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OpenBoatUtils

OpenBoatUtils

by Unknown • Downloads: 0 • Followers: 0
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OpenBoatUtils

OpenBoatUtils is a client mod that gives server plugins an interface to modify boat physics. If you want to play with modified physics, you can join servers that support OpenBoatUtils (like frosthex.com and mc.boatlabs.net, where certain tracks have modified physics), or you can test the mod with commands in singleplayer.

Feature showcase:

There is more information about the features and how they work on the wiki.

For plugin developers, the wiki also includes documentation for the packet api.

Requires Fabric API.

Credits:

  • BoatHub, for creating the original BoatUtils
  • Pigalala, for help with porting to 1.21
  • Kikugie, for maintaining stonecutter

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.5
Fabric
23h ago 1
1.21.4
Fabric
23h ago 1
1.21.3
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.5
Fabric
23h ago 1
1.21.4
Fabric
23h ago 1
1.21.3
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.4
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Fabric
23h ago 1
## What's Changed
  • Added SET_HONEY_COMPATIBLITY packet to change honey's behavior to how it used to function in 1.21.1
  • Implemented toggleable fix for double water elevation (#5)
  • Added SET_LATERAL_GRIP packet for "car like grip"
  • Added SET_BRAKE_SLIPPERINESS packet to change the behavior of the S key to slow the boat regardless of idrection
  • Added APPLY_IMPULSE packet (local & global frame)
  • Added SET_MULTISTEPPING packet to enable a reimplementation of the vanilla stepping logic that can step multiple times per
tick (based on [Moulberry's MC276641 Fix](https://github.com/Moulberry/MC276641Fix))
  • Added SET_MAX_SPEED and SET_MAX_SPEED_RESISTANCE packets
  • Added proper transaction support for servers
  • Added support for negative jump forrce
  • Fixed a bug with how scale worked with entity contexts #23 (Renokas1)
  • updated [documentation](https://openboatutils.github.io/)

## Notes for servers


  • (you want the non sources jars)*
## What's Changed
  • Added SET_HONEY_COMPATIBLITY packet to change honey's behavior to how it used to function in 1.21.1
  • Implemented toggleable fix for double water elevation (#5)
  • Added SET_LATERAL_GRIP packet for "car like grip"
  • Added SET_BRAKE_SLIPPERINESS packet to change the behavior of the S key to slow the boat regardless of idrection
  • Added APPLY_IMPULSE packet (local & global frame)
  • Added SET_MULTISTEPPING packet to enable a reimplementation of the vanilla stepping logic that can step multiple times per
tick (based on [Moulberry's MC276641 Fix](https://github.com/Moulberry/MC276641Fix))
  • Added SET_MAX_SPEED and SET_MAX_SPEED_RESISTANCE packets
  • Added proper transaction support for servers
  • Added support for negative jump forrce
  • Fixed a bug with how scale worked with entity contexts #23 (Renokas1)
  • updated [documentation](https://openboatutils.github.io/)

## Notes for servers


  • (you want the non sources jars)*
## What's Changed
  • Added SET_HONEY_COMPATIBLITY packet to change honey's behavior to how it used to function in 1.21.1
  • Implemented toggleable fix for double water elevation (#5)
  • Added SET_LATERAL_GRIP packet for "car like grip"
  • Added SET_BRAKE_SLIPPERINESS packet to change the behavior of the S key to slow the boat regardless of idrection
  • Added APPLY_IMPULSE packet (local & global frame)
  • Added SET_MULTISTEPPING packet to enable a reimplementation of the vanilla stepping logic that can step multiple times per
tick (based on [Moulberry's MC276641 Fix](https://github.com/Moulberry/MC276641Fix))
  • Added SET_MAX_SPEED and SET_MAX_SPEED_RESISTANCE packets
  • Added proper transaction support for servers
  • Added support for negative jump forrce
  • Fixed a bug with how scale worked with entity contexts #23 (Renokas1)
  • updated [documentation](https://openboatutils.github.io/)

