If you follow me on YouTube, or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!
The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders 'Icarus' and 'CTMPOMFIX', and the performance of my very fast Vanilla+ shader 'Simply Upscaled'.
This is Pretty Early in development.
If you would like support, to share screenshots, make requests, or join the community, please join my discord.
'Vx' versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting
- Current notable features:
-distant horizons support
-physics mod support
-photonics mod support (check alpha versions)
-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)
-optional texture upscaling
-pbr
-speed (on lower presets)
-vanilla, cartoon, and realistic/fantasy styles
I hope you have fun!
Let me know what you think.
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videos of what's new:
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alpha versions aren't tested on all hardware yet, please tell me about bugs or errors on discord.
discord: https://discord.gg/S6F4r6K5yU
Patreon: https://www.patreon.com/timetravelbeard
YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r
All Versions
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- cave light leak fix
- global illumination
- better colors in colored lighting and ambient light via precision/banding adjustments
overworld:
- defaulted the sun color i wanted to before
- rebalanced sky light
- rebalanced lighting for gi
nether:
- improved lava
- added fog
- menu
End:
- added stars
- other stuff is optional
- menu
- new customizable enchantment glint colors
- updated to 26.3 glint rendering
- improved colored glass appearance
- fixed lighting smears left by torches
- fixed bug in torch color
- completely rebalanced lighting and colors
- Distant Horizons Texture support
- darker better nights
- better cloud shading.lighting
- bug fixes
- fixed white mobs and hand**
- fixed hole in water surface**, turn the workaround off in 'Options' menu if you want. I'm not sure why it's deleting very clear water without the fix, i noticed the hole on 26.2. Water will look better without this fix on, if it doesn't have a hole on whatever iris version you are playing with
- Macro Texture Support

- better soft shadows: less gritty
- improved AO

Improved Photonics Support (render resolution)
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/-7AYLbnsGWU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
https://www.youtube.com/watch?v=-7AYLbnsGWU
- fixed crashes
- fixed underwater caustics
- fixed shadows being too dark(on low, very low, potato)
- fixed colored glass shadows from the sun (which i didn't realize have been broken since adding the colored block light)
- Fixed flickering in Pom
- Fixed flickering in the CTM/POM-Fix 3D Material Transitions (this effect -shown in another shader - https://youtu.be/JHsItRXDM7k?si=AUHF-1dYAov6QD4_)
- Colored Lighting, with PBR support
- Custom AO, including in Distant Horizons
- POM, with the CTM/POM-Fix
- 'Vx' versions get less fps due to voxelizing for colored lighting
- fixed border fog color to match when not using Distant Horizons
- Colored Lighting, with PBR support
- Custom AO, including in Distant Horizons
- POM, with the CTM/POM-Fix
- 'Vx' versions get less fps due to voxelizing for colored lighting
- off screen lights reflect in pbr materials
- metals tint reflections correctly
- this is a test version of Colored Lighting added to Pegasus. there are probably things wrong with it.
- please give feedback on discord if you want this to go further. Thanks and have fun!
- vanulla clouds toggle in shader settings, defaulted off contextually
- some menu clean up
- some fixes or bugs and gpu-dependent crashes
- noise function in clouds should have less banding
- trying to fix crashes on other devices. please tell me if it still doesn't work for you on discord
- better underwater fog
much better skies & clouds lighting
night vision support
- minor bug fixes & i can't remember what else, sorry, but i think there's some stuff in there. i'll try to keep up on my channge logs better
optionally ignore reflection values for offscreen rays not headed towards sky for albedo and brighter blocks, or calculate
defaulted teture filtering / upscaling off & removed from all presets
Some Menu Re-organization
Puddle system (optional)
video here: [https://youtu.be/DHGAdNPC3aA?si=MYQitn2GDrneY7lE](https://youtu.be/DHGAdNPC3aA?si=MYQitn2GDrneY7lE)
- better clouds mod support (fancy preset or with Water/refractions on)
- waves shape styles
- better visibility underwater
- underwater caustics options
- overall better water appearance
- better sky color gradient
- bug fixes, more performance on some settings, and menu stuff
video: [https://youtu.be/FBkFlvsy1xs](https://youtu.be/FBkFlvsy1xs)
- Volumetric clouds, several styles
- water refraction
- water color absorption
- Beach waves can have speed adjusted and seperate from world timer
- performance and bug fixes and lots of little stuff
- big backend changes, so let me know if it doesn't work with any mods now
- please send me bugs and errors on discord, or i won't know about them
- video: https://youtu.be/lTxpVSqvCNQ
moved broken stuff into testing menu,
I apologize for hastily uploading before testing more
working on redoing the new stuff, Optifine is not currently supported yet for current verions
gentle bloom options
better performance when not using the above
improved water, added control of how reflective it is, lowered default
added biome aware horizon fog on iris
physics mod support
crashing Beach waves (with physics mod and iris for 1.20.6 and up (you can kind of force them in some earlier versions, ask me))
pbr
speed
outlines
texture upscaling
some basic reflections on water, better ones soon but these should be really fast