THE OFFICIAL Patrix Modpack
This is a simple modpack that has the required mods to get Patrix resource pack running CORRECTLY on Fabric with Iris and Sodium, and some basic performance mods to help with your fps. The main point of Packtrix is to give an equivalent to Optifine in features and performance ... without the confusion, but can still add your own mods.
It's already set up for a quick & easy install with pre-configured settings to get connected textures fully working (no Enable Connected Textures message on blocks) and also coloured wool, terracotta and concrete* (for early 1.20 versions). The biome specific custom colour tints are currently not possible.
Use this as supplied or build on it by adding compatible mods (performance or QoL) to the basic ones required. Or, if you are a subscriber to Patrix's Patreon, you can replace the 32x for one of the higher res packs (please don't try the 256x unless you have a high spec PC and top-end GPU with >16Gb VRAM (will not work with AMD GPU due to atlas size limitation, only the most recent 9070 XT can do this so far!)
You can find higher res or free older versions on Video of How to Install Modpack on Sasquotts YouTube (using Prism and Forge(without Optifine) version, also includes how to swap out free 32x for paid Patreon ones at 9:12) Full how-to change resource packs video here - <a href="https://youtu.be/Z4UUKtYYdEI" rel="noopener nofollow ugc">how to swap 32x for 128x from paid Patreon download
*As Colormatic is only available for Minecraft up to version 1.19.2, the version for 1.19.4 uses Bismuth by AluTheCrow that recolours tinted blocks correctly. The 1.20.1 version uses a workaround/patch until a Colormatic replacement that works correctly is available (probably Vanadium). For 1.20.2 and up, Colormatic is no longer required, the individual coloured blocks are included in the RP.
Mods
Using mods to get Optifine parity - available for 1.19.4 for now, until Vanadium mod is working correctly with Continuity for newer versions.
1.20.1 is supplied using a woolfix patch resource pack that temporarily replaces coloured blocks, (may add extra load time to initial load of game with the extra texture files)
Included mods (35)
- Animatica by FoundationGames (Required for OF parity animations)
- Architectury by shedaniel (Required by Bismuth)
- Bismuth by AluTheCrow (Replaces Colormatic for block tints)
- Cloth Config API by shedaniel (Required by Bismuth & MoreCulling)
- Cit-Resewn by shsupercm (Required for Custom Item Textures)
- C2ME by ishland (Multithreading optimizations to chunk loading, generation and saving)
- Continuity by peppercode1 (Required for Connected Textures (CTM))
- Dark Loading Screen by A5b84 Optional for less Red eye-hurt on loading
- Debugify by isxander Fixes bugs
- Dynamic FPS by juliand665 Reduces FPS of Minecraft if not front app
- Enhanced Block Entities *Optional (some features of Chests and Bells are lost) by FoundationGames (Reimplements block (tile) entities for performance)
- [EMF] Entity Model Features by Traben Required for Custom Entity Models
- [ETF] Entity Texture Features by Traben Required for Varied Custom Entity Textures
- Entity Culling by tr7zw (Uses path tracing to cull entities behind walls)
- Fabric API (Needed for many mods to function)
- Fabric Language Kotlin (Needed for many mods to function)
- FerriteCore by malte0811 (Memory usage optimizations)
- ImmediatelyFast by RaphiMC (Immediate-mode rendering optimizations concerning many areas of the game)
- Indium by comp500 Required by Bismuth & Continuity (Needed for EBE to not look wrong)
- Iris Shaders by coderbot Required for Shaders
- LambDynamicLights by LambdAurora Allows Dynamic Lights
- LazyDFU by astei Makes the game boot faster
- Lithium by the caffeinemc team (much known - general server-side optimizations)
- Memory Leak Fix by fxmorin Fixes random memory leaks
- Mod Menu by Prospector Adds a mod menu to view the list of mods installed
- Model Gap Fix by MehVahdJukaar Fixes gaps in Block Models and Item Models
- ModernFix by embeddedt (A miscellaneous optimization mod targeting load times and memory usage, as well as helping server performance slightly)
- More Culling by fxmorin (Culls more block faces and other things for a performance boost.)
- OptiGUI by opekope2 Custom inventory GUIs
- Puzzle by Motschen Adds resourcepack features and a GUI to more conveniently configure OptiFine alternatives
- Reese's Sodium Options by FlashyReese Alternative Options Menu for Sodium
- Sodium by the caffeinemc team (Much known - rendering engine rewrite utilizing modern OpenGL features)
- Sodium Extra by FlashyReese Features that shouldn't be in Sodium
- Starlight (Fabric) by spottedleaf Rewrites the light engine to fix lighting performance and lighting errors
- YetAnotherConfigLib by isxander Required for EMF & ETF
- Zoomify by isxander Replaces Optifine Zoom
- Quilted Fabric API (QFAPI) / Quilt Standard Libraries (QSL) by Quilt-Holdings Required for Quilt and Needed for many mods to function
- Ok Zoomer by Ennui Replaces Optifine Zoom, Quilt Specific mod
Why use this modpack?
Basically, the simplicity of one install (as a starting point), using mods to get Optifine parity - available for 1.19.4 for now, until Vanadium mod is working correctly with Continuity for newer versions. Included is the free version of Patrix (32x) which is block & item complete (except Armour Trims). This pack loads Basic (with all mobs currently completed by Patrix), addon pack (for what it does, see text doc inside the .zip file), Models pack and the Bonus pack is included but not loaded as most of the textures are not for regular gameplay. Patrix Mobs also includes custom animations by FreshLX I've also included Fresh Animations to make other Vanilla mobs tie in better. (requires the inlcuded mods EMF & ETF to work) Fast Better Grass by robotkoer Gives Fast Grass equivalent from OptiFine but keeps grass connected, unlike LambdaBetterGrass
Please see main listing for Patrix resource pack for more info and for Specific Pack load order if swapping out 32x RP files for higher res pack.
Shaders
These shaders are included with thanks to the individual owners for permissions, links in description. Settings for these are have been included, all set up with recommended normals, POM & emissives as intended for Patrix and set to 32x - please do not contact the shader owner for any setting issues, contact Patrix Discord
Included shaders
- Bliss shader by X0nk An Edit of Chocapic13's Shaders with realistic daily weather, seasons, border fog and other effects with great fps, set up for low to medium spec PC using SSAO, try RTAO/SSGI in Ambient Light settings (for those with better PC specs).
- Complementary Reimagined shader by EminGT Ideal for low-medium spec PCs, set up with custom Unbound settings for realistic clouds. If you encounter any shader issues, please contact the Patrix discord, not EminGT.
- Kappa shader by RRe36 set up for a medium spec PC with realistic clouds, GI lighting and labPBR textures. (not the PT version, see RRe36 discord/Patreon for access)
- Nostalgia shader by RRe36 set up for a medium spec PC with stylised vanilla clouds, border fog, realistic lighting and labPBR textures. (not the VX version, see RRe36 discord/Patreon for access)
- Photon shader by sixthsurge Realistic shader using Floodfill & Volumetric lighting but ideal for gameplay as it uses Advanced Temporal upscaling for lower spec devices. (Also have a look for Photon GAMS, a fork on Github with extra options)
- Shrimple shader by Null A versatile shader that attempts to maintain a minimal "vanilla" aesthetic, while adding some optional features with great fps, set up for a low to medium spec PC using Path Traced lighting for accuracy and immersiveness, use the inbuilt presets for lower spec/simpler settings.
- UShader shader by RRe36 A recreation of a modified version of SEUS v10.1 matching some of the unique looks the SEUS version, but using none of the code. A more up-to-date shader if you want the looks of SEUS.
