This is a fork of HBM's Nuclear Tech mod (as seen below)
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT
the difference here is that there is a custom rocket system, custom atmospheres, planets, and much more.
feel free to check it out! heres a video to get an idea: https://www.youtube.com/watch?v=Dgh6G62YWBM&lc=UgwAISL4LbE2BbUzP6N4AaABAg
Co-Developed by Mellow https://mellow.games
while you are here, check out some of my contributors works too:
FUNG by mellowarpeggiation https://store.steampowered.com/app/24...
Space OST by DUODEC @duodec1222
How to Install NTM Space (Mod)
NTM Space by JameH2 is verified for Forge across Minecraft versions 1.7.10 (latest release: 1.0.27X5842, file size: 100.1 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.7.10) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded NTM Space file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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Bigger stuff coming later, just want this out for now so y'all can help check machines for busted ports
## Changed
- HTRF4 for the old fusion reactor has been removed
- Titanium bedrock ore on all planets changed to ilmenite, except for Tekto, which still provides pure titanium!
## Fixed
- Solar panel ports inconsistent and don't match model
- Machines no longer tilt at all when unsupported in orbit
## Fixed
- Can't launch the 2 new satellites with custom rockets
- Satellites don't travel to the correct dimension on launch
## Changed
- Added criteria for secret overdrive mode??
- Improved errors for station propulsion
- Saltleaf is now edible (Laythe start approaches)
- Improved Angelica shader compat (for those using Bountiful Stars)
## Fixed
- Air intake can dupe compressed air (if you need compressed air in a vacuum, you can use the air intake in a room full of any gas except compressed air)
- Titanium deco has 16 variants for no reason
- Crash on oil blob generation on celestials
- Crash when setting gas output of oil blocks to 0 in config
## Added
- Celestial body cloud rendering!
- Can be seen from orbit/other celestial bodies
- Current weather of the planet can be seen, thunderstorms make for denser clouds and lightning
- Clouds are tinted by atmospheric composition
- Denser atmospheres can have up to three cloud layers
- Rain now matches the water table
- Gerald impacts briefly clear the clouds
- Nukes are now visible from space
- They also interact with the new clouds
- New expensive mode parts and recipes for space machines
- Config for disabling tilting on "unavoidable gravity" machines like the Big-Ass Tank
## Changed
- Martian mode now supports 528 + expensive mode
- Drive processor recipes rebalanced
- Astroturf now blocks mob spawns
- New gas giant harvester texture
## Fixed
- Teto could not consume butter
- Mun heavy bedrock ore density not showing on scanner
## Changed
- Demeter is affixed
## Fixed
- Rocket launch pad does not connect with OC cables
- Lodestar renders in the wrong position with broken alpha
## Changed
- Refueling Station now shows the currently assigned fluid
- Earth heavy bedrock solvent fraction is now zinc
- Bedrock ore density scanner will show planet specific ore extraction fluid requirements
- Certain planet acid requirements will override regular bedrock ore extraction requirements
- Gas, brine, and Tekto oil blocks now drop empty versions of themselves when mined
## Fixed
- HUD and Magnet notifications always showing ON even when turning OFF
- Eclipses do not affect solar panels or solar boilers
- MCHeli third person broken due to rocket third person changes
## Added
- Satellite orbit and cosmetic modification
- Satellites can now be modified via a GUI that is accessed via crouch + right click
- They now store additional info that defines how they move in the sky
- Holding a satellite will show you a preview of what their final trajectory in the sky will be
- You can configure them to blink too
## Fixed
- Crash on Tekto with Angelica installed
## Added
- Atmospheres are now visible from other planets/orbit
- All planets/moons now generate flat in superflat worlds
## Changed
- Redesigned StarDar GUI
- Improved StarDar OC compat
- Planet icons tweaked for better tiling when rotating
- Urlum and moons added, can't be visited yet though
- Same with Plock & Karen
- Invasion waves now use the boss health bar
- Distant planets are now (more) visible through scopes/zooming
- Flour, butter, cheese, strawberries, and icecreams are now oredicted
- More Laythe generation tweaks (ancient roots found deep underground)
- Radioactive Angel
- Invasion mode
has 3 waves + a boss wave
Good luck!
Purely optional.
- Combat Drop pods
- New UFO mobs
# Fixed
- Meteor dungeons spawning above ground
## Added
- Astroturf
- Looks like the classic pre-biome grass and doesn't die from fracking or radiation
## Fixed
- Rocket launch pads (regular + orbital) don't accept inserted rocket fuel