Orevolution is a progression-focused mod that expands upon the minecraft's original material tiers, with new ores such as tin and platinum, upgrades such as Tungsten and Aethersteel, and unique tier-related effects for armorsets, tools and weapons.
WARNING, READ BEFORE DOWNLOADING!!:
6.0.0 changes a lot of stuff, so if you're planning on updating a previous world, there's a big chance you're going to lose atleast some of your stuff
Development is focused on 1.21.1. The 1.20.1 version will continue receiving bug fixes, and major content updates might be backported after the 1.21.1 release stabilizes, but neither statements are to be taken as a compromise on my end.
Main features this mod offers:
New Ores & Alloys:
Early-Game:
- Tin: The first step before obtaining iron. Tin equipment isn't that good (barely better than stone), but its tools have a chance (between 1%-30% depending on the block) to duplicate drops while mining, and it's weapons have a 45% chance to inflict Poison on hit. Tin Armorset grants immunity towards Poison and Hunger. Tin tends to generate almost as much as iron, but if you're having trouble finding it, you can always look in the mountains.

- Bronze: An alloy obtained by combining Tin and Copper. Bronze can be used to upgrade Tin into the Bronze Armorset, granting immunity towards all negative effects. Alternatively, you can combine Bronze with Leather Armor to obtain the Bronze Diving Armorset, granting 8 additional seconds of oxygen while underwater. Bronze can also be used to make a Bronze Totem, an item that can be mixed with a gem to obtain a specific buff (E.g: Diamon, which grants the totem the ability to double the duration of positive effects)
- Platinum: The bridge that fills the gap between Iron and Diamond. Platinum tools give X2 experience while mining, and its weapons inflict Purification and Weakness to Undead Mobs. Platinum armor set grants Strenght II when damaged (the duration of the effect depends on the damage). Platinum typically generates in the deepslate layers in small amounts, but if you're in need of bigger quantities of platinum, you can always find more in the Badlands biome.

Late-Game:
- Cassiterite (Tin Upgrade): Cassiterite equipment isn't that good either, barely competing with Iron, but its tools have a chance (between 3%-60% depending on the block) to duplicate drops while mining, and it's weapons are guaranteed to inflict Poison on hit. Cassiterite armor provides +4 Armor points and immunity to Poison and Hunger. Cassiterite tends to generate closer to the Nether's Roof in most biomes, but will generate almost anywhere in both Nether Forests (Warped Forest and Crimson Forest)

- Steel (Iron Upgrade): An alloy made from Iron, Blaze Powder and Coal. Steel tools are capable of breaking a 3x3 area (this also applies to the right-click use of the tool, like tilling, wood stripping, etc.). Additionally, a Heavy Anvil can be made by combining steel and an anvil on a smithing table. The heavy anvil has infinite durability, linear xp increase instead of exponential and have no XP Limit

- Tungsten (Gold Upgrade): A very versatile ore when it comes to Upgrades. Tungsten tools have an 85% chance to avoid durability damage, and it's weapons will cause mobs to drop 8 extra experience points. Tungsten Armor grants Fire Resistance and +40% resistance to damage that bypasses the armor. Tungsten can additionally be used to upgrade all items with durabilitythrough Reinforcing, and all items with attributes through Coating. Tungsten is most typically found below y32, but can also be found exposed in places much higher than that. Once again, if you're searching for more Tungsten, you can always find more in any biome that spawns Fossils (in the nether)

- Moonstone (Platinum Upgrade): Moonstone equipment is easily the strongest set obtainable from this mod at this point of the game. Moonstone tools give X4 experience while mining. It's weapons inflict Purification II and Weakness II to any Hostile mob. Moonstone armor grants Strenght II when damaged, with the duration of the effect depending on the damage, and also grants Quickness (higher Attack Speed). Moonstone generates in the Basalt Deltas.

End-Game:
- Aethersteel: The last ore that Orevolution offers. Aethersteel grants every single effect that Netherite grants, with the small addition of coming back to your inventory after death. also it looks cool.

(Forgot to remove the steel bars from the aethersteel image, but idc im not fixing it)
New progression and Unique effects (Powers):
Orevolution's materials are split into two main stages. Tin, Bronze, and Platinum are early-game materials, while Cassiterite, Steel, Tungsten and Moonstone belong to the post-Nether (late-game) stage of the game, and Aethersteel belongs to the end-game.

