🏷️ This description may not reflect the version of the mod you’re using. If you have questions or need help, ask in the #support channel on my Discord server.


About
Plushables adds over 45 craftable plushies that you can hold, place and wear. Check them out in the Gallery.
- Craft plushies with wool, a Heart of Gold and one thematic item, or find them in a loot chest
- Discover original plushies and collaborations with other mods
- Display plushies as cozy decoration and interact with them for different sound effects and particles
This mod prides itself on offering a diverse mix of plushies that anyone and everyone can enjoy. The primary focus is on a wide array of original designs and adapting animals that don't already exist within Minecraft.
Plushables is always expanding. At the mod's inception in 2019 there were only 3 plushies. The list is evergrowing, and constructive feedback and ideas are always appreciated.
Getting Started
Finding any type of flower, a gold nugget or a bottle of honey will all unlock the
Heart of Gold recipe for you.
Every plushable is crafted shapelessly from one wool block (of varying colour), one heart of
gold, and one other thematic item. Every recipe is unlocked in your recipe book once you craft
your first Heart of Gold.
Collaborations
You might recognize some plushables from other mods. Those authors have been kind enough to allow their amazing models to be used or adapted to be in Plushables! If you like a mod's plushie, why not check out the mod itself?
The following plushables exist thanks to generous mod authors and artists:
- Plushable Conductor by the Steam n' Rails team from Create: Steam n' Rails
- Plushable Animatronic by Sammy from CC:C Bridge
- Plushable Moobloom by CrysanthCow from Bovines and Buttercups
- Plushable Blåhaj by hibi from Blåhaj
- Plushable Ribbit by Joosh from Ribbits
- Plushable Stoneling by wiiv from Quark
Frequently Asked Questions
I accidentally put an item in a plushable, how do I get it out?
Shift + Right Click with an empty hand to take items out of plushables.
Is there a (fabric/forge/neoforge/risugami's modloader) version?
Plushables exists on both Fabric and NeoForge. If you're running Quilt, use the Fabric jar.
Can you backport the mod to Minecraft 1.X.X?
Plushables will not be backported. The mod will however support new major versions of Minecraft.
I found a bug / my game crashed
If you find any problems with Plushables, please feel encouraged to create an issue on the GitHub repository issue tracker. Bug reports are incredibly useful and help this mod reach its full potential.

All Versions
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- this version won't receive the same support and update cadence as 26.1.x and 27.1.x, but apart from the decorated pot info below, everything should work fine
- custom decorated pots inside plushables will lose their design as 26.3 changed their format. Please take any decorate pots that use sherds with designs out of your plushables before updating.
- advancements have been changed to be one per plushable instead of groups of 5, so your current advancement progress may be wipes. Pick up your plushables to add them to the collection again.
### changes
- updated to 26.3
- this version won't receive the same support and update cadence as 26.1.x and 27.1.x, but apart from the decorated pot info below, everything should work fine
- custom decorated pots inside plushables will lose their design as 26.3 changed their format. Please take any decorate pots that use sherds with designs out of your plushables before updating.
- advancements have been changed to be one per plushable instead of groups of 5, so your current advancement progress may be wipes. Pick up your plushables to add them to the collection again.
### changes
- updated to 26.3
- reduced memory usage by 98% by caching block models properly (thanks for the bug report floosh)
- reduced memory usage by 98% by caching block models properly (thanks for the bug report floosh)
- items can be stored in plushables
- plushables give off a comparator signal
- tnt stored inside plushables can be ignited with a redstone signal
- storage & tnt behaviour can be disabled in the config (now accessible through ingame GUI)
- items can be stored in plushables
- plushables give off a comparator signal
- tnt stored inside plushables can be ignited with a redstone signal
- storage & tnt behaviour can be disabled in the config (now accessible through ingame GUI)
- plushable storage should interface better with other mods that add item transfer options
- plushable storage should interface better with other mods that add item transfer options
- automatic item insertion into plushables obeys data component whitelist
- comparator handling now correct on block breaking
- automatic item insertion into plushables obeys data component whitelist
- comparator handling now correct on block breaking
- Items can now be stored inside plushables with Right Click, and taken out with Shift Right Click.
<summary>Spoiler</summary>
Putting TNT inside a plushable might yield interesting results
</details>
### ⚙️ Changes
- In-game branding changed to be smaller filesize and cleaner
### 🛠️ Fixes
- Fixed latent model baking issues including a log spam one
- Improved interaction handling in some cases
- Fixed block models for consistency for multiple plushables ([issue](https://github.com/khazoda/plushables-legacy/issues/82))
- Items can now be stored inside plushables with Right Click, and taken out with Shift Right Click.
<summary>Spoiler</summary>
Putting TNT inside a plushable might yield interesting results
</details>
### ⚙️ Changes
- In-game branding changed to be smaller filesize and cleaner
### 🛠️ Fixes
- Fixed latent model baking issues including a log spam one
- Improved interaction handling in some cases
- Fixed block models for consistency for multiple plushables ([issue](https://github.com/khazoda/plushables-legacy/issues/82))
- Fixed incompatibility with certain performance mods by changing model baking behaviour.
- Disabled AO on all plushies to prevent lighting issues with certain optimization mods
- Fixed incompatibility with certain performance mods by changing model baking behaviour.
- Disabled AO on all plushies to prevent lighting issues with certain optimization mods
- Fixed incompatibility with certain performance mods by changing model baking behaviour.
- Disabled AO on all plushies to prevent lighting issues with certain optimization mods
- Fixed incompatibility with certain performance mods by changing model baking behaviour.
