Welcome to the Rewrite of Cave & Cliff Fundamentals, now called NovaCraft.
This Mod's main goal is to expand upon the base game and make Survival/Hardcore Mode more challenging for experienced players and to expand upon the base game in a way that does not strive too far from vanilla.
As of V1.4 my take of the Ancient City from 1.19 has been added, they only generate 5k from spawn in the x and z directions and are not exactly common
Main Features of The Mod
- Complete Overhaul to Ore Generation
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Ores generate more rarely overhaul but will generate more commonly within caves to encourage Cave Exploration
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Y levels at which Ores will generate have been altered
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Gravel will not be found below y=32 in generation anymore and dirt blobs are completely removed
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Diamond Ore is rarer in world generation
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Similar to 1.18, Coal Ore does not generate at low y levels (Only generates above y=24)
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Iron and Coal Ore try to generate within stone above y=90 again and rarely gold and emerald can be found as well
- New Cave Decor and Structures
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Sculk Blocks and Sculk plants can be found at low y-levels in the overworld (NOTE: Sculk does not function in the same way as in vanilla, read the changelog for more information)
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3 Different Types of Lichen, New mushrooms, cave stalagmites and stalactites
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5 Different types of Geos can be found, some are rarer than others (Very important for progression in the Mod)
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Sculk Geos are basically dungeons but more challenging, there are a few variations of it
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Vindicator Settlements(They generate on the surface in most overworld biomes)
- Mobs
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There are many new mobs in the mod, all but 3 are hostile as of V1.1
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Many of them can be found within the caves, others are found in the Nether, and the most challenging ones are found in the End.
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These mobs are quite powerful, so do not underestimate them
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The spawn rates of all Vanilla Overworld and Nether mobs have been increased
- Expansion of the End Dimension
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NOTE: Many of the new End features are based to be played along side Hardcore Ender Expansion
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The End has been made a much more challenging/punishing dimension overhaul
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Depending on the mob, they can kill you in 1-4 hits in Unenchanted Diamond Armor, so you will need to actually prepare when traveling to this realm
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Blobs of Endstone and Frontierstone can be found throughout the End now
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A new "tree" type, flora, new ores and blocks have been added to the dimension
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Much of the mod is locked behind obtaining specific resources in the End, look at the achievements page for help on where something may be located
For goal driven players, the main goal is to fight the Warden (vastly different fight compared to in 1.19) to acquire the materials to create your own custom End Portal(NOTE: In 1.7.10 there are only 3 strongholds per world and sometimes the portal room is not connected to the body of the stronghold) and the final tier right now, Crystalite. You can also x9 Duplicate many types of ores, the legendary beacon and enchantment table are also some nice goals to work toward in the mod. The Deep One and The Bloviator are other bosses that you should work toward.
There will be more things to do after fighting the Warden in later build of the mod.
- Special thanks to both Roadhog360(main author of Et Futurum Requiem) and Delirus(author of Netherlious) for all their help with the code and helping me troubleshoot issues I have had during development.
This mod would not be anywhere close to what I envisioned and it would not have nearly as many features so go check out both of their mods out.
You Can Use This Mod In Modpacks
How to Install NovaCraft (Mod)