## Notes for servers


  • (you want the non sources jars)*
## What's Changed
  • Added SET_HONEY_COMPATIBLITY packet to change honey's behavior to how it used to function in 1.21.1
  • Implemented toggleable fix for double water elevation (#5)
  • Added SET_LATERAL_GRIP packet for "car like grip"
  • Added SET_BRAKE_SLIPPERINESS packet to change the behavior of the S key to slow the boat regardless of idrection
  • Added APPLY_IMPULSE packet (local & global frame)
  • Added SET_MULTISTEPPING packet to enable a reimplementation of the vanilla stepping logic that can step multiple times per
tick (based on [Moulberry's MC276641 Fix](https://github.com/Moulberry/MC276641Fix))
  • Added SET_MAX_SPEED and SET_MAX_SPEED_RESISTANCE packets
  • Added proper transaction support for servers
  • Added support for negative jump forrce
  • Fixed a bug with how scale worked with entity contexts #23 (Renokas1)
  • updated [documentation](https://openboatutils.github.io/)

## Notes for servers


  • (you want the non sources jars)*
## What's Changed
  • Added SET_HONEY_COMPATIBLITY packet to change honey's behavior to how it used to function in 1.21.1
  • Implemented toggleable fix for double water elevation (#5)
  • Added SET_LATERAL_GRIP packet for "car like grip"
  • Added SET_BRAKE_SLIPPERINESS packet to change the behavior of the S key to slow the boat regardless of idrection
  • Added APPLY_IMPULSE packet (local & global frame)
  • Added SET_MULTISTEPPING packet to enable a reimplementation of the vanilla stepping logic that can step multiple times per
tick (based on [Moulberry's MC276641 Fix](https://github.com/Moulberry/MC276641Fix))
  • Added SET_MAX_SPEED and SET_MAX_SPEED_RESISTANCE packets
  • Added proper transaction support for servers
  • Added support for negative jump forrce
  • Fixed a bug with how scale worked with entity contexts #23 (Renokas1)
  • updated [documentation](https://openboatutils.github.io/)

## Notes for servers


  • (you want the non sources jars)*
## What's Changed
  • Added SET_HONEY_COMPATIBLITY packet to change honey's behavior to how it used to function in 1.21.1
  • Implemented toggleable fix for double water elevation (#5)
  • Added SET_LATERAL_GRIP packet for "car like grip"
  • Added SET_BRAKE_SLIPPERINESS packet to change the behavior of the S key to slow the boat regardless of idrection
  • Added APPLY_IMPULSE packet (local & global frame)
  • Added SET_MULTISTEPPING packet to enable a reimplementation of the vanilla stepping logic that can step multiple times per
tick (based on [Moulberry's MC276641 Fix](https://github.com/Moulberry/MC276641Fix))
  • Added SET_MAX_SPEED and SET_MAX_SPEED_RESISTANCE packets
  • Added proper transaction support for servers
  • Added support for negative jump forrce
  • Fixed a bug with how scale worked with entity contexts #23 (Renokas1)
  • updated [documentation](https://openboatutils.github.io/)

## Notes for servers


  • (you want the non sources jars)*
## What's Changed
  • New context restructure, (default context, stored contexts and entity contexts) (see new documentation for more information)
  • backwards compatible unstable boolean field added to VERSION packet
  • Collision Resolution is now a context setting
  • [breaking change]*** the enums for block settings (yawAccel -> YAW_ACCEL) have been renamed, this only affects singleplayer commands as the packets use the ordinal values
  • TRANSACTION packet for atomic updates
  • SET_WALLTAP_MULTIPLIER packet & WALLTAP_MULTIPLIER per block setting for bouncy walls
  • SET_JUMPS packet & JUMPS per block setting to allow for double jumping and so on
  • SET_SCALE packet to allow for scaling (even negative) of boats
  • SET_STEP_UP_SLIPPERINESS packet & STEP_UP_SLIPPERINESS per block setting to allow for losing / gaining speed upon stepping up a block
  • SET_RESET_ON_WORLD_LOAD non-context setting packet to allow configuration of if everything is reset upon world load, as before this is true by default to retain compatibility with proxies.
  • Additional configuration phase version packet for early detection of openboautils in the login process.
  • New Docs:*** https://openboatutils.github.io/

