
About Vanilla Ultimate
About 4 months ago, my friends and I started a Minecraft server with a bunch of vanilla+ mods. It was super fun, but a lot of stuff was buggy. So I decided to make a proper vanilla-style modpack and post it to Modrinth. That way, my friends and I could enjoy it. And we have been ever since! The modpack has gone through a LOT of updates since the original release. I'm always adding new content to keep the gameplay fresh.
But what does Vanilla Ultimate add?
- New biomes 🌎
- New and improved structures 🏰
- Visual tweaks 🎨
- ALL the optimization ⚡
- Audio enhancements 🔊
- Vanilla-friendly Nether and End touchups 🌌
- Lots of new multiplayer features 👥
- And many more gameplay, QOL, and graphic enhancements!
Performance Info
It is recommended to dedicate 4GB - 6GB of RAM for the best experience. However, if you don't play singleplayer, and are just joining a server, 2GB of RAM can work.
If you have a lower-end PC and are struggling to run the modpack, a super optimized version of the modpack will release sometime soon after the 4.0 update drops. Join the Discord server if you want to keep up with that.
You can also host the modpack on a server so that your computer doesn't have to work as hard (see below)
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Join the Discord server!
If you're having issues with something or have a suggestion to make, the Discord server is a great place to do it! You can also share your Minecraft build screenshots, send your best memes, talk with the community, and keep up to date with the latest and greatest information about what I'm working on for Minecraft.
Known Issues
- There's a longtime bug with horses where, when looking down at water or entities through a horse, they will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't seem to find a fix. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- Visual Workbench causes smithing tables and fletching tables generated in structures to have the crafting table UI. It isn't game breaking. If you pick the block up and place it back down it will have the correct UI.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point. (Update 4.0 to Vanilla Ultimate will patch this)
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- If you have recipes pinned in the crafting table, you will crash when opening a smithing table. Very odd bug, but it has been reported and should be fixed soon.
- The extra variants of prismarine blocks added by Stoneworks can't activate a conduit when used instead of the vanilla variants. The list of blocks that can activate conduits appears to be hardcoded by Mojang.
- the modpack creator is very stupid so he keeps messing stuff up (though not recently)
Below, you'll find a list of every single mod, datapack, and shader, and a brief description of what it adds. Credit for all these amazing additions goes to their respective owners/developers. Without their hard work and dedication, this modpack would not exist.
Mods (slightly out of date)
- 3D Skin Layers - Replaces the usually flat second layer of player skins with a 3d modeled version.
- Additional Structures - This mod adds ~200 new small and medium sized structures into the game to expand your world!
- AdoraBuild: Structures - Adds 100 new structures like houses, castles, temples, hidden treasures, etc. to enhance the world exploration. Generated structures are biome specific and fit perfectly into the environment.
- Advancement Plaques - Replaces those boring, anti-climactic advancement popups with fancy glowing plaques.
- AfkPlus - Show which players are AFK in the player list
- AmbientSounds - Adds a rich ambience to the minecraft world.
- Amethyst Beacon Base [PurpurPack] - Enables amethyst blocks and budding amethyst blocks as blocks for a beacon base. Additionally enables amethyst shards as beacon payment items.
- Animal Feeding Trough - Adds a feeding trough that animals will automatically eat out of to breed.
- AppleSkin - Adds various food-related HUD improvements.
- Architectury API - Dependency
- Armadillo Brush Fix - Dependency
- AudioPlayer - Enables uploading custom audio for music discs and goat horns.
- Auditory Continued - Expands and improves upon block sounds, item sounds, and more!
- Axolotl Buckets - Allows axolotls in buckets to have their own icon depending on their color and age!
- Axolotls Ignore Passives [PurpurPack] - Prevents axolotls from hunting passive mobs like tropical fish, squid, and tadpoles.
- Bad Horse Fix - Fixes horse markings appearing above horse armor when using Iris or Oculus.
- BadOptimizations - A collection of mostly micro optimizations that add up to something bigger!
- Balm - Dependency
- Banner Bedsheets - Customize your bedsheets with any banner design!
- Banner Flags - Place banners horizontally as flags on fences, walls and other pole-like blocks!
- Bedrockify - Implements some useful Minecraft Bedrock Edition features into Minecraft Java Edition.
- Better Climbing - Improves some things related to climbing
- Better Compatibility Checker - Displays a checkmark if server and client modpack version match or an X if they do not.
- Better Controls - Adds several new keybindings and many configurable options for how sprinting, sneaking, and flying should behave.
- Better F1 Reborn - Hides only the HUD using F1.
- Better Gold Recycling - Smelt larger gold items for ingots and smaller items for nuggets
- Better Hanging Signs - Enables hanging signs to hold items.
- Better Iron Recycling - Smelt larger iron items for ingots and smaller items for nuggets
- Better Mace - Makes the smash attack of the mace feel like a real smash attack.
- Better Mount HUD - Improves the ingame HUD while riding a mount
- Better Ping Display [Fabric] - Adds a configurable numerical ping display to the player list.
- Better Recipe Book - Adds brewing, smithing, and QOL changes to the vanilla recipe book! (and is my more simple, closer to vanilla alternative to JEI/REI -Proxi)
- Better Sniffers - Improves sniffers by allowing them to naturally spawn in villages, increasing the variety of loot they can find beyond the current two useless flowers, and providing renewable sand. (I usually turn off the spawning in villages part with "/scoreboard players set SpawnSniffersInVillages sniff 0" -Proxi)
- Better Spawner Control - Disables mob spawners whenever they are surrounded by 5 torches.
- Better Statistics Screen - Improves the statistics screen and makes it more useful.
- Better Stoneworking - Adds more shortcut recipes for stone, cobblestone, sandstone, smooth sandstone, smooth stone and deepslate.
- Better Third Person - Adds independent rotation of the camera in third person.
- Better Tridents - Adds a crafting recipe and a few new tweaks and features to the trident.
- Better Walls - Fixes connections between fences, walls, panes, bars and nether fences.
- BetterF3 - Replaces Minecraft's original debug HUD with a highly customizable, more human-readable HUD.
- Better Shields - Client side QOL features for shields
- Bigger Sponge Absorption Radius - Each extra sponge block placed next to one another increases the water absorption radius.
- Biome Sniffer - Use the sniffer to locate biomes.
- Blasting Smelts Glass [PurpurPack] - Allows smelting glass in the blast furnace.
- Blur+ - Spices up the boring vanilla blur effect – featuring animations, colors and lots of customizability!
- Bobby - Allows for render distances greater than the server's view-distance.
- Bow Infinity Fix - Removes need to have an arrow in your inventory to use the Infinity enchant on your bow or crossbow.
- Brainier Bees - Refactors, improves, and fixes Bee behavior in the modern Brain AI system!