- Soft Voxels Lite shader by RRe36 The free edition of Soft Voxels Shaderpack, which intends to be a minimalistic and rather performant shaderpack that relies on voxels and path-tracing to give you some fast yet good looking lighting. This obviously also includes proper colored lighting from various emitters. As there is no actual shadowmap the direct light from sun and moon is rather soft, giving the pack its signature overcast outdoor-looks.
All Versions
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UPDATED TO Minecraft **26.3**
Use Java 25
Updated to Patrix release Version 92
- added poplar log
- added stripped poplar log
- added yellow/orange/red poplar leaves
- added poplar sapling
- added red shrub
- added poplar planks
- added poplar door
- added poplar trapdoor
- added poplar sign
- added poplar hanging sign
- added poplar shelf
- various changes & fixes
### Updated Mods:<br>
- WARNING* Adding Distant Horizons will cause you shader problems until Iris gets updated
All mods updated to latest (compatible) 26.3 version at time of publishing
Fabric Loader updated to 0.19.5
- Added Better Block Entities (BBE)
- Better Grassify 1.8.7 -> 1.8.8 (26.3)
- CleanerF3 1.4(26.2) -> 1.4(26.3)
- Cloth Config 26.2.155 -> 26.3.159
- Continuity 3.0.1+26.2 -> 3.0.1+26.3
- Cull Leaves temporarily removed, awaiting update to 26.3*
- Dark Loading Screen 1.6.19 -> 1.6.20
- Debugify 26.2.0.1 -> 26.3.0.0
- Dynamic FPS 3.11.9 -> 3.11.10
- Entity Model Features (EMF) 3.3.11(26.2) -> 3.3.11(26.3)
- Entity Texture Features (ETF) 7.2.5(26.2) -> 7.2.5(26.3)
- Entity Culling 1.11.2(26.2) -> 1.11.2(26.3)
- Euphoria Patcher 1.10.0-r5.9 -> 1.10.5-r5.9.3
- Fabric API 0.161.0(26.2) -> 0.161.0(26.3)
- Immediately Fast 1.16.5 -> 1.17.1
- Iris 1.11.4 -> 1.11.7
- Iris Search by SpacEagle17 1.7.1 -> 1.8.2
- LambDynamicLights 4.12.4 -> 4.13.0
- Lithium 0.25.3 -> 0.26.2
- Mod Menu 20.0.1 -> 21.0.0
- Modern Fix 5.27.19 -> 5.27.20-build2
- OK Zoomer 18.0.0-Beta.2 -> 19.0.0-Beta.2
- Reese's Sodium Options 2.2.4 -> 2.2.5
- Sodium 0.9.1 -> 0.9.3 (DO NOT UPDATE to alpha 0.9.3.alpha.1 yet)
- Sodium Extra 0.9.3 -> 0.9.4
- YetAnotherConfigLib 3.9.6 -> 3.9.7
<br>
PLEASE DO NOT TRY THE VULKAN OPTION, IT WILL NOT WORK WITH SHADERS FOR NOW!
<br>
<br>
### Shaders:<br>
- Updated Complementary Unbound to 5.9.3 ( and Euphoria Patches Mod will update your EP+ to have Improved LABPBR reflections )
- Re-added SHrimple & Kappa & Nostalgia (Kappa still has broken Bloom occasionally)
- Added Sundial-Lite & settings (No POM, leave it alone, you'll break it a lot)
- Some other shader have updated Dev versions but cannot be included here yet, check their individual GitHub, especially Bliss (recommended you use Latest Unstable) & Eclipse by Merlin1809 (shader settings are included, check the filename matches what you download).
- Updated settings only (shader not included) for AstraLex, JustColoredLighting
- SEUS PTGI HRR Test 2.1 GFME settings updated & included but not the shader.
- (THIS IS A SETTINGS FILE ONLY, YOU NEED TO FOLLOW GFME INSTRUCTIONS TO CREATE THE ACTUAL SHADER FILE)
### KNOWN ISSUES - trying to find long term solutions<br>
MipMaps have been turned OFF, if you update to 128x paid pack, setting this to 4 will crash you (3 is max setting for now, OFF is safer).
...And also the usual existing issues(see previous changelogs)
PLEASE RUN THE INSTALLED VERSION ONCE BEFORE ADDING/CHANGING ANYTHING
(heavily summarised changelog as the update is considerable)
### Patrix Resource Pack updated to V88<br>
- added loads of things since previous version
- various changes & fixes <br>
<br><br></li>
### NeoForge Mods:<br>
- ALL these mods are updated to latest available and working for NeoForge on 26.1.2
- Iris v1.11.4
- Sodium 0.9.2
- Sinytra Connector v3.0.0.beta.6 (now requires Launchpad mod)
- Forgefied Fabric has been removed!
- Added Euphoria Patches mod by SpacEagle17 - adds options for better reflective metals (already on)
- Added Iris Search also by SpacEagle17, can't find a setting for 'shadows' type it in the search bar
<br><br></li>
### Shaders - adds & updates/tweaked settings<br>
- Updated all publicly available shaders.
- removed Bloop<br>
- Updated Solas Shader by septonious to a full PBR rewrite<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
# STILL Minecraft **26.2**
- Updated to Patrix release Version 91
- added wandering trader
- moved petrified oak slab food baskets from bonus to addon
- added random food bowls for invisible resin brick walls
- various changes & fixes
### Updated Mods:<br>
All mods updated to latest (compatible) 26.2 version at time of publishing
- Cull Leaves 4.1.2(26.1) -> 4.1.2(26.2)
- Entity Model Features (EMF) 3.2.6 -> 3.3.5
- Entity Texture Features (ETF) 7.1.1 -> 7.2.1
- Euphoria Patcher 1.9.3-r5.8.1 -> 1.10.0-r5.9 (Improved LABPBR update)
- Fabric API 0.154.0 -> 0.159
- Immediately Fast 1.16.1 -> 1.16.4
- Iris 1.11.1 -> 1.11.2
- Iris Search by SpacEagle17 1.4.1 -> 1.7.1
- LambDynamicLights 4.12.2 -> 4.12.4
- Lithium 0.25.1 -> 0.25.3
- Mod Menu 20.0.0-beta4 -> 20.0.1(release)
- OK Zoomer 17.0.0-Beta.1 -> 17.0.0-Beta.2
- Reese's Sodium Options 2.2.0 -> 2.2.3
- Sodium 0.9.0 -> 0.9.1 (DO NOT UPDATE to beta 0.9.2 yet)
- Sodium Extra 0.9.0 -> 0.9.3
- YetAnotherConfigLib 3.9.5 -> 3.9.6
<br>
PLEASE DO NOT TRY THE VULKAN OPTION, IT WILL NOT WORK WITH SHADERS FOR NOW!
</li>
<br>
<br>
### Shaders:<br>
Please check the settings name matches the downloaded shader if you add more
- Updated Complementary Unbound to 5.9 ( and Euphoria Patches Mod will update your EP+ to have Improved LABPBR reflections )
- Updated Solas to v3.7b ( fixes )
- Some other shader have updated Dev versions but cannot be included here yet, check their individual GitHub.
- Added settings only for AstraLex, JustColoredLighting & Sundial Lite
- A few shaders are having issues in 26.2 with transparency, including invisible or VERY transparent Players/mobs or in 3rd person view, this will need fixed in future iris/shader releases, but is *mostly* fine in 1st person
- Some shaders are just broken for now and have been removed (Shrimple, Eclipse, likely Iris problem as temp fix, add [Iris Extension] (https://modrinth.com/mod/iris-extension/version/1.0.2+26.2) mod by Merlin1809)
- SEUS PTGI HRR Test 2.1 GFME settings included but not the shader.