Green means completely optional. Red means upgrade from a previous tier. Purple means end-game
Along with this change, instead of every tier simply increasing damage and durability, each material specializes in something different. Some excel at exploration, others at farming, combat, mining or resource gathering. Vanilla materials also receive unique abilities, giving you a reason to keep using them beyond their raw stats.
To list a few examples:
- Diamond armor-set decreases 'kinetic' damage (Falling, Explosions, etc.)
- Iron tools get faster the more damaged they are
- Netherite tools have auto-smelt.
Equipment Upgrades:
Smithing templates allow you to upgrade or downgrade equipment between supported tiers. This makes it easier to keep using your favorite equipment without having to craft an entirely new set every time you progress.
Tungsten Reinforced items gain increased durability and Fire Resistance. Tungsten Coated Items gain increased attributes and (depending on the item) some extra benefits.


Basic Smithing Templates are used to upgrade an item with a stronger compatible ingredient. These upgrades can be reversed with Downgrade Smithing Templates


Harvest warnings:
A warning will display in your screen if the current block can't be harvested. Also, ores won't be broken if you're mining them with the wrong tool. Additionally, if the block can't be broken with the type of tool you're holding, then it'll warn you about it, usually telling you the correct tool type required


Plant ores:
These are the farming counterpart to traditional mining progression, mainly for a more cozy experience
- Livingstone:

- Verdite:

