Supported Mods
Description:
ProjectE Integration integrates items, fluids, blocks and recipes from other mods to have EMC by default or through recipes into ProjectE.
For example, Immersive Engineering workbench will allow vacuum tubes to have emc thought the blueprint recipe.
Report issues or give suggestions on github here.
Lore:
The original mod that inspired all of this was Expanded Equivalence. I wanted support for more mods and wanted it done without core modding. Thus PEI was born.
Permissions
You can use the code for anything you want, it is under a MIT License. If you use this code for any malicious purpose then I will have it removed.
All Versions
+ Add Version### Ported
- Support for [Astral Sorcery]
- Support for [Elemental Craft]
- Support for [Alchemistry]
[8.4.0]: https://github.com/TagnumElite/ProjectE-Integration/compare/v8.3.1...v8.4.0
[Elemental Craft]: https://www.curseforge.com/minecraft/mc-mods/elemental-craft
[Astral Sorcery]: https://www.curseforge.com/minecraft/mc-mods/astral-sorcery
[Alchemistry]: https://www.curseforge.com/minecraft/mc-mods/alchemistry
### Added
- Support for [Modern Industrialization] (disabled quarry)
- Support for [Custom Machinery]
- Support for [Industrial Upgrade]
### Changed
- NSSOutput.Builder that only has one output will just the single output
### Fixed
- A bug that was causing recipes with fluids to not actually map. (Flipped a boolean)
### Ported
- Support for [Allthemodium]
[8.3.1]: https://github.com/TagnumElite/ProjectE-Integration/compare/v8.3.0...v8.3.1
[Industrial Upgrade]: https://www.curseforge.com/minecraft/mc-mods/industrial-upgrade
[Custom Machinery]: https://www.curseforge.com/minecraft/mc-mods/custom-machinery
[Allthemodium]: https://www.curseforge.com/minecraft/mc-mods/allthemodium
### Added
- Support for [Actually Additions] with EMC for Black Quarts (16), Coffee Beans (4), Canola (4), Bat Wings (16) and Bowl -> Water Bowl
- NSSInput.Builder to make writing mappers easier with fewer imports
- Support for [Ender IO]
### Changed
- Changed all Mappers and MapperBases to use NSSInput.Builder instead and mark old methods as deprecated for removal
### Fixed
- Support for [Create] 6.0.9
### Ported
- Support for [Draconic Evolution]
- Support for [Ice And Fire] to [Ice And Fire CE]
- Support for [Psi]
- Support for [Woot] to [Woot Revived]
[Woot Revived]: https://www.curseforge.com/minecraft/mc-mods/woot-revived
[Woot]: https://www.curseforge.com/minecraft/mc-mods/woot
[Psi]: https://www.curseforge.com/minecraft/mc-mods/psi
[Ender IO]: https://www.curseforge.com/minecraft/mc-mods/ender-io
[Draconic Evolution]: https://www.curseforge.com/minecraft/mc-mods/draconic-evolution
[Create]: https://www.curseforge.com/minecraft/mc-mods/create
[Actually Additions]: https://www.curseforge.com/minecraft/mc-mods/actually-additions
### Fixed
- Support for [Immersive Engineering] as they moved from FluidTagInput to SizedFluidIngredient