NovaCraft by AetherLegacyPro is verified for Forge across Minecraft versions 1.7.10 (latest release: 1.5.1, file size: 25.9 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.7.10) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded NovaCraft file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Pherithium chunk recipe requires 8 and gold ingot
- Fixed smelting raw iridium giving iridium nuggets with a stack of 0
- Fixed lichen dropping 2 when broken with shears
- Lowered blazing serpent HP from 80 to 50
- Lowered how much grimstone/nulllstone redstone and lapis ores drop
- Lowered ore generation of nullstone and grimstone ores
- Updated Chinese Translations
- New Blocks**
- Added Infused Iridium Bricks
copartz -> possible additional redstone
tsavorokite -> possible additional emerald
larimar -> possible additional lapis
yttrlinsite -> possible additional iron
aether -> possible additional diamond
echo -> possible additional vanite
null -> possible additional iridium
- Added Vanite Anvil
Unlike the vanilla anvil the "too expensive" limit is removed,
Main use is to to create enchanted books and add them onto tools/equipment with max level + 2,
Example Protection IV + Protection IV -> Protection V,,
Protection V + Protection V -> Protection VI but you cannot make a Protection VII
You cannot use it to rename items or equipment; use vanilla one for that(Do not like when mods make vanilla mechanics obsolete),
While you can, you do not want to use this anvil to create lower tier books as the xp cost is 21x the vanilla anvil without any reductions,
Placing any of the various clusters from the mod within a 3x3x3 volume around it will reduce the xp cost down to x7 the vanilla anvil,
You can have a maximum of 24 source blocks that reduce the cost around it,
(Copartz, Tsavorokite, Larimar, or Yttrinlisinte) = 1, Vanite and Aether = 2, Echo = 3, Null = 4: 24 is the max reduction
- Added Welkin Log
Used in the recipe for the iridium handle
Can also just be used for building or fuel
- Added Welkin Planks
- Added Vanite Pumpkin
Used to summon The Beast by completing the multiblock structure and placing the vanite pumpkin last
- Added Luminant Fence
- Added Cracked End Portal Frame
Right click with End Sealant which has a 50% chance of repairing the portal frame
- Added Cracked Iridium Bricks
Added Iridium Bricks
Main building block for the Iridium Furnace
- Added Cracked Iridium Furnace
Repair it with the crafting recipe to use it
- Added Iridium Furnace
Fuel is Buckets of Molten Blazinite
Watch YT video for more information on how to build the multiblock structure
- Added Iridium Trapdoor
- Added Iridium Power Core
- Added Rich Etherstone
Break with a pickaxe to randomly give you a nugget or shard of something nice or possibly just cobbled etherstone
- Added Crimson Dragon Egg
- Added Deepoid Brewing Stand
- Ne
- NovaCraft V1.4.5**
- New Blocks**
- Added Glowing Obsidian
- Added Deepoid Power Core
- Used to Power the Deepoid Furnace
- Added Deepoid Bricks
- Required to be placed around the Deepoid Furnace to activate
- Added Deepoid Furnace
- A furnace that requires a multiblock structure with deepoid bricks and power core to activate
- It smelts items 4x faster while consuming fuel x2 faster
- Added Block of Meteorite
- Found in and around meteor craters
- They can either be smelted into iron ingots or broken to get raw gold or iron if Et Futurum Requiem is installed
- Added Iridium Ore
- Only found within meteor craters, used in the overworld path of equipment to create Warden stuff now
- Added Block of Iridium
- Added Ancient Teleporter
- Found in the Ancient City or in Deep Temples in the overworld
- _The rest of the blocks in creative menu that are new are not obtainable in survival yet_**
- New Items**
- Added Echo Eye
- Added Diamond, Emerald Shard, Vanite Nugget, Iridium Nugget
- Added Raw Iridium
- Added Iridium Ingot
- Added Reinforced Iridium Ingot
- Added Raw Frog Leg and Cooked Frog Leg
- Added Iridium Equipment Set
- New Mobs**
- Added Creaking
Spawns in Forest Type biomes and work like normal hostile mobs
There are no Pale Garden ones but one for each vanilla 1.7.10 tree type and have different types based on what biome they are in
They burn in sunlight and deal moderate damage
- Added Giant Frog
Spawns in Plains biomes
They are simple hostile mobs
Burns in daylight
- Added Frogs
Passive mobs, they can be found in swamps, forests, rivers, and jungles
Based on the biome they can have different colours and sizes
They do not work like the ones from vanilla, can be bred with slimeballs
Their colours are different from the ones in 1.19 as well
- Added Creepy Cube
Hostile Mob found in mountain type biomes
They have little health but are hard to hit and deal a decent amount of damage
They jump around like a slime but when they land they explode under them which can damage entities but not blocks
- _The other mobs in creative are not found in survival yet_**
- _World Gen Additons/Changes_**
- Completely Overhauled vanilla world generation to be like a combination of 1.18 and 1.7.3 beta.