Livingstone and Verdite are the farming counterparts to Tin and Platinum. They let players progress through equipment without relying entirely on mining.
Livingstone drops when you harvest a crop planted on farmland that has stone directly underneath, meanwhile Verdite is obtained through composting.
Both share a specific ability: they're capable of repairing themselves while receiving daylight
Currently has built-in integration with:
- Farmer's Delight - new Knifes for each material in this mod
- Shield Expansion - new Shields for each material in this mod
- Oreganized - Powers and configurable tiering for Silver and Electrum
- Copper Age Backport - Powers and configurable tiering for Copper
- The Silver Age - Powers and configurable tiering for Silver
- Archery Expansion (1.20.1 only) - new Bows and Arrows for each metal in this mod
- Create - Recipes and crushed metals (Aethersteel and Tungsten)
- Spelunkery (1.20.1 only) - requires Orevolution-Spelunkery Compat mod
⚙ Most features can be individually configured or disabled to your own liking.
Orevolution 2.0.2 Showcase by Smellcarberg:
🧱Technical information:
You are free to:
- Use this mod in your modpacks
- Use this mod's assets as long as you credit me in a reasonable manner (Look at the license's* footnotes to know what i mean by "reasonable")
*Licensed under Attribution-NonCommercial-ShareAlike 4.0 International.
How to Install Orevolution! (Mod)
Orevolution! by BeXLa is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 1.21.4 (latest release: 1.21.1-6.0.0, file size: 3.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 1.21.4) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Orevolution! file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionThis changelog contains all the previous changes from "6.0.0 Beta-A"
"Forgotten Depths" Major Update (6.0.0):
Main Additions:
[+] Tin Armor set (Grants immunity to Poison and Hunger)
[+] Bronze Armor set (Grants immunity to all negative effects)
[+] Cassiterite Ore:
- Raw Cassiterite
- Cassiterite Ingot (Can be smelted into a Tin Ingot)
- Raw Cassiterite Block
- Cassiterite Block
- Cassiterite Tools (30% chance to duplicate block drops for Tools, guaranteed Poison on hit for Weapons)
- Cassiterite Armor set (Grants immunity to Poison and Hunger, and increases Armor by +4)
[+] Moonstone:
- Moonstone Toolset (Incl. Tool Powers & Farmer's Delight Knife)
- Moonstone Armorset (Incl. Armorset Powers)
- Spectral Bottle (Glowing Status effect potion)
- Fierce Bottle (Strenght Amp. III Status effect potion)
- Life Bottle (Regeneration Amp. III Status effect potion)
- Lightning Bottle (Swiftness Amp. III Status effect potion)
- Quickness (status effect)
- Potion of Quickness (Incl. Long and Strong potions)
- Lingering Potion of Quickness (Incl. Long and Strong potions)
- Splash Potion of Quickness (Incl. Long and Strong potions)
[+] Steel rework:
- All steel tools use the same power (3X3 Breaking, 3X3 On-Use effect e.g hoe tilling)
- All steel weapons now have higher Crit damage
- Steel Heavy-Work Shovel replaces the Steel Digger
- Steel Heavy-Work Pickaxe replaces the Steel Hammer
- Steel Heavy-Work Axe replaces the Steel broadaxe
- Steel Heavy-Work Sword & Steel Heavy-Work Hoe replace the Steel scythe
[+] Bronze Totem Rework:
- Bronze totems are now (technically, but not noticeable in gameplay) a singular item and all of them have 100 durability points
- Bronze totems now work as long as they're in your hotbar
- Bronze totems with any gem in them are turned into normal bronze totems when broken as to not have those resources go to waste
- Diamond Bronze Totem now increases the time of any added positive effect by x2
- Lapis Bronze Totem now decreases the time of any negative effect by 50%
- Emerald Bronze Totem now doubles health regeneration
- Added Quartz Bronze Totem, stops hunger depletion completely
- Added Celestine Bronze Totem, Grants night vision for 2 minutes on use
- Added Amethyst Bronze Totem, Grants haste for 2 minutes on use
[+] Tungsten Rework:
- Reinforced templates are now used to reinforce any item (That has durability), increasing their durability by 50% (80% if it's an armor piece). additionally:
- Reinforced items become fire-resistant
- Coating templates are used to coat any item, increasing their attributes (E.g. Damage) by 50%, and decreasing their d
This update changes a lot of stuff, as such, some stuff from the main page's info doesn't apply to this version.
"Forgotten Depths" Major Update (6.0.0-Beta-A):
Main Additions:
[+] Tungsten Rework:
- Tungsten ore is less common, and now it can also be obtained from piglins and bastions (brute piglins drop the most tungsten, but piglins are far more common, and bastions sometimes have tungsten blocks in replacement of gold blocks)
- Reinforced templates are now used to reinforce any item (That has durability), increasing their durability by 50% (80% if it's an armor piece). additionally:
- Reinforced shields can't be disarmed