- Breed Axolotl With Tropical Fish Item [PurpurPack] - Allows breeding axolotls with the tropical fish item as well as the bucket.
- CICADA - Dependency
- CIT Resewn - Re-implements MCPatcher's CIT (custom item textures from optifine resource packs).
- Cake Chomps - Adds sound and crumb particles when you eat cake.
- Calm down, dog! - Calm down your dogs by petting them.
- Capes - Lets you use capes from OptiFine, LabyMod and other cape mods.
- Cave Dust - Adds the white ash particle from the Basalt Deltas biome to the underground to simulate dust!
- Chat Heads - See who you're chatting with!
- Cherry Grove Villages - A completely new vanilla like village in minecraft Cherry Grove biome!
- Chest Tracker - Client side item storage - remember where you've put things.
- Chunks fade in - A simple mod that adds fade-in animation for chunks!
- Chunky - Pre-generates chunks, quickly and efficiently.
- Cloth Config API - Dependency
- Clumps - Clumps XP orbs together to reduce lag.
- Cobweb - Dependency
- Collective - Dependency
- Colorize - Right click with the dye on some blocks to color them!
- Comforts - Adds sleeping bags and hammocks for, respectively, portability and turning day to night, without setting new spawns. Comes in 16 different colors!
- Concurrent Chunk Management Engine (Fabric) - Improves the chunk performance of Minecraft.
- Connected Doors - Allows double doors to open and close together.
- Connectible Chains [Fabric] - Connect your fences with a decorative chain!
- Continuity - Allows for efficient connected textures.
- Controlling - Adds a search bar to the Key-Bindings menu.
- Copper Block Beacon Base [PurpurPack] - Allows using any solid copper block in a beacon base. Also allows using copper ingots as a beacon payment item
- Copper Hopper - Hopper that acts as a simple item filter.
- Copper Recycling - Recycle a variety of copper blocks into copper ingots.
- CoroUtil - Dependency
- Craftable Bells - Makes the bell craftable.
- CreativeCore - Dependency
- Cristel Lib - Dependency
- Cubes Without Borders - Allows you to play Minecraft in a borderless fullscreen window.
- Cull Leaves - Adds culling to leaf blocks, providing a huge performance boost over vanilla.
- Cut Through - Cleanly swing through transparent blocks like tall grass to hit mobs without breaking said block.
- Data API - Dependency
- Death Backup - Creates back-ups of player inventories before death, which can be loaded via commands.
- Debugify - Fixes Minecraft bugs found on the bug tracker.
- Detail Armor Bar - More detail about armor in Armor bar!
- Diamond Recycling - Recycle diamond tools, diamond armor, and smithing templates into diamonds through crafting.
- Dimension Viewer - A highly customisable server-side mod for viewing which dimension each player is currently in.
- Disconnect Packet Fix - Works around the MC-271325 bug on Fabric servers (fixes "error sending packet clientbound/minecraft:disconnect")
- Distant Horizons - See farther without turning your game into a slide show.
- Do a Barrel Roll - Microsoft flight simulator for Minecraft elytras.
- Drogstyle - Simple, self-assigned display names. A (drogtor-like) UX wrapper for Styled Nicknames.
- Dungeons and Taverns - A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.
- Dungeons+ - Revamps the look of vanilla dungeons and introduces biome-specific dungeon types.
- Durability Tooltip - Durability Tooltip shows you the durability of an item!
- Dynamic FPS - Reduce resource usage while Minecraft is in the background or idle.
- Easy Anvils - Be ready for overhauled anvils! Items stay, better name tags, many tweaks!
- Easy Magic - Enchanting tables as they always should have been! Items stay after closing, and easy re-rolls.
- Eating Animation - A mod that adds sprite animations for edible and drinkable items.
- Effect Timer Plus - Adds a potency and time indicator overlay to status effect icons.
- Elytra Trims - Customizable elytra mod with trims, banner patterns and more!
- Elytra Trims Extensions - Elytra Trims additions for other mods.
- Enchant Tooltips - Adds more customization to enchantment tooltips, like showing the max level, and more.
- Endless Music - Removes the long pauses between background music.
- Enhanced Block Entities - Reduce block entity FPS lag with almost no compromises, and improve their visuals
- EnhancedVisuals - Provides a more immersive experience by adding effects to the HUD. (Note that I have turned off everything except Low HP heartbeat in the config - Proxi)
- Entity Culling - Uses async path-tracing to hide Block-/Entities that are not visible.
- Explorify - A simplistic, vanilla-friendly collection of new structures.
- Explosive Enhancement - Makes the explosion animation look cooler.
- Fabric API - Dependency
- Fabric Language Kotlin - Dependency
- Falling Leaves - Adds a neat little particle effect to leaf blocks.
- FallingTree - Break down your trees by only cutting one piece of it.
- Fast IP Ping - Yeet the laggy reversed DNS lookup for literal IP server addresses.
- Fast Trading - Adds a button to the villager trading GUI to repeat the current trade until it's no longer available again.
- Faster Random - A significantly faster Random Generator implementation for Minecraft, with near vanilla parity.
- FerriteCore - Memory usage optimizations.
- Forge Config API Port - Dependency
- Forgetful Sniffers - Sniffers can now repeatedly dig up seeds in the same block.
- Formations (Structure library) - Dependency
- Formations Nether - Formations Nether adds plenty of new structures to the nether!
- Formations Overworld - Formations Overworld adds plenty of new structures to the overworld!
- FoxGlow - Makes foxes and players glow when they eat glow berries or other glowy items!
- Freecam (Modrinth Edition) - A highly customizable freecam mod.
- Friends & Foes (Fabric/Quilt) - Adds outvoted and forgotten mobs from the mob vote, expanding on their original concepts and adding new vanilla-like features.
- Friends&Foes - Beekeeper Hut (Fabric/Quilt) - An addon for the Friends&Foes mod, adding a beekeeper hut structure.
- Friends&Foes - Flowery Mooblooms (Fabric/Quilt) - An addon for the Friends&Foes mod, adding one moobloom variant for each flower.
- FrozenLib - Dependency
- Fzzy Config - Dependency
- Geckolib - Dependency
- Geophilic - A subtle-ish overhaul of vanilla Overworld biomes! Reworked!
- Global Packs - Ship default Data- & Resourcepacks with Modpacks! (Godsend for me for datapacks - Proxi)
- Glow Ink Plus - Add more functions to the glow ink, in this mod you can make the wool and carpets glow.
- Glowing Torchflower - Makes the Torchflower glow.
- Hammer Mace - Allows the mace to crack stone.
- Hearths - A handful of additions to vanilla Nether biomes
- Highlight - Highlight changes the visualization of specific blocks in the game to have more aligned selections to their models.
- Hoe Effective Cactus [PurpurPack] - Adds cactus to the 'hoe' mineable tag, allowing it to be broken quickly.