- Disabled AO on all plushies to prevent lighting issues with certain optimization mods
- The new placement logic means placed plushables in existing worlds will all face NORTH. Break them and place them down again in the desired direction.
### 🌞 New
- Placement logic has drastically changed**. Previously, plushables could be placed on one surface and face 4 directions. Now they can be placed on all 6 surfaces, and face in all 4 directions on each face, for a total of 24 orientations.
- Make the plushable face the direction you want by right clicking the quadrant of the face you want to place it facing towards.
- You can now bounce on plushables like a bed
### ⚙️ Technical
- Added new
all_plushablesblock and item tags for other mods/datapacks to use - Fixed Plushable Owl & Pig codecs, which previously used the Penguin
- The new placement logic means placed plushables in existing worlds will all face NORTH. Break them and place them down again in the desired direction.
### 🌞 New
- Placement logic has drastically changed**. Previously, plushables could be placed on one surface and face 4 directions. Now they can be placed on all 6 surfaces, and face in all 4 directions on each face, for a total of 24 orientations.
- Make the plushable face the direction you want by right clicking the quadrant of the face you want to place it facing towards.
- You can now bounce on plushables like a bed
### ⚙️ Technical
- Added new
all_plushablesblock and item tags for other mods/datapacks to use - Fixed Plushable Owl & Pig codecs, which previously used the Penguin
### ⚠️ Important
- The new placement logic means placed plushables in existing worlds will all face NORTH. Break them and place them down again in the desired direction.
### 🌞 New
- Placement logic has drastically changed**. Previously, plushables could be placed on one surface and face 4 directions. Now they can be placed on all 6 surfaces, and face in all 4 directions on each face, for a total of 24 orientations.
- Make the plushable face the direction you want by right clicking the quadrant of the face you want to place it facing towards.
- You can now bounce on plushables like a bed
- Backported all plushable interactions from 26.1 version
### ⚙️ Technical
- Added new
all_plushablesblock and item tags for other mods/datapacks to use - Fixed Plushable Owl & Pig codecs, which previously used the Penguin
### ⚠️ Important
- The new placement logic means placed plushables in existing worlds will all face NORTH. Break them and place them down again in the desired direction.
### 🌞 New
- Placement logic has drastically changed**. Previously, plushables could be placed on one surface and face 4 directions. Now they can be placed on all 6 surfaces, and face in all 4 directions on each face, for a total of 24 orientations.
- Make the plushable face the direction you want by right clicking the quadrant of the face you want to place it facing towards.
- You can now bounce on plushables like a bed
- Backported all plushable interactions from 26.1 version
### ⚙️ Technical
- Added new
all_plushablesblock and item tags for other mods/datapacks to use - Fixed Plushable Owl & Pig codecs, which previously used the Penguin
- Added support for [Trinkets Updated](https://modrinth.com/mod/trinkets-updated) to equip plushables in the hat slot
- Added support for [Trinkets Updated](https://modrinth.com/mod/trinkets-updated) to equip plushables in the hat slot
- Now depends on KhazodaCore as a required library. Please make sure you install it for this and future versions of Plushables.
- "Expand Tooltip" for individual plushables is now keybindable in Minecraft's controls
- Now depends on KhazodaCore as a required library. Please make sure you install it for this and future versions of Plushables.
- "Expand Tooltip" for individual plushables is now keybindable in Minecraft's controls
- Fix mod collision between plushables and bronze that caused benign startup crash caused by shared baseline code
- Fix mod collision between plushables and bronze that caused benign startup crash caused by shared baseline code
- Collector advancements for all plushables in groups of 5. Easily keep track of what plushables you're still missing
### 💿 Backend Changes
- Mod running on a better framework for registration and future config options
- Collector advancements for all plushables in groups of 5. Easily keep track of what plushables you're still missing
### 💿 Backend Changes
- Mod running on a better framework for registration and future config options
- Statuette: Model refresh, sound changed
- Animatronic: sound
- Angry Tater: sound
- Beaux: sound
- Big Tater: sound
- Blahaj: sound
- Conductor: sound
- Cooper: sound
- Creaky: particle
- Djungelskog: sound
- Goblin: sound
- Hamster: sound
- Mammoth: sound
- Moobloom: sound
- Octoplushable: both
- Orangutan: sound
- Otter: both
- Penguin: sound
- Potsy: particle
- Rattiam: sound
- Ribbit: sound
- Sea Bunny: sound
- Shrump: sound
- Snail: sound
- Snowie: particle
- Trater: sound
- Triceratops: sound
- Unicorn: particle
- Velociraptor: sound
- Walrus: sound
- Whale: both
- Whelpling: sound
- Wisp: particle
- Statuette: Model refresh, sound changed
- Animatronic: sound
- Angry Tater: sound
- Beaux: sound
- Big Tater: sound
- Blahaj: sound
- Conductor: sound
- Cooper: sound
- Creaky: particle
- Djungelskog: sound
- Goblin: sound
- Hamster: sound
- Mammoth: sound
- Moobloom: sound
- Octoplushable: both
- Orangutan: sound
- Otter: both
- Penguin: sound
- Potsy: particle
- Rattiam: sound
- Ribbit: sound
- Sea Bunny: sound
- Shrump: sound
- Snail: sound
- Snowie: particle
- Trater: sound
- Triceratops: sound
- Unicorn: particle
- Velociraptor: sound
- Walrus: sound
- Whale: both
- Whelpling: sound
- Wisp: particle




