"Pollution of the Realms" is a comprehensive environmental mod that simulates realistic pollution mechanics within Minecraft. It introduces visible emission blocks of carbon, sulfur, and dust particles generated from the combustion of various fuels. These pollutants rise into the atmosphere, accumulate in cloud formations, and travel with air currents, creating a dynamic and immersive environmental system.
Core Mechanics
The mod simulates three primary pollution pathways: atmospheric emissions from fuel combustion, soil contamination from oil spills, and acid precipitation. If left unmanaged, accumulated pollution causes cascading ecological damage, affecting plant growth, animal behavior, crop yields, and player health. This creates meaningful environmental consequences that encourage proactive pollution management.
Purpose and Design Philosophy
"Pollution of the Realms" introduces authentic environmental challenges to modpacks while remaining flexible and mod-agnostic. While the mod includes built-in mitigation tools, its design intentionally encourages creative solutions through integration with other mods. This approach rewards both individual problem-solving and collaborative modpack design.
Key Features
- Visible pollution layers - carbon, sulfur, and dust blocks with varying density levels that accumulate and obscure visibility
- Dynamic atmospheric systems - pollution clouds that travel realistically with simulated air currents
- Multi-source contamination - soil pollution from oil spills; dust clouds around grinding and crushing machinery; explosive underground gas pockets (requires: Large Ore Deposits)
- Environmental degradation - acid rain and water pollution; reduced visibility; damage to trees, crops, grass, farmland, and living entities
- Pollution management - venting devices (requires: Advanced Chimneys) and filtration systems to mitigate emissions and dust
- Customization and extensibility - full config-file support for custom pollutants, fuel types, and emission sources; seamless compatibility with popular tech mods
- Balanced gameplay - encourages sustainable practices without forcing a single solution
- Minimize long-term harm - players manage pollution rather than ignoring it, so their world doesn't become increasingly damaged over time
- Balance resource use with consequences - burning fuel for energy is useful, but players must account for the pollution it creates
- Encourage planning and systems thinking - instead of just building a furnace and moving on, players design filtration, ventilation, or pollution-removal systems
- Reward thoughtful building - players who set up proper chimneys, treatment devices, and emission controls avoid explosions, plant death, and visibility loss
- Preserve world health - sustainable play means crops stay fertile, animals survive, visibility remains good, and water stays clean
REQUIRES ForgeEndertech library
How to Install Pollution of the Realms (Mod)
Pollution of the Realms by enderlanky is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 26.2, 26.3 (latest release: 9.1.13.0, file size: 876 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 26.2, 26.3) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded Pollution of the Realms file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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Create: Bionics (delete old _adpother/Impacts/livings.cfg_) (thanks to lechkingofdead)- fixed: drowning sound no longer plays when affected by suffocation effect while in a gas block
Immersive Geology (thanks to laganprod)- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: biome custom configs now initialize correctly (thanks to Penturt)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: biome custom configs now initialize correctly (thanks to Penturt)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: biome custom configs now initialize correctly (thanks to Penturt)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
More Smoker Variants (thanks to NexusNull)- improved: gas entity route searching performance via multithreaded calculations
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: biome custom configs now initialize correctly (thanks to Penturt)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
More Smoker Variants (thanks to NexusNull)- improved: gas entity route searching performance via multithreaded calculations
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: biome custom configs now initialize correctly (thanks to Penturt)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
More Smoker Variants (thanks to NexusNull)- improved: gas entity route searching performance via multithreaded calculations
- improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
- fixed: biome custom configs now initialize correctly (thanks to Penturt)
- fixed: pollution blocks now properly suffocate living entities
- fixed: gas entities spawning inside gas blocks and getting stuck
- updated: compatibility with Create: TFMG Community Edition (thanks to PouffyDev)
- improved: gas entity route searching performance via multithreaded calculations
- updated to Minecraft 26.3
- updated to Minecraft 26.3
- updated to Minecraft 26.3
Ducts from Advanced Chimneys+ [fabric] added: support for
BetterNether+ added: support for
BetterNether: New Dawn (thanks to Diamondpic3)+ added: support for
Powah! (Rearchitected) (thanks to JustAWOIII)+ added: support for
Create Goggles (thanks to rageplaysgames)+ added: command for reloading respirator configs
- improved:
Creatediving helmets now consume oxygen from back tanks to protect the player from air pollution effects - improved:
Mekanismscuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects - updated: Chinese localization (thanks to Han_Jiang)
- fixed: pollution blocks are no longer included in schematics, preventing
Schematicannonfrom failing to complete its tasks (thanks to kellcon) - fixed: gas detection task executor not shutting down, preventing proper game close (thanks to Goose5002)
Ducts from Advanced Chimneys+ [fabric] added: support for
BetterNether+ added: support for
BetterNether: New Dawn (thanks to Diamondpic3)+ added: support for
Powah! (Rearchitected) (thanks to JustAWOIII)+ added: support for
Create Goggles (thanks to rageplaysgames)+ added: command for reloading respirator configs
- improved:
Creatediving helmets now consume oxygen from back tanks to protect the player from air pollution effects - improved:
Mekanismscuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects - updated: Chinese localization (thanks to Han_Jiang)
- fixed: pollution blocks are no longer included in schematics, preventing
Schematicannonfrom failing to complete its tasks (thanks to kellcon) - fixed: gas detection task executor not shutting down, preventing proper game close (thanks to Goose5002)