
The default Minecraft skin system is rigid. Changing your look requires leaving the game, you're stuck with standard resolutions, and cool customizations like animated capes are impossible. QuickSkin completely overhauls this experience, giving you total control over your appearance directly in-game with powerful features for both single-player and multiplayer.

The Ultimate Skin Management GUI
Access a powerful and intuitive menu from the Title or Pause screen to manage your entire look.
- Skin Library: Save skins from other players by username or import your own local files.
- Model Swapping: Instantly switch between Classic and Slim player models.
- Drag & Drop: Simply drag skin files onto the menu to import them into your local library.
- Cape Selector: Choose from a library of built-in capes or your own imported animated/static capes.

High-Definition Skin Engine
Break free from 64x64 limitations! QuickSkin's HD Texture Processor allows you to use high-resolution skins.
- Automatic Normalization: The mod intelligently handles different skin formats, converting legacy skins (64x32) to the modern format on import.
- Performance Scaling: HD skins are automatically downsampled for previews and thumbnails to ensure smooth UI performance, with quality settings available in the config.
- Full Resolution In-Game: Enjoy your detailed HD skins in all their glory in the world.

Animated Cape Engine
Equip dynamic, eye-catching animated capes using standard GIF files.
- GIF Processing: The mod automatically processes GIFs into an efficient texture atlas for smooth in-game animation.
- Performance First: Control the maximum FPS, memory usage, and concurrent animations to keep your game running smoothly.
- Speed Control: Adjust the playback speed of your animated cape in the Cape Selection menu to get the perfect effect.

Mod Compatibility
QuickSkin is designed to work seamlessly alongside popular player customization, rendering, and utility mods.
Currently supported mods include:
If you find any conflicts, please report them!
❤ Discord ➜ https://discord.gg/EeQgres2Fz
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## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.
## 3.1.1 (2026-10-11)
### Added
- Compact Change Skin button**
> *@Suelvys thx for the idea!*
- Players without Quick Skin can see your new account skin**
shareAccountSkinWithVanillaClients in config/quickskin-server.json (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.- Upload limit for servers**
maxTextureUploadKilobytes in config/quickskin-server.json (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.### Fixes
- No more crash at launch with loading-screen mods**
> *@Llohgun thx for reporting it!*
- The Change Skin button lines up with Quit Game on NeoForge**
> *@Suelvys thx for reporting it!*
- Importing skins on Android**
> *@GIGTY thx for reporting it!*
- No more disconnects from big skins on servers with Quick Skin 2.x**
- Smooth title-screen panorama with Very Many Players**
- Better performance with many capes around**
- The cape menu message no longer covers the buttons**
- More translations**
## 3.1.0 (2026-10-05)
### Added
- FancyMenu compatibility**
> *@Lappland and @EC thx for the idea!*
- Option to hide the player preview in the menus**
> *@Lappland and @EC thx for the idea!*
- Edit button for capes made with the cape editor**
- TaCZ guns in the in-game player preview**
- Press Enter to search a player's skin**
### Fixes
- The in-game player preview no longer twitches**
> *@The Man with Somewhat of a Name thx for reporting it!*
- The skin menu buttons can always be clicked**
> *@J20 MC thx for reporting it!*
- No more crash with ImagineBook**
> *@svxer thx for reporting it!*
- CPM models inside skins work again**
> *@kiura thx for reporting it!*
- Quick Skin and CPM no longer undo each other**
> *@kiura thx for reporting it!*
- Real Camera compatibility**
> *@I3AT5 thx for reporting it!*
- Entity Texture Features compatibility**
> *@Milan4ikdudewtf thx for reporting it!*
- Ears compatibility with its newest update**
> *@lapislizuli thx for reporting it!*
- Your own skin on servers that give you a different UUID (1.20.1)**
- No more
VarInt too bigerrors on servers with Quick Skin 2.x**
### Changed
- Each launcher account keeps its own skin**
> *@w0ot thx for reporting it!*
- Clearer errors when searching a player's skin**
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
- Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an
IndexOutOfBoundsExceptionwhen rendering the skin-list drop zone with one or two skins loaded.