

🚀 Pathfinding Edition for MineColonies
Fix the frustration. Upgrade the intelligence. Take control of your colony.
Tired of citizens getting stuck on random blocks, ignoring your roads, taking absurd detours, or wasting half their day just trying to eat?
Pathfinding Edition for MineColonies is designed to solve exactly that.
This mod rebuilds and enhances core AI systems in MineColonies — making your citizens:
- Think smarter 🧠
- Move more efficiently 🏃
- Work with fewer interruptions ⚙️
No more watching your colony fall apart because of bad pathfinding or broken AI logic.
For Blueprint Maker
Pathfinding Edition also changes how colony blueprints can be designed by giving builders more flexibility and better scaling options.
🛏️ More Flexible Housing Design
- Residential buildings now support configurable bed capacity scaling.
- At any building level, you can choose to provide 1~3 × building level beds (configurable to max 20 per level).
- This allows blueprint designers to create more compact housing layouts or larger residential complexes depending on colony needs.
🔥 Smarter Smelter Blueprint Scaling
- If designing blueprints specifically for this mod, consider increasing the number of furnaces in a maximum-level Smelter to around 10~30 furnaces.
- Smelters now naturally scale their workforce with building level:
- Level 1 → 1 worker
- Level 3 → 2 workers
- Level 5 → 3 workers
📦 Warehouse & Courier Optimization
- Maximum-level Warehouses can reduce the number of built-in Courier Huts in their blueprint design.
- Courier Huts also scale their workforce automatically:
- Level 1 → 1 worker
- Level 3 → 2 workers
- Level 5 → 3 workers
🏰 Design blueprints around a growing colony — not just a single building level.
🧠 What This Mod Actually Fixes
🧭 Pathfinding That Finally Makes Sense
- Citizens prefer real roads and infrastructure instead of wandering aimlessly
- Smarter handling of ladders, rails, stairs, and uneven terrain
- Improved detour logic — they actually find entrances now
- Reduced random jumping, falling, and getting stuck
- Emergency handling: stuck citizens can recover, reroute, or teleport intelligently
💡 Build complex, multi-layer cities without watching your AI completely break.
🍽️ Eating AI That Doesn’t Waste Time
(Eat At Hut and Food Black List)

- Citizens eat where it makes the most sense (inventory → workplace → restaurant)
- Support for workplace eating to reduce unnecessary travel
- Food blacklist system to control diet behavior
- Smarter restaurant flow — you can prepare food in either workspace or restaurant
- Hunger urgency = citizens will rush to eat when needed
🍱 Less walking. More working.
🚆 Rail & Transport That Actually Works
- Citizens recognize broken or unpowered rails
- Detector rails act like stations for clean dismounting
- Minecart speed scales with skills(only for deliveryman), buffs, and tech
- Smoother rail movement with fewer bugs and stalls
🛤️ Yes — building a subway system is finally worth it.
🛠️ Worker AI Overhaul
(Brand New Farming System)
- Lumberjacks collect drops properly (even from leaves 🌿)
- Farmers support crop rotation & modded crops
(Crop Rotation)

- Couriers handle multiple deliveries efficiently
- Smelters work faster with parallel logic and better fuel usage
- Builders, miners, and others behave more consistently and reliably
- Animals no longer get out of their pens. Bees no longer get angry when harvest.
(Animal Penner)

🔧 Workers spend less time bugging out and more time doing their job.
🏥 Better Survival & Medical Behavior
- Citizens and guards seek hospitals when injured
- Doctors work smarter, including night shifts and emergencies
- Improved disease system with faster and more consistent recovery
- Emergency escape behavior when health is critical
❤️ Your colony survives longer — and smarter.
⚙️ Highly Configurable & Player-Controlled
One of the core goals of this mod is giving control back to the player.
Instead of forcing a fixed AI behavior, Pathfinding Edition allows you to shape how your colony thinks and acts:
- 💡 You can close new Farmer/Smelter/Deliveryman AI and Eat/Flee AI through config.
