Primal Magick is a magick-themed mod for Minecraft 1.21.1. Research new items, cast spells, and attune yourself to the wonders of magick! To get started, simply go exploring and check out any ancient shrines you happen to find along the way. Everything else you need to progress is taught to you in the course of play, no external wikis needed! Please report any bugs you find on the mod's issue tracker on GitHub.
Highlights
Below are a small sampling of the things you can expect to discover in Primal Magick. Don't worry, there will be plenty more for you to discover on your own!
New Items and Spells!
With hundreds of new recipes to discover, the pursuit of arcane knowledge represents a long but rewarding path. From creating a humble Arcane Workbench to striking down your foes with mystical lightning bolts and more, Primal Magick features plenty to keep you entertained.
Arcane Research!
Get ready to learn! Between studying your Grimoire, conducting research projects, and seeking out the far-flung mysteries of the Ancients, you'll have a long road ahead of you if you want to become a true archmage.
Mystical Disciplines!
With several magical disciplines to study, there's no one true path to arcane knowledge and power. Take your studies from the fundamentals of manaweaving to conducting the most dangerous of rituals. But will you stay true to your principles as your studies progress, or will you succumb to the temptations of darker powers?
Getting Started
Even the most accomplished mage has to start somewhere. In Primal Magick, that "somewhere" is in the heart of an ancient marble shrine, many of which you can find scattered about the Overworld. Step inside and approach the mysterious device at its center to get your first taste of magick, then get some rest and see if inspiration strikes. Those with potential will find themselves having strange dreams. After waking, combine a stick with the magic dust that permeates the ground beneath the shrines to make your first wand, then wave it at a bookshelf!
Community
- Patreon: https://www.patreon.com/Daedalus4096
- Discord: https://discord.gg/VYqn7wGKaS
How to Install Primal Magick (Mod)
Primal Magick by daedalus4096 is verified for Forge, Neoforge across Minecraft versions 1.18.2, 1.19, 1.19.2, 1.20.1, 1.20.2, 1.20.4, 1.21.1 (latest release: 6.0.7, file size: 9.0 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18.2, 1.19, 1.19.2, 1.20.1, 1.20.2, 1.20.4, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Primal Magick file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Add client-side config option to render affinities as text instead of with icons
- Fixed a bug where Mana Orbs could sometimes drastically reduce mana stored in a wand
- Made text formatting of mana values during wand charging less jerky
- Fixed a bug where placing warded armor into an Auto-Charger would appear to equip the armor instead
- Add client-side config option to render affinities as text instead of with icons
- Fixed a bug where Mana Orbs could sometimes drastically reduce mana stored in a wand
- Made text formatting of mana values during wand charging less jerky
- Fixed a bug where placing warded armor into an Auto-Charger would appear to equip the armor instead
- Added Pixie Houses, to give your flighty friends a home to defend
- Added Spelltomes, to expand the repertoire of spells you can use at once
- Added Mana Orbs, to supplement your supply of mana on the go
- Added a new enchantment for Mana Orbs, Pondering, to increase the rate of paired wands' passive regeneration
- Allowed magickal saplings to be placed in flower pots
- Allowed the Desalinator to fill itself with water if placed in an infinite water source
- Increased mana throughput for all tiers of mana relays and injectors
- Increased the required mana siphon amount for the Link Saturation advancement
- Made the Mana Efficiency enchantment applicable to magickal robes and offhand items as well
- Made the Spell Power enchantment applicable to spelltomes as well
- Fixed a bug where consecration fields would cast shadows
- Fixed a bug where the hitbox of the Celestial Harp didn't always line up with it visually
- Fixed an item duplication bug with the Runic Grindstone
- Fixed a bug where the Runic Grindstone wouldn't give hints in some circumstances
- Fixed a bug that could allow Enderman teleportation to ignore an Enderward in some circumstances
- Restored the Treasure enchantment to full functionality
- Made several blocks waterloggable (Thanks, eehunter!)
- Removed outdated references to mana cost penalties from some Grimoire entries
- Fixed a tooltip bug for wands that were showing incorrect mana costs for spells
- Fixed base mana cost modifiers for multiple spell components
- Added Pixie Houses, to give your flighty friends a home to defend
- Added Spelltomes, to expand the repertoire of spells you can use at once
- Added Mana Orbs, to supplement your supply of mana on the go
- Added a new enchantment for Mana Orbs, Pondering, to increase the rate of paired wands' passive regeneration
- Allowed magickal saplings to be placed in flower pots
- Allowed the Desalinator to fill itself with water if placed in an infinite water source
- Increased mana throughput for all tiers of mana relays and injectors
- Increased the required mana siphon amount for the Link Saturation advancement
- Made the Mana Efficiency enchantment applicable to magickal robes and offhand items as well
- Made the Spell Power enchantment applicable to spelltomes as well
- Fixed a bug where consecration fields would cast shadows
- Fixed a bug where the hitbox of the Celestial Harp didn't always line up with it visually
- Fixed an item duplication bug with the Runic Grindstone
- Fixed a bug where the Runic Grindstone wouldn't give hints in some circumstances
- Fixed a bug that could allow Enderman teleportation to ignore an Enderward in some circumstances
- Restored the Treasure enchantment to full functionality
- Made several blocks waterloggable (Thanks, eehunter!)
