- When you tame any cat, it retains its skin rather than getting a random one
- Ocelots spawn in jungles, as usual. This means that tamed ocelots look like ocelots.
- Every other texture variation spawns in villages
- All of the JE 1.14 skins are backported and available, as well as multiple custom skins and the otherwise unused "gray tabby" skin
- JE 1.14 cat/ocelot sounds are implemented, as is one unused cat sound
- Parrots are backported from 1.12 to earlier versions
- There are multiple additional dog and parrot skins
- Tamed cats now have dye-able collars
- Swamp Huts spawn with a black cat
- Dog varieties spawn as village strays
- Wolf varieties are found in the wild
- There is a config setting to reduce the frequency of tamed cat/dog/parrot noises
- There are config settings to increase or decrease the buffer where a following cat/dog/parrot will teleport to you, and others to disable following of any sort
- There is a config setting to control how far you can fall before a parrot dismounts from your shoulder
- You can control what mob sounds the parrot mimics, and can include mob mods and sounds
- Ocelot-specific cats no longer avoid water, and non-Ocelot-type cats drop string on death
- Parrots do not leave your shoulders when you're riding on another entity (horse, mine cart, etc)
- Cat behavior, such as how to tame them and creeper avoidance, is unchanged
- Mooshrooms can sometimes spawn with a brown-mushroom texture
Summoning the breeds:
Note: starting at version 1.4.0, NEP now has spawn eggs! However, these eggs don't control for animals' ages or owners.
You can summon in the pets you want with this command:
/summon [entity name] ~ ~ ~ {Owner:[owner's name], CatType:[integer of type], Age:[age integer]}
[entity name] depends on your Minecraft version:
- 1.11 or 1.12:
notenoughpets:ocelot_nep(orwolf_neporparrot_nep) - 1.7 to 1.10:
notenoughpets.Ocelot_NEP(orWolf_NEPorParrot_NEP) - 1.6.4: lol sux2bu
Check out the gallery for the different breeds of cat, dog, and parrot!
All Versions
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- Bugfix:** Crash when spawning wild wolf variants on a server. This is due to a function being switched to client-side only in 1.12.
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
Changelog from 2.4.0 (now deleted):
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced "Brown Wolf" with "Rusty Wolf" and "Cream Wolf" with "Chestnut Wolf"
- Added Black Mountain Feist, Ashen Wolf, Black Wolf, Snowy Wolf, Spotted Wolf, Striped Wolf, and Woods Wolf
- The new wolf variants will now spawn in various biomes, rather than as village strays.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Updated dog collar texture and fixed underside of parrot wing textures
- The string list config entries now no longer print their default values in the description
- Feeding Items: Dog now includes raw and cooked cod and salmon, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
- Added Chinese
zh_cnlang file by [Omgise](https://modrinth.com/user/Omgise)
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced
Brown WolfwithRusty WolfandCream WolfwithChestnut Wolf - Added
Black Mountain Feist,Ashen Wolf,Black Wolf,Snowy Wolf,Spotted Wolf,Striped Wolf, andWoods Wolf - The new wolf variants will now spawn in various biomes, rather than as village strays.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Updated dog collar texture and fixed underside of parrot wing textures
- The string list config entries now no longer print their default values in the description
- Feeding Items: Dog now includes raw and cooked cod and salmon, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** baby wolf/dog legs now swing at the right speed
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced
Brown WolfwithRusty WolfandCream WolfwithChestnut Wolf - Added
Black Mountain Feist,Ashen Wolf,Black Wolf,Snowy Wolf,Spotted Wolf,Striped Wolf, andWoods Wolf - The new wolf variants will now spawn in various biomes, rather than as village strays.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Updated dog collar texture and fixed underside of parrot wing textures
- The string list config entries now no longer print their default values in the description
- Feeding Items: Dog now includes raw and cooked cod and salmon, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced
Brown WolfwithRusty WolfandCream WolfwithChestnut Wolf - Added
Black Mountain Feist,Ashen Wolf,Black Wolf,Snowy Wolf,Spotted Wolf,Striped Wolf, andWoods Wolf - The new wolf variants will now spawn in various biomes, rather than as village strays.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Updated dog collar texture and fixed underside of parrot wing textures
- The string list config entries now no longer print their default values in the description
- Feeding Items: Dog now includes raw and cooked cod and salmon, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced
Brown WolfwithRusty WolfandCream WolfwithChestnut Wolf - Added
Black Mountain Feist,Ashen Wolf,Black Wolf,Snowy Wolf,Spotted Wolf,Striped Wolf, andWoods Wolf - The new wolf variants will now spawn in various biomes, rather than as village strays.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Ocelots no longer drop leather
- Updated dog collar texture and fixed underside of parrot wing textures
- The string list config entries now no longer print their default values in the description
- Feeding Items: Dog now includes raw and cooked cod and salmon, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced
Brown WolfwithRusty WolfandCream WolfwithChestnut Wolf - Added
Black Mountain Feist,Ashen Wolf,Black Wolf,Snowy Wolf,Spotted Wolf,Striped Wolf, andWoods Wolf - The new wolf variants will now spawn in various biomes, rather than as village strays.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Ocelots no longer drop leather
- Updated dog collar texture and fixed underside of parrot wing textures
- The string list config entries now no longer print their default values in the description
- Feeding Items: Dog now includes raw and cooked cod and salmon, Et Futurum's rabbit, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- IMPORTANT:** due to the newly-added dog breeds, the spawn egg registry has been shuffled around. NEP spawn eggs in your world likely have changed.
