About
Perspective is a Minecraft mod developed for Fabric/Quilt. It allows players to zoom, change and hold perspectives, have custom textures on named/random entities, take panoramic screenshots, and use super secret settings!
Dependencies
- Fabric API or Quilted Fabric API (QFAPI)
fabric-resource-loader-v0fabric-key-binding-api-v1fabric-rendering-v1fabric-lifecycle-events-v1
- Luminance (Bundled)
- Java 21 or later.
FAQ
- Can I add my own shader to Super Secret Settings?
- Yes! You can add more shaders using resource packs.
- Do you have a guide for this?
- I recommend checking out the Souper Secret Settings: Resourcepack Guide.
- Perspective specific documentation is not yet available.
- I recommend checking out the Souper Secret Settings: Resourcepack Guide.
- Do you have a guide for this?
- Perspective is cross-compatible with Souper Secret Settings, meaning resource packs made for either mod will work!
- Yes! You can add more shaders using resource packs.
- Is Perspective compatible with other mods?
- We try to be as compatible as possible, but sometimes things break.
- If you find an incompatible mod, let us know!
- We are cross-compatible with Souper Secret Settings' resource packs, and our shaders can run alongside Iris Shaders.
- We try to be as compatible as possible, but sometimes things break.
- Can I use this in a modpack or video?
- Yes, you can use this mod in modpacks or videos.
- Will you port this mod to 1.x.x?
- I am unlikely to port to specific versions, but I do try to keep up to date with the latest Minecraft version. However, other developers are free to port this mod, as long as they adhere to the conditions of the LGPL-3.0-or-later license.
- Is this compatible with Forge?
- No. However, other developers are free to port this mod, as long as they adhere to the conditions of the LGPL-3.0-or-later license.
- Is this compatible with Quilt Loader?
- Yes, currently Perspective is developed and built for Fabric Loader, with Quilt Loader compatibility in mind.
- Fabric Loader support may get dropped in favour of Quilt Loader at a future date.
- Yes, currently Perspective is developed and built for Fabric Loader, with Quilt Loader compatibility in mind.
- Why are some keybinding(s) not working?
- Make sure there are no conflicts with any keybinding(s).
Load Hoatbar ActivatorandSave Hotbar Activatormay be conflicting by default.
- Make sure there are no conflicts with any keybinding(s).
Also check out
Souper Secret Settings by Nettakrim
Luminance Mod Collection
Licensed under LGPL-3.0
This mod is not affiliated with/endorsed by Mojang Studios or Microsoft.
Some game assets are property of Mojang Studios and fall under Minecraft EULA.
How to Install Perspective (Mod)
Perspective by dannytaylor is verified for Fabric, Quilt across Minecraft versions 1.19.4, 1.20, 1.20-rc1, 1.20.1, 1.20.1-rc1, 1.20.2, 1.20.2-pre1, 1.20.2-pre2 (latest release: 1.3.0-alpha.18, file size: 1.6 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.4, 1.20, 1.20-rc1, 1.20.1, 1.20.1-rc1, 1.20.2, 1.20.2-pre1, 1.20.2-pre2) and platform (Fabric, Quilt).
- Make sure you have the compatible loader or environment installed for Fabric, Quilt.
- Move the downloaded Perspective file into your Minecraft
.minecraft/modsfolder and launch the game.
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> I've started working on reimplementing Overlays.
> This release does include the new variables backend, but isn't used anywhere yet.
>
> I am planning on making an Overlays screen, similar to the shader selection screen, allowing players to re-order overlays (with the eventual goal of an 'advanced' text-editor screen for custom overlays).
- Updated Bundled Luminance
- You can now reorder shaders on the Shader Selection Screen by dragging over another shader.
- Note: Keybindings will cycle the first shader in the list.**
Report bugs [here](https://git.gay/Perspective/1.x/issues).
- Reimplemented Shader Selection Screen.
- The shader selection screen now supports shader stacking, just double click to add/remove shaders.
- Re-ordering is not (yet) implemented, sorry!
- Updated Bundled Luminance and Seam.
- Reimplemented Dynamic Crosshair
- In a future alpha, I'll reimplement the data-driven taglists.
- When using Dynamic Crosshair, instead of rendering as an invert, we use alpha to fade (to prevent flickering).
- This means the crosshair will be the texture's colour - with vanilla's being white.
- Fixed Reset on Release. ([#3](https://git.gay/Perspective/1.x/issues/3))
- Fixed Super Secret Settings message bar not working.
- Updated config screen.
- Added Kaleidoscope options.
- Added most Super Secret Settings options.
- The only thing that isn't ready for shaders is the shader selection screen.