## Notes for servers
  • You should probably reject builds marked as unstable.


  • (you want the non sources jars)*
## What's Changed
  • New context restructure, (default context, stored contexts and entity contexts) (see new documentation for more information)
  • backwards compatible unstable boolean field added to VERSION packet
  • Collision Resolution is now a context setting
  • [breaking change]*** the enums for block settings (yawAccel -> YAW_ACCEL) have been renamed, this only affects singleplayer commands as the packets use the ordinal values
  • TRANSACTION packet for atomic updates
  • SET_WALLTAP_MULTIPLIER packet & WALLTAP_MULTIPLIER per block setting for bouncy walls
  • SET_JUMPS packet & JUMPS per block setting to allow for double jumping and so on
  • SET_SCALE packet to allow for scaling (even negative) of boats
  • SET_STEP_UP_SLIPPERINESS packet & STEP_UP_SLIPPERINESS per block setting to allow for losing / gaining speed upon stepping up a block
  • SET_RESET_ON_WORLD_LOAD non-context setting packet to allow configuration of if everything is reset upon world load, as before this is true by default to retain compatibility with proxies.
  • Additional configuration phase version packet for early detection of openboautils in the login process.
  • New Docs:*** https://openboatutils.github.io/

## Notes for servers
  • You should probably reject builds marked as unstable.


  • (you want the non sources jars)*
## What's Changed
  • New context restructure, (default context, stored contexts and entity contexts) (see new documentation for more information)
  • backwards compatible unstable boolean field added to VERSION packet
  • Collision Resolution is now a context setting
  • [breaking change]*** the enums for block settings (yawAccel -> YAW_ACCEL) have been renamed, this only affects singleplayer commands as the packets use the ordinal values
  • TRANSACTION packet for atomic updates
  • SET_WALLTAP_MULTIPLIER packet & WALLTAP_MULTIPLIER per block setting for bouncy walls
  • SET_JUMPS packet & JUMPS per block setting to allow for double jumping and so on
  • SET_SCALE packet to allow for scaling (even negative) of boats
  • SET_STEP_UP_SLIPPERINESS packet & STEP_UP_SLIPPERINESS per block setting to allow for losing / gaining speed upon stepping up a block
  • SET_RESET_ON_WORLD_LOAD non-context setting packet to allow configuration of if everything is reset upon world load, as before this is true by default to retain compatibility with proxies.
  • Additional configuration phase version packet for early detection of openboautils in the login process.
  • New Docs:*** https://openboatutils.github.io/

## Notes for servers
  • You should probably reject builds marked as unstable.


  • (you want the non sources jars)*
## What's Changed
  • New context restructure, (default context, stored contexts and entity contexts) (see new documentation for more information)
  • backwards compatible unstable boolean field added to VERSION packet
  • Collision Resolution is now a context setting
  • [breaking change]*** the enums for block settings (yawAccel -> YAW_ACCEL) have been renamed, this only affects singleplayer commands as the packets use the ordinal values
  • TRANSACTION packet for atomic updates
  • SET_WALLTAP_MULTIPLIER packet & WALLTAP_MULTIPLIER per block setting for bouncy walls
  • SET_JUMPS packet & JUMPS per block setting to allow for double jumping and so on
  • SET_SCALE packet to allow for scaling (even negative) of boats
  • SET_STEP_UP_SLIPPERINESS packet & STEP_UP_SLIPPERINESS per block setting to allow for losing / gaining speed upon stepping up a block
  • SET_RESET_ON_WORLD_LOAD non-context setting packet to allow configuration of if everything is reset upon world load, as before this is true by default to retain compatibility with proxies.
  • Additional configuration phase version packet for early detection of openboautils in the login process.
  • New Docs:*** https://openboatutils.github.io/