- Removed outdated references to mana cost penalties from some Grimoire entries
- Fixed a tooltip bug for wands that were showing incorrect mana costs for spells
- Fixed base mana cost modifiers for multiple spell components
- Improved performance of arcane recipe book upon data reload
- Added Mana Injectors, to let Magitech devices pull mana directly from fonts
- Added Mana Relays, to extend the range of your mana distribution network
- Magitech devices compatible with Mana Injectors now also accept material inputs from hoppers attached to the sides of the block, in addition to the top
- NOTE: Infernal Furnaces cannot currently accept Ignyx fuel via hopper; this will be fixed in a future version
- Greatly decreased the mana regeneration rate of Artificial Mana Fonts
- Greatly increased the mana regeneration rate of Heavenly Mana Fonts
- Rebalanced mana consumption and storage capacity of magitech devices to account for the introduction of mana networking
- Added the Desalinator, for when you need help boiling water
- Changed the prerequisite for Expert Magitech from the Honey Extractor to the Desalinator
- Added an affinity index to the Grimoire, to remind you of all the data you've analyzed
- Changed Scribe's Table vocabulary costs from levels to a flat number of experience points
- Previously studied ancient books in chiseled or carved bookshelves near the Scribe's Table now grant an experience discount when studying vocabulary
- Made item textures for energized gems more distinct from their parents' versions
- Added a warning message for when the player tries to transform the wrong type of bookshelf into a Grimoire
- Fixed various tooltips to refer to mana effectiveness instead of flat discounts
- Fixed Flying Carpet research to only require knowledge of Insight Runes instead of Power Runes
- Removed the Bloodletter from the research and prop requirements for Blood Roses and Emberflowers
- Standardized the breaking times of many devices, to make it less painful to have to move them
- Allowed mana fonts to stack to sixteen
- Fixed a bug allowing Magick Protection to be applied to armor alongside other Protection-style enchants
- Fixed a bug where the contents of Essence Casks would not be analyzed when scanned with the Arcanometer
- Fixed a bug where the Grimoire entries for ritual tool rune enchantments would be prematurely unlocked
- Added Mana Injectors, to let Magitech devices pull mana directly from fonts
- Added Mana Relays, to extend the range of your mana distribution network
- Magitech devices compatible with Mana Injectors now also accept material inputs from hoppers attached to the sides of the block, in addition to the top
- NOTE: Infernal Furnaces cannot currently accept Ignyx fuel via hopper; this will be fixed in a future version
- Greatly decreased the mana regeneration rate of Artificial Mana Fonts
- Greatly increased the mana regeneration rate of Heavenly Mana Fonts
- Rebalanced mana consumption and storage capacity of magitech devices to account for the introduction of mana networking
- Added the Desalinator, for when you need help boiling water
- Changed the prerequisite for Expert Magitech from the Honey Extractor to the Desalinator
- Added an affinity index to the Grimoire, to remind you of all the data you've analyzed
- Changed Scribe's Table vocabulary costs from levels to a flat number of experience points
- Previously studied ancient books in chiseled or carved bookshelves near the Scribe's Table now grant an experience discount when studying vocabulary
- Made item textures for energized gems more distinct from their parents' versions
- Added a warning message for when the player tries to transform the wrong type of bookshelf into a Grimoire
- Fixed various tooltips to refer to mana effectiveness instead of flat discounts
- Fixed Flying Carpet research to only require knowledge of Insight Runes instead of Power Runes
- Removed the Bloodletter from the research and prop requirements for Blood Roses and Emberflowers
- Standardized the breaking times of many devices, to make it less painful to have to move them
- Allowed mana fonts to stack to sixteen
- Fixed a bug allowing Magick Protection to be applied to armor alongside other Protection-style enchants
- Fixed a bug where the contents of Essence Casks would not be analyzed when scanned with the Arcanometer
- Fixed a bug where the Grimoire entries for ritual tool rune enchantments would be prematurely unlocked
- Added a toast that appears when the player unlocks a new research discipline
- Added Grimoire buttons to certain entries to help guide players to where they need to go in the book
- Made the icons of newly-unlocked disciplines pulse until read
- Added highlight icons to unread Grimoire entries
- Moved datapack template generation to a background thread
- Fixed a bug that could crash a server when firing projectile spells through Nether portals in certain circumstances
- Fixed a bug allowing some attribute modifiers to ignore suppression by Attunement Shackles