- I *want* to make this screen be able to select and re-order multiple shaders together, however this may take some time.
- Reimplemented Death Screen Co-ords.
- UI Background is now data-driven.
- Replaced ZoomOverlay with ZoomAV
- Config Screen (note, it doesn't contain all config values yet)
- Fixed silhouette/outlined shaders crashing the game (this was actually a Luminance issue)
> This alpha does **NOT** contain all of Perspective's features.
> Config files and addons made for versions below [1.3 alpha 13](https://modrinth.com/mod/mclegoman-perspective/version/1.3.0-alpha.13) will not be compatible.
> You won't be able to edit the config via the gui (unless you have [McQoy](https://modrinth.com/mod/mcqoy), though we'll have our own gui again soon)
- Added Zoom Overlays
- You can currently set between
perspective_lens:noneandperspective_lens:spyglassin the config file. - Updated Zoom Transitions
- Transition Speed is now in the transition instead of the zoom instance.
- Added
perspective_lens:instanttransition type. - Reimplemented HideHud for Hold Perspective and Zoom.
- Reimplemented UI Background
- Here's the identifiers to set in the config (config screens are coming back soon, i promise!)
perspective_ui:vanilla- Doesn't modify rendering.
perspective_ui:gaussian- Replaces vanilla's box blur with a gaussian blur.
perspective_ui:legacy- Renders a gradient when in-game, and a dirt background when in menus (excluding the title screen) out of game.
perspective_ui:classic- Renders a gradient when in-game, and a dirt background when in menus (including the title screen) out of game.
perspective_ui:none- Removes background rendering from all screens.
- The new system is a lot more customizable for addon mods now, taking inspiration from my new zoom implementation.
## *features in this version*
don't worry, all of Perspective's features will return.
it's just going to take some time to get everything cleaned up and updated!
(you'll need to change the configs via the files for now!)
- Zoom
- Kaleidoscope
- Super Secret Settings (though you can't select it on a gui in this alpha, you can still use keybinds though!)
- Hold and Set Perspective
- Camera Distance Multipliers
- Title Screen Update Texture
perspective:textures/gui/title/update.png(256x128)- Star Brightness Multiplier
- UI Background
> This alpha does **NOT** contain all of Perspective's features.
> Previous config files and addons will not be compatible.
> You won't be able to edit the config via the gui (unless you have [McQoy](https://modrinth.com/mod/mcqoy), though we'll have our own gui again soon)
- Updated to Minecraft 1.21.11
- Updated [Luminance](https://modrinth.com/mod/luminance) to
1.1.0-beta.2+fabric-1.21.11 - Started working on v2.
- v2 will split Perspective into multiple sub-mods, with Perspective bundling them together; they'll also be avaliable seperately.
- This is going to require alot of rewriting, so I've started working on that for v1.3 to allow for *most* addons to be compatible with both 1.3+ and 2.0+.
## *features in this version*
don't worry, all of Perspective's features will return.
it's just going to take some time to get everything cleaned up and updated!
- Zoom
- Kaledescope
- Super Secret Settings (though you can't select it on a gui in this alpha, you can still use keybinds though!)
- Hold and Set Perspective
- Camera Distance Multipliers
- Title Screen Update Texture
perspective:textures/gui/title/update.png(256x128)- Star Brightness Multiplier
- Updated [Luminance](http://modrinth.com/mod/luminance) to
1.1.0-alpha.1+1.21.4-fabric - Added Date Overlay.
- Added Date Type config option with
perspective:gregorianandperspective:moon_phasesvalues. - Updated Config Splash Texts
- Added Overlay Variables
- Updated Overlays
- Added Armour Overlay
- Added Looking At Overlay
- Added Kalidescope
- Updated Perspective's Toast
- This version is a Fabric only version, it probably will still work on Quilt
See [Luminance:ResourcePackGuide/Perspective](https://github.com/mclegoman/luminance/blob/master/ResourcepackGuide/Perspective.md) for info on how to create custom shader packs.
F.A.Q
- When will Perspective be updated for 1.21.10?**
- 1.21.5+ contains a lot of rendering changes. Luminance (our shader renderer) will be updated first. This may take some time. I am looking to split Perspective up in future to allow for specific features to be used separately, however this is a long-term goal.
- Updated [Luminance](http://modrinth.com/mod/luminance) to
alpha.6+dirty. - This is a developer build of Luminance, you may experience bugs.
- Added Perspective Shader Packs
- Shader Packs are a new resource pack feature that allows you to stack several Luminance shaders.
- Perspective automatically adds Luminance shaders as shader packs.