### KNOWN ISSUES - trying to find long term solutions<br>
- MipMaps have been turned OFF, if you update to 128x paid pack, setting this to 4 will crash you (3 is max setting for now, OFF is safer).
- Minecraft has added Anisotropic Filtering natively so this has been activated and tested, any problems, turn this OFF first
...And also the existing issues:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone will not work with the pack as it stands!
Updated to Patrix release Version 89
- added sulfur
- added potent sulfur
- added sulfur bricks
- added polished sulfur
- added chiseled sulfur
- added sulfur spikes
- added cinnabar
- added cinnabar bricks
- added polished cinnabar
- added chiseled cinnabar
- added geyser particles
### Updated Mods:<br>
All mods updated to latest (compatible) 26.2 version at time of publishing
Fabric Loader updated to 0.19.3
- Iris using 1.11.1 until Beta with fixes is released
- Sodium using 0.9.0 as newer versions need Beta version of Iris
- Sodium Extra & Reese's Sodium Options also match Sodium version for compatibility
- ADDED MOD*
- Iris Search by SpacEagle17 - struggling to find where that particular Shader setting is? Just type it in the helpful search bar and it'll show you where!
PLEASE DO NOT TRY THE VULKAN OPTION, IT WILL NOT WORK WITH SHADERS FOR NOW!
<br>
<br><br></li>
### Shaders<br>
- Updated Complementary Unbound to 5.8.1 ( and Euphoria Patches Mod will update your EP+ ) <br>
- Updated Solas to v3.7 ( PBR had a complete rebuild, Copper now working as expected )
- Some other shader have updated Dev versions but cannot be included here yet, check their individual GitHub. <br>
- A few shaders are having issues in 26.2 with transparency, including invisible or VERY transparent Players in 3rd person view, this will need fixed in future shader releases, but is *mostly* fine in 1st person<br>
- Some shaders are just broken for now and have been removed (Shrimple, Eclipse, likely Iris problem)<br>
- SEUS PTGI HRR Test 2.1 GFME settings included but not the shader.
### KNOWN ISSUES - trying to find long term solutions<br>
MipMaps have been increased to 3, if you update to 128x paid pack, setting this to 4 will crash you (3 is max setting for now, 2 is safer).
Minecraft has added Anisotropic Filtering natively so this has been activated and tested, any problems, turn this OFF first
...And also the existing issues:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone will not work with the pack as it stands!
# UPDATED to Minecraft **26.1.2**
## Updated to Patrix release Version 88
- added golden dandelion
- added nautilus
- added all nautilus armors
- various changes & fixes</li>
- some baby mobs are still broken
### Updated Mods:<br>
All mods updated to latest (compatible) 26.1.2 version at time of publishing
<br>Fabric Loader updated to 0.19.2
<br><br>
Resurce Packs:
- REMOVED* Fast Better Grass (BetterGrassify does all and more)
- Fresh Animations 1.10.4 -> 1.10.5 (Beta)
<br><br></li>
### Shaders<br>
- Photon updated to 1.3b
- Photon GAMS has been updated to include latest Photon release features by [Miclus](https://github.com/Miclus), massive thanks for allowing us to include this fork of the shader (set as default in game) and also to the Photon modding community for all the great work you do to keep this shader current!
- Updated BSL from 10.1.1 to 10.1.3
- Updated Solas to v3.6 ( Still no fix for New copper chests, copper golems etc STILL seem to lack specular for labpbr packs for now, reported in Solas Discord, still awaiting action.)
- Some other shader have updated Dev versions but cannot be included here yet, check their individual GitHub.
- SEUS PTGI HRR Test 2.1 GFME settings included but not the shader.
### KNOWN ISSUES - trying to find long term solutions<br>
MipMaps have been increased to 3, if you update to 128x paid pack, setting this to 4 will crash you (3 is max setting for now).
Minecraft has added Anisotropic Filtering natively so this has been activated and tested, any problems, turn this OFF first
...And also the existing issues:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
Still Minecraft **1.21.11**
Updated to Patrix release Version 87
- added vindicator
- added evoker
- added evoker fangs
- added illusioner
- various changes & fixes
### Updated Mods:<br>
All mods updated to latest (compatible) 1.21.11 version at time of publishing
Fabric Loader updated to 0.18.6
- Better Grassify 1.8.3 -> 1.8.4
- Dynamic FPS 3.11.4 -> 3.11.6
- Entity Model Features (EMF) 3.0.11 -> 3.0.17
- Entity Texture Features (ETF) 7.0.8 -> 7.0.13
- Entity Culling 1.9.5 -> 1.10.0
- Euphoria Patcher 1.8.4-r5.7.1 -> 1.8.6-r5.7.1
- Iris 1.10.5 -> 1.10.7
- Lithium 0.21.3 -> 0.21.4
- Mod Menu 17.0.0-beta1 -> 17.0.0(release)
- ModernFix 5.25.2-build.4 -> 5.26.2-build.1
- Placeholder API 2.8.1 -> 2.8.2
- Sodium 0.8.4 -> 0.8.7
Resurce Packs:<br>
- REMOVED* Fast Better Grass (BetterGrassify does all and more)
- Fresh Animations 1.10.3 -> 1.10.4 (Beta)
<br><br></li>
### Shaders<br>
- Updated BSL from 10.1 to 10.1.1
- [Euphora Patches for Complementary](https://modrinth.com/mod/euphoria-patches) by [SpacEagle17](https://modrinth.com/user/SpacEagle17) (Updated to v1.8.6-r5.7.1) which uses the added patcher mod that uses your existing Complementary shader and adds extra features, and includes settings from existing Comp.<br>
- Updated Solas to v3.5 ( Problems with shadows on mobs now fixed, but, new copper chests, golems etc STILL seem to lack specular for labpbr packs for now, reported in Solas Discord, still awaiting action.)
- Some other shader have updated Dev versions but not included here yet, check their individual GitHub. Also suggest trying out Eclipse (an edit of Bliss) which has some great new features added like glowing ores (settings file "Eclipse-Shader-Unstable.zip.txt" is included, just change the name to match what you download from GitHub, sorry, but until Merlin1809 publishes on Modrinth, it's Github for now)
- SEUS PTGI HRR Test 2.1 GFME settings updated for version 1.20 - now includes Voxy support.
### KNOWN ISSUES - trying to find long term solutions<br>
MipMaps have been reduced to 1 to get round the change in Atlas handling, if you update to 128x paid pack, setting this to 4 will crash you (3 is max setting for now).