- Hoe Effective Froglights [PurpurPack] - Adds froglights to the hoe mineable tag, allowing them to be mined faster.
- Hopo Better Mineshaft - More and better mineshafts to explore.
- Hopo Better Ruined Portals - Improve how the portals look in your world.
- Hopo Better Underwater Ruins - Explore new ocean ruins to your world.
- Horse Buff - QOL tweaks for horses.
- Horseshoes - A mod that adds enchantable horseshoes that you can equip to horses!
- Iceberg - Dependency
- Idwtialsimmoedm - I didn't want to install a library so I made my own Enchantment Descriptions mod.
- Image2Map - Turn images into maps! (This is only available with cheats enabled, and will be removed in a future update - Proxi)
- ImmediatelyFast - Speed up immediate mode rendering in Minecraft.
- ImmersiveThunder - Adds realistic and dynamic thunder sounds to Minecraft based on the player’s distance from the lightning strike.
- Improved Signs - Passthrough signs, retain sign text, copy signs & more!
- Indium - Sodium addon providing support for the Fabric Rendering API, based on Indigo (Kind of Dependency - Proxi)
- InvMove - Adds the ability to walk around while in inventories
- Inventive Inventory - Experience seamless inventory management in Minecraft with Inventive Inventory, your one-stop solution for sorting, auto-refilling, profiles and slot-locking.
- Iris Shaders - A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
- Item Borders - Add colored borders to inventory slots to make your rare items stand out!
- Item Obliterator - Modpack utility mod that allows to disable items and/or its interactions. Also removes them from creative tabs, recipes, trades, and JEI/REI/EMI. (I don't actually use this yet, but it's here for when I need it - Proxi)
- JJElytraSwap - Mod that swaps elytra and chestplate when required.
- JsonEM - Dependency
- Just Another Structure Pack - Adds a few new structures to the Overworld.
- Just Player Heads - Allows the collection of player heads via command or death event.
- Kiwi🥝 - Dependency
- KleeSlabs - Break only the half of a double slab that you're looking at.
- Krypton - Optimizes the Minecraft networking stack.
- Language Reload - Reduces load times and adds fallbacks for languages.
- Lapis Beacon Base [PurpurPack] - Allows using lapis blocks in a beacon base.
- Leaf Me Alone - Allows any rideable entity with controlling it passenger to phase trough leaves.
- Leather Recycling - Recycle armor, item frames and more into leather and rabbit hide.
- Liberty's Villagers - Quality of Life improvements for Villagers.
- Lighty - The Light Overlay Mod with a twist!
- Linkart - Allows you to link your carts together via chains.
- Litematica - A client-side schematic mod with extra features for creative mode work.
- Lithium - No-compromises game logic/server optimization mod.
- Loort - Makes it so nobody misses out on Loot! All loot chests are instanced per player and visually unique. (In the future this'll be transitioned to server pack and disabled client side so it won't be active in singleplayer - Proxi)
- Loyal Items - Your items will never despawn while waiting for your return after death. (Fallback in case there is a problem with graves, or alternative if you just don't like them. - Proxi)
- M.R.U - Dependency
- MES - Moog's End Structures - Lots of Vanilla styled structures to fill up the end dimension with life! (Doesn't overdo it, don't worry - Proxi)
- MNS - Moog's Nether Structures - Loads of structures made with vanilla blocks and entities bringing life to your world! Discover loot, enemies, & more along the way!
- MaLiLib - Dependency
- Make Bubbles Pop - Makes bubble particles pop and lets them rise realistically to the water surface.
- MasterCutter - The stonecutter is now more useful than ever with 500+ new recipes including woodcutting, enhanced base stonecutting, recycling and "un-crafting".
- Mc122477Fix re updated - A simple mod that fixes MC-122477, the random extra chat character on Unix-based systems.
- Medieval Buildings - Add exciting medieval buildings with hidden enemies and treasures to the world!
- Medieval Buildings [End Edition] - New incredible medieval-style structures for the End!
- MidnightLib - Dependency
- MiniMOTD - Minecraft plugin/mod to set the server list MOTD using MiniMessage for formatting, supporting RGB colors.
- Mod Menu - Adds a mod menu to view the list of mods you have installed, and change their config options.
- Model Gap Fix - Fixes gaps in Block Models and Item Models.
- ModernFix - All-in-one mod that improves performance, reduces memory usage, and fixes many bugs. Compatible with all your favorite performance mods!
- Monsters in the Closet - Highlights the mobs that are preventing you from sleeping.
- More Armor Trims - Adds ten new armor trims.
- More Axolotl Variants API - Dependency
- More Axolotl Variants Mod - Adds more axolotl variants!
- More Brushes - Adds the standardized vanilla tiers to brushes.
- More Chat History - Increases the maximum length of chat history.
- More Culling - A mod that changes how multiple types of culling are handled in order to improve performance.
- More Dyed Wool and Carpet [PurpurPack] - Allows dyeing wool and carpet with 1 dye per 8 wool/carpet, like most other dyeing recipes.
- More Heart Types - Adds more heart textures when taking consistent damage! Hearts include: Fire Hearts, Drowning Hearts, Cactus Hearts & More!
- More Totems of Undying - A mod that adds seven mob-inspired totems to Minecraft. (This mod is probably farther from vanilla than any other in this list. But I like it. It's balanced, and if it bothers you, there's always the choice to not interact with it. Hence, it stays in - Proxi)
- MoreMcmeta - Animate almost any Minecraft texture with JSON and OptiFine files.
- Mouse Tweaks - Enhances inventory management by adding various functions to the mouse buttons.
- Nears - Fruits for the nether.
- Necronomicon API - Dependency
- Neruina - Ticking Entity Fixer - A Mod that prevents ticking-related crashes from bricking worlds.
- Nether Depths Upgrade - Nether Depths Upgrade is a small mod that adds some extra flora and fauna to the lava seas of the nether. A total of nine fish have been added, a new enchant and potion in order to explore the lava in the nether.
- Nether Weather - Aims to make the Nether feel more like a real place by introducing 3 new weather types to it.
- NetherPortalFix - Ensures correct destinations when travelling back and forth through Nether Portals in Multiplayer.
- Netherite Extras - A vanilla-friendly mod that adds more uses for Netherite, including Nuggets, Wolf Armor, Horse Armor, Apples and a multi-use Totem.
- Netherite Recycling - Recycle netherite tools and armor into netherite scraps via smelting or blasting.
- Nicer Portals - Various small improvements to portals.
- No Chat reports - Makes chat unreportable where possible.
- No Feather Trample - Prevents farmland blocks from being trampled while having Feather/Slow Falling.
- Noisium - Optimises worldgen performance for a better gameplay experience.
- Not Enough Animations - Bringing first-person animations to the third-person.