- Where Perspective used to use Luminance shaders, it will now use Shader Packs.
- Added Textured Entity Shader Packs.
- You can specify a shader pack for spectating textured entities.
minecraft:sheepwith the namejeb_will render theminecraft:wobbleshader ifSuper Secret Settingsresource pack is enabled.minecraft:allaywill renderperspective:golden_allaywhen namedGolden, orperspective:blue_allaywhen unnamed.minecraft:vexwill renderperspective:golden_vexwhen namedGolden, orperspective:blue_vexwhen unnamed.- Added Perspective Config button to Video Settings screen.
- Shaders, and Shader Packs no longer have to specify if they are translatable.
- Various updates to April Fools, and Contributor features.
See [Luminance:ResourcePackGuide/Perspective](https://github.com/mclegoman/luminance/blob/master/ResourcepackGuide/Perspective.md) for info.
F.A.Q
- When will Perspective be updated for 1.21.5?**
- 1.21.5 changes both shader and entity rendering. This makes the amount of time updating Perspective will take longer. We'll be updating Luminance (our shader renderer) first. If you're just after zoom and hold perspective, a viewpoint release will be released sometime in the next week or so.
- Updated [Luminance](http://modrinth.com/mod/luminance) to
alpha.6+dirty. - This is a developer build of Luminance, you may experience bugs.
- If you run this version alongside [Space Update](https://modrinth.com/mod/dtaf2025), the Shader Selection Screens will display a broken description translation.
- This is due to Space Update using Luminance
1.0.0-alpha.5. - Added Perspective Shader Packs
- Shader Packs are a new resource pack feature that allows you to stack several Luminance shaders.
- Perspective automatically adds Luminance shaders as shader packs.
- Where Perspective used to use Luminance shaders, it will now use Shader Packs.
- Added Textured Entity Shader Packs.
- You can specify a shader pack for spectating textured entities.
minecraft:sheepwith the namejeb_will render theminecraft:wobbleshader ifSuper Secret Settingsresource pack is enabled.minecraft:allaywill renderperspective:golden_allaywhen namedGolden, orperspective:blue_allaywhen unnamed.minecraft:vexwill renderperspective:golden_vexwhen namedGolden, orperspective:blue_vexwhen unnamed.- Added Perspective Config button to Video Settings screen.
- Shaders, and Shader Packs no longer have to specify if they are translatable.
- Various updates to April Fools, and Contributor features.
See [Luminance:ResourcePackGuide/Perspective](https://github.com/mclegoman/luminance/blob/master/ResourcepackGuide/Perspective.md) for info.
F.A.Q
- When will Perspective be updated for 1.21.5?**
- 1.21.5 changes both shader and entity rendering. This makes the amount of time updating Perspective will take longer. We'll be updating Luminance (our shader renderer) first. If you're just after zoom and hold perspective, a viewpoint release will be released sometime in the next week or so.
This alpha updates Perspective to Minecraft 1.21.4.
- Please Note:**
## Changelog
- Updated Config Version to
23.
### Features
- Added
appearancedataloader. - You can change your skin using a resource pack! (Other players will also require Perspective and the same resource pack)
- Added Textured Entity Item Group.
- Note: If you change your resource packs in-world, you will need to re-log for the item group to register those changes.
- Added
Perspective: ExtendedResource Pack. - Disabled by default.
### Super Secret Settings
- Disabled Super Secret Settings.
- We're currently working on Luminance, and will be overhauling Perspective's shader rendering in the next alpha!
### Appearance
- Located at:
namespace:appearance/<name>.json. uuid(String, Required)slim(boolean, Optional, Defaults to false)texture(Stringified Identifer, Optional, Defaults tonamespace:textures/appearance/<name>.png)enabled(boolean, Optional, Defaults to true)
### Textured Entity
- The following entities are no longer compatible:
- Boats, TNT, and Firework Rockets.
- Note: Players, and Ender Dragon are already incompatible.
- Added
minecraft:creakingcompatibility. - The emissive eyes texture should be named
minecraft:textures/textured_entity/minecraft/creaking/<name>_emissive.png. - or alternatively use
_emissiveas the suffix in overrides. - Added
item_group(boolean, Optional, Defaults to true) to dataloader. (when set to false, the spawn egg will not be added to the item group; this is used by theTaylorminecraft:foxTextured Entity *shh that one's a secret*) - Added
flip(boolean, Optional, Defaults to false) to the dataloader. - Flips the entity upside down when enabled. (When used on an entity named
Dinnerbone, they'll be flipped back the right way!) - Updated
enabledin the dataloader. - If set to disabled, textured entities of that type and name in resources below will be disabled.