## Notes for servers
  • You should probably reject builds marked as unstable.


  • (you want the non sources jars)*
## What's Changed
  • New context restructure, (default context, stored contexts and entity contexts) (see new documentation for more information)
  • backwards compatible unstable boolean field added to VERSION packet
  • Collision Resolution is now a context setting
  • [breaking change]*** the enums for block settings (yawAccel -> YAW_ACCEL) have been renamed, this only affects singleplayer commands as the packets use the ordinal values
  • TRANSACTION packet for atomic updates
  • SET_WALLTAP_MULTIPLIER packet & WALLTAP_MULTIPLIER per block setting for bouncy walls
  • SET_JUMPS packet & JUMPS per block setting to allow for double jumping and so on
  • SET_SCALE packet to allow for scaling (even negative) of boats
  • SET_STEP_UP_SLIPPERINESS packet & STEP_UP_SLIPPERINESS per block setting to allow for losing / gaining speed upon stepping up a block
  • SET_RESET_ON_WORLD_LOAD non-context setting packet to allow configuration of if everything is reset upon world load, as before this is true by default to retain compatibility with proxies.
  • Additional configuration phase version packet for early detection of openboautils in the login process.
  • New Docs:*** https://openboatutils.github.io/

## Notes for servers
  • You should probably reject builds marked as unstable.


  • (you want the non sources jars)*
## What's Changed
  • New context restructure, (default context, stored contexts and entity contexts) (see new documentation for more information)
  • backwards compatible unstable boolean field added to VERSION packet
  • Collision Resolution is now a context setting
  • [breaking change]*** the enums for block settings (yawAccel -> YAW_ACCEL) have been renamed, this only affects singleplayer commands as the packets use the ordinal values
  • TRANSACTION packet for atomic updates
  • SET_WALLTAP_MULTIPLIER packet & WALLTAP_MULTIPLIER per block setting for bouncy walls
  • SET_JUMPS packet & JUMPS per block setting to allow for double jumping and so on
  • SET_SCALE packet to allow for scaling (even negative) of boats
  • SET_STEP_UP_SLIPPERINESS packet & STEP_UP_SLIPPERINESS per block setting to allow for losing / gaining speed upon stepping up a block
  • SET_RESET_ON_WORLD_LOAD non-context setting packet to allow configuration of if everything is reset upon world load, as before this is true by default to retain compatibility with proxies.
  • Additional configuration phase version packet for early detection of openboautils in the login process.
  • New Docs:*** https://openboatutils.github.io/

## Notes for servers
  • You should probably reject builds marked as unstable.


  • (you want the non sources jars)*
this build fixes various issues with how the mod would reset to vanilla behavior.
the only difference you'll notice as a driver, is that you should no longer experience the (1.21.3+ exclusive) bug where interpolation turns off mid-session and makes all the boats appear laggy in a race.

# important note for servers
one of the bugs fixed is pretty critical. i don't want to go into specifics here, but if you run a server i would strongly recommend you drop support for previous releases (version IDs less than 18). DM me on discord @o7Moon if you would like to know specifics.

also less important but useful information for anyone writing plugins, the fix for the resetting bug (mentioned at the top) has the side effect that the mod resets a little later in the server join process, so if you are worried about packets being received *before* the reset, then you should wait until after getting the version packet before sending anything important.
this build fixes various issues with how the mod would reset to vanilla behavior.
the only difference you'll notice as a driver, is that you should no longer experience the (1.21.3+ exclusive) bug where interpolation turns off mid-session and makes all the boats appear laggy in a race.

# important note for servers
one of the bugs fixed is pretty critical. i don't want to go into specifics here, but if you run a server i would strongly recommend you drop support for previous releases (version IDs less than 18). DM me on discord @o7Moon if you would like to know specifics.

also less important but useful information for anyone writing plugins, the fix for the resetting bug (mentioned at the top) has the side effect that the mod resets a little later in the server join process, so if you are worried about packets being received *before* the reset, then you should wait until after getting the version packet before sending anything important.
this build fixes various issues with how the mod would reset to vanilla behavior.
the only difference you'll notice as a driver, is that you should no longer experience the (1.21.3+ exclusive) bug where interpolation turns off mid-session and makes all the boats appear laggy in a race.