- 🧭 Fine-tune pathfinding costs (roads, water, stairs, rails, etc.)
- 📏 Adjust maximum pathfinding range and expansion behavior
- 🧠 Modify heuristics and detour aggressiveness
- 🍽️ Configure food systems, including:
- General Food blacklist
- Minimum stock per hut
- Eating priorities and fallback logic
- 🌲 Toggle worker behaviors like:
- Lumberjack replanting requirements
- Leaf-breaking vs item teleporting
- 🔥 Control furnace AI behavior, worker cooperation, and efficiency scaling
- 🚑 Adjust health thresholds, healing behavior, and emergency reactions
You decide how smart your colony should be.
⚙️ Deep Customization
- Configure pathfinding costs and behavior
- Control AI decisions and thresholds
- Define block path types (path / not_path / blocked)
- Toggle experimental and advanced features
🛠️ Fine-tune everything to match your colony design.
🎯 Who Is This For?
This mod is for you if:
- Your citizens constantly get stuck or take bad paths
- Your colony feels inefficient or chaotic
- You build large, vertical, or rail-based cities
- You want more control over AI behavior
- You’re tired of fighting the system instead of playing the game
(Tavern Assignment)

⚠️ Important Notice
- This is an independent addon, not affiliated with MineColonies
- ALPHA / BETA versions may be unstable due to deep AI changes
- Expect rapid iteration and continuous improvements
- Feel free to report issues or suggestions in our GitHub.
🌟 In Short
Smarter citizens. Faster workflows. Fewer headaches.
If vanilla MineColonies AI feels limiting,
this mod turns it into something that actually keeps up with your ambition.
🙏 Thanks for using Pathfinding Edition for MineColonies
Let’s make colony AI actually feel intelligent.
How to Install Pathfinding Edition for MineColonies (Mod)
Pathfinding Edition for MineColonies by ARxyt is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 1.0.5-fix-6, file size: 974 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Pathfinding Edition for MineColonies file into your Minecraft
.minecraft/modsfolder and launch the game.
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minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5-fix-6
- 修复骑马无法离开马厩的问题**
- 修复服务员 AI 可能因为预订桌子的市民死亡崩溃的 bug**
- 修复任务冶炼工人不能处理燃料槽燃料燃烧后剩余的容器的 bug**
- 修复任务冶炼工人不能处理 input 槽位中不能烧制的物品的 bug**
- 修复了原本错误的节点复用逻辑,现在预计会对宽阔路面和路径方块与铁路方块上的绕路有更强的节点扩展表现**
- 修复了藤蔓无法爬上平台的 bug,进一步调整了部分 LadderLike 导航与节点扩展逻辑**
- 进一步调整浮起相关代码,经测试现在海盗几乎不会破坏海盗船**
- 修复合成模块的兼容问题**
## 1.0.5-fix-6
- Fixed the issue where riding a horse could not leave the stables**
- Fixed the bug where the waiter AI could crash due to the death of a citizen who reserved a table**
- Fixed the bug where task smelting workers could not handle the remaining containers after fuel in the fuel slot was burned**
- Fixed the bug where task smelting workers could not handle unburnable items in the input slot**
- Fixed the previously incorrect node reuse logic; this is expected to provide stronger node expansion behavior for detours on broad surfaces and on path blocks and rail blocks**
- Fixed the bug where vines could not be climbed onto platforms, and further adjusted some LadderLike navigation and node expansion logic**
- Further adjusted float-up related code; testing shows pirates now almost never destroy pirate ships**
- Fixed compatibility issues with the crafting module**
## 作者的话(Author's note)
1. 因为原本殖民地代码过于冗杂且包含难以揣摩的节点设定,导致维护时间成本过高(譬如本次更新就花费了大约一天的时间去微调代码),从本版本起将停止对模拟殖民地原版导航与寻路代码的微调,除非遇到无法通过传送处理的 bug,后面会尝试完全用新算法替代。Because the original colony code is overly redundant and contains hard-to-fathom node settings, maintenance time cost is too high (for example, this update took about a day to fine-tune the code). Starting from this version, fine-tuning of MineColonies' vanilla navigation and pathfinding code will stop unless a bug cannot be handled by teleportation. Later, attempts will be made to fully replace it with a new algorithm.
