A library that allows mods to animate the player, in a way that doesn't conflict with other mods. (and much more!)
This mod is a library for mod developers, and does not do anything on it's own.
Here are SOME of the features:
- You can load animations from Blender and Blockbench JSON files. (GeckoLib and Bedrock format)
- Pretty good molang support!
- Effect keyframes support like particle keyframes.
- Ability to add custom pivot points (for example a hip bone that rotates everything except the legs around the hip)
- Ability to add custom bones the location of which you can get in order to add custom particles.
Documentation: https://docs.zigythebird.com/
All Versions
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- Fixed an issue where looping PlayerAnimator animations snapped back at the end of each loop instead of blending into the next one
- Keyframes without easing arguments share one empty argument list instead of allocating their own
- Fixed an issue where looping PlayerAnimator animations snapped back at the end of each loop instead of blending into the next one
- Keyframes without easing arguments share one empty argument list instead of allocating their own
- Fixed an issue where looping PlayerAnimator animations snapped back at the end of each loop instead of blending into the next one
- Keyframes without easing arguments share one empty argument list instead of allocating their own
- Fixed an issue where looping PlayerAnimator animations snapped back at the end of each loop instead of blending into the next one
- Keyframes without easing arguments share one empty argument list instead of allocating their own
- Fixed an issue where looping PlayerAnimator animations snapped back at the end of each loop instead of blending into the next one
- Keyframes without easing arguments share one empty argument list instead of allocating their own
- Port to 26.3
- Fixed an issue where some MoLang queries combined with the speed modifier broke.
- Fixed an issue where Emotecraft loaded some emotes incorrectly.
- Now uses new NeoForge icon system
- Backport Bezier functionality from 26.1+
- Fixed an issue where some MoLang queries combined with the speed modifier caused a crash.
- Backport Bezier functionality from 26.1+
- Fixed an issue where some MoLang queries combined with the speed modifier caused a crash.
- Fixed an issue where some MoLang queries combined with the speed modifier broke.
- Fixed an issue where Emotecraft loaded some emotes incorrectly.
- Fixed an issue where some MoLang queries combined with the speed modifier broke.
- Fixed an issue where Emotecraft loaded some emotes incorrectly.
- Fixed an issue where some MoLang queries combined with the speed modifier broke.
- Fixed an issue where Emotecraft loaded some emotes incorrectly.
- Backport Bezier functionality from 26.1+
- Backport Bezier functionality from 26.1+
- Added first person APIs
setFirstPersonFollowsCameraandsetFirstPersonTransitionLength. - Fixed an issue with custom pivot bones.
- Added first person APIs
setFirstPersonFollowsCameraandsetFirstPersonTransitionLength. - Fixed an issue with custom pivot bones.
- Added first person APIs
setFirstPersonFollowsCameraandsetFirstPersonTransitionLength. - Fix issue with custom pivots
- Fix armor disappearing after first person animation is played
- Fix NPE when currentAnimation is cleared during processing
- Added first person APIs
setFirstPersonFollowsCameraandsetFirstPersonTransitionLength. - Fix issue with custom pivots
- Fix armor disappearing after first person animation is played
- Fix NPE when currentAnimation is cleared during processing
- Added first person APIs
setFirstPersonFollowsCameraandsetFirstPersonTransitionLength. - Fix issue with custom pivots
- Fix armor disappearing after first person animation is played
- Fix NPE when currentAnimation is cleared during processing
- Added first person APIs
setFirstPersonFollowsCameraandsetFirstPersonTransitionLength. - Fix issue with custom pivots
- Fix armor disappearing after first person animation is played
- Fix NPE when currentAnimation is cleared during processing
- Port to 26.2
- Fix #128
- Bezier fixes
- Fix lerp
- Fix model disappearing for one frame during looping animations
- Fix compat with the playeranimator binary format
- Fix crash
- Bind cape to torso
- Restore and deprecate old bend system
- Add item pivots
- Fix state handler
- Fix bend applying to other bones
- Fix compat with the playeranimator binary format
- Fix crash
- Bind cape to torso
- Add item pivots
- Fix state handler
- Fix bend applying to other bones
- Fix compat with the playeranimator binary format
- Fix crash
- Bind cape to torso
- Fix cape
- Add item pivots
- Fix state handler
- Fix bend applying to other bones
- Fix constant inlining
- Port to 26.1
- Better RawAnimation
- Make get3DTransform return void
- Network V6
- Bone refactor
Fixed the item Y pos axis being negated for Blockbench animations.
Fixed animations not starting for a player that isn't being rendered.
Fixed some first person mode issues.
Fixed a cape issue.
Fixed an NPE.
More logs when an animation is not found.
Fixed the item Y pos axis being negated for Blockbench animations.
Fixed animations not starting for a player that isn't being rendered.
Fixed some first person mode issues.
Fixed a cape issue.
Fixed an NPE.
More logs when an animation is not found.