- Not Enough Crashes - When crashing, you can go back to the title screen and keep playing, without needing to restart, alongside other things to make crashes more pleasant.
- Nullscape - Transforms the boring Vanilla end into an alien dimension with the most surreal terrain imaginable. Topped with a couple of new biomes to add to the experience, whilst keeping the end desolate.
- Nyf's Spiders - Modifes spiders to be more realistic.
- ObsidianUI - Dependency
- One-Step Dyed Shulker Boxes [PurpurPack] - Allows crafting dyed shulker boxes without having to craft the box first.
- Only Hammers - Adds various type of hammers that mine 3x3 area.
- Open Parties and Claims - Adds the ability to claim chunks and make player parties, integrates with Xaero's Minimap and World Map
- Our Villager Discounts - Shares villager discounts across the server.
- OverpoweredMending - Changes the behavior of Mending to repair things in your inventory.
- Packet Fixer - Solves various problems with packets.
- Paginated Advancements & Custom Frames - Better advancements screen.
- Pale - Rotten flesh inflicts Pale, which causes damage in sunlight, instead of Hunger.
- Panda Temple - Spawns a mysterious overgrown temple in the jungle inhabited by our favorite bamboo eating creature!
- Particle Core - Particle optimizations.
- Persistent Parrots - Parrots have been 'trained' to remain perched on your shoulders!
- Pickaxe Effective Glass [PurpurPack] - Adds glass to the pickaxe minable tag, allowing it to be broken faster.
- Pickaxe Effective Light Source Blocks [PurpurPack] - Adds light source blocks like glowstone to the pickaxe mineable tag, allowing them to be broken faster.
- PneumonoCore - Dependency
- Polymer - Dependency
- Presence Footsteps - An Overly complicated Sound Mod
- Prism - Dependency
- Puzzles Lib - Dependency
- Random Shulker Colours - Gives new shulker spawns a random shell color based on a configurable list. (May be removed in a future update - Proxi)
- RecipeCooldown - Prevents player from spamming excessive recipe book packets to lag out the server.
- Redstone Beacon Base [PurpurPack] - Allows you to use redstone blocks as a block in a beacon base.
- Reese's Sodium Options - Alternative Options Menu for Sodium.
- Remove Reloading Screen - Makes resource packs load in the background, allowing you to do other things while waiting!
- Replanter Plus - Harvest and replant crops automatically with a single click.
- Repurposed Structures - Friends and Foes Compat - Add Copper Golems and Beekeepers to RS Villages.
- Repurposed Structures - Quilt/Fabric - Adds more variations of vanilla structures and features such as a Jungle Fortress!
- Resourceful Lib - Dependency
- Revault - Allows vaults to be opened multiple times per player.
- Riding Mouse Fix - Fixes the sluggishness of the mouse when riding on entities.
- Right Click Chest Boat - Shift Right Click on a boat with a chest on the hand to make a Chest Boat.
- RyoamicLights - A dynamic lights mod for Minecraft.
- Scorched - Additions to the Deserts and Badlands to make them more interesting to explore.
- Sculk Expansion - Adds new recipes and other functionality for sculk blocks, items, and the warden.
- Searchables - Dependency
- Server Pack Unlocker - Allows resource packs provided by servers to be overridden and moved.
- Server Pinger Fixer - Improves pinging speed of the multiplayer server list.
- Server Resourcepack Checker - Only load server resource packs when necessary.
- ServeAddressSpaceFix - Fix the "unknown host" bug when adding a server or connecting directly to a server with a space at the end of the server address.
- ServerCore - Optimizes the Minecraft server.
- Shulker Box Tooltip - View the contents of shulker boxes from your inventory.
- Signed Paintings - Display web images as vanilla-like paintings using signs, Scale images automatically for a pixelated look!
- Silk Touch Budding Amethyst [PurpurPack] - Budding amethyst blocks now drop when mined with silk touch.
- Simple Copper Pipes - Adds Copper Pipes to Minecraft!
- Simple Modpack Update Checker - A simple mod for modpacks that automatically checks if the modpack is up-to-date and displays a toast if it is not. (Absolute lifesaver - Proxi)
- Simple Voice Chat - A working voice chat in Minecraft!
- Smooth Scrolling Refurbished - Changes most scrollbars in the game to scroll smoothly.
- Snow! Real Magic! ⛄ - Not a magic mod. · Snow Gravity & Accumulation · Snow-covered blocks · Tweak snow behaviors
- SnowyLeavesPlus - When it is snowing, leaves will slowly turn white, and when it is not, they will turn back to normal.
- Sodium - The fastest and most compatible rendering optimization mod for Minecraft.
- Sodium Extra - A Sodium addon that adds features that shouldn't be in Sodium.
- Sodium Shadowy Path Blocks - Reintroduces vanilla-like smooth lighting to non-full blocks.
- Soul Candles - Adds soul candles that burn with soul fire.
- Soul Fire'd - Tweaks to how soul fire works.
- Soulbound Enchantment - An enchantment that prevents the player from dropping items.
- Sound Physics Remastered - Provides realistic sound attenuation, reverberation, and absorption through blocks.
- Stack Refill - Automatically refills the player's hand when using the final item if a replacement exists.
- Stack to Nearby Chests - Adds the quick stacking and restocking features from Terraria into Minecraft.
- Stackable Potions - Makes potions of all types stack to 16.
- Stoneworks - Vanilla stone types in plenty of variations for all your building needs.
- Styled Chat - Dependency
- Styled Nicknames - Dependency
- Stylish Stiles - No more carpeted fences!
- SuperMartijn642's Config Lib - Config Lib makes dealing with config files just a bit easier.
- Swimming Horses - Allows you to ride your horses THROUGH the river.
- TCDCommons API - Dependency
- TalkBubbles - Adds bubbles above your head when you chat.
- Text Placeholder API - Dependency
- Textile Backup - World backup mod (I haven't had to use this in a while, but in heavily modded Minecraft it's good to have backups - Proxi)
- Thorny Bush Protection - Players walking through berry bushes won't receive damage while wearing leggings.
- ThreatenGL - Threatens Minecraft to use modern versions of OpenGL. (Debatable whether this has any performance improvements. I've noticed the game running faster in some scenarios. YMMV - Proxi)
- Tidal Towns - Several pieces of driftwood have been gathered to form a village that floats on the waves.
- Tiny Item Animations - Adds little animations when you pick up or insert items with your mouse.
- Title Fixer - Makes titles displayed on-screen always fit inside the screen space.
- ToolTipFix - Fixes Tooltips from runnning off the screen.
- Totem Anywhere - Allows using totems of undying from your inventory.
- Towns and Towers - Spice up your world with new villages, pillager outposts, and even new ships!
- Trade Cycling - The trade cycling functionality of Easy Villagers.
- Trimmable Tools - Trim your tools!
