Information
This is an add-on to the Origins mod for Fabric.
In addition to choosing an origin, you now also choose a class. Classes provide smaller benefits than origins, but they come without drawbacks.
List of classes
- Archer: your projectiles are more accurate; you are slowed less when using a bow
- Beastmaster: animals you tame gain permanent extra hearts and damage; when you drink a potion the effects also apply to nearby tamed animals
- Blacksmith: tools and armor crafted by you provide small benefits; you can repair tools and armor more efficiently, both in an anvil and via crafting
- Cleric: you can double the duration of potions; you are better at enchanting
- Cook: food you craft provides more nourishment; you gain extra XP from cooking food in a smoker
- Explorer: you start the game with 9 empty maps, a compass and a clock; you don't exhaust from sprinting
- Farmer: bone meal is twice as effective when used by you; crops sometimes yield twice the loot when you harvest them
- Lumberjack: crafting planks from logs gives you two extra planks; you cut down whole trees at once when you use an axe
- Merchant: when you trade with villagers, their trades aren't used up; wandering traders give you special offers
- Miner: you break all stone blocks faster; you don't exhaust from mining blocks
- Nitwit: you're not particularly good at anything. :)
- Rancher: when you breed animals, they sometimes have a chance to produce twins; animals killed by you have a chance of dropping twice as much loot
- Rogue: your name is never visible through walls; you enter stealth (making less sounds and dealing double damage from behind) after sneaking for 10 seconds
- Warrior: you deal +1 attack damage with every weapon; you are slowed less when using a shield
Datapacks
You can add your own classes with datapacks by creating an origin, and then adding it to the layer at data/origins-classes/origin_layers/class.json.
Server Hosting
Minor change to Miner class:
- Now applies to all pickaxed blocks, not just those made of stone.
- Decreased break speed buff by 10% to account for it applying to more blocks now.
Added Finnish translation (thanks Maxmani!)
- Updated to 1.19.3
- Removed
MATERIALdata type andmaterialblock condition, as they can now be found in Apoli.
origins-classes as a namespace alias so existing datapacks using the block condition will continue to work.- Updated to 1.18.2
- Fixed Quality Equipment power not keeping attributes when repairing items by combining them
- Improved Turkish translation (thanks Hexasan)
- Fixed a spelling mistake (thanks Golder)
- Fixed extended potions being brewable, resulting in "uncraftable potions" (they can no longer be put in a brewing stand)
- Fixed cleric crashing the game when right-clicking a cauldron
- Fixed leather armor being able to gain infinite armor toughness by dyeing
- Fixed extending a potion in a cauldron not making a sound and not being picked up by sculk sensors
- Updated to 1.17
- Fixed Beastmaster "Fauna Friends" buffs not applying to horses or child animals,
- Fixed Beastmasters not being able to tame the greatest beasts of all: parrots.
- (Hopefully?) Fixed crash with TechReborn tools.
- Prevented extended potions from being brewed.
- Lumberjack's "Tree Felling" power now looks for leaves tags - should increase compatibility with trees from other mods.
- Lumberjack's "Tree Felling" power now has a higher limit on the number of blocks it can affect (to potentially handle larger trees from other mods)
- Merchants now only get offered obtainable items from their "Charisma" power, and the tag
origins-classes:merchant_blacklistcan be added to to prevent items if desired.
+ Added Turkish translation (thanks Hexasan)
- Updated Russian translation (thanks Yavental)
