📖 About:
Oreganized is a mod inspired by the 1.17 inclusion of Copper in minecraft and imagines how would 2 new metals look like if they were added today. Each with their unique niches and themes. Silver and Lead! Silver can be made into Mirrors, Scribe, Gargoyles and make a new alloy called Electrum. Lead can be used for decoration, melted and for Lead Bolts - new projectiles! The world is also filled with an adjacent features to the metals like the new Boulders which you can find in plains that are the source of a new stone type(as well as maybe more if you wash it ;))

THIS MOD REQUIRES BLUEPRINT

💡 Wiki:
planned :<

📺 Showcases:
Refreshment Update
Goopy Update
Rebound Update

🎞️ Compatibility:
Supplementaries - Spiky bomb made from shrapnel bomb or sold by Red Merchant
Farmer's Delight - Electrum Knife
Shield Expansion - Electrum Shield
Create - Crushed Silver, Crushed Lead, Molten Lead shenanigans

👥 Where can you find us?:
We are Team Galena, we produce other mods like Windswept, Overweight Farming, Fermion, Copperative and more!


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2.0.0
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- No changes for end users, but depending mods could break.
- fix molten cauldron not doing damage (#197)
- molten lead now actually damages using it's damage type instead of burning
- molten lead cauldron is now correctly registered as a fluid container, allowing easier compat with other mods
- lead cauldron now melt in the nether without a heat source
- fix silver armor having way too much durability
- fixed silver & electrum armor rendering trims weirdly, these look actually normal now
- updated it_it translations by @Ales-sandro23 in #212
- added ja_jp translations by @Koronteto in #205
- deleted some currently unused textures
- added silver decorative blocks that have multiple tarnished stages
- added silver armor, which will grant increased invulnerability frames
- added silver tools which do not cost XP when applying enchantments using books in an anvil
- both of the above can be found in ancient cities, mineshafts and standard monster rooms
- cleric houses generate with crystal glass again (#208)
- added ponder entries for the gargoyle, lead cloud and lead melting
- add config key to adjust electrum armor speed boost
- fixed metal smelting recycle recipes
- fix red hot lead only damaging players with frost walker, instead of the opposite
- fix electrum knife having incorrect tag
- added builtin create compat resourcepack for better crushed metal textures for lead & silver
- added tag translations
- new german, spanish & simplified chinese translations
- guard kinetic damage networking to server-side by @lawrencexli
- fix CME in Client Setup and Incompatibility with Shield Expansion by @evanbones
- fix crash with create dragons plus (#164)
## New Contributors
- @lawrencexli made their first contribution in https://github.com/TeamGalena/oreganized/pull/175
- @evanbones made their first contribution in https://github.com/TeamGalena/oreganized/pull/166
- new german, spanish & simplified chinese translations
- re-add shield expansion compat
- fix crash with create dragons plus (#164)
- Full Changelog**: https://github.com/TeamGalena/oreganized/compare/5.1.1...5.1.2
- fixed some missing recipe conditions
- split datagen code into own source set, so it will not be included for mods that use this as a dependency
- fixed boulders no longer generating
- fixed goopy lead doors doing huge amounts of knockback
- fix crash with crossbows and modular golems (#153)
- introduced new recipe-based scribe grooving logic (#156, #150)
- update galena hats to fix service loader crash
- fix crash with crossbows and modular golems (#153)
- introduced new recipe-based scribe grooving logic (#156, #150)
- update galena hats to fix service loader crash
- added mod_loaded conditions to waxed datapack
- fixed create compat waxing recipes
- use blueprint remolder for crossbows with bolt (#149)
- re-added dye depot compat (#151)
- added waxed concrete powder to creative tab
- fixed create compat waxing recipes
- use blueprint remolder for crossbows with bolt (#149)
- added waxed concrete powder to creative tab
- fixed kinetic damage crash (#141)
- unknown device is now fire resistant
- fixed kinetic damage crash (#141)
- electrum armor has durability again
- unknown device is now fire resistant
- fix lead bolts not dispensing correctly
- fixed ores mined with scribe still dropping xp
- added recipes for datura flowers
- fix server-side crash to to loading HeartType class (#137)
- Ensure kinetic damage works on any type of gear by @KreloX
- fix german translation of speedometer tooltip
- added lots and lots of tags (#134)
- re-added composable entries for datura flowers
- moved waxing logic to neoforge datamaps
- Ensure kinetic damage works on any type of gear by @KreloX
- added dye recipes for datura flowers
- fixed electrum how missing from creative mode tab
- fixed german translation ofspeedometer tooltip
- Port to 1.21.1
- Integration with various mods to allow certain armor's to protect against lead clouds
- alex's caves & thermals hazard suites
- create's diving helmet & backtank
- take a closer look at the tags at
#oreganized:lead_protection/... - Lead bulb's now output a redstone power to comparators depending on their goopyness
- Devices now stack to 64 & modified thermometer recipe
- Brazilian Portuguese translation by @Bea-CEO
- Integration with various mods to allow certain armor's to protect against lead clouds
- alex's caves & thermals hazard suites
- create's diving helmet & backtank
- take a closer look at the tags at
#oreganized:lead_protection/... - Lead bulb's now output a redstone power to comparators depending on their goopyness
- Devices now stack to 64 & modified thermometer recipe
- Brazilian Portuguese translation by @Bea-CEO
- update multikulti to solve crashes
- clean up creative tabs
- update multikulti to solve crashes (#109)
- Italian localization by @Ales-sandro23
- Cleaned up data folder
- Added datura flowers
- Added speedometer & thermometer
- fixed crash caused by supporter hats
### What Changed
- allow create < 6.0.0 but disable compat then
- removed duplicate create compat recipes, that have been added to create itself
- added supporter hats
- removed debug logging statement of lead doors
- Added Asbestos and Asbestos Block
- Added Asbestos Ore, Raw Asbestos and Raw Asbestos Block
- Added Lung Damage
- Added the Asbesking boss
- Added the Fibres Dagger
- Added the nobody is actually reading these right?
- fixed crash when loading without create installed
- support for create >= 6.0.0 (thanks to @wiidotmom)
- added missing painting name (fixes #79)
- recipes for polished glance slabs & stairs (fixes #76)
- jade showing molten lead weirdly (fixes #80)
- translations including:
- toki pona by @PiggyDr
- russian by @mpustovoi
- fixed
#mineable/shoveltag - lead clouds spawning is now based on the block tag
#oreganized:creates_lead_cloudand includes all lead ores from any mods by default - the new entity tag
#oreganized:bolt_resistantincludes mobs which should never drop their armor when hit with a bolt (includes c&c's mime and alex's mobs mimicube) - made shrapnel minecarts stack to 1
- added crystal glass support for dye depot
- Removed Lead poisoning from hotbar
- Removed Silver Block Glowing
- Added Lead Dust Clouds
- Added Lead Dust creation mechanic when lead ore/raw lead block is broken
- Added Flint and Pewter
- Fixed bug with "Profound Brain Damage" Advancement
- Fixed Crash with mixins