...And also the existing issues:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
Still Minecraft **1.21.11**
Updated to Patrix release Version 85
- added netherite horse armor
- added parched
- added sniffer
- various changes & fixes
- UPDATE: Please manually re-enable "All Animations" checkbox in Soduim settings, this has been toggling off in 1.21.11 installs for some reason.**
### Updated Mods:<br>
All mods updated to latest 1.21.11 version at time of publishing
- Re-added DeBugify 1.21.11
- Dynamic FPS 3.11.3 -> 3.11.4
- Entity Model Features (EMF) 3.0.10 -> 3.0.11
- Euphoria Patches 1.7.8-r5.6.1 -> 1.8.4-r5.7.1
- Fabric API 0.141.1 -> 0.141.3
- Ferrite Core 8.0.3 -> 8.2.0
- Immediately Fast 1.14.1 -> 1.14.2
- Iris 1.10.4 -> 1.10.5
- LambDynamicLights 4.2.6 -> 4.3.2
- Lithium 0.21.2 -> 0.21.3
- Ok Zoomer 16.0.0-beta1 -> 16.0.0-beta2
- Placeholder API 2.8.1 -> 2.8.2
- Reese's Sodium Options 2.0.2 -> 2.0.3
- Sodium 0.8.2 -> 0.8.4
<br><br></li>
### Shaders<br>
- Updated Complementary from 5.6.1 to 5.7.1 to v10.1
- [Euphora Patches for Complementary](https://modrinth.com/mod/euphoria-patches) by [SpacEagle17](https://modrinth.com/user/SpacEagle17) (Updated to v1.8.4-r5.7.1) which uses the added patcher mod that uses your existing Complementary shader and adds extra features, and includes settings from existing Comp.<br>
- Updated Solas to v3.3 ( settings tweaked for new version to look correct, regular copper works well, but new copper chests, golems etc STILL seem to lack specular for labpbr packs for now, reported in Solas Discord.)
- Some other shader have updated Dev versions but not included here yet, check their individual GitHub. Also suggest trying out Eclipse (an edit of Bliss) which has some great new features added like glowing ores (settings file "Eclipse-Shader-Unstable.zip.txt" is included, just change the name to match what you download from GitHub, sorry, but until Merlin1809 publishes on Modrinth, it's Github for now)
### KNOWN ISSUES - trying to find long term solutions<br>
Some mobs (mobs all now fixed), and blocks are not rendering correctly, details in Patrix release page or Patreon.
Kappa 5.2 SSS is a little broken with this version due Mojang rendering changes,
and MipMaps have been reduced to 1 to get round the change in Atlas handling.
...And also the existing issues:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
UPDATED to Minecraft **1.21.11**
Updated to Patrix release Version 84
- added copper armor
- added copper horse armor
- added wooden spear
- added stone spear
- added copper spear
- added golden spear
- added iron spear
- added diamond spear
- added netherite spear
- added camel husk
- changed golden helmet
- various changes & fixes
<br>
### Updated Mods:<br>
All mods updated to latest 1.21.11 version at time of publishing
- Fabric Loader updated from 0.18.0 -> 0.18.4
- DeBugify removed due to incompatability*
<br></li>
### Shaders<br>
- Updated BSL to v10.1
- [Euphora Patches for Complementary](https://modrinth.com/mod/euphoria-patches) by [SpacEagle17](https://modrinth.com/user/SpacEagle17) (Updated to v1.7.8-r5.6.1) which uses the added patcher mod that uses your existing Complementary shader and adds extra features, and includes settings from existing Comp.<br>
- Updated Solas to v3.2 ( settings tweaked for new version to look correct, regular copper works well, but new copper chests, golems etc seem to lack specular for labpbr packs for now.)
- Some other shader have updated Dev versions but not included here yet, check their individual GitHub. Also suggest trying out Eclipse (an edit of Bliss) which has some great new features added like glowing ores (settings file "Eclipse-Shader-Unstable.zip.txt" is included, just change the name to match what you download from GitHub, sorry, but until Merlin1809 publishes on Modrinth, it's Github for now)
### KNOWN ISSUES - trying to find long term solutions<br>
Some mobs and blocks are not rendering correctly, details in Patrix release page or Patreon.
Kappa 5.2 SSS is a little broken with this version due Mojang rendering changes,
and MipMaps have been reduced to 1 to get round the change in Atlas handling.
...And also the existing issues:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
## UPDATED to Minecraft **1.21.10**
Updated to Patrix release Version 83
- added all copper bars
- added all copper chains
- added all copper lightning rods
- added all copper chests
- added all copper lanterns
- added all copper golems/statues
- added copper torch
- added copper sword/axe/pickaxe/shovel/hoe
- added copper nugget
- added all shelf variants
- changed soul sand texture
- various changes & fixes
### Updated Mods:<br>
All mods updated to latest 1.21.10 version at time of publishing
- Fabric Loader updated from 0.17.2 -> 0.18.0
### Shaders<br>
- Updated Bliss to v2.1.2
- Updated Complementary Unbound to r5.6.1
- [Euphora Patches for Complementary](https://modrinth.com/mod/euphoria-patches) by [SpacEagle17](https://modrinth.com/user/SpacEagle17) (Updated to v1.7.8-r5.6.1) which uses the added patcher mod that uses your existing Complementary shader and adds extra features, and includes settings from existing Comp.<br>
- Updated Solas to v3.1c ( settings tweaked for new version to look correct, regular copper works well, but new copper chests, golems etc seem to lack specular for labpbr packs for now.)
- Some other shader have updated Dev versions but not included here yet, check their individual GitHub. Also suggest trying out Eclipse (an edit of Bliss) which has some great new features added like glowing ores (settings file "Eclipse-Shader-Unstable.zip.txt" is included, just change the name to match what you download from GitHub, sorry, but until Merlin1809 publishes on Modrinth, it's Github for now)
### KNOWN ISSUES - trying to find long term solutions<br>
The usual suspect I'm afraid:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
STILL Minecraft **1.21.8**
Updated to Patrix release Version 82
- added breeze
- added strider
- updated animation for various mobs
- various changes & fixes
### Updated Mods:<br>
Some critical mod updates allowing shaders previously removed to work again.
Also added Euphoria Patches by [SpacEagle17](https://modrinth.com/user/SpacEagle17) more explained in Shaders section.