Mountains look like actual mountains now and plains/deserts are flatter
Oce
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- V1.4.3 Update**
- Added Infested Bastions**
- They start generating on lava 500 blocks from spawn in the x and z directions
- Instead of Gold and Piglins these Bastions have been overrun by Blazing and Savage Serpents and lots of Vanite can be found here
- Loot is similar to vanilla ones but with the additional vanite related loot
- At the bottom of the bastion is a room where you will fight the Blazing Serpent Queen
- Savage Serpents are similar to the blazing serpents but are faster and breath a poisonous fire
- The Blazing Serpent Queen is summoned by breaking the "tophinite" block in the lair
- Has more HP and armor than the Savage Serpents anda stronger breath attack
- Added Basal and it's building blocks
- Found below y=30 in the Nether, can be crafted into many decoration blocks and is the main block of the Infested Bastions
- Tophinite Ore has been moved to only generate within Basal
- Added Serpent Crown
- Dropped by Blazing Serpent Queen
- Gives +20% speed and will put fires out when on fire
- provides little armor
- Misc **
- New textures for some nether items/blocks
- Lowered HP of Blazing Serpents
- Buffed breath damage from Deepoids
- Molten Blazinite will not longer damage blazing serpents of any kind
- Blazing Serpents now have glowing eyes
- Bug Fixes **
- Fixed Vanite Cauldrons not using a proper texture
- Fixed Server Crashes when right clicking various blocks in the Ancient City
- Fixed Server Crash on startup
- Slightly buffed Diamond ore generation
- Fixed crash with Advanced Dungeons if cobbled deepslate from Et Futurum did not exist
- Added config option to reable recipe for Enchanted Golden Apple
- NovaCraft V1.4 Changelog**
- New Blocks**
- Added Impure Infused Block of Vanite
o Yield from it is far less and using the ritual method
- Added Polished Grimstone and Nullstone
- Added Cracked Nullstone Deactivator
- Added Dim Vanite Torch
o Can be Crafted
- Added Flooded Crate
- Added Reinforced Nullstone
o Use static blend on it to light it which is a part of the process to open the Portal to The Unknown
- Added Unknown Portal Activator
o Once the Prisoner is summoned use Dimensional Sealant to seal the portal once all the Cracked Nullstone Deactivators are fixed
- Added Ancient City Chest
o They are unbreakable and cannot be opened normally
o Right click it with a Powered Ancient City Artifact to unlock it
o Will give a variety of loot
o The chest will also be collectable once unlocked
- New Items**
- Added Warden Dust
- Added Outsider Ingot
- Added Unknown Star
o No uses right now
- Added Impure Outsider Ingot
o No use right now, could be something needed in a modpack though
- Added Ancient City Totem
o Upon right click it will consume 10 hearts of your health and banish all sculk mobs in about a 10x10x10 volume around you
o Does not banish on The Warden or Wardling but deals massive damage to them when used on them
- Added Ancient City Artifact
- Added Powered Ancient City Artifact
- Added Wardling Dust
- Added Prisoner Eye
o No uses right now
- Added Xancium Pellets
- Added Static Blend
- Added Outsider Essence
- Added Various New Stews
o Can be stacked up to 16 and give a special kind of potion effect/effects when consumed
- Added Klangite Blend
o The recipe from before crafts this instead now
- Added Impure Klangite Ingot
- NovaCraft V1.3.5**
Smaller Update here, there is new content but the vast majority of it will be in V1.4. This small update/patch is mainly a bug fix
- New Blocks**
- Added Destitute Growth
Destitute Growth is similar to Sculk but a bit more dangerous as it will damage the player at random when walking on it without wearing klangite boots or sneaking
- Added Destitute Block
- Added Destitute Bloom and Destitute Vein
- Added Chiseled Frontierslate Bricks
The other blocks are not obtainable in survival yet but will be in V1.4
- New Items**
- Added Destitute Tentacle
- Added Static Essence
Can be crafted into anomalous essence
- Added Sculked Blade
Same damage as an iron sword with more uses but with the small chance of healing it’s user when hitting an entity
- New Mobs**
- Added Reality Distorter
Only spawns on the Destitute Island
Drops Static Essence when killed
- Added Destitumite
Not much health but applies some quite damaging effects if it hits a player
- Added Destitumite Tentacle
They will slowly move toward the player melee attacking them and appling random negative status effects
I will be making them a better model in V1.4
- New/Changes to World Generation**
- Added End Islands
If you are using or are planning to use the 1.9 End Generation from Et Futurum Requiem once it is fully implemented there is a config option to disable this
- Added Destitute Islands
Covered in Destitute Growth and Frontierslate
Destitute Growth is similar to Sculk but a bit more dangerous as it will damage the player at random when walking on it without wearing klangite boots
Without sneaking various mobs exclusive to this island have a chance to spawn
The Island also has ancient relics of infused vanite or crystallized end blocks which gives the player another place to obtain dark essence but they are guarded so be careful
Echo Clusters are only found on this island now
This island is quite dangerous so be prepared!
- Pherithium Stalagmites/Stalactites are more common in world generation
- Misc Changes**
- Void Cubes drop void slimeballs more often
- Decreased Spawn Rates of Ender Brute
- Made improvements/overhauls to many textures
- New model for the sculk abomination
- New model for the sculk hunger
- Temporary overhauled the AI, model, and renderer for the crystal golem due to the lag it was causing for several players if near them
- All Lichen now have a glow to them
- Overhauled the base equipment**
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Small Patch to fix some bugs
- Removed minecart chests within sculk infested mineshafts, instead Mineshaft crates will be found in their place with their own loot table -> simply break them to get the loot.
- Fixed Cascading World Gen in the End
- Lacuna Trees now generate smaller in world generation
- Option to disable the light emitted by Luminant Tree Leaves(The Better Foliage I think rendered the leaves black due to this so it can be disabled now in the config)
- Fixed bug where stacked enhanced potions would consume the whole stack when drank.