# important note for servers
one of the bugs fixed is pretty critical. i don't want to go into specifics here, but if you run a server i would strongly recommend you drop support for previous releases (version IDs less than 18). DM me on discord @o7Moon if you would like to know specifics.

also less important but useful information for anyone writing plugins, the fix for the resetting bug (mentioned at the top) has the side effect that the mod resets a little later in the server join process, so if you are worried about packets being received *before* the reset, then you should wait until after getting the version packet before sending anything important.
[mc1.21-0.4.6] mc1.21-0.4.6 by Unknown on Oct 18, 2026
Download
two quick changes i wanted to get out before 0.5 because 0.5 is mostly api improvements and refactors and i didn't want these changes waiting on that.
  • renamed DEFAULT_BLUE_ICE so DEFAULT_NINE_EIGHT_FIVE to reflect it's incorrect friction value. the mode with that ID is still exactly the same but anything relying on the names (singleplayer commands) may break. there is a new DEFAULT_BLUE_ICE mode with the correct values.
  • added a setting to change boat interpolation steps to 10. this is a bandaid fix for some of the janky boat sync in 1.21.3 but its not entirely clear exactly what effect this has across versions. use this carefully.

the interpolation setting is a newer type of setting which isn't in the same context as boat-related settings are (it is a patch that effects all boats, rather than the boat the client is riding). the reset packet WILL NOT reset it, that only happens when the client initially joins a server or when you manually set it to false.
this will improve in 0.5 when the apis for settings contexts are in place but they will take a while to complete and they aren't necessary for releasing this feature.

the mixins introduced here make the 1.20.1 build no longer work on 1.20.4 so i need to figure out what version that function changed in and separate it into two builds. if you are looking for the 1.20.1 build that is why it is not here yet.
two quick changes i wanted to get out before 0.5 because 0.5 is mostly api improvements and refactors and i didn't want these changes waiting on that.
  • renamed DEFAULT_BLUE_ICE so DEFAULT_NINE_EIGHT_FIVE to reflect it's incorrect friction value. the mode with that ID is still exactly the same but anything relying on the names (singleplayer commands) may break. there is a new DEFAULT_BLUE_ICE mode with the correct values.
  • added a setting to change boat interpolation steps to 10. this is a bandaid fix for some of the janky boat sync in 1.21.3 but its not entirely clear exactly what effect this has across versions. use this carefully.

the interpolation setting is a newer type of setting which isn't in the same context as boat-related settings are (it is a patch that effects all boats, rather than the boat the client is riding). the reset packet WILL NOT reset it, that only happens when the client initially joins a server or when you manually set it to false.
this will improve in 0.5 when the apis for settings contexts are in place but they will take a while to complete and they aren't necessary for releasing this feature.

the mixins introduced here make the 1.20.1 build no longer work on 1.20.4 so i need to figure out what version that function changed in and separate it into two builds. if you are looking for the 1.20.1 build that is why it is not here yet.
this is a hotfix for chestboat stepping on 1.21.3-1.21.4
a fix and a feature:
  • movement checks are now more properly disabled in singleplayer, you wont get your logs spammed with "moved wrongly" and "moved too quickly" anymore.
  • air stepping allows the boat to step even if it collides against a block in the air, which removes some of the jank present when driving on curved and sloped surfaces ("boatutils walltaps"). See [the packet api](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets#set-air-stepping) for how to enable this.

both are contributed by @microwavedram

UPDATE:
0.4.4_1.21.3-1.21.4 is a new build for 1.21.3 and 1.21.4, should hopefully work identical to the 1.21.1 build but if you're using quilt you may need to run the quilt beta because of the fabric loader version requirement.
a fix and a feature:
  • movement checks are now more properly disabled in singleplayer, you wont get your logs spammed with "moved wrongly" and "moved too quickly" anymore.
  • air stepping allows the boat to step even if it collides against a block in the air, which removes some of the jank present when driving on curved and sloped surfaces ("boatutils walltaps"). See [the packet api](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets#set-air-stepping) for how to enable this.