Fabric Loader updated from 1.17.0 -> 1.17.2
- Fabric API 0.133.0 -> 0.134.0
- Iris 1.9.1 -> 1.9.2
- LambDynamicLights 4.3.3 -> 4.7.2
- Lithium 0.18.0 -> 0.18.1
- Sodium 0.6.13 -> 0.7.0 (release)
- Sodium Extra 0.6.6 -> 0.7.0
### Shaders<br>
- Updated Complementary Unbound to r5.6
- Added [Euphora Patches for Complementary](https://modrinth.com/mod/euphoria-patches) by [SpacEagle17](https://modrinth.com/user/SpacEagle17) which uses the added patcher mod that uses your existing Complementary shader and adds extra features, and includes settings from existing Comp (I've added my favourites here).<br>
- Updated Solas to v3.0 (also left in v2.9b as I'm not convinced the rewrite has completely worked, metals are great, but other things feel weird)
- RE-ADDED* Kappa 5.3 & Nostalgia 5.1 rendering bugs fixed in new Iris version
<br>
### KNOWN ISSUES - trying to find long term solutions<br>
The usual suspect I'm afraid:
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
STILL Minecraft **1.21.8**
Updated to Patrix release Version 81 - Mob issues now fixed
(new v81)
- added happy ghast
- added ghastling
- added ghast harness and items
- added bogged
- updated animations for various mobs
- various changes & fixes
- baby piglins are currently bugged
- Re-added* Patrix themed GUI (Menu Background/Panorama) as Happy Ghasts have now been added
Some required mods are still not FULLY released to 1.21.8 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
Fabric Loader updated from 1.17.0 -> 1.17.2
- Entity Model Features (EMF) 2.4.4 -> 3.0.1
- Entity Texture Features (ETF) 6.2.14 -> 7.0.2
- Fabric API 0.131.0 -> 0.133.0
- LambDynamicLights 4.3.2 -> 4.3.3
- Mod Menu 15.0.0-beta3 -> 15.0.0 (release)
- Placeholder API 2.7.1(1.21.6) -> 2.7.2(1.21.8)
<br><br></li>
### Shaders<br>
- Xonk has now updated Bliss from 2.0.4 to release version 2.1.1 =
- TEMPORARILY REMOVED* Kappa 5.3 & Nostalgia 5.1 due to rendering bugs with current Iris version (they still work, but not as intended by Patrix, for a workaround, please visit [RRe36 Discord for a patched Iris version](https://discord.com/channels/564138783965184003/564384008595832852/1407362034718347406) )
### KNOWN ISSUES - trying to find long term solutions<br>
- baby piglin models are currently bugged, will be fixed in next release (if a member of Patrix discord, search for instructions there to swap out the .jem from the 128x pack)
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
UPDATED to Minecraft **1.21.8**
Updated to Patrix release Version 80 - Mob issues now fixed
(new v80)
- added all stages of dried ghast
- added tears music disc
- added lava chicken music disc
- various changes & fixes
- added creaking
- added armadillo
- added warm biome chicken/pig/cow
- added cold biome chicken/pig/cow
- TEMPORARILY REMOVED* Patrix themed GUI (Menu Background) until Happy Ghasts textures have been created
Some required mods are still not FULLY released to 1.21.8 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
Fabric Loader updated from 1.16.4 -> 1.17.0
- BetterF3 14.0.0 -> 15.0.0
- BetterGrassify 1.6.1 -> 1.8.0
- Cloth Config 18.0.145 -> 19.0.147
- Continuity 3.0.1-test.4(1.21.5) -> 3.0.1-beta.1(1.21.6)
- Cull Leaves 4.0.4 -> 4.0.5
- Dark Loading Screen 1.6.16 -> 1.6.17
- Debugify 1.21.5 -> 1.21.8
- Dynamic FPS 3.9.4 -> 3.9.6
- Entity Model Features (EMF) 2.4.3 -> 2.4.4
- Entity Texture Features (ETF) 6.2.13 -> 6.2.14
- Entity Culling 1.7.4 -> 1.8.2
- Fabric API 0.125.3 -> 0.131.0
- Immediately Fast 1.9.5 -> 1.12.1
- Iris 1.8.11 -> 1.9.1
- LambDynamicLights 4.2.6 -> 4.3.2
- Lithium 0.16.2 -> 0.18.0
- Mod Menu 14.0.0-rc2 -> 15.0.0-beta3
- Ok Zoomer 13.0.0-beta2 -> 14.0.0-beta3
- Placeholder API 2.6.4 -> 2.7.1
- Puzzle 2.1.0 -> 2.1.1
- Reese's Sodium Options 1.8.3 -> 1.8.4
- Sodium 0.6.13(1.21.5) -> 0.6.13(1.21.6)
- Sodium Extra 0.6.3(1.21.5) -> 0.6.6(1.21.6)
- YetAnotherConfigLib 3.6.6 -> 3.7.1
<br><br></li>
### Shaders<br>
- updated Photon 1.2 -> 1.2a<br>
- updated Rethinking Voxels r0.1-test8 -> r0.1-beta9<br>
- updated Solas 2.8c -> 2.9b<br>
- TEMPORARILY REMOVED* Kappa 5.3 & Nostalgia 5.1 due to rendering bugs with current Iris version (they still work, but not as intended by Patrix)
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope an alternative will present itself some day!
Still Minecraft 1.21.5
Updated to Patrix release Version 78 - Fixes some mob issues BUT NOT ALL
- added blue egg
- added brown egg
- added firefly bush
- added leaf litter
- added wildflowers
- added sheep dyeable undercoat as ear tag
- fixed saddle & tacks for horse/donkey/mule/camel
- various changes & fixes
- CHICKEN/PIG/COW AREN'T FIXED YET
### Updated Mods:<br>
Some required mods are still not updated to 1.21.5 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
- BetterGrassify 1.6.0 -> 1.6.1
- Fabric API 0.124.0 -> 0.125.3
- Immediately Fast 1.9.3 -> 1.9.5
- Placeholder API 2.6.3 -> 2.6.4
- Sodium 0.6.12 -> 0.6.13
Also included my Java args in settings to improve garbage collection performance
<br></li>
### Shaders<br>
- updated Solas 2.8b -> 2.8c<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- The chickens/pigs/cows are temporary removed since mojang changed them and added more variants.
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope Vanadium will be updated some day!
Still Minecraft 1.21.5
Updated to Patrix release Version 78 - Fixes some mob issues BUT NOT ALL
- added blue egg
- added brown egg
- added firefly bush
- added leaf litter
- added wildflowers
- added sheep dyeable undercoat as ear tag
- fixed saddle & tacks for horse/donkey/mule/camel
- various changes & fixes
- CHICKEN/PIG/COW AREN'T FIXED YET
### Updated Mods:<br>
Some required mods are still not updated to 1.21.5 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
- BetterGrassify 1.6.0 -> 1.6.1
- Fabric API 0.124.0 -> 0.125.3
- Immediately Fast 1.9.3 -> 1.9.5
- Placeholder API 2.6.3 -> 2.6.4
- Sodium 0.6.12 -> 0.6.13
Also included my Java args in settings to improve garbage collection performance
<br></li>
### Shaders<br>
- updated Solas 2.8b -> 2.8c<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- The chickens/pigs/cows are temporary removed since mojang changed them and added more variants.
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, We still hope Vanadium will be updated some day!
Still Minecraft 1.21.5
- Fresh Animations 1.9.3 -> 1.9.4(beta) Fixes some mob issues BUT NOT ALL
### Updated Mods:<br>
Some required mods are still not updated to 1.21.5 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
- Dynamic FPS 3.9.3 -> 3.9.4
- Fabric API 0.22.0 -> 0.124.0
<br><br></li>
### Shaders<br>
- tweaked settings to all
- updates for BSL v10.0, Rethinking Voxels -> R0.1_beta8 and Solas -> 2.8b<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- The chickens/pigs/cows are temporary removed from Patrix, since mojang changed them and added more variants. The sheeps have a layer of wool that's currently untextured. Fresh Animations has been updated and readded that fixes most problems with mobs stated here. Saddle/strap textures are also currently not working due to changes by mojang. Some of these will be fixed for next Patrix release version. DO NOT REPORT NOR ASK ABOUT PROBLEMS WITH MOBS.
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, hopefully Vanadium will be updated some time soon
Updated to Minecraft 1.21.5
For all Mod updates, see Fabric Changelog for 1.3.6 (plus...)
- Fresh Animations 1.9.3 -> 1.9.4(beta) Fixes some mob issues BUT NOT ALL
### Updated Mods:<br>
Some required mods are still not updated to 1.21.5 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
- Dynamic FPS 3.9.3 -> 3.9.4
- Fabric API 0.22.0 -> 0.124.0
<br><br></li>
### Shaders<br>
- tweaked settings to all
- updates to BSL v10.0, Rethinking Voxels -> R0.1_beta8 and Solas -> 2.8b<br>
### Updated to Minecraft 1.21.5
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
## Patrix Resource Pack updated to V77 (includes additions from v76)<br>
- added all tropical fishes (1)
- added snow piles to snow layers on spruce leaves (2)
- added traffic cones to invis brick wall (2)
- added glass bottles to invis polished tuff wall (2)
- various changes & fixes (2,3)
- added short and tall dry grass (1)
- added leaf litter (1)
- added bush (1)
- added firefly bush (1)
- added wildflowers (1)
- added cactus flower (1)
- added dormant creaking heart (1)
- added accept/fail/log/start/instance test block (1)
- added leaf particle (1)
- added firefly particle (1)
- removed chicken/pig/cow for now (2)
- removed random leaves block from short grass (3)
</li>
- (1)=basic (2)=addon (3)=bonus (4)=items (5)=mobs<br>
Packtrix GUI Background/splashscreen updated for 1.21.5
[See Patrix resource pack v76 & v77 for other info](https://modrinth.com/resourcepack/patrix-32x/version/76)<br></li>
<br></li>
### Updated Mods:<br>
Some required mods are still not updated to 1.21.5 yet or are still in early dev test builds, so expect there to be some bugs/glitches.
