
🛡️ Stand together! Heal and protect your allies!
✨ Discover more of the RPG Series
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📦 Installation
Required
Strongly recommended
- Better Combat for proper weapon mechanics
✨ Features
This project adds RPG-style combat focused skill sets—commonly known as classes—, introducing paladin and priest archetypes (inspired by World of Warcraft).

Get started
To become a Paladin, pick up a Hammer, Mace (or any other melee weapon) to start your journey.
To become a Priest, obtain Holy Wands and Staves, these come with your first spell.
Runes serve as ammunition for casted spells (much like arrows for bows). More information about crafting runes.

Spell Books
Become a Paladin or a Priest by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon!

Paladin Libram
Offers paladin spells, including various skills to protect allies, and deal damage on the battlefield.
Best used with heavy weapons (such as: Hammers, Claymores), alternatively paladins may use shields alongside these spells, for a more defensive play style.

Holy Book
Offers priest spells, to heal and protect allies, some of them may also smite enemies.
Best used with Holy Stave/Wands that provide the respective spell attribute.

Explore the armory
Explore new, craftable, paladin and priest equipment, with bonuses to boost spell damage and healing.
Paladins: new 2 armor sets, Claymores, Great Hammers, Maces.
Priests: new 2 armor sets, Holy Staves and Wands.
Equipment bonuses are configureable in config/paladins/items.json.

Extended dungeon loot
Find paladin and priest equipment in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

New village structures
Find Sanctuaries in villages, where Monk villagers sell magic equipment!
The spawn weight and limit are configureable in config/paladins/villages.json.

🔧 Configuration
Spell casting mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All spells are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/wizards/
Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and supports us.
🎁 Looking for even more content?
Discover a wide range of Spell Engine mods, made by our beloved partners!
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All Versions
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- Fix worlds failing to load with Lithostitched 2.x (villages)
- Fix worlds failing to load with Lithostitched 2.x (villages)
- Fix worlds failing to load with Lithostitched 2.x (villages)
- Fix worlds failing to load with Lithostitched 2.x (villages)
- Updated for Minecraft 26.3
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Updated for Minecraft 26.3
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Lightwell now heals allies directly, instead of lobbing a projectile that often missed them
- Paladin and Priest equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Ported to Minecraft 1.20.1 (Fabric + Forge 47)
### What's new since 1.4.0
Everything below was released between 1.4.0 and 3.1.1 on newer Minecraft versions only.
#### New spells
- Paladin and Priest spell books now offer **6 spells** each: two choices across three tiers
- New Paladin spells: **Seal of Righteousness**, **Immolation**, **Blessed Strikes**
- New Priest spells: **Levitate**, **Penance**, **Lightwell**
- Holy Shock** is granted by all Holy Staff variants; **Flash Heal** is a spell book choice
- Paladin melee weapons (claymores, great hammers, maces) come with their own weapon skills
#### New items & equipment
- Aether dungeon loot: **Holy Claymore**, **Valkyrie Great Hammer**, **Silver Staff of the Valkyrie**, **Sun's Mace** and the **Valkyrie Bulwark** shield
- Redrawn paladin armor models, with armor trim support
- All recipes in the vanilla recipe book; smelting recipes disassemble paladin and priest weapons and armor
- Armor and weapon attributes rebalanced
#### Progression & world
- Skill Tree** support: paladin and priest branches with passive skills and spell modifiers
- New advancements for spell casting, spell binding and monk trading
- Monk sanctuaries gained a snowy village variant, and also generate through Lithostitched and Repurposed Structures
#### Gameplay & balance
- Holy spells always critically strike undead; **Judgement** deals +50% damage to them and no longer stuns bosses
- Healing spells no longer work on Iron Golems
- Divine Protection** scales with Healing Power
- Offensive paladin spells and priest healing output rebalanced
- Reworked visuals for Judgement, Blessed Strikes, Circle of Healing, Holy Light and the Battle Banner
- Fully translated into 20 languages
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Ported to Minecraft 1.20.1 (Fabric + Forge 47)
### What's new since 1.4.0
Everything below was released between 1.4.0 and 3.1.1 on newer Minecraft versions only.
#### New spells
- Paladin and Priest spell books now offer **6 spells** each: two choices across three tiers
- New Paladin spells: **Seal of Righteousness**, **Immolation**, **Blessed Strikes**
- New Priest spells: **Levitate**, **Penance**, **Lightwell**
- Holy Shock** is granted by all Holy Staff variants; **Flash Heal** is a spell book choice
- Paladin melee weapons (claymores, great hammers, maces) come with their own weapon skills
#### New items & equipment
- Aether dungeon loot: **Holy Claymore**, **Valkyrie Great Hammer**, **Silver Staff of the Valkyrie**, **Sun's Mace** and the **Valkyrie Bulwark** shield
- Redrawn paladin armor models, with armor trim support
- All recipes in the vanilla recipe book; smelting recipes disassemble paladin and priest weapons and armor
- Armor and weapon attributes rebalanced
#### Progression & world
- Skill Tree** support: paladin and priest branches with passive skills and spell modifiers
- New advancements for spell casting, spell binding and monk trading
- Monk sanctuaries gained a snowy village variant, and also generate through Lithostitched and Repurposed Structures
#### Gameplay & balance
- Holy spells always critically strike undead; **Judgement** deals +50% damage to them and no longer stuns bosses
- Healing spells no longer work on Iron Golems
- Divine Protection** scales with Healing Power
- Offensive paladin spells and priest healing output rebalanced
- Reworked visuals for Judgement, Blessed Strikes, Circle of Healing, Holy Light and the Battle Banner
- Fully translated into 20 languages
- Updated for Minecraft 26.2
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Updated for Minecraft 26.2
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Replaced armor rendering dependency AzureLibArmor with ArmorModelAPI
- Replaced armor rendering dependency AzureLibArmor with ArmorModelAPI
- Important disclaimer** - NeoForge users need to unequip their spell books, jewelry, relics and quivers to preserve it, before updating to this version!
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Important disclaimer** - NeoForge users need to unequip their spell books, jewelry, relics and quivers to preserve it, before updating to this version!
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Updated Judgement particles
- Updated Blessed Strikes particles
- Updated Circle of Healing particles
- Updated Judgement particles
- Updated Blessed Strikes particles
- Updated Circle of Healing particles
- Blessed Strikes is now capped at 6 stacks
- Blessed Strikes cooldown is no longer proportional to channeling
- Fixed crashing when summoning barrier via command #80
- Blessed Strikes is now capped at 6 stacks
- Blessed Strikes cooldown is no longer proportional to channeling
- Fixed crashing when summoning barrier via command #80
- Fix entity name translations
- Fix entity name translations
