### Bug Fixes
- Fixed time overlay.
- When set to 12 hour style,
12:00amwas rendered as012:00am. - CPS will only be processed when required.
- CPS was always checked in the previous alpha, the overlay is now required to be active.
### Experimental
- Removed
ambienceexperiment. - I have decided that focus should remain on Textured Entity, and Shaders for 1.3. This experiment will return when we hit beta (also falling leaves won't be added as they are now in the vanilla game).
### Resource Packs
#### Perspective: Default
- Removed Shaders.
- Don't worry! These shaders are now lo
This alpha fixes compatibility with rrls, adds a new cps overlay, smooth zoom speed, and hold perspective distance options.
## Changelog
- Updated Config Version to
22.
- Added Positional Data Obfuscation.
- Other mods can tell Perspective to obfuscate co-ords (in the Position Overlay, and the Death Screen Co-Ordinates) using
com.mclegoman.perspective.client.util.Position.register("modId");. - When one or more mods have done this, Perspective rendered co-ords will be replaced with "?".
- Added
cps_overlayboolean config option. - Defaults to
false. - When enabled, the cps will be added to the overlays. (using the format Left:Middle:Right)
- Added
hold_perspective_back_multiplierdouble config option. - Defaults to
1.0. - Set how far away the camera is when using Hold Perspective: Back.
- Added
hold_perspective_front_multiplierdouble config option. - Defaults to
1.0. - Set how far away the camera is when using Hold Perspective: Front.
- Added
zoom_smooth_speed_outdouble config option. - Defaults to
1.0. - Set how fast the smooth zoom transition is when zooming out.
- Added
zoom_smooth_speed_indouble config option. - Defaults to
1.0. - Set how fast the smooth zoom transition is when zooming in.
- Fixed compatibility with [Remove Reloading Screen](https://modrinth.com/mod/rrls).
- If the camera entity doesn't exist, we shouldn't be zooming.
### Experimental
#### Ambience
- Added
ambienceboolean experimental config option. - When enabled, ambience features made for Perspective 1.4 will be enabled.
- Defaults to
false. - Added
ripple_densityint config option. - Requires
ambienceexperimental config option to be set totrue. - Defaults to
0. - Added
falling_leavesint config option. - Requires
ambienceexperimental config option to be set totrue. - Defaults to
0.
## Development Build
Please help us improve by submitting [bug reports](https://github.com/MCLegoMan/Luminance/issues) if you encounter any issues.
### Want to support my work?
If you'd like to donate, visit [BuyMeACoffee](https://www.buymeacoffee.com/mclegoman).
Your support is appreciated, please be aware that donations are non-refundable.
#
- This version of Perspective has a dirty build of Luminance embedded into it, so you don't need to install it.**

## Perspective 1.3.0-alpha.8 for 1.21.1
This alpha release revamps overlays, adds more ui background customizability, improves textured entity, and adds a new Halloween event!
- Important: If you use the Hide Nametags option, this release fixes a bug that would set Hide Players to true alongside Hide Nametags on startup. Reset your config or adjust Hide Players if desired.**
- You will need to manually install Luminance for this version as it wasn't embedded.**
- The latest dirty version has been included on this page.*
## Changelog
- Updated Config Version to
21.
- Added
biome_overlayboolean config option. - Defaults to
false. - When enabled, the current biome's name will be added to the overlays.
- Added
time_overlayString config option. - Defaults to
false. - Valid Options:
false,twelve_hour,twenty_four_hour. - When set to
twelve_hourortwenty_four_hour, the current game time will be added to the overlays in the set format.
- Merged UI Background and Title Screen Background.
- Developer Note: Whilst this does remove the option to only have a dirt screen, this functionality can be re-added through use of third-party mods.**
- Added
noneUI Background. - This will not render anything in menu backgrounds (except for the panorama).
- Added
classicUI Background. - This ui background is almost identical to
legacy, but also changes the title screen to have a dirt background. - Added
UIBackground.registerUIBackground(UIBackgroundData data)function. - This function was added to allow third-party mods to add UI Backgrounds without having to use mixins.
- Replaced
new UIBackgroundData(...);withnew UIBackgroundData.Builder(Identifier identifier).build();. - NOTE: This feature is for third-party mod developers.***
- This new builder simplifies the process of making new UI Backgrounds.
- This builder contains the following functions:
.renderWorld(UIBackground.Runnable renderWorld)- This optional runnable will be executed when a menu is opened if in a world.
.renderMenu(UIBackground.Runnable renderMenu)- This optional runnable will be executed when a menu is opened if not in a world.