Updated Fabric Loader to 1.16.14
- All mods updated to 1.21.5 latest available versions
- Architectury* Removed as not required
- BetterF3 13.0.0 -> 14.0.0
- BetterGrassify 1.5.1 -> 1.6.0
- Cloth Config 17.0.144 -> 18.0.145
- Continuity 3.0.0 -> 3.0.1-test4 (still has some issues, plus no emissives)
- Cubes Without Borders 3.0.0+mc1.21.4 -> 3.0.0+mc1.21.5
- Cull Leaves 4.0.3 -> 4.0.4
- Dark Loading Screen 1.16.15 -> 1.6.16
- Debugify 1.21.4+1.1 -> 1.21.5+1.0
- Dynamic FPS 3.9.1 -> 3.9.3
- Entity Model Features (EMF) 2.4.1 -> 2.4.3
- Entity Texture Features (ETF) 6.2.10 -> 6.2.13
- EntityCulling 1.7.3 -> 1.7.4
- Fabric API 0.118.5 -> 0.122.0
- Fabric Language Kotlin* removed temporarily
- FerriteCore 7.1.1 => 8.0.0
- ImediatelyFast 1.8.0 -> 1.9.3
- Iris updated 1.8.8 -> 1.8.11
- LambDynamicLights 4.0.2 -> 4.2.6 (turn off 1st person dynamic light for shaders that have it built in (like Bliss))
- Lithium 0.15.0 -> 0.16.2
- Mod Menu 13.0.3 -> 14.0.0
- ModernFix* 5.20.3 -> NOT YET UPDATED to .5
- Ok Zoomer 12.0.0-beta.5 -> 13.0.0-beta.2
- OptiGUI REMOVED not used*
- Placeholder API 2.5.2(1.21.3) -> 2.6.3(1.21.5)
- Reese's Sodium Options 1.8.3+mc1.21.4 -> 1.8.3+mc1.21.5
- Sodium 0.6.10 -> 0.6.13
- Sodium Extra 0.6.1 -> 0.6.3
- YetAontherConfigLib 3.6.3 -> 3.6.6
<br><br></li>
### Shaders - updates/tweaked settings<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- The chickens/pigs/cows are temporary removed since mojang changed them and added more variants. The sheeps have a layer of wool that's currently untextured. Saddle/strap textures are also currently not working due to changes by mojang. **_DO NOT REPORT NOR ASK ABOUT PROBLEMS WITH MOBS_**.
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, hopefully Vanadium will be updated some time soon
Still for Minecraft 1.21.4
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
### Patrix Resource Pack updated to V75<br>
- added all parrot variants (1)
- added wolf armor (1,2)
- (1)=basic (2)=addon (3)=bonus (4)=items (5)=mobs<br>
<br></li>
<br>
<p>Mods updated as per Fabric Version Changelog but with:
<br><li>
Fabric api version 1.119.0</p>
<br></li>
Still for Minecraft 1.21.4
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
### Patrix Resource Pack updated to V75<br>
- added all parrot variants (1)
- added wolf armor (1,2)
- (1)=basic (2)=addon (3)=bonus (4)=items (5)=mobs<br>
<br></li>
FastBetterGrass replaced with BetterGrassify (much smoother and has Fast & Fancy options)
### Updated Mods:<br>
Updated Fabric Loader to 1.16.10
- Architectury 15.0.1 -> 15.0.3
- Debugify 1.21.4+1.0 -> 1.21.4+1.1
- Dynamic FPS 3.7.7 -> 3.9.1
- EntityCulling 1.7.2 -> 1.7.3
- Fabric API 0.114.0 -> 0.118.5
- Fabric Language Kotlin 1.13.0 -> 1.13.1
- ImediatelyFast 1.3.3 -> 1.8.0
- Iris updated 1.8.5 -> 1.8.8
- LambDynamicLights 4.0.1 -> 4.0.2 (turn off 1st person dynamic light for shaders that have it built in (like Bliss))
- Lithium 0.14.3+1.21.4 -> 1.21.4-0.15.0
- Mod Menu 13.0.0-beta.1 -> 13.0.3
- ModernFix 5.20.1 -> 5.20.3
- Ok Zoomer 12.0.0-beta.3 -> 12.0.0-beta.5
- OptiGUI REMOVED not used*
- Placeholder API 2.5.1(1.21.3) -> 2.5.2(1.21.3)
- Reese's Sodium Options 1.8.2 -> 1.8.3
- Sodium 0.6.6 -> 0.6.10
- YetAontherConfigLib 3.6.2 -> 3.6.3
<br><br></li>
### Shaders - adds & updates/tweaked settings<br>
- REMOVED Bloop Shader by Espen96 HAS PROBLEMS WITH GLASS PANES GLOWING, POM breaks PBR 1.0<br>
- updated shrimple Shader by Null V0.11 -> 0.12 <br>
- updated Solas Shader by septonious V2.5 -> 2.7 <br>
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, hopefully Vanadium will be updated some time soon
## Minecraft 1.21.4 with fixed lava animation
### Patrix Resource Pack updated to V74#Hotfix<br>
- HOTFIX: fixed broken animation for lava, sculk_shrieker, and stone_cutter<br>
<br></li>
## PLEASE USE V1.3.4#Hotfix VERSION INSTEAD
## FABRIC 1.3.4 <br> Updated to Minecraft 1.21.4
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
### Patrix Resource Pack updated to V74<br>
- added resin block (1)
- added resin clump (1)
- added resin bricks (1)
- added chiseled resin bricks (1)
- added eyeblossom (1)
- added resin brick item (4)
- added resin clump item (4)
- added all bundle color variants (4)
- added all banner pattern items (4)
- added pale oak boat/chest boat item (4)
- added pale oak door item (4)
- added pale oak sign item (4)
- added pale oak hanging sign item (4)
- added fallen cherry blossom particles (1)
- added fallen pale oak particles (1)
- added green resin clump in any dark forest, jungle, or swamp biomes (3)
- added blue resin clump in any ocean or beach biomes (3)
- fixed mob models/animations (5)
- various changes & fixes (1,2,4,5)
- (1)=basic (2)=addon (3)=bonus (4)=items (5)=mobs<br>
<br></li>
### Updated Mods:<br>
- Architectury 14.0.4 -> 15.0.1
- BetterF3 12.0.0 -> 13.0.0
- Cloth Config updated 16.0.141 -> 17.0.144
- C2ME removed, causes issues if you add Distant Horizons*
- Continuity 3.0.0 (release) -> 3.0.0+1.21.4 (release)
- Cull Leaves 3.4.0 -> 4.0.3
- Debugify 1.21.3+1.0 -> 1.21.4+1.0
- EntityCulling 1.7.1 -> 1.7.2
- EMF 2.3.0 -> 2.4.1
- ETF 6.2.8 -> 6.2.10
- Fabric API 0.110.0 -> 0.114.0
- Fabric Language Kotlin 1.12.2 -> 1.13.0
- FerriteCore 7.1.0-hotfix -> 7.1.1
- ImediatelyFast 1.3.3 -> 1.3.3+1.21.4
- Indium REMOVED as Sodium >0.6 added compat *
- Iris updated 1.8.1 -> 1.8.5
- LambDynamicLights 3.2.4 -> 4.0.1 (still seems stable, turn off 1st person dynamic light for shaders that have it built in (like Bliss))
- Lithium 0.14.3 -> 0.14.3+1.21.4
- Mod Menu 12.0.0 -> 13.0.0-beta.1
- ModernFix - re-added, 5.20.1
- Ok Zoomer 11.0.0-beta.4 -> 12.0.0-beta.3
- OptiGUI 2.3.0-beta.6 -> 2.3.0-beta.7
- Placeholder API still 2.5.1(1.21.3) seems to work ok
- Puzzle 2.0.3 -> 2.0.4
- Reese's Sodium Options 1.8.0 -> 1.8.2
- Sodium 0.6.2 -> 0.6.6
- Sodium Extra 0.6.0 -> 0.6.1
- YetAontherConfigLib 3.6.1 -> 3.6.2
<br><br></li>
### Shaders - adds & updates/tweaked settings<br>
- updated Bloop Shader by Espen96 V1.5.0.1-hotfix -> 1.6.0 HAS PROBLEMS WITH GLASS PANES GLOWING <br>
- updated shrimple Shader by Null V0.11 -> 0.12 <br>
