Obscure Tooltips is a fully client-side visual enhancement mod that transforms ordinary item tooltips into expressive, animated showcases. It adds immersive visual flair to your inventory by introducing smooth animations, dynamic particle effects, and ornamental accent frames that adapt to item rarity and context.

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Aɴɪᴍᴀᴛᴇᴅ TᴏᴏʟᴛɪᴘꜱSmooth animations, glowing borders, and subtle particle effects bring every tooltip to life. Styles support a wide range of visual flourishes – from animated ornaments to layered effects – letting every item feel distinct and expressive. |
Iɴᴛᴇɢʀᴀᴛᴇᴅ MᴏᴅᴇʟꜱSee any armor piece, tool, or weapon in fully integrated 3D directly inside the tooltip. Preview gear instantly without equipping it or opening extra menus. |
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Sᴍᴏᴏᴛʜ SᴄʀᴏʟʟɪɴɢAutomatic smooth scrolling activates when a tooltip exceeds screen height, keeping text readable without clutter. It lets you read long descriptions naturally, without resizing your UI. |
Lɪɴᴇ WʀᴀᴘᴘɪɴɢSmart line wrapping keeps wide tooltips clean, readable, and perfectly formatted. Long names, lore, and stats stay aligned and won't spill out of the layout. |
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Uɴᴍᴀᴛᴄʜᴇᴅ CᴜꜱᴛᴏᴍɪᴢᴀᴛɪᴏɴObscure Tooltips was the first mod to introduce fully animated, visually rich tooltips, and while similar mods have appeared since, its modular, data-driven design still offers a uniquely flexible way to build and merge styles, create conditions, and customize every element to fit your vision. |

In-Game Config
On Minecraft 1.20.1, in-game configuration menus are available when using Forge Config Screens or Configured. Without these mods, all settings can still be adjusted through config files (config/obscuria/obscure_tooltips-client.toml). Starting with Minecraft 1.21.1, in-game config screens are available out of the box, with no additional dependencies required.

All Versions
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- Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
- The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
- Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
- The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
- Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
- The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
- Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
- The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
- Skip tooltip injection when HIDE_TOOLTIP flag is present
- Skip tooltip injection when HIDE_TOOLTIP flag is present
- Adjust ray glow effect scaling algorithm
- Prevent negative scale values in particle rendering
- Refactor
getTooltipImageinjection with@ModifyReturnValue
### 💼 Other
- Update fragmentum version to 2.4.3
- Adjust ray glow effect scaling algorithm
- Prevent negative scale values in particle rendering
- Refactor
getTooltipImageinjection with@ModifyReturnValue
### 💼 Other
- Update fragmentum version to 2.4.3
- Tooltips rendered darker when enchanting table is open
- Fire
RenderTooltipEventto improve compatibility
### ⚙️ Miscellaneous Tasks
- Add
.gitattributes - Update the Vibrant Tooltips pack icon
- Update the mod icon
- Community-made port to 1.12.2 by [fellbv](https://github.com/fellbv)
- Beta port to Minecraft 1.21.11.
- Beta port to Minecraft 1.21.11.
- Added a new **Identifier Filter** that allows filtering ID strings by
contains/starts_with/ends_with– useful for bulk style application to materials. - Fixed a startup crash related to Vibrant Tooltip hint injection.
- Fixed a render crash caused by incorrect TooltipState casting.
- Improved compatibility with mods that modify the tooltip component list before rendering.
- Added a new **Identifier Filter** that allows filtering ID strings by
contains/starts_with/ends_with– useful for bulk style application to materials. - Fixed a startup crash related to Vibrant Tooltip hint injection.
- Fixed a render crash caused by incorrect TooltipState casting.
- Improved compatibility with mods that modify the tooltip component list before rendering.
- Added **42 new configuration options** for customizing built-in styles. This does not replace the extensive customization available through resource packs, but provides an easier way for regular users to fine-tune visuals.
- Added a new style for **uncommon** rarity items.
- Added **42 new configuration options** for customizing built-in styles. This does not replace the extensive customization available through resource packs, but provides an easier way for regular users to fine-tune visuals.
- Added a new style for **uncommon** rarity items.
- Migrated to the newest Fragmentum release with its updated resource-handling API.
- Migrated to the newest Fragmentum release with its updated resource-handling API.
- Added a one-time hint about enabling Vibrant Tooltips upon entering the game.
- Header separator now inherits its color from the panel border.
- Fixed particle expiration logic to prevent accumulation of invisible instances.
- Updated rarity key construction and added an extra key format.
- Added a one-time hint about enabling Vibrant Tooltips upon entering the game.
- Header separator now inherits its color from the panel border.
- Fixed particle expiration logic to prevent accumulation of invisible instances.
- Updated rarity key construction and added an extra key format.
- Adjusted **glint** effect parameters – it's now much smoother and softer.
- Improved **shimmer** blending – it should no longer darken content underneath.
- Fixed incorrect behavior of the
obscure_tooltips:rarityfilter on systems using Turkish locale. - Fixed incorrect behavior of the
obscure_tooltips:literallabel
- Adjusted **glint** effect parameters – it's now much smoother and softer.
- Improved **shimmer** blending – it should no longer darken content underneath.
- Fixed incorrect behavior of the
obscure_tooltips:rarityfilter on systems using Turkish locale. - Fixed incorrect behavior of the
obscure_tooltips:literallabel
- Fixed incorrect behavior of the
obscure_tooltips:literallabel - Fixed incorrect behavior of the
obscure_tooltips:nbtfilter
- Fixed incorrect behavior of the
obscure_tooltips:literallabel - Fixed incorrect behavior of the
obscure_tooltips:nbtfilter
- Added a new **glint** effect, now used by default for enchanted and cursed items!
- Refined the **shimmer** animation – it is now fully looped.
- Reduced the space taken by the tool preview area.
- Adjusted the default content margin from 3 to 2.
- Fixed blending issues with semi-transparent effects.
- Added a new **glint** effect, now used by default for enchanted and cursed items!
- Refined the **shimmer** animation – it is now fully looped.
- Reduced the space taken by the tool preview area.
- Adjusted the default content margin from 3 to 2.
- Fixed blending issues with semi-transparent effects.
- Added icon **sound-effect** feature.
- Added a dedicated epic-item sound effect for Vibrant Tooltips.
- Added a config option to disable sound effects.
- Added a config option to adjust sound-effect volume.
- Added icon **sound-effect** feature.
- Added a dedicated epic-item sound effect for Vibrant Tooltips.
- Added a config option to disable sound effects.
- Added a config option to adjust sound-effect volume.
- Fixed an incorrect rendering order of effects layers.