- Replaced
Brown WolfwithRusty WolfandCream WolfwithChestnut Wolf - Added
Black Mountain Feist,Ashen Wolf,Black Wolf,Snowy Wolf,Spotted Wolf,Striped Wolf, andWoods Wolf - The new wolf variants will now spawn in various biomes, rather than as village strays. Unfortunately, due to the limited selection of biomes in 1.6, it is possible that some of the new wolf variants can never be seen in the wild.
- Changed scale of all dog breeds—mostly up. Wolves remain default size.
- Bounding boxes now scale with age and breed size
- Untamed stray cats no longer attack chickens
- Ocelots no longer drop leather
- Updated dog collar texture and fixed underside of parrot wing textures
- Feeding Items: Dog now includes raw and cooked cod and salmon, and ore dictionary raw and cooked fish by default
- Added config options to allow wild (not stray) ocelots and wolves to switch to random skins when tamed, kind of like old vanilla behavior, if you wanted that for some reason
- Bugfix:** tiny chance of bred cats/dogs/parrots getting a different skin from its parents will now actually be random instead of ID 0
- Bugfix:** top of Tuxedo cat's legs (normally not visible) are now black instead of white
- Implemented some rendering and code optimizations
- Slightly updated in-game logo
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Added "Newborn Taming Behavior" configs for cats/dogs/parrots to control who owns newborns
- Bugfix:** oredict entries for Feeding Items should now work properly
- Bugfix:** bred dogs and cats should now belong to a player!
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bugfix:** bred dogs and cats should now belong to a player!
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bugfix:** bred dogs and cats should now belong to a player!
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bugfix:** bred dogs and cats should now belong to a player!
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bugfix:** bred dogs and cats should now belong to a player!
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bugfix:** bred dogs and cats should now belong to a player!
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix:** oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix:** the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> setting "Enable NEC version: Cat" to true and "Enable NEC version: Dog" to false no longer causes an infinite loop when a cat/ocelot appears</li>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> changed tame textures so that there should be no more glitchy z-fighting with the collar texture</li>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> Ore dictionary entries in "Feeding Items" configs should now properly take the item's meta value into account.</li>
<li>Changed Golden Retriever texture slightly</li>
<li>Added new default values for the Feeding Items config entries</li>
</ul>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> setting "Enable NEC version: Cat" to true and "Enable NEC version: Dog" to false no longer causes an infinite loop when a cat/ocelot appears</li>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> changed tame textures so that there should be no more glitchy z-fighting with the collar texture</li>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> Ore dictionary entries in "Feeding Items" configs should now properly take the item's meta value into account.</li>
<li>Changed Golden Retriever texture slightly</li>
<li>Added new default values for the Feeding Items config entries</li>
</ul>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> setting "Enable NEC version: Cat" to true and "Enable NEC version: Dog" to false no longer causes an infinite loop when a cat/ocelot appears</li>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> changed tame textures so that there should be no more glitchy z-fighting with the collar texture</li>
<li><span style="color: #ff6600;"><strong>Bugfix:</strong></span> Ore dictionary entries in "Feeding Items" configs should now properly take the item's meta value into account.</li>
<li>Changed Golden Retriever texture slightly</li>
<li>Added new default values for the Feeding Items config entries</li>
</ul>