- updated Solas Shader by septonious V2.4 -> 2.5 <br>
- Included Photon GAMS (A fork of Gluon which is a fork of Photon) by [OUdefie17](https://github.com/OUdefie17/Photon-GAMS?tab=readme-ov-file#readme)<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- Interior model for Patrix Chests temporarily removed due to glitching surfaces
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, hopefully Vanadium will be updated some time soon
Updated to Minecraft 1.21.3
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
### Patrix Resource Pack updated to V73<br>
- added Ravager (from V72)
- added pale oak
- added pale oak leaves
- added pale oak sapling
- added stripped pale oak
- added creaking heart
- added pale moss
- added hanging pale moss
- added pale oak planks
- added pale oak door/trapdoor
- added pale oak sign/hanging sign
- added pale oak boat/chest boat
- added extra side hanging moss below pale carpet
- Double POM depth for most blocks
- various changes & fixes <br>
(you will need to enable *experimental mode* in your world for these to be available<br><br></li>
### Updated Mods:<br>
- Fabric Loader 0.16.5 -> 0.16.9
- Architectury 13.0.6 -> 14.0.4
- BetterF3 11.0.2 -> 12.0.0
- Cloth Config updated 15.0.140 -> 16.0.141
- C2ME removed, causes issues if you add Distant Horizons*
- Continuity 3.0.0-beta5 -> 3.0.0 (release)
- Debugify 1.21.1+1.0 -> 1.21.3+1.0
- EntityCulling 1.7.0 -> 1.7.1
- EMF 2.2.6 -> 2.3.0
- ETF 6.2.5 -> 6.2.8
- Fabric API 0.105.0 -> 0.110.0
- Fabric Language Kotlin 1.12.2 -> 1.13.0
- FerriteCore 7.0.0 -> 7.1.0-hotfix
- ImediatelyFast 1.2.21 -> 1.3.3
- Indium REMOVED as Sodium >0.6 added compat *
- Iris updated 1.8.0-beta.4 -> 1.8.1 (release)
- LambDynamicLights re-added 3.2.4 (seems stable)
- Lithium 0.13.1 -> 0.14.3
- Mod Menu 11.0.2 -> 12.0.0
- ModernFix - removed, not yet updated*
- Ok Zoomer 9.3.0 -> 11.0.0-beta.4
- OptiGUI 2.3.0-beta.5 -> 2.3.0-beta.6
- Placeholder API 2.4.1 -> 2.5.1
- Puzzle 2.0.1 -> 2.0.3
- Reese's Sodium Options 1.8.0-beta.4 -> 1.8.0 (release)
- Sodium 0.6.0-beta.2 -> 0.6.2
- Sodium Extra 0.6.0-beta.3 -> 0.6.0 (release)
- YetAontherConfigLib 3.5.0 -> 3.6.1
<br><br></li>
### Shaders - adds & updates/tweaked settings<br>
- updated Solas Shader by septonious to V2.4<br>
- Included Photon GAMS (A fork of Gluon which is a fork of Photon) by [OUdefie17](https://github.com/OUdefie17/Photon-GAMS?tab=readme-ov-file#readme)<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- some mobs ESPECIALLY the new baby versions, are broken, please do NOT report this, it is being worked on
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use Shrimple, Photon, Photon GAMS* or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials) and latest in-dev from GitHub for Bliss works too now (but not the 2.0.4 version included, please go get the in-dev version)
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Interior model for Patrix Chests temporarily removed due to glitching surfaces
- biome specific colour tints not working for block.properties, Polytone tests did not work out, sorry, hopefully Vanadium will be updated some time soon
### Patrix Resource Pack updated to V71<br>
- added all Llama variants
- various changes & fixes <br>
<br><br></li>
### Updated Mods:<br>
- Fabric Loader 0.16.2 -> 0.16.5
- BetterF3 11.0.1 -> 11.0.2
- Cloth Config updated 15.0.13 -> 15.0.140
- C2ME 0.3.0+alpha.0.143 -> 0.3.0+alpha.0.218
- Debugify re-added to 1.21.1+1.0
- EntityCulling re-added to 1.7.0
- EMF 2.1.3 -> 2.2.6
- ETF 6.1.3 -> 6.2.5
- Fabric API 0.102.1 -> 0.105.0
- Fabric Language Kotlin 1.12.0 -> 1.12.2
- ImediatelyFast 1.2.20 -> 1.2.21
- Indium REMOVED as Sodium/Iris added compat
- Iris updated 1.7.3 -> 1.8.0-beta.4
- Lithium 0.13.0 -> 0.13.1
- Mod Menu 11.0.1 -> 11.0.2
- ModernFix 5.19.0 -> 5.19.3
- OptiGUI 2.3.0-beta.2 -> 2.3.0-beta.5
- Puzzle 1.6.3 -> 2.0.1
- Reese's Sodium Options 1.7.3 -> 1.8.0-beta.4
- Sodium 0.5.11 -> 0.6.0-beta.2
- Sodium Extra 0.5.7 -> 0.6.0-beta.3
### Shaders - adds & updates/tweaked settings<br>
- added Bloop by espen96<br>
- added Solas Shader by septonious<br>
- Included Photon GAMS (A fork of Gluon which is a fork of Photon) by [OUdefie17](https://github.com/OUdefie17/Photon-GAMS?tab=readme-ov-file#readme)<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use BSL, Shrimple, SoftVoxelsLite, Ushader, Photon, Photon GAMS* or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials) and latest in-dev from GitHub for Bliss works too now
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Interior model for Patrix Chests temporarily removed due to glitching surfaces
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
### Patrix Resource Pack updated to V71<br>
- added all Llama variants
- various changes & fixes <br>
<br><br></li>
### NeoForge Mods:<br>
- BetterF3 v11.0.2
- Cloth Config v 15.0.140
- Continuity* 3.0.0-beta.5 Fabric mod uses Sinytra Connector to work
- Connector Extras v1.12.1
- CullLeaves 3.4.0
- Dynamic FPS 3.7.3
- EMF 2.2.6
- ETF 6.2.5
- EntityCulling 1.7.0
- Ferrite Core 7.0.0
- Forgified Fabric API 0.104.0+2.0.14
- Iris (NeoForge) 1.8.0-beta.5
- MidnightLib 1.6.3 (rqd for CullLeaves)
- ModernFix 5.19.3
- ObsidianUI 0.2.7 (rqd for Ryonamic Lights)
- Reese's Sodium Options 1.8.0-beta.4
- Ryonamic Lights 0.2.11
- Sinytra Connector 2.0.0-beta.3
- Sodium 0.6.0-beta.2
- Sodium Extra 0.6.0-beta.3
- Zune 1.1.2 (zoom for Forge)
- YetAontherConfigLib 3.5.0
<br><br></li>
### Shaders - adds & updates/tweaked settings<br>
- Updated BSL v8.2.09 to BSL Original v8.3 <br>
- added Bloop by espen96<br>
- added Solas Shader by septonious<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials) and latest in-dev from GitHub for Bliss works too now
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Interior model for Patrix Chests temporarily removed due to glitching surfaces
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
Packtrix1201.0.1.2_Forge_beta
If Vanadium (colormatic replacement) does not work correctly, use my 'WoolFix' workaround (has been included)
