Perception is a Minecraft mod designed to enrich the game’s visual experience through immersive effects. Rather than focusing on highly specialized visuals, Perception provides carefully crafted enhancements that influence gameplay in a more holistic way. Our aim is to offer new perspectives on the world around you, making every encounter feel more vivid and interactive.
Currently, Perception includes two main features:
- Trails that follow projectiles and entities, adding a dynamic layer of movement to the world around you.

- Directional screen-shaking effects triggered by loud sounds, explosions, or swift movements. Not only does this intensify your sense of immersion, it also helps you pinpoint the origin of potential threats, enhancing both atmosphere and situational awareness.
Please keep in mind that Perception is still in active development. Its features may, and likely will, evolve and expand over time. If you have any ideas for new effects or suggestions to improve existing ones, feel free to share them on our Discord.

All Versions
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- Fixed trails config
- Fixed trails config
- Fixed experience orb trails
- Fixed experience orb trails
- Ported to 1.21.11
- Ported to 1.21.11
- Fixed crash with fireworks
- Fixed crash with fireworks
- Ported to 1.21.8
- Ported to 1.21.8
- Fixed crash related to fireworks
- Fixed crash related to fireworks
- Fixed Compatibility with OctoLib 0.6
- Fixed Compatibility with OctoLib 0.6
- Backported latest changes to 1.20.1
- Backported latest changes to 1.20.1
- Ported to 1.21.4
- Ported to 1.21.4
- Added the ability to completely disable the mod module via the configuration files
- Added the ability to completely disable the mod module via the configuration files
- Fixed a crash caused by screen shake during certain explosions.
- The explosion screen shake effect has been replaced with a shake triggered by the explosion sound, and the intensity of this effect has been significantly reduced. This is due to the fact that Minecraft uses explosions in cases where the system cannot predict their behavior (like with Wind Charge, for example). It’s very likely that a dedicated system for handling explosion-related shaking will be introduced in the future.
- The screen shake radius is now consistently determined by the sound playback radius that triggered the shake. The "radius" config parameter has been replaced with "rangeMultiplier", which multiplies the sound playback radius.
- Screen shake effects are now less linear, which improves the clarity of their perception based on the distance from the source.
- Fixed a crash caused by screen shake during certain explosions.
- The explosion screen shake effect has been replaced with a shake triggered by the explosion sound, and the intensity of this effect has been significantly reduced. This is due to the fact that Minecraft uses explosions in cases where the system cannot predict their behavior (like with Wind Charge, for example). It’s very likely that a dedicated system for handling explosion-related shaking will be introduced in the future.
- The screen shake radius is now consistently determined by the sound playback radius that triggered the shake. The "radius" config parameter has been replaced with "rangeMultiplier", which multiplies the sound playback radius.
- Screen shake effects are now less linear, which improves the clarity of their perception based on the distance from the source.
- Fixed a crash caused by screen shake during certain explosions.
- The explosion screen shake effect has been replaced with a shake triggered by the explosion sound, and the intensity of this effect has been significantly reduced. This is due to the fact that Minecraft uses explosions in cases where the system cannot predict their behavior (like with Wind Charge, for example). It’s very likely that a dedicated system for handling explosion-related shaking will be introduced in the future.
- The screen shake radius is now consistently determined by the sound playback radius that triggered the shake. The "radius" config parameter has been replaced with "rangeMultiplier", which multiplies the sound playback radius.
- Screen shake effects are now less linear, which improves the clarity of their perception based on the distance from the source.
- Fixed a crash caused by screen shake during certain explosions.
- The explosion screen shake effect has been replaced with a shake triggered by the explosion sound, and the intensity of this effect has been significantly reduced. This is due to the fact that Minecraft uses explosions in cases where the system cannot predict their behavior (like with Wind Charge, for example). It’s very likely that a dedicated system for handling explosion-related shaking will be introduced in the future.
- The screen shake radius is now consistently determined by the sound playback radius that triggered the shake. The "radius" config parameter has been replaced with "rangeMultiplier", which multiplies the sound playback radius.
- Screen shake effects are now less linear, which improves the clarity of their perception based on the distance from the source.
- Backported from 1.21.1
- Backported from 1.21.1
- Fixed explosion screen shake effects on the server
- Slightly adjusted explosion screen shake amplitude
- Fixed explosion screen shake effects on the server
- Slightly adjusted explosion screen shake amplitude
- Added screen shake for more sounds
- Expanded the set of options for configuring screen shake
- Screen shake now automatically adapts to the sound's pitch
- Added screen shake for more sounds
- Expanded the set of options for configuring screen shake
- Screen shake now automatically adapts to the sound's pitch