- True Ending: Ender Dragon Overhaul - A dramatic overhaul to the Ender Dragon boss fight.
- Underwater Enchanting - Allows the use of the enchantment table under water with maximum levels via bookshelves.
- Universal Bone Meal - Stop the bonemeal discrimination! Grow all plants, no limitations.
- Universal Graves - Places a grave where you died, so you can go back and get your items.
- Useful Mobs - Adds new features for bats, pigs, polar bears, and glow ink to give forgotten mobs a new purpose!
- Vanilla Refresh - Enhancing Minecraft's experience with a variety of 30+ QOL features.
- Vein Mining - Vein Mining enchantment for tools.
- View Bobbing Options - View Bobbing options as it should have been.
- Visible Traders - A mod that allows the player to view locked villager trades.
- Visual Overhaul - Slight tweaks to revamp the visual aspect of vanilla.
- Visual Workbench - Items stay inside of crafting tables and are also rendered on top.
- Visuality - Little visual improvements by adding a bunch of new particles.
- Voiec Chat Interaction - Voice chat skulk sensor activation and warden detection.
- WTHIT - Adds an ingame tooltip with information about what block (or fluid) the player is looking at.
- Wavey Capes - The cape shouldn't be a static slab.
- WayGL - Forces GLFW to use Wayland on supported systems. (Linux thing. I use Arch btw - Proxi)
- What Are They Up To (Watut) - Lets you see if players are typing, in a GUI, idle, with cool ingame visuals.
- William Wythers' Overhauled Overworld - Overhauls all vanilla biomes, with different sub biomes!
- Wise elytra - Stop wasting rockets.
- Xaero's Map Chest Tracker Integration - Lets you see the results of Chest Tracker in the Xaero's map.
- Xaero's Minimap - Displays a map of the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.
- Xaero's World Map - Adds a full screen world map which shows you what you have explored in the world.
- YANDO's Villager Names - Adds names to villagers and golems.
- YDM's Weapon Master - Hotbar items will be visible on your Character, with a unique location for a Shield and Banner.
- Yeetus Experimentus - Disable's the Experimental Settings popup, which appears when you create or load world.
- YetAnotherConfigLib - Dependency
- Your Options Shall Be Respected (YOBSR) - Provides default options if the corresponding option file doesn't exist.
- Your Reputation (WTHIT) - A WTHIT plugin that displays your reputation on the villagers' tooltips.
- Zoomify - A zoom mod with infinite customizability.
- [EMF] Entity Model Features - EMF is an, OptiFine format, Custom Entity Model replacement.
- [ESF] Entity Sound Features - Allows for entity sound variation using OptiFine format property rules.
- [ETF] Entity Texture Features - Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine.
- bad packets - Dependency
- e4mc - Open a LAN server to anyone, anywhere, anytime.
- kennytvs-epic-force-close-loading-screen-mod-for-fabric - Instantly closes the loading terrain screen on world changing and drastically reduces the resource pack loading screen duration.
- oωo (owo-lib) - Dependency
- qrafty's Archeology Dig Sites - Adds the archeology dig sites shown in MC Live 2020.
- qrafty's Bamboo Villages - Adds lagfree generating villages with 15 unique custom build structures to the bamboo jungle.
- qrafty's End Villages - Adds end relicts from another time/dimension with balanced loot!
- qrafty's Halloween Villages - Find the ruined pumpkin farms in your dark forest...
- qrafty's Japanese Villages - Adds beautiful cozy villages into the brand new cherry blossom biome!
- qrafty's Jungle Villages - Adds random generating jungle villages in the game to honor the forgotten Minecraft jungle villagers!
- qrafty's Mangrove Villages - Adds rare scattered villages to your mangrove swamps!
- qrafty's Mushroom Villages - Adds shroomy villages to the mushroom fields!
- qrafty's Underground Villages - Adds small randomly generating underground villages.
- ukulib - Dependency
Datapacks
- BlazeandCave's Advancements Pack - Adds over 900 new advancements to your Minecraft world.
- Buttercup's Shrines - Prove your might in a test of strength... a new challenge awaits in your world!
- Stackable Shulker Boxes - Makes empty shulker boxes stack up to 64 per slot.
Shaders
- Complementary Shaders - Reimagined - Preserving the elements of Minecraft with exceptional quality, detail, and performance.
- Miniature Shader - Extremely lightweight with shadows and reflections.
- Rethinking Voxels - [WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows.
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Added and updated custom made projects for better user experience
- Update mods
- Fix broken config
- Added Superior Stonecutter
- Added Cauldron Mud
- Added Stylish Stiles - Renewed
- Removed Mastercutter
- Removed Stylish Stiles
- Updated Mods
### Notes
Mostly a housekeeping update as there were 4 pages of mods that had updates available. This update also adds some of the projects I've personally been working on for the 4.0 update into the modpack. Enjoy!
- Updated Minecraft version to 1.21.1
- Updated Fabric version to 0.16.10
- Tweaked internal config of Pale and Stackable Potions to work on 1.21.1 (these were the only two incompatible mods left so I fixed them manually myself)
Work on the 4.0 update is going well. I'm targeting version 1.21.4, which means there are many mods left that need to update. I am also making several brand new datapacks, resource packs, and mods for the update. If you want to keep up to date, join the Discord: [https://discord.gg/gvcF3v2qJG](https://discord.gg/gvcF3v2qJG). I'm going to make an update channel, and post my progress there daily.
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.14)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water or entities through a horse, they will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't seem to find a fix. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench causes smithing tables and fletching tables generated in structures to have the crafting table UI. It isn't game breaking. If you pick the block up and place it back down it will have the correct UI.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point. (Update 4.0 to Vanilla Ultimate will patch this)
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- If you have recipes pinned in the crafting table, you will crash when opening a smithing table. Very odd bug, but it has been reported and should be fixed soon.
- The extra variants of prismarine blocks added by Stoneworks can't activate a conduit when used instead of the vanilla variants. The list of blocks that can activate conduits appears to be hardcoded by Mojang.
- the modpack creator is very stupid so he keeps messing stuff up (though not recently)
### Notes
this just a maintenance update to keep all the mods up to date
- Added No Realms Button
- Added Full Turtle Armor
- Added Rolling Down in the Deep
- Removed Indium
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.13, held Chunks fade in back to 1.0.3-1.21)
- Updated Fabric Loader to 0.16.9
### Known Issues:
- There's a longtime bug with horses where, when looking down at water or entities through a horse, they will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- If you have recipes pinned in the crafting table, you will crash when opening a smithing table. Very odd bug, but it has been reported and should be fixed soon.