- Reinforced items become fire-resistant
- Coating templates are used to coat any item, increasing their attributes (E.g. Damage) by 50%, and decreasing their durability by 30% (15% if it's an armor piece). additionally:
- Coated armor pieces gain -40% Burning Time
- Coated tools gain +2 mining efficiency (if it already has mining efficiency from another source, then only the +50% effect applies)
- Coated weapons gain +0.5 knockback (if it already has knockback from another source, then only the +50% effect applies)
- Coated shields deflect 60% of the received damage
- You can use Tungsten to barter with piglins for better drops, including a chance to obtain reinforced/coating templates (or items with 'similar' value)
[+] Added 2 new biomes (Disabled by default):
(These won't load unless Terrablender/Biolith is installed)
- Forgotten Caves
- Geode Gardens
[+] new Blocks and Items:
- Rhyolite (Incl. Stairs, Slabs and Walls)
- Rhyolite Emerald Ore
- Rhyolite Emerald Ore Clump
- Polished Rhyolite (Incl. Stairs, Slabs and Walls)
- Chiseled Rhyolite
- Rhyolite Pillar
- Chert (Incl. Stairs, Slabs and Walls)
- Polished Chert (Incl. Stairs, Slabs and Walls)
- Chiseled Chert
- Chert Pillar
- Quartzolite
- Quartz Chip
- Moonstone
- Moonstone Toolset (Incl. Tool Powers & Farmer's Delight Knife)
- Moonstone Armorset (Incl. Armorset Powers)
- Spectral Bottle (Glowing Status effect potion)
- Fierce Bottle (Strenght Amp. III Status effect potion)
- Life Bottle (Regeneration Amp. III Status effect potion)
- Lightning Bottle (Swiftness Amp. III Status effect potion)
- Quickness (status effect)
- Potion of Quickness (Incl. Long and Strong potions)
- Lingering Potion of Quickness (Incl. Long and Strong potions)
- Splash Potion of Quickness (Incl. Long and Strong potions)
- Emerald Clusters
- Prismarine Clusters
- Unknown Roots & Unknown Roots Block
- Corelio & Large Corelio
- Vinnelio
- Ancient Fruit
- Ancient Stew
- Ancient Elixir
- Celestine
- Celestine Shard
- Professional Fire
- Fixes and balances**:
[+] Fixed Armors with powers not negating damage while using stuff like shields
- Fixes and balances**:
[+] Fixed Armors with powers not negating damage while using stuff like shields
- Other Additions**:
[+] Shield Expansion Compatibility
[+] Tin, platinum, Tungsten, Aethersteel, Livingstone and Verdite can now be used as Armor Trims
(For some reason items don't seem to show their trims, but it works while wearing them)
[+] Added a 3x3 breaking and outline effect for steel tools (kinda like Just Hammers). also an option to disable this effect
- Missing/Removed Content**:
[+] Advancements (Missing)
[+] Removed all tooltip-related configuration options (toolsPowersTip, weaponsPowersTip, armorsPowersTip, harvestTip)
- Fixes and balances**:
[+] Steel tools now work with block faces instead of head rotation
[+] Verdite Apple now uses 4 Verdite Blocks
[+] Verdite Apple can't be stacked to 64 anymore
[+] Fixed a few tabs from the Config screen
[+] All armors can now be trimmed (this however is very buggy and is mostly here for future testing)
[+] Platinum is a little less common
[+] Bronze tiles are now craftable
[+] Fixed a few localization errors
[+] Fixed platinum armor causing instant deaths due to multiplied damage
[+] Fixed pickaxes having 1.4 attack speed instead of 1.2
[+] Fixed Heavy Anvil not being available in the creative menu
[+] Fixed Steel tools breaking blocks in a 3x3 area while on creative mode
- Other Additions**:
[+] Updated Electrum powers
[+] Added more materials for armor trims: aethersteel, livingstone and verdite
(For some reason items don't seem to show their trims, but it works while wearing them)
[+] Added a new config option to fully disable tool durability replacements: "equipment_durability"
[+] Added a 3x3 breaking and outline effect for steel tools (kinda like Just Hammers)
- Missing/Removed Content**:
[+] Removed all tooltip-related configuration options (toolsPowersTip, weaponsPowersTip, armorsPowersTip, harvestTip)
- Fixes and balances**:
[+] Verdite Apple now uses 4 Verdite Blocks
[+] Fixed Copper uses and Electrum uses being mixed up
[+] Verdite Apple can't be stacked to 64 anymore
[+] Fixed Steel Trapdoor not having any item textures
[+] Fixed Archery-Orevolution Bows having an incorrect position while on third-person
[+] Fixed modded Armor Trim materials not working
[+] All armors can now be trimmed (this however is very buggy and is mostly here for future testing)
[+] Platinum is a little less common
[+] Bronze tiles are now craftable
[+] Fixed missing translation for Reinforced Smithing Template
[+] Fixed platinum armor causing instant deaths due to multiplied damage
[+] Fixed pickaxes having 1.4 attack speed instead of 1.2
[+] Fixed Heavy Anvil not being available in the creative menu
[+] Fixed Steel tools breaking blocks in a 3x3 area while on creative mode
- Fixes and balances:
- Other Additions:
- Missing/removed features:
- Fixes and balances:
[+] Fixed localization
[+] Fixed missing recipes