- Fixed a server crash that would occur when retrieving a block entity's item handler with a null direction on Neoforge
- Moved tips data from client resource pack to server data pack
- Hardened the Treefolk fertilization process against errors in other mods' blocks
- Fixed a bug where ritual props not connected to salt would still count for stability purposes
- Fixed a mod conflict with Immersive Engineering during some affinity calculations
- Added a toast that appears when the player unlocks a new research discipline
- Added Grimoire buttons to certain entries to help guide players to where they need to go in the book
- Made the icons of newly-unlocked disciplines pulse until read
- Added highlight icons to unread Grimoire entries
- Moved datapack template generation to a background thread
- Fixed a bug that could crash a server when firing projectile spells through Nether portals in certain circumstances
- Fixed a bug allowing some attribute modifiers to ignore suppression by Attunement Shackles
- Fixed a server crash that would occur when retrieving a block entity's item handler with a null direction on Neoforge
- Moved tips data from client resource pack to server data pack
- Hardened the Treefolk fertilization process against errors in other mods' blocks
- Fixed a bug where ritual props not connected to salt would still count for stability purposes
- Fixed a mod conflict with Immersive Engineering during some affinity calculations
- Fixed a bug allowing some attribute modifiers to ignore suppression by Attunement Shackles
- Fixed incorrectly specified mod dependency on Common Networking
- Fixed incorrectly specified mod dependency on Common Networking
- Redesigned mana efficiency, now called mana effectiveness, to feature diminishing returns; increased mana effectiveness of all wand types to compensate
- NOTE: This change seeks to eliminate the efficiency penalty on low-grade wands without resulting in overwhelming discounts at high levels. The end result should be a buff to players at low power levels and a nerf at high power levels, breaking even at roughly the Master tier of research.
- Added ability to wax copper blocks using beeswax
- Redesigned the Essence Thief enchantment: now provides a chance to drop a single essence from slain mobs, with higher enchantment levels yields higher grades of essence
- Made all glow fields sparkle for visibility
- Glow fields conjured by spells are now permanent
- Glow fields conjured by player Sun attunement now fade over time
- Updated all recipes to express mana cost in hundredths of mana points, rather than whole mana points
- Replaced ancient library accent blocks with stained skyglass
- Added support for specifying a name translation key for research entries in datapacks
- Fixed dispenser behavior for Mana-Tinged Arrows
- Fixed a world-destroying bug that could occur when players accumulated too much knowledge
- Updated to Forge 52.1.0
- Updated to NeoForge 21.1.132
- Redesigned mana efficiency, now called mana effectiveness, to feature diminishing returns; increased mana effectiveness of all wand types to compensate
- NOTE: This change seeks to eliminate the efficiency penalty on low-grade wands without resulting in overwhelming discounts at high levels. The end result should be a buff to players at low power levels and a nerf at high power levels, breaking even at roughly the Master tier of research.
- Added ability to wax copper blocks using beeswax
- Redesigned the Essence Thief enchantment: now provides a chance to drop a single essence from slain mobs, with higher enchantment levels yields higher grades of essence
- Made all glow fields sparkle for visibility
- Glow fields conjured by spells are now permanent
- Glow fields conjured by player Sun attunement now fade over time
- Updated all recipes to express mana cost in hundredths of mana points, rather than whole mana points
- Replaced ancient library accent blocks with stained skyglass
- Added support for specifying a name translation key for research entries in datapacks
- Fixed dispenser behavior for Mana-Tinged Arrows
- Fixed a world-destroying bug that could occur when players accumulated too much knowledge
- Updated to Forge 52.1.0
- Updated to NeoForge 21.1.132
- Added recipes to un-attune Humming Artifacts
- Improved mouse navigation options for the Grimoire
- Added a hint to the Upcoming section of discipline pages in the Grimoire for when available leads have been exhausted
- Disabled repairs for Earthshatter Hammer to fix a duplication bug
- Allowed all blocks in the common crafting tables block tag to be transformed into Arcane Workbenches
- Fixed a bug causing calcinators to output only Alchemical Waste when their owner is logged out
- Fixed a bug preventing staves and mundane wands from being enchanted at an Enchanting Table
- Fixed missing Alchemical Bomb localizations for new 1.21 potion effects
- Fixed a bug allowing some low-level Break spells to be cast for free
- Fixed a bug allowing Concocter recipes to sometimes overwrite existing output items
- Fixed a bug that in some heavy mod packs would prevent Primal Magick from loading