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
smally uppydate to ocean (reupload)
### Mods:
- Tweaked Blossom Blade spawnrates
- Removed qrafty's Archeology Dig Sites, Bamboo Villages, Halloween Villages, Japanese Villages, Jungle Villages, Mangrove Villages, and Underground Villages
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.13)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water or entities through a horse, they will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- If you have recipes pinned in the crafting table, you will crash when opening a smithing table. Very odd bug, but it has been reported and should be fixed soon.
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
bit ironic that i have to remove the Halloween Villages on Halloween due to world gen issues, but such is life. This will greatly improve world-gen speed, and fix a lot of chunk errors. I HIGHLY RECOMMEND YOU TRIM YOUR CHUNKS AS THESE MODS LEAVE BEHIND CRAP THAT MESSES WITH YOUR CHUNKS AND CAN CAUSE GAMEPLAY ISSUES EVEN AFTER BEING REMOVED
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.13)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water or entities through a horse, they will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- If you have recipes pinned in the crafting table, you will crash when opening a smithing table. Very odd bug, but it has been reported and should be fixed soon.
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
Minor updates including fixes for Horseshoes
### Mods:
- Fixed Blossom Blade
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water or entities through a horse, they will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- If you have recipes pinned in the crafting table, you will crash when opening a smithing table. Very odd bug, but it has been reported and should be fixed soon.
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes:
monumental update of 3-2-1 holy
- Added Blossom Blade (thank you joshie for allowing me to use my modified version 😁)
- Added OptiGUI (4.0 release prep)
- Added Immersive UI (Highly requested, but I personally don't like it. Feedback on this addition is welcome)
- Added Particle Rain
- Added You've Goat to be Kidding Me (note that you cannot trim the Barbaric Helmet. I'll try to add the functionality in the future)
- Added Deeper and Darker (note that you cannot tool trim warden tools, or elytra trim the Soul Elytra. I'll try to add the functionality in the future)
- Added MidnightControls
- Added Only Excavators (Should've added this originally. It was an oversight on my part. Sorry)
- Removed Underwater Enchanting (duplicate functionality)
- Disabled Distant Horizons (Temporary. I'll make it its own version at some point. Just causing problems for everyone right now)
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can teleport to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
i got clapped in dragging balls through sparkling water 3 today
Also, don't expect any major updates for a week or two. I'll keep mods up to date, but I'm gonna working on writing some of my own datapacks, trying to make my own shield mod finally, and work on many much texturing and modeling work for the 4.0 resource pack update
- Removed PVU_VR_Defaults (very important defaults do NOT work correctly, will reattempt in the future)
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
### Configs:
- Fixed villager breeders
### Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can teleport to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
im running on 3 hours of sleep which is why this is 3.1.2 instead of 3.2, which is fully planned, i just need to test. 4.0 is also ready for planning
- Removed Endless Music (temporary, will be added back in the future)
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can teleport to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
hippos are cool also hurricane milton is gonna cook me gg
- Added Snow! Real Magic!
- Added Universal Bone Meal
- Added Nicer Portals
- Readded Blur+
- Removed Flow (nobody seemed interested and it caused several problems)
- Removed Discord Integration (will be replaced in a future update)
- Removed Crying Portals (functionality in Nicer Portals)
- Removed Smaller Nether Portals (functionality in Nicer Portals)
- Removed Extended Bone Meal (functionality in Universal Bone Meal)
- Removed OrthoCamera (I like it, but it isn't compatible with DH, and it requires turning off some Sodium settings to work properly)
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
### Configs:
- Tweaked Only Hammers hammer durability
### Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can teleport to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
I planned to add RenderPearl, but it seems to be having some problems. It also isn't compatible with Distant Horizons. I'll keep an eye on it. I also wanted NoEmotecraft (emotecraft 1.21 alternative) but it completely borks shaders, so it's a no-go. I also planned on adding the Effective mod, because I saw it ported to Fabric, only to realize that it isn't on 1.21🤦♂️. It's planned, but the Veil and Lodestone mods need to update. And for Lodestone to update, it needs Porting Lib to update. Library mods on top of library mods😵💫.
I've decided that any update that adds major update/overhaul will be an x.?.? update (like 3.0.0), general mod/features will be a ?.x.? update (like 3.1.0), and bugfixes, config tweaks, and mod updates will be ?.?.x (like 3.1.1)
I think I've decided to leave Distant Horizons as a toggle-on feature only, not enabled by default. I've only now realized that it does passive LOD generation no matter what though, meaning there will always be a performace impact to having it in at all, which isn't what I wanted. If you're having performance issues, feel free to join the [Discord Server](https://discord.gg/YHaf6CSMEx) and ask for help 😊
After looking into it, I should be able to upgrade the modpack to 1.21.1 next update
Also yippe this is the first update i can remember where i didnt have to have a bug patch in between feature drops
### Mods:
- Added Distant Horizons
- Added Idwtialimmoedm (I vaguely remember having this in the pack before, but I'm not 100% sure)
- Added Litematica (default keybind changed to L)
- Added ToolTipFix
- Added Title Fixer
- Added Sodium Shadowy Path Blocks
- Added Highlight
- Added Chunky
- Added OrthoCamera
- Added Immersive Thunder
- Added [Flow](https://modrinth.com/mod/flow)
- Added Your Options Shall Be Respected (YOSBR)
- Added PVU_VR_Defaults (custom mod that customizes default settings for Vanilla Refresh datapack)
- Removed Enchantment Lore
- Removed Blur+ (functionality included in Flow)
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
### Shaders:
- Added Miniature Shader (Note that this shader, despite being included in the DH update, does NOT support DH currently. I just thought it was a valuable addition due to the very low performance impact it has)
### Configs:
Default configs are now included in a non-destructive way. Your changes will no longer be overridden on modpack update, unless I need a config tweaked for everyone. Those destructive changes will still be listed here, but passive/non-essential default changes won't be as they will not be pushed to existing installations. The exceptions to this rule are bcc.json and simple-modpack-update-checker.txt as those two configs are purely used to let you know in-game when you have an out-of-date installation, and should never be altered by the user anyway.
### Known Issues:
- Distant Horizons will not work if installed on a server. Make sure you exclude it when creating a dedicated server. (I just found this out the hard way after already updating the modpack. I usually try and make the modslist able to just be dumped in a server and just work but gg)
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can teleport to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- Flow drags Advancement Plaques around with it. This CAN and WILL be fixed, I just need to figure out the Advancement Plaques screen class name. I tried for about 20 minutes to guess it, with no success. So I'll have to go dig around in the mod files or ask the dev.
- the modpack creator is very stupid so he keeps messing stuff up (true but this update is kinda pog)
### Notes
We've got a few things today
I've done a ridiculous amount of work in the background for this update. With this update my goal was to polish up the modpack as much as possible. Fix up all the little things, yknow? And with the combined work of finding issues, fixing them, and testing the fixes to make sure they work and didn't mess anything else up, it took a large amount of time. On top of the polish, I wanted to add some more features as well. Some things that have been desperately been needed (YOSBR, PVU_VR_Defaults), stuff that is nice for me in testing (Chunky), and stuff that has been highly requested, but would have required an enormous work, or been impossible altogether to add (Distant Horizons, Litematica).