.renderTitleScreen(UIBackground.Runnable renderTitleScreen)- This optional runnable will be executed when on the title screen.
.renderTitleScreenPanorama(boolean renderPanorama)- If set to false, the panorama will not be rendered on the title screen.
- Defaults to true.
.renderPanorama(boolean renderPanorama)- If set to false, the panorama will not be rendered on menu screens. (NOTE: This doesn't include the Title Screen.)
- Defaults to true.
.renderShader(boolean renderShader)- If set to false, the shaderId shader will not be rendered
## Perspective 1.3.0-alpha.7 for 1.21.1
This update completely changes how shaders are rendered, making use of Luminance's shader rendering. Expect bugs.
## Changelog
- Updated Config Version to
20. - Updated to Minecraft 1.21(.1).
- Updated to [Luminance 1.3.0-alpha.4](https://modrinth.com/mod/luminance/version/1.0.0-alpha.4+1.21).
- Shaders are now both registered and rendered in Luminance.
- #### Luminance Shader Layout
- Luminance's shader layout is based on Perspective's layout, with a couple of key differences.
shaderhas been renamed toname.- Luminance will also load
shaderfor backwards-compatibility, but it is recommended to usenamein your shaders. disable_screen_modehas been renamed todisable_game_rendertype.- Luminance will also load
disable_screen_modefor backwards-compatibility, but it is recommended to usedisable_game_rendertypein your shaders. entity_linkshas been moved to"custom: {"perspective":{"entity_links": []}}- Perspective will also load entity links from the
souper_secret_settingsnamespace. - Entity Links will be disabled if
Souper Secret Settingsis detected so shaders aren't rendered twice.
- Updated how textured entities are stored in the registry.
- Added
overridesto the dataloader. - Added capes to piglins.
- Added overlay to bees.
- Added
block_outlineconfig option. - Defaults to
40, to match vanilla. - Adjusts the block outline alpha level.
- Added
rainbow_block_outlineconfig option. - Defaults to
false. - Shifts the block outline colour through the rainbow over time.
- Updated UI Background to be more customizable through third-party mods.
- Added Dynamic Crosshair dataloader.
- Located at:
perspective:dynamic_crosshair.json. - Contains
active, andheldobjects, which both contain avalueslist. - Dynamic Crosshair will now be visible when using a bow/crossbow, and holding a loaded crossbow.
- You can adjust what items use this functionality using the above-mentioned dataloader.
- Updated
scaledzoom. - Whilst zooming when looking around whilst directly up/down, the camera yaw will use a more circular motion rather than an oval motion.
- Added
zoom_enabledconfig option. - Defaults to
true. - When enabled, zoom features can be used.
- Added
zoom_resetconfig option. - Defaults to
false. - When enabled,
zoom_levelwill be reset when the player stops zooming. - Added
zoom_cinematicconfig option. - Defaults to
false. - When enabled, moving the mouse when zooming will match that of "Cinematic Camera".
- Added Pride Logo Dataloader.
- Located at
namespace:pride_logos/identifier.json - Contains an
idstring, an
- Adds an experimental config option 'disable_zoom'.
- When enabled, perspective will not be able to use it's zoom features. (This was added to hopefully help compatibility with other zoom mods - for those whom don't like perspective's zoom; Note: 1.3.0 will add more options for zoom, along with some fixes!)
## Perspective 1.2.3-release.1 for 1.20.5/6
With 1.21 coming out soon, Perspective 1.3 will now be developed for 1.21. This release of Perspective gives 1.20.5/6 a more stable build.
For the latest 1.3 build for 1.20.5/6 use [1.3.0-alpha.6](https://modrinth.com/mod/mclegoman-perspective/version/1.3.0-alpha.6+1.20.5-6).
## Changelog
- Ported
1.2.2.release.1to 1.20.6. - Backported Perspective Config Splash Texts from
1.3.0-alpha.6. - Updated Super Secret Settings.
- Vanilla shaders that aren't used by mobs will now be in Luminance's Super Secret Settings resource pack.
## Known Issues
- Rendering depth shaders will render over the player's hand.**
- This will be fixed in 1.3.
- Modrinth Filename is just
6.jar** - This was caused by my build script and I can't rename it without reuploading the verison.
## 1.3 Development
1.3.0-alpha.7 will change a lot with shader rendering, and will take some time for me to work on. I will release a (VERY UNPOLISHED/UNSTABLE) pre-build before my break on my [discord](https://discord.com/invite/vjbvjpFFPm). ## Want to support my work?
If you'd like to donate, visit [BuyMeACoffee](https://www.buymeacoffee.com/mclegoman).
Your support is appreciated, please be aware that donations are non-refundable.