FORGE Loader updated to 47.3.7<br><br>
Mod updates only (Connector for 1.20.1 - a 1.21 update is coming)
- AnimaticaReforged - remove this mod if you prefer correct material/shiny golems but you lose animated eyes
- Sinytra Connector 1.0.0-beta.36 -> 1.0.0-beta.45
- Connector Extras 1.9.3 -> 1.11.2
- Cloth Config v10 API -> 11.1.118
- Embeddium 0.3.4 -> 0.3.30
- Embeddium Extra 0.5.4 build 116 -> 0.5.4.3 build 121
- Entity Model Features 1.2.3 -> 2.2
- Entity Texture Features 5.2.3 -> 6.2.1
- Forgified Fabric 0.92.0+1.11.1 -> 0.92.2+1.11.8
- Immediately Fast 1.2.10 -> 1.2.20
- Lazurite -> removed - FFAPI included in Embeddium >= 0.3.2
- Model Gap Fix 1.14 -> 1.15
- ModernFix 5.13.0 -> 5.19.3
- Oculus 1.6.15a -> 1.7.0 (still not equal to newer versions of Iris)
- added Rubidium Dynamic Lights 1.6.0 (replaces LlambdynamicLights)
- TexTrue's Embeddium Options -> removed, causes issues with Embeddium Extra
- YetAnotherConfigLib 3.2.1 -> 3.5.0
Shaders - updates to Shrimple, Complementary Unbound & Photon, settings tweaked to work with newer features (if your armour reflections are not working with CompUnbound, see GeckoLib fix on GitHub)
###Recommended security update to 1.21.1###<br><br>
### Updated Mods:<br>
- Fabric Loader 0.16.0 -> 0.16.2
- Cloth Config updated 15.0.128 -> 15.0.130
- C2ME 0.2.0+alpha.11.107 -> 0.3.0+alpha.0.143
- Debugify* TEMPORARILY REMOVED - awaiting update to 1.21.1
- EntityCulling* TEMPORARILY REMOVED - awaiting update to 1.21.1
- EMF 2.1.2 -> 2.1.3
- Fabric API 0.100.8 -> 0.102.1 (can now run as Indium updated)
- Fabric Language Kotlin 1.11.0 -> 1.12.0
- ImediatelyFast 1.2.18 -> 1.2.20
- Indium 1.0.34 -> 1.0.35
- Lithium 0.12.7 -> 0.13.0
- OK Zoomer 9.2.0 -> 9.3.0
### Shaders - adds & updates/tweaked settings<br>
- Updated BSL v8.2.09 to BSL Original v8.3 (but left old one in case of issues).<br>
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials)
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Chests & double chests may be rendered incorrectly (mainly chests above base layer of chests, all shaders), disable models pack or remove all chest .jem files inside Optifine/CEM folder in models pack)
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
Removed optional MoreMcmeta & Mcmeta Emissives mods as (if chosen to load optional files) was causing a crash with a duplication of a fabric.api file (corrupt) & reloaded Patrix resource pack V70
- Potential crash with this version, update to fixed version Packtrix_v121_1.2.2_fabric instead***
### Patrix Resource Pack updated to V70<br>
- added witch
- added zombie horse
- added all wolf variants
- various cahnges & fixes <br>
<br><br></li>
### Updated Mods:<br>
- Fabric Loader 0.15.11 -> 0.16.0
- Architectury updated 13.0.3 -> 13.0.6
- Cloh Config updated 15.0.127 -> 15.0.128
- C2ME 0.2.0+alpha.11.106 -> 0.2.0+alpha.11.107
- Cubes Without Borders 2.1.0 -> 2.1.1
- EntityCulling 1.6.4 -> 1.6.6
- EMF 2.1.2 -> 2.1.3
- Fabric API 0.100.4 -> 0.100.8
- modernfix 5.18.4 -> 5.19.0
- Placeholder API 2.4.0 -> 2.4.1
- Reese's Sodium Options 1.7.2 -> 1.7.3
- Zoomify replaced with OK Zoomer v9.2.0
### Shaders - adds & updates/tweaked settings<br>
- Photon has now been released on Modrinth, all downloads now add to Sixthsurge's total counts (non-metallic reflections needs tweaked by dev, Hardcoded reflections left ON to compensate)
- Updated Complimentary Unbound to 5.2.2 and also RethinkingVoxels by Gri573 to r.01_beta5 - settings should give medium spec PC around 70fps, if frames are too low, use Complementary Unbound instead.<br>
- also included preset settings for SEUS GFME edit 1.16 that includes DH compatability, make sure you rename the file "SEUS PTGI HRR Test 2.1 GFME_DH_1.16.zip.txt" to match the GFME edit/patch created when following the ShaderLabs discord instructions</li>
Updated Test Map to v70 that includes new mobs
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, if you prefer to have normals/specular to the animation, disable animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly (this may also affect some hanging roots) - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials)
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
#
### Patrix Resource Pack updated to V69<br>
- added breeze rod
- added mace
- added wind charge
- added ominous trial key
- added ominous bottle
- added armadillo scute
- added flow/guster/scrape pottery sherd
- added flow/guster banner pattern
- added flow/guster shield pattern
- added creator/creator(musicbox)/precipice music disc
- changed trial key
- changed flow banner pattern<br>
<br><br></li>
### Updated Mods:<br>
- EVERY MOD UPDATED FOR 1.21
- Lambdynamic Lights removed, not yet updated
### Shaders - <br>
Some shaders are a little broken with this version, possibly changes to 1.21 or other mod updates that need fixing. Kappa shadows are reversed (can be temp fixed by turning off Penumbra shadows, looks equally wrong)
<li> Photon still waiting for non-metallic reflections to be fixed by dev, Hardcoded reflections left ON to compensate - modders could use the Github fork Gluon which has now had these fixed</li>
<br>
Updated Test Map to v69 that includes new blocks & items
new wolf variants not yet done, vanilla models may look a bit odd for now
### Patrix Resource Pack updated to V68<br>
- added ominous trial spawner
- added vault
- added ominous vault
- added heavy core
- added flow, guster, and scrape decorated pot pattern
- added flow and guster banner pattern
- various cahnges & fixes <br>
<br><br></li>
### Updated Mods:<br>
- EVERY MOD UPDATED FOR 1.20.6
- Lambdynamic Lights removed, not yet updated
- Added CubesWithoutBorders to allow full screen Borderless gaming
### Shaders - <br>
<li> Photon still waiting for non-metallic reflections to be fixed by dev, Hardcoded reflections left ON to compensate - modders could use the Github fork Gluon which has now had these fixed</li>
<br>
Updated Test Map to v68 that includes new blocks (has Experimental Features for 1.21 enabled) - Items for these blocks will be added in NEXT update hopefully