
🏹️ Features
Adds new EntityAttribute to the game, with the following id: projectile_damage:generic. This allows customization of damage done by individual Bow and Crossbow items in the game.


Adds Impact status effect, increasing the projectile damage done by the entity.

Example command: /effect give @p projectile_damage:impact 30 4
You can also use the API provided by this mod, to set the damage of your custom ranged weapons.
🔧 Configuration
Server side configuration can be found in the config directory, after running the game with the mod installed.
🔨 Using it as a modder
Check out the project readme for more details.
All Versions
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1.0.7
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1.0.6
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1.0.5
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1.0.4
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1.0.2
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1.0.0
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- Improve compatibility
- Improve compatibility
- Support Minecraft 1.20.X
- Fix mod meta data
- Support Minecraft 1.20.X
- Fix mod meta data
- Support Minecraft 1.20.X
- Fix mod meta data
- Support Minecraft 1.20.X
- Fix mod meta data
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Remove console logging about arrows released
- Add russian translation, thanks to Heimdallr #8
- Fix linearity damage output scaling (high damage weapons were doing less then supposed to)
- Reduce damage deviation of critical strikes (was exoticly high in some cases)
- Fix linearity damage output scaling (high damage weapons were doing less then supposed to)
- Reduce damage deviation of critical strikes (was exoticly high in some cases)
- Fix linearity damage output scaling (high damage weapons were doing less then supposed to)
- Reduce damage deviation of critical strikes (was exoticly high in some cases)
- Fix linearity damage output scaling (high damage weapons were doing less then supposed to)
- Reduce damage deviation of critical strikes (was exoticly high in some cases)
- Fix linearity damage output scaling (high damage weapons were doing less then supposed to)
- Reduce damage deviation of critical strikes (was exoticly high in some cases)
- Fix linearity damage output scaling (high damage weapons were doing less then supposed to)
- Reduce damage deviation of critical strikes (was exoticly high in some cases)