both are contributed by @microwavedram
[mc1.21-0.4.4] mc1.21-0.4.4 by Unknown on Oct 18, 2026
Download
a fix and a feature:
  • movement checks are now more properly disabled in singleplayer, you wont get your logs spammed with "moved wrongly" and "moved too quickly" anymore.
  • air stepping allows the boat to step even if it collides against a block in the air, which removes some of the jank present when driving on curved and sloped surfaces ("boatutils walltaps"). See [the packet api](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets#set-air-stepping) for how to enable this.

both are contributed by @microwavedram
[mc1.21-0.4.3] mc1.21-0.4.3 by Unknown on Oct 18, 2026
Download
a small patch to allow servers to toggle boat collision between:
  • vanilla
  • ignore boats and players
  • ignore all entities

there is a [new packet](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets#set-collision-mode) for this as well as two modes:
  • NOCOL_BOATS_AND_PLAYERS
  • NOCOL_ALL_ENTITIES
a small patch to allow servers to toggle boat collision between:
  • vanilla
  • ignore boats and players
  • ignore all entities

there is a [new packet](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets#set-collision-mode) for this as well as two modes:
  • NOCOL_BOATS_AND_PLAYERS
  • NOCOL_ALL_ENTITIES
[mc1.21-0.4.2] mc1.21-0.4.2 by Unknown on Oct 18, 2026
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patch to allow the mod to load on 1.21.1
versions 1.21.2 and onwards break the mixins, will likely require a third jar and code updates to support
there is no 1.20.1-1.20.4 jar for this version since it is exactly the same except for the version bump

there was a build 0.4.2 that had broken air control, it is no longer available but servers should check for version ID 8 to prevent it from being used. this new build is version ID 9
mostly internal refactor, these should be the only two user facing differences:
  • 1.21 support
  • Removal of fixes for dedicated servers. OpenBoatUtils itself was never intended to run on servers, I may at some point port the testing commands over to a proper server mod, but its quite unlikely as it isn't something I would personally use. If you or someone you know is capable of writing server mods/plugins and you want to write your own to use OBU, take a look at [the packet api](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets).
mostly internal refactor, these should be the only two user facing differences:
  • 1.21 support
  • Removal of fixes for dedicated servers. OpenBoatUtils itself was never intended to run on servers, I may at some point port the testing commands over to a proper server mod, but its quite unlikely as it isn't something I would personally use. If you or someone you know is capable of writing server mods/plugins and you want to write your own to use OBU, take a look at [the packet api](https://github.com/o7Moon/OpenBoatUtils/wiki/Packets).
[0.4] OpenBoatUtils 0.4 by Unknown on Oct 18, 2026
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# Biggest Changes:
  • per-block acceleration and jump force values that blend in the same way slipperiness does
  • mc 1.20.1-1.20.4 (i've done testing but something might still break, please let me know if there are version-dependent bugs)

## Full Changelog:

https://github.com/o7Moon/OpenBoatUtils/compare/0.3.1...0.4
[0.3.1] OpenBoatUtils 0.3.1 by Unknown on Oct 18, 2026
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# bug fixes
  • slime now has the correct slipperiness. all existing modes now have "broken slime" and are deprecated, copies without broken slime now exist with different ID's and should be the default.
  • dedicated servers can now run the mod to get the singleplayer commands instead of crashing
[0.3] OpenBoatUtils 0.3 by Unknown on Oct 18, 2026
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## New features
  • underwater control (using minecraft:water's slipperiness similar to air control)
  • surface water control
  • PARKOUR_BLUE mode
  • /exclusiveboatmode command
  • coyote time
  • surface water jumping
  • underwater swimming

## Mode renames
> this is a breaking change for singleplayer commands! the packet protocol is unaffected as it uses IDs instead of names.
  • BA to BA_NOFD
  • BA_BLUE to BA_BLUE_NOFD
and these modes are new, they take the names of the BA old modes but they do not have fall cancelling:
  • BA
  • BA_BLUE

these modes may be changed or renamed again in the future if it is possible to disable fall damage without impacting slime bounces.


> The wiki is currently out of date, and it may take a while to update
[0.2.2] OpenBoatUtils 0.2.2 by Unknown on Oct 18, 2026
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mainly server-facing issues fixed, your settings will reset on loading into a new world.
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