2. 现在大宗请求的任务烧炼运送任务仍有运送失效的情况,但是经过观察其实所有小屋都有可能发生,目前经过测试确定是官方合成计数数目与实际发出运送请求数目不一致导致,时间关系会在 1.0.6 再尝试修复。Currently, bulk-request task smelting delivery tasks still have delivery failures. However, observation shows that it can actually happen in all huts. We found that could cause by official codes mistakenly sync crafting count between workers and requests. Due to time constraints, a fix will be attempted again in 1.0.6.
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5-fix-6
- 修复骑马无法离开马厩的问题**
- 修复服务员 AI 可能因为预订桌子的市民死亡崩溃的 bug**
- 修复任务冶炼工人不能处理燃料槽燃料燃烧后剩余的容器的 bug**
- 修复任务冶炼工人不能处理 input 槽位中不能烧制的物品的 bug**
- 修复了原本错误的节点复用逻辑,现在预计会对宽阔路面和路径方块与铁路方块上的绕路有更强的节点扩展表现**
- 修复了藤蔓无法爬上平台的 bug,进一步调整了部分 LadderLike 导航与节点扩展逻辑**
- 进一步调整浮起相关代码,经测试现在海盗几乎不会破坏海盗船**
- 修复合成模块的兼容问题**
## 1.0.5-fix-6
- Fixed the issue where riding a horse could not leave the stables**
- Fixed the bug where the waiter AI could crash due to the death of a citizen who reserved a table**
- Fixed the bug where task smelting workers could not handle the remaining containers after fuel in the fuel slot was burned**
- Fixed the bug where task smelting workers could not handle unburnable items in the input slot**
- Fixed the previously incorrect node reuse logic; this is expected to provide stronger node expansion behavior for detours on broad surfaces and on path blocks and rail blocks**
- Fixed the bug where vines could not be climbed onto platforms, and further adjusted some LadderLike navigation and node expansion logic**
- Further adjusted float-up related code; testing shows pirates now almost never destroy pirate ships**
- Fixed compatibility issues with the crafting module**
## 作者的话(Author's note)
1. 因为原本殖民地代码过于冗杂且包含难以揣摩的节点设定,导致维护时间成本过高(譬如本次更新就花费了大约一天的时间去微调代码),从本版本起将停止对模拟殖民地原版导航与寻路代码的微调,除非遇到无法通过传送处理的 bug,后面会尝试完全用新算法替代。Because the original colony code is overly redundant and contains hard-to-fathom node settings, maintenance time cost is too high (for example, this update took about a day to fine-tune the code). Starting from this version, fine-tuning of MineColonies' vanilla navigation and pathfinding code will stop unless a bug cannot be handled by teleportation. Later, attempts will be made to fully replace it with a new algorithm.
2. 现在大宗请求的任务烧炼运送任务仍有运送失效的情况,但是经过观察其实所有小屋都有可能发生,目前经过测试确定是官方合成计数数目与实际发出运送请求数目不一致导致,时间关系会在 1.0.6 再尝试修复。Currently, bulk-request task smelting delivery tasks still have delivery failures. However, observation shows that it can actually happen in all huts. We found that could cause by official codes mistakenly sync crafting count between workers and requests. Due to time constraints, a fix will be attempted again in 1.0.6.
minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5-fix-5
- 修复房屋拾取请求频率异常的 bug**
- 对任务冶炼 AI 流程进行进一步调整,主要调整多人共事相关问题,其在与官方冲突后一直存在比较严重的流程 bug,主要影响厨房和砖厂**
- 修复任务冶炼 AI 提取熔炉内物品喷出经验时不清理熔炉经验累计的 bug**
- 修复任务冶炼 AI 烧制物品时计数错误的 bug**
- 修复玻璃工与染坊工人错误使用原版任务冶炼 AI 的 bug**
- 修复下界矿工处于等待工具状态时可能 AI 崩溃的 bug**
- 修复屠夫正常屠宰会导致后台日志显示错误报告的 bug**
- 修复仓库请求链循环检测会错误阻断仓库最低下限请求的 bug**
- 调整了初始节点的生成规则,预计能够适应更复杂的起始点状况**
- 调整了浮起操作,村民误入水中会尝试浮起**
- 调整了市民乘坐矿车运动逻辑,现在能够识别登上错误铁路分支和错过下车点并传送到合适位置**
- 调整了市民乘坐矿车逻辑的适用范围,现在仅对矿车生效**
- 调整了脚手架相关适配,同时调整部分梯子寻路的错误**
- 补充一部分新添加状态的状态翻译
## 1.0.5-fix-5
- Fixed the bug where house pickup request frequency was abnormal**
- Further adjusted the task smelting AI process, mainly addressing multi-worker cooperation issues. It has had fairly serious process bugs since conflicting with the official version, mainly affecting the kitchen and brickyard**
- Fixed the bug where the task smelting AI did not clear accumulated furnace experience when extracting items from the furnace and emitting experience**
- Fixed the bug where the task smelting AI counted incorrectly when smelting items**
- Fixed the bug where the glassblower and dyer incorrectly used the vanilla task smelting AI**
- Fixed the bug where the Nether Miner's AI could crash while in the waiting-for-tool state**
- Fixed the bug where normal butchering by the butcher caused error reports in the background log**
- Fixed the bug where warehouse request chain loop detection incorrectly blocked the warehouse's minimum lower-limit requests**
- Adjusted the initial node generation rules, expected to adapt to more complex starting point conditions**
- Adjusted the float-up operation; citizens who accidentally enter water will try to float up**
- Adjusted citizen minecart movement logic; it can now recognize boarding the wrong rail branch and missing the alighting point, and teleport to a suitable position**
- Adjusted the applicable scope of citizen minecart logic; it now only applies to minecarts**
- Adjusted scaffold-related adaptations, and also fixed some ladder pathfinding errors**
- Added translations for some newly added states
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5-fix-5
- 修复房屋拾取请求频率异常的 bug**
- 对任务冶炼 AI 流程进行进一步调整,主要调整多人共事相关问题,其在与官方冲突后一直存在比较严重的流程 bug,主要影响厨房和砖厂**
- 修复任务冶炼 AI 提取熔炉内物品喷出经验时不清理熔炉经验累计的 bug**
- 修复任务冶炼 AI 烧制物品时计数错误的 bug**
- 修复玻璃工与染坊工人错误使用原版任务冶炼 AI 的 bug**
- 修复下界矿工处于等待工具状态时可能 AI 崩溃的 bug**
- 修复屠夫正常屠宰会导致后台日志显示错误报告的 bug**
- 修复仓库请求链循环检测会错误阻断仓库最低下限请求的 bug**
- 调整了初始节点的生成规则,预计能够适应更复杂的起始点状况**
- 调整了浮起操作,村民误入水中会尝试浮起**
- 调整了市民乘坐矿车运动逻辑,现在能够识别登上错误铁路分支和错过下车点并传送到合适位置**
- 调整了市民乘坐矿车逻辑的适用范围,现在仅对矿车生效**
- 调整了脚手架相关适配,同时调整部分梯子寻路的错误**
- 补充一部分新添加状态的状态翻译
## 1.0.5-fix-5
- Fixed the bug where house pickup request frequency was abnormal**
- Further adjusted the task smelting AI process, mainly addressing multi-worker cooperation issues. It has had fairly serious process bugs since conflicting with the official version, mainly affecting the kitchen and brickyard**
- Fixed the bug where the task smelting AI did not clear accumulated furnace experience when extracting items from the furnace and emitting experience**
- Fixed the bug where the task smelting AI counted incorrectly when smelting items**
- Fixed the bug where the glassblower and dyer incorrectly used the vanilla task smelting AI**
- Fixed the bug where the Nether Miner's AI could crash while in the waiting-for-tool state**