I was able to reduce download and install time slightly by compressing a few of the extra files I include in the pack. Why I didn't already have them compressed is beyond me, but they are now.
I officially increased the default allocated RAM from 2GB to 4GB (I actually accidentally did this a while back and didn't realize. But hey, now it's a feature). World generation in singleplayer can very quickly slow down with 2GB and especially now with Distant Horizons included in the modpack, an increase in RAM is due. If you only play on servers, and don't use Distant Horizons, 2GB should still work if you need it to.
Distant Horizons has been thoroughly tested and appears to be 99% compatible with the pack (As mentioned previously, Miniature shaders isn't compatible). However, it is off by default because many people who use this pack run on low-end hardware. I left the dedicated mod button in the options menu so it would be easy to enable if you did want it on. I usually remove dedicated mod buttons from the menu, but I'm going to make an exception for this one so it won't be a hassle to enable. If you DO choose to enable it, make sure you tweak the DH settings, as well as the allocated RAM in the mod launcher (probably want to increase to 6GB at least), so that you get the best performance. I do plan on doing some thorough testing of performance with different PCs and different settings so I'll be able to suggest settings based off of hardware. That will also help me decide if I want it enabled by default.
I've debated a lot with myself whether I want to get rid of Bobby or not, now that Distant Horizons is integrated. They both accomplish nearly the same thing. But honestly I couldn't decide. For now, I'm going to leave Bobby in and enabled. Many of you guys play on a server, and it allows true 1 to 1 rendering. It is also tried and true working 100% with things like shaders. I think it would be wise to give some time for DH to prove itself. In singleplayer Bobby has no effect by default anyway so, either way, it won't effect that group of players. I'll do some testing with DH when it comes to performance on low-end hardware when it comes to playing on servers. For now, it's easier for the potato pc players to just have to adjust the render distance slider for free FPS, instead of having to go into the DH menu and change quality presets, chunk render distance, CPU load, cloud rendering, etc.
YOSBR is what I'm choosing to add so that I won't override your configs every update. But it doesn't give me an option to merge an existing config file with a new one, so I still can't make config adjustments without fully getting rid of your existing one. Mods that do that just don't exist for 1.21. I'd have to make it myself, and I really _really_ hate coding in Java. But we'll see. If the modpack gains enough traction, I'll commit to making a mod that does that. In the meantime, I'll actively be more conservative with config tweaks.
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P.S.
I see we hit 1000 downloads while I was in the process of making this update today so thank you all so much ❣️

- Added Eating Animation
- Added Trimmable Tools (as a replacement for Tool Trims)
- Removed Tool Trims (I can't handle it. It's just too scuffed)
- Updated Mods (and kept enhancedvisuals on 1.8.12 version)
### Configs:
- Tweaked Watut afk time to match AfkPlus
### Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed, which is why I dont know if I've ever mentioned it. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can tp to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy and Unbreaking enchantments.
- Buttercup's Shrines enchantment Sturdy and the Unbreaking enchantment are incompatible (I looked at the datapack and I see why, so I'll probably fix this myself in a future update. The dev, buttercupirl, doesn't seem to be active anymore, and they don't have any GitHub or Discord linked anywhere to reach out)
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. I opened a GitHub issue and I'll see if the dev is interested in adding compatibility
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
In the future, I'm gonna add a resource pack override mod to auto enable some resource packs. That way, I can add the resource packs I use on my server to the modpack, and you won't have to enable them all manually. The large amount of work required to turn 10+ resource packs on in the right order is a pain.
- Added What Are They Up To (Watut)
- Added BlazeandCave's Advancements Pack (as a forced datapack)
- Updated Mods (and kept enhancedvisuals on 1.8.12 version)
### Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed, which is why I dont know if I've ever mentioned it. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can tp to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy and Unbreaking enchantments.
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
Dungeons and Taverns had a major update, causing new keys not to work in old shrine vaults. This may be a good time to clear out chunks of your world you don't live in and get new structures. I've cleared excess chunks on my server to prepare as well.
- Added 3D Skin Layers (actually this time)
- Added JsonEM (actually this time)
- Added View Bobbing Options (actually this time)
- Updated Mods (and kept enhancedvisuals on 1.8.12 version)
### Known Issues:
- There's a longtime bug with horses where when looking down at water through a horse the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. its unclear if this will ever be fixed which is why i dont know if ive ever mentioned it. Ill try to set out some time to talk to the dev and see if its possible to fix at all.
- The new update to visual workbench is scuffed it turns smithing tables that are from worldgen to have crafting table ui. its not game breaking. if you pick it up and place it back down its fine
- its been reported that villagers can tp to their beds through walls. i know this can happen in vanilla so i dont know if its mods or just mojank until i see it myself
- the modpack creator is very stupid so he keeps messing stuff up (could not be more true)
### Notes
this is me adding everything from v2.7.4 in which apparently none of the mods got added. i have no idea how that happened. only the config file was shipped in that version. fixed now :)
- Added Cake Chomps
- Added Stackable Potions
- Added Stackable Shulker Boxes (as a forced datapack)
- Added Biome Sniffer
- Added Tool Trims (by overwhelming request. its a datapack so its a bit scuffed in the menus and in the wthit overly full warning)
- Added Stoneworks
- Added Cut Through
- Removed snuffles (actually this time)
- Updated Mods (and forced enhancedvisuals ahead to 1.21.1 version which fixes it)
### Configs:
- Changed elytra to 2D model as a fix for the super scuffed 3d model problems (because downgrading actually didn't fix it apparently)
- Tweaked Enhanced Block Entities settings to make things that very obviously go invisible when animating not do that. this does lower performance in extreme situations but 99% of the time its physically impossible to notice.
### Known Issues:
- There's a longtime bug with horses where when looking down at water through a horse the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. its unclear if this will ever be fixed which is why i dont know if ive ever mentioned it. Ill try to set out some time to talk to the dev and see if its possible to fix at all.
- The new update to visual workbench is scuffed. it turns smithing tables that are from worldgen to have crafting table ui. its not game breaking. if you pick it up and place it back down its fine
- its been reported that villagers can tp to their beds through walls. i know this can happen in vanilla so i dont know if its mods or just mojank until i see it myself
- the modpack creator is very stupid so he keeps messing stuff up (True aaaaaaaaaaaand... Yeah, that's pretty true. That's true and- yeah that's true. That's true. That's true- That's pretty true. That's pretty true, I mean- inhales ... That's true. Yeah. That's true. Uhm- That's true. That's f***in' true. Uhm... That's how it is dude.)