- Decreased the length of one of the ambient sounds that the Sculk Abomination made
- Dark and Glow Lichen are now obtainable in survival
- Fixed bug where if NovaCraft's Ore generation Overriding was disabled it would not be
- Tuff and Calcite can be disabled in Et Futurum Requiem and NovaCraft will still load(Disabled the recipes for the calcite and tuff bricks in the config)
- Patched up Achievements Menu Crash
- > Moved the NovaCraft Achievements Down 10 Units to avoid players scrolling up to far causing the crash -> This is a forge issue or something, if you scroll the screen up too far in the achievements menu for any mod that adds one, there is nothing to stop you from going out of bounds for some reason at the top of the menu and the game has no idea what to renderer as the background up there so it crashes. Using the Better Achievements mod helps mitigate this from my testing.
- Netherite can be disabled in recipes as well as the block of raw netherite even if Et Futurum Requiem is installed
- Sea serpents can only spawn in the overworld now
- Option to disable diamonds dropping from treasure and nether crates
- Fixed Crash on Servers when summoning the Deep One
- Fixed Crash on Servers when Deepoids used their breath attack
- Made changes to The Deep One's AI to hopefully not return to 0 0 as easily (If anyone knows where this is to alter let me know)
- Added Config Option to disable crystal golem aura
- Fixed Bug where if Brimstone Ore was disabled in world gen it could still generate in sculk infested mineshafts
- Rewrote generation code for Sculk Infested Mineshaft World Gen
Due to the rewrite of the Sculk Infested Mineshaft strucuture issues with many other mods will be fixed
Issue with Et Futurum Mesa Mineshafts causing a crash is now fixed
Crash with AbyssalCraft should be fixed but I was never able to reproduce it in the first place
- Fixed Sculk symbiote, hunger, and duplicator causing the log to implode when trying to be spawned from a spawner
- Fixed Server hardcrash due to the legendary beacon trying to render something it should not be doing on the server
- Fixed crash when Crystal Golem attacked entities such as Minecarts, Boats etc.
https://docs.google.com/document/d/1s2bfOfMoccKyVd_ctSk-YrsS1oJNMq6tPtI-62SVngc/edit
NovaCraft Release 1.3
New Blocks
Added Vanite Bricks and corresponding building blocks (More Uses for Vanite)
Added Carved Vanite Bricks and corresponding building blocks
Added Glowing Carved Vanite Bricks
Added Vanite Torch (Fancy Torch)
Added Glow Torch (Gives another use for Glow Ink Sacs)
Added Sculk Tulip (Common Flora found underground)
Added Arctic Moss Block (Found in cold biomes instead of regular moss, works like vibrant moss blocks due)
Added Purple Rose (Found in Swamp and Jungle type biomes)
Added Violet (Found in Forests)
Added Blooming Barb (Found in Deserts)
Added Hell Piliz (Found in the Nether, gives off specific colored flame particles)
Added Ion Mushroom (Found in the Nether, gives off specific colored flame particles)
Added Deepoid Mushroom (Found in the Nether, gives off specific colored flame particles)
Added Icicle
Added Deep Roots (Common Flora found underground)
Added Desert Bloom (Found in Hot biomes)
Added Cosmos (Found in Mountain biomes)
Added Crystallized Sculk Block - crafting component
Added Block of Nullified Vanite - crafting component
Added Nullwart Brick Bookshelf
Added Sculk Brick Bookshelf
Added Legendary BeaconIt is basically is super buffed beacon with way further range and it goes up to level III at max level and starts out at level II.Gives another use for the Warden Heart, it also uses a scrapped 1.4 snapshot model of the beacon instead of how it normally looks. Another Goal basically for the player to obtain.
Added Advanced Enchantment TableA new type of enchantment table that instead of using 30 levels for a max enchant does level 50 enchants(OGs will know this was the level limit before Release 1.3), however it will only give the option of level 50 enchants and it will use up all 50 levels. It will guarantee that the enchantment will be either level III or IV. But the important thing to note is that it can do this for any enchantment so you can get Forture IV, Flame III, or Respiration IV as examples with this unlike the standard one. The catch is that you cannot get these enchantments on books, if you use a book it will give you standard vanilla enchantments. It will require a bit of Nether exploration to obtain so it does not nullify creating a standard enchantment table. This table also needs to be surrounded with Nullwart Brick Bookshelves, needs 16 of them.
Added Legendary Enchantment Table
Similar to the Advanced Enchantment Table but will give you level 90 enchants and it will use up all 90 levels per enchant. Works exactly like the Advanced Enchantment Table but will guarantee the armor or weapon to have a level IV, V, or VI enchant on it. You can get like Protection V, Sharpness VI, Unbreaking V as examples. You must have beaten the Warden since it requires a Warden Heart to craft. This table also needs to be surrounded with Sculk Brick Bookshelves, needs 16 of them.
New Items
Added Superheated
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