- Fixed the bug where normal butchering by the butcher caused error reports in the background log**
- Fixed the bug where warehouse request chain loop detection incorrectly blocked the warehouse's minimum lower-limit requests**
- Adjusted the initial node generation rules, expected to adapt to more complex starting point conditions**
- Adjusted the float-up operation; citizens who accidentally enter water will try to float up**
- Adjusted citizen minecart movement logic; it can now recognize boarding the wrong rail branch and missing the alighting point, and teleport to a suitable position**
- Adjusted the applicable scope of citizen minecart logic; it now only applies to minecarts**
- Adjusted scaffold-related adaptations, and also fixed some ladder pathfinding errors**
- Added translations for some newly added states
minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5-fix-4
- 移除禁止仓库之间互相请求物品的设定,现在能够检测仓库请求链是否循环。
- 修复仓库快递员上限调整部分失效的问题**
- 修复与高版本代码冲突导致市民无法放置矿车的问题**
- 修复市民可能因为附魔等级影响请求低于目标挖掘等级工具的官方 bug**
## 1.0.5-fix-4
- Removed the setting that disabled item requests between warehouses; it can now detect whether the warehouse request chain is looping.
- Fixed the issue where the warehouse courier limit adjustment partially failed to take effect**
- Fixed the issue where conflict with newer version code caused citizens to be unable to place minecarts**
- Fixed the official bug where enchantment levels could cause citizens to request tools below the target mining level**
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5-fix-4
- 移除禁止仓库之间互相请求物品的设定,现在能够检测仓库请求链是否循环。
- 修复仓库快递员上限调整部分失效的问题**
- 修复与高版本代码冲突导致市民无法放置矿车的问题**
- 修复市民可能因为附魔等级影响请求低于目标挖掘等级工具的官方 bug**
## 1.0.5-fix-4
- Removed the setting that disabled item requests between warehouses; it can now detect whether the warehouse request chain is looping.
- Fixed the issue where the warehouse courier limit adjustment partially failed to take effect**
- Fixed the issue where conflict with newer version code caused citizens to be unable to place minecarts**
- Fixed the official bug where enchantment levels could cause citizens to request tools below the target mining level**
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5-fix-3
- 修复上一版本更新与最新版本不兼容的问题**
## 1.0.5-fix-3
- Fix the lastest version not compatible with the newest release version of minecolonies.**
minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5-fix-3
- 修复上一版本更新与最新版本不兼容的问题**
## 1.0.5-fix-3
- Fix the lastest version not compatible with the newest release version of minecolonies.**
minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5-fix-2
- 修复下界矿工工具缓存失效导致 AI 崩溃的问题**
- 修复市民埋葬后无法复活的 bug(官方修改过数据存储结构后一直未修复)**
### 1.21.1 Only
- 临时禁止仓库之间互相请求物品,因为发现官方仍未修复仓库请求循环的 bug**
## 1.0.5-fix-2
- Fixed the issue where Nether Miner tool cache invalidation caused AI crashes**
- Fixed the bug where citizens could not be revived after being buried (it has remained unfixed since the official data storage structure was modified)**
### 1.21.1 Only
- Temporarily disabled item requests between warehouses, as it was found that the official version still has not fixed the warehouse request loop bug**
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5-fix-2
- 修复下界矿工工具缓存失效导致 AI 崩溃的问题**
- 修复市民埋葬后无法复活的 bug(官方修改过数据存储结构后一直未修复)**
## 1.0.5-fix-2
- Fixed the issue where Nether Miner tool cache invalidation caused AI crashes**
- Fixed the bug where citizens could not be revived after being buried (it has remained unfixed since the official data storage structure was modified)**