- Main Additions:
[+] Reworked Electrum Powers (Oreganized Compat)
[+] Fixed Config for Electrum/Copper Durability
[+] Localized most config options for Orevolution's Config screen
[+] Integrated orevolution's items into some vanilla structures
- Missing/removed features:
[-] Next Tier Tooltip (removed)
[-] Copper Compat (Technically it's there, but it doesn't work cuz why would it, right?)
[!!!] Some very small stuff doesn't work. the most essential and even the more mundane aspects of the mod are completely fine, but things like disabling mod progression aren't working.
- Main Additions:
- Bows AND arrows for: Tin, Platinum and Aethersteel
- Other Additions:
[+] Bronze Armor will automatically hide to encourage using Bronze Diving Gear instead (Create Compat)
[+] Added a few more create recipes
- Fixes and balances:
[+] Fixed recipes not loading if Create is installed
[+] Fixed Steel Bars not having a localized name
[+] Increased amount of blocks obtained for crafting block variants
[+] Added Steel Trapdoor to Creative Tabs
[+] Balanced XP given by smelting raw platinum and raw tungsten
- Main Additions:
- Crushed tin, platinum, tungsten and aethersteel recipes
- alloys (aethersteel too) automatically adjust to Create's machinery
- Bronze Totems (replacement of Bronze Crowns)
- Bronze Diving Suit
- Tungsten Diving Suit
- Steel Axe
- Steel 'Heavy Anvil'
- Iron (Arrow deflection)
- Diamond (high extra Damage reduction)
- (Copper Age Backport Compat) -> Copper (Armor grants increased pickup range and increases block placement range)
- Diamond (durability*break speed / extra damage to armored)
- Netherite (Auto smelt, fire damage)
- Gold (dig speed, resistance)
- Netherite (mid extra Damage reduction)
- Reif. Netherite (mid extra Damage reduction, lava res)
- Aethersteel (low extra Damage reduction, bound to you on death and the other things it already had)
- livingstone + verdite (armor durability regen)
- Iron (durability*break speed / extra damage to armored)
- Steel (mostly the same, but now the Scythe grants strenght on hit, tills 3X3 blocks and the steel broad axe doesn't lose durability while breaking logs)
- Gold (avoid damage / extra experience mobs)
- Platinum (mining double xp, on hit undead)
- Aethersteel (Auto smelt + duplication, fire damage + extra experience mobs, bound to you on death)
- livingstone (tool durability regen, crop duping, petrification on hit)
- verdite (tool regen, crop duping, saturation on hit)
[+] Added Verdite Spider Eye and Platinum Berries
[+] Added verdite & livingstone bricks
[+] Better config files
- Organized powers, mod compat and tool stats into their own, separate files
- Disable powers per tool, weapon and/or armor instead of universally
- Removed content:
- (Due to all the changes they make it was impossible to keep everything fully compatible in a single mod without breaking other stuff)
- Fixes and balances:
[+] Power tooltips with more than one power now are only shown while pressing alt key
[+] Some changes to old, gramatically incorrect texts
[+] Moved Electrum to the same tier as platinum (Oreganized Compat)
[+] Changed "Press button" to "Hold Button" in power's tooltip
[+] Balanced all ore's gen-rate
[+] Reduced Tin's max duplication chance (30% -> 20%)
[+] Reduced gold's effect amplifiers (AMP II -> AMP I)
[+] Fixed verdite and livingstone items/blocks not showing up in creative menu
[+] Fixed verdite tooltip
[+] Nerfed Reinforced Netherite Armor
[+] Fixed a bug where all status effects given by armors could be kept permanently if timed correctly
[+] Fixed Aetherste
...
- Fixes and balances: [+] Fixed issues caused by Shield Expansion's update
- Fixes and balances:
[+] Fixed recipes not working for new decorative blocks
- Fixes and balances:
[+] Fixed recipes not working for new decorative blocks
- Main additions:
[+] Aethersteel tools now have a second power: Block triplication
[+] Aethersteel swords now have a second power: Mob loot triplication
- Other additions:
[+] Added verdite seeds
[+] Tin and Platinum tools and armor can now be smelted/blasted for one nugget
[+] Added config option for tungsten generation
[+] Added config option for aethersteel generation
[+] Added config option for aetherrock meteors generation
[+] Tungsten now has a new ore variant (spelunkery compat)
- Removed content:
- Fixes and balances:
[+] Fixed modded progress not working correctly
[+] Duplication balance:
- ores now have a fifth of max chance to duplicate
- rare blocks now have a tenth of max chance to duplicate
[+] Fixed block duplication not working properly
[+] Fixed armor tooltips not showing their entire powers
[+] Renamed livingstone seed to Petrified Seed
[+] Renamed verdite seed to Dead Seed
[+] Changed block duplication tooltip
[+] Fixed Tungsten not generating
[+] Fixed tooltip and powers for electrum (oreganized compat)
[+] Fixed compat powers for oreganized not working properly
[+] Fixed most missing recipes
[+] Updated some textures
[+] Improved orevolution's code