### Notes
> _"ljkafjasdoifaslkjdfnaoisfla;skdjfosamdfsaipofasdfmsioafjnasd"_
>
> \- proxi
>
- Added Lootr
- Added Revault
- Removed MacOS Input Fixes (literally causes crash clicking escape on mac what the actual fuck im so sorry dad and rooky)
- Properly removed More Babies this time (i just disabled it before for some reason)
- No mods to update (except for literally two seconds ago enhancedvisuals and C2ME updated but whatever)
### Known Issues:
- There's a longtime bug with horses where when looking down at water through a horse the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. its unclear if this will ever be fixed which is why i dont know if ive ever mentioned it. Ill try to set out some time to talk to the dev and see if its possible to fix at all.
- The new update to visual workbench is scuffed it turns smithing tables that are from worldgen to have crafting table ui. its not game breaking. if you pick it up and place it back down its fine
- its been reported that villagers can tp to their beds through walls. i know this can happen in vanilla so i dont know if its mods or just mojank until i see it myself
- there was something else but im supposed to be asleep eons ago so i dont remember
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
wiped chunks so modpack update because now is my chance for everyone to be able to get loot instead of everyone generating thousands of chunks and bloating my world size to 10gb now time to actually try to honk mimimimimimi
- Added JsonEM
- Added 3D Skin Layers
- Added View Bobbing Options
- Downgraded Elytra Trims to 3.4.4 (to fix slot mismatch issue)
- Updated Mods (except for enhancedvisuals and Elytra Trims)
### Configs:
- Changed Entity Model Features preventFirstPersonHandAnimating to true (fixes 3D skin layers not following hand properly)
### Known Issues:
- There's a longtime bug with horses where when looking down at water through a horse the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to fabulous. With shaders, I can't get it be fixed. its unclear if this will ever be fixed which is why i dont know if ive ever mentioned it. Ill try to set out some time to talk to the dev and see if its possible to fix at all.
- The new update to visual workbench is scuffed it turns smithing tables that are from worldgen to have crafting table ui. its not game breaking. if you pick it up and place it back down its fine
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
yay most of the bugged stuff is fixed i think
- Added CIT Resewn
- Added Better Tridents
- Removed More Babies
- Removed Snuffles (😔)
- Updated Mods (except for enhancedvisuals)
### Known Issues:
- The new update to visual workbench is scuffed it turns smithing tables that are from worldgen into crafting tables. its not game breaking. if you pick it up and place it back down its fine
- resource packs using CIT Resewn will need to be updated to use the new 1.21 format to work correctly (for example [xali's Enchanted Books](https://modrinth.com/resourcepack/xalis-enchanted-books))
- the better tridents mod is fully functional as far as i can tell except for loyalty not bringing back the item drops
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
nothing special to put here this time around so [here](https://modrinth.com/resourcepack/netherite-extras-x-fresh-animations-extensions) is a new resource pack I helped make for the netherite horse armor you can get in this modpack
Edit: There's a problem somewhere with the elytra rendering in in the inventory. It's fine when worn. I'll reproduce the issue sometime soon so I can figure out exactly what's causing it and send in a bug report
- Added Xaero's Map Chest Tracker Integration
- Added Cubes Without Borders
- Readded Nyf's Spiders
- Removed ResolutionControl3
- Removed Concentration
- Updated Mods (except for enhancedvisuals which yet again is causing problems)
### Configs:
- Increased Piglin Brute netherite nugget drop chance to 35%
- Increased Fallingtree chop and scan size significantly (this might be a bad idea but only one way to find out)
- Removed some unnecessary configs
### Known Issues:
- the modpack creator is very stupid so he keeps messing stuff up (true)
### Notes
i might stall out the vr update in favor of making a alternate version of this pack that supports Geyser aka bedrock players joining the server. Which will require me to strip out a bunch of mods. So kinda like Proxi's Vanilla Lite or Proxi's Vanilla Together or something
- Added AdoraBuild: Structures
- Readded Visible Traders (thank you Ramixin)
- Readded EnhancedVisuals
- Removed Alternate Current
- Removed Auto Reauth
- Removed AutoRelog
- Removed Enhanced Cats
- Updated Mods
### Notes:
As you can see a lot of things were removed in this update. But I'm glad to have Visible Traders back. What I really wanted to do for this update is to improve exploring and finding structures even further. But I think it has kind of hit a ceiling if I want it to stay vanilla styled. I toyed around with the When Dungeons Arise mod for like an hour before accepting that it was just too far from vanilla. Which sucks because I really wanted it. So I looked elsewhere and AdoraBuild actually looks really good. It'll do for now. I don't know much more that I can add
- Added Capes
- Added Durability Tooltip
- Added Better F1 Reborn
- Added Dimension Viewer
- Added Axolotl Buckets
- Added Bad Horse Fix
- Added Wise Elytra
- Added Formations Nether
- Added Formations Overworld
- Added Not Enough Crashes
- Added Neurina Ticking Entity Fixer
- Added AutoRelog
- Added Auto Reauth
- Added Stylish Stiles
- Added Enchantment Lore
- Added Connected Doors
- Added Simple Modpack Update Checker
- Added Additional Structures
- Removed Double Doors
- Updated Mods
### Shaders:
- Added Rethinking Voxels
### Configs:
- I've had the No Chat Reports client config in the wrong place the whole time and I've only realized now so now. That's finally fixed. (it's there to disable the verified server icon because it overlaps with the BCC icon)
### Known Issues:
- the modpack creator is very stupid so he keeps messing stuff up (true)
- It seems like the issue of random server lag is gone so that's good
### Notes
In the future I'll include a resource pack expanding the Enchantment Lore to the modded enchant books in the modpack (Soon™)
I'm going to refrain from adding many more server mods for things like player management. I'll just add them to my server specifically. I am thinking about making a second version of this modpack that has those extras designed just for servers where you want to have extra features for a lot of players. We'll see
I know my strategy of including config files is terrible for people who like changing the values in the files I include. It gets overwritten every modpack update. I'll fix it sometime in the future. (Another Soon™)
- Added Packet Fixer
- Added Item Obliterator
- Added Smooth Scrolling Refurbished
- Added WayGL
- Added Mc122477Fix re updated
- Added Better Mace
- Added Hammer Mace
- Added Only Hammers (you're welcome, Dad)
- Added Enhanced Cats
- Added ServerAddressSpaceFix
- Added Endless Music
- Added Riding Mouse Fix
- Added Craftable Bell
- Added ThreatenGL
- Updated Mods
### Configs:
- Increased Piglin Brute netherite nugget drop rate
### Known Issues:
- the modpack creator is less than smart so he keeps messing stuff up (true)
### Notes
im still getting completely random lag on my server. doesnt appear to be any pattern to when it starts. restarting fixes it completely. ill keep an eye on it and try to figure out the cause