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
第一次发错文件了,重新改了一下文件
### 1.0.5-fix-1 1.20.1 Only
- 修复主动向市民提交物品会导致崩溃的 bug,这是原本一个修复 bug 的注入代码失效的问题,测试中发现此 bug 已被官方修复,故删除代码**
- 临时禁止仓库之间互相请求物品,因为发现官方仍未修复仓库请求循环的 bug**
### 1.0.5-fix-1 1.20.1 Only
- Fixed the bug where actively submitting items to citizens caused a crash. This was caused by the injection code from an earlier bug fix becoming ineffective; testing showed the bug has already been fixed officially, so the code was removed.**
- Temporarily disabled item requests between warehouses, as it was found that the official version still has not fixed the warehouse request loop bug.**
minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5
- 修复受击方向信息错误叠加的问题**
- 再次调整市民拾取请求,现在避免了拾取请求无法发出的 bug**
- 微调了熔炉使用逻辑,防止出现工人不将物品放至熔炉中的问题**
## 1.0.5
- Fixed the issue where hit direction info was incorrectly stacked**
- Adjusted citizen pickup requests again, now avoiding the bug where pickup requests could not be issued**
- Fine-tuned furnace usage logic to prevent workers from failing to put items into furnaces**
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5
- 修复受击方向信息错误叠加的问题**
- 再次调整市民拾取请求,现在避免了拾取请求无法发出的 bug**
- 微调了熔炉使用逻辑,防止出现工人不将物品放至熔炉中的问题**
- 畜牧工人的主手物品读取代码忘记修改,现已重新补充**
## 1.0.5
- Fixed the issue where hit direction info was incorrectly stacked**
- Adjusted citizen pickup requests again, now avoiding the bug where pickup requests could not be issued**
- Fine-tuned furnace usage logic to prevent workers from failing to put items into furnaces**
- The Herder's main-hand item reading code was forgotten to be modified; it has now been re-added**
minecolonies\_version=\[1.20.1-1.1.1197-snapshot,)
- Recommend version: 1.20.1-1.1.1197-release**
## 1.0.5-BETA-14.4
- 修复下界矿工错误请求探险物资的 bug**
- 修复能够听到下界矿工受伤声音的 bug**
- 勘定进食 AI 的少量机制**
- 调整矿工进入睡眠状态时需要首先走到工作地点的距离判定,现在基本上杜绝了每次重启矿工都需要返回工作地点一次**
- 修复了原版请求无法阻止部分自指和循环任务的问题**
## 1.0.5-BETA-14.4
- Fixed the bug where Nether Miners incorrectly requested expedition supplies**
- Fixed the bug where Nether Miners' hurt sounds could be heard**
- Calibrated a few minor mechanisms of the eating AI**
- Adjusted the distance check that requires miners to first walk to their workplace when entering sleep; this essentially eliminates the need for miners to return to their workplace once every time they are restarted**
- Fixed the issue where vanilla requests could not prevent certain self-referential and looping tasks**
minecolonies\_version=\[1.21.1-1.1.1285-snapshot,)
- Recommend version: 1.21.1-1.1.1285-release**
## 1.0.5-BETA-14.4
- 修复下界矿工错误请求探险物资的 bug**
- 修复能够听到下界矿工受伤声音的 bug**
- 勘定进食 AI 的少量机制**
- 调整矿工进入睡眠状态时需要首先走到工作地点的距离判定,现在基本上杜绝了每次重启矿工都需要返回工作地点一次**
- 修复了原版请求无法阻止部分自指和循环任务的问题**
### 1.21.1 Only
- 修复睡眠模块被错误安装的 bug**
## 1.0.5-BETA-14.4
- Fixed the bug where Nether Miners incorrectly requested expedition supplies**
- Fixed the bug where Nether Miners' hurt sounds could be heard**
- Calibrated a few minor mechanisms of the eating AI**
- Adjusted the distance check that requires miners to first walk to their workplace when entering sleep; this essentially eliminates the need for miners to return to their workplace once every time they are restarted**
- Fixed the issue where vanilla requests could not prevent certain self-referential and looping tasks**
### 1.21.1 Only
- Fixed the bug where the sleep module was incorrectly installed**