
Numismatic Overhaul adds a currency system to Minecraft, not too dissimilar to how Terraria does it. You have a purse in your Inventory which holds your riches - these may be obtained from killing Pillagers, exploring the world and its ancient ruins and, of course, trading with Villagers.

Speaking of Villagers, these have also been completely reworked. First of all, they obviously trade Currency instead of Emeralds. However, their trades have also been rebalanced and tweaked to provide a more interesting trading experience.

One last feature is the Shop, which serves as an easy way to trade items between players. When opened, it displays a Villager GUI with trades the owner can configure. When someone buys something, the money will be stored within and can be retrieved by the owner.
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## Pawn Shop
You can now craft a Pawn Shop using a Silver Coin, Planks, and a Mud Brick Slab.
This block allows you to buy items from other players.
It works very similarly to the shop, except that you have to fill its built-in purse with coins.
## Other Changes
- Backported improved mob drop config system from 0.3.2
- Make Piggy Banks dyeable, you now have 16 more variants for it!
- Improved format of
/numismatic balancecommand - Allow using
/numismatic balancewithout operator status to check your own balance - Disable hard crash of rare edge case if you have an invalid money bag
- Added russian translations (#183, thanks AShu7SPb!)
## Changes
- Fixed an issue where items like Enchanted Books would not correctly save or show up in shops (#172)
- Add a trade adapter for selling structure maps via a tag (#165, fixes #93 and #174)
- Updated the markers on maps sold by villagers (#169)
- Update Chinese translations (#101, thanks SettingDust!)
- Added new trade adapters (#167, thanks abrossimow!)
- An adapter for villagers to buy items from players using a tag
- An adapter for villagers to sell pre-enchanted items. This is different from the enchant item adapter, which usually requires an additional item.
- Fixed an issue where Cardinal Components was not correctly included
- NOTE!** This is likely the final version for Numismatic Overhaul for 1.20.x.
## Changes
- Add a trade adapter for selling structure maps via a tag (#165, fixes #93 and #174)
- Updated the markers on maps sold by villagers
- Update Chinese translations (#101, thanks SettingDust!)
- Added new trade adapters (#167, thanks abrossimow!)
- An adapter for villagers to buy items from players using a tag
- An adapter for villagers to sell pre-enchanted items. This is different from the enchant item adapter, which usually requires an additional item.
## Changes
- Made several improvements to the Piggy Bank
- Piggy Banks now has title text, similar to other containers
- Piggy Banks are now lockable
- Piggy Banks now correctly drop themselves when broken
- Fixed an issue where disabling the Villager Trade replacements would break modded Villagers (#166)
## Changes
- Fixed an issue where disabling the Villager Trade replacements would break modded Villagers (#166)
## Changes
- Backport a fix for a dupe bug related to shops
## Changes
- Fixed the shop crashing when creating offers with enchanted items
- Should also apply for anything with components in the dynamic registry, like banner patterns, and similar
- Improved Mob Coin Drop System
- Can now use tags (e.g.
#numismatic-overhaul:the_bourgeoisie) - Now refreshes when
/reloadis run, no longer requiring you to restart your game
## Changes
- Backports the configurable money drop system for mobs, as described here: <https://modrinth.com/mod/numismatic-overhaul/version/0.3.2+1.21>
- Adds experimental Switchy compatibility
- Add Ukrainian translations (thanks unroman!)
## Mob Drop Config
This version adds a new system for handling coins dropped by mobs.
You can now assign a base value for a mob in the configuration file (
/config/numismatic-overhaul.json5).The mob will drop this amount on death, after being multiplied by the modifiers.
### Modifiers
The gamerule
moneyMobDropVariancePercentage directly modifies the base value in both directions (higher and lower).By default, it is set to 50 (50%), meaning the mob will drop between 50% and 150% of the base value.
There is also the
scaleOnHealth in the config file. Money dropped this way by default is multiplied by the mobs max health divided by twenty.This option requires a restart to apply, and is generally a bit experimental. Be careful using it, since with really high HP it can lead to very high coin counts.
To offset the money drops in high HP contexts you can also use the
healthScaleReduction to further reduce the impact of health scaling.The full formula for coins looks like this:
finalValue = baseValue * (variance) * ([mob max health] / (20 * healthScaleReduction))## Changes
- Added the mob drop config, as described above
- Fixed an issue where Villagers selling Potions or Tipped Arrows would crash the game (#163)
## Changes
- Fixed the inexhaustible shop closing when opened
- Fixed Shop trades above Bronze having the wrong coin count
- Fixed broken tags
- Fixed recipes for the Shop and the Piggy Bank
- Fix a potential crash related to death messages
This is the initial port of Numismatic Overhaul to 1.21
It is released as a beta as it contains potentially breaking changes,
plus it is still being rewritten to be easier to maintain.
## Changes
- Ported to 1.21
- Removed the reputation system override
- This existed in order to prevent infinite money loops, as a result from curing villagers too many times.
- Mojang decided to change this within Minecraft, and therefore this was removed from Numismatic.
- This should make compat better, as any mods affecting reputation should work out of the box
- Updated how money bags are handled
- Now handled via a component
- Added Datafixer for Money Bags
- Money in bags should transfer fine
- REPORT ANY BUGS SHOULD YOU FIND THEM!**
- OTHER THINGS, LIKE THE PIGGY BANK OR SHOPS, MIGHT NOT TRANSFER CORRECTLY!**
- Fixed an issue related to packet forgery (#157, thanks A5ho9999!)
- Fixed crashes with stacc when using Fabric Loader 0.15.0+
- Force players to stop using a shop when the block entity disappears (#133)
- Force players to stop using a shop when the block entity disappears (#133)
- Force players to stop using a shop when more than 10 blocks away (#130)
- Force players to stop using a shop when more than 10 blocks away (#130)
- Add Ukrainian localization (#104, thanks unroman!)
### Fixes
- Update Stacc to latest version (1.7.0 for 1.20.1, 1.8.0 for 1.20.2)
- Fix issues related to multiple players accessing a shop at the same time (#116)
- Backport a fix for the crash with latest Fabric Loader (#117, already fixed for 1.20.2)
- Improve purse offsets on different screens, as well as their configurability
- Fix spacing with the coin/money bag tooltips (#108)
- Add Ukrainian localization (#104, thanks unroman!)
### Fixes
- Update Stacc to latest version (1.7.0 for 1.20.1, 1.8.0 for 1.20.2)
- Fix issues related to multiple players accessing a shop at the same time (#116)
- Backport a fix for the crash with latest Fabric Loader (#117, already fixed for 1.20.2)
- Improve purse offsets on different screens, as well as their configurability
- Fix spacing with the coin/money bag tooltips (#108)
- Removed erroneous
@Environment(EnvType.SERVER)on ShopScreenHandler.shop to fix compatibility with Fabric Loader 0.15.0 (#113)
- Removed erroneous
@Environment(EnvType.SERVER)on ShopScreenHandler.shop to fix compatibility with Fabric Loader 0.15.0 (#113)
- The built-in integration with MCA Reborn taxes has been removed. This fixes crashes with newer MCA versions (#78) and is also not required anymore, as this can now be achieved through MCA Reborn's configuration
- The purse balance change message that's displayed in the action bar by default can now be moved to chat or disabled entirely (#58)
## Fixes
- The purse no longer uses its default position when the recipe book is opened and correctly respects the config options (#74)
- The
/numismatic balance player getcommand now actually displays the balance
This build alters how the trade edit buffer slot works to hopefully eliminate all issues and weird behavior. With this new implementation, all current and future dupe and voiding glitches should be a thing of the past