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Random Fishing Crates

Random Fishing Crates

by rainzy • Downloads: 0 • Followers: 0
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Each time a player catches something when fishing, they have a chance to get a Random Fishing Crate! Crates vary in rarity, from Common to Mythic, and the higher the rarity the more vaulable the loot!

Tired of having to go through tons of far away or rare structures to find an armor trim? Well, these crates can contain random trims from different structures!

For support or if you just want to join, check out our discord server! Discord Link

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.20.x
Fabric Forge Neoforge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.20.x
Fabric Forge Neoforge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.20.x
Fabric Forge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.20.x 1.19.x
Datapack
21h ago 1
1.20.x
Datapack
21h ago 1
## Notes

  • This pack is developed in 1.21.2 and ported upwards. Despite intensive playtesting, bugs are more likely to slip through in higher versions.
  • Please don't hesitate to report any issues on our discord!

### Fixes

  • Fixed INIT not working at all due to an incorrect format(cmon people how did none of us notice this for a month and a half)

### Known Issues

  • Crate Drops do not work **Standalone** when your fishing rod is in the offhand.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
[1.4.5a] HOTFIX 1.4.5a by rainzy on Oct 13, 2026
Download
## Notes

  • This pack is developed in 1.21.2 and ported upwards. Despite intensive playtesting, bugs are more likely to slip through in higher versions.
  • Please don't hesitate to report any issues on our discord!

### Fixes

  • Fixed INIT not working at all due to an incorrect format(cmon people how did none of us notice this for a month and a half)

### Known Issues

  • Crate Drops do not work **Standalone** when your fishing rod is in the offhand.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.4.5

## Notes

  • This pack is developed in 1.21.2 and ported upwards. Despite intensive playtesting, bugs are more likely to slip through in higher versions.
  • Please don't hesitate to report any issues on our discord!

### Updates

  • Support for 1.21-1.21.1 is now Depricated and will no longer be maintained due to breaking item component changes in 1.21.2.
  • Retaining support for this version, which is highly used in modding, is just not pheasable.
  • Content for this update was developed in 1.21.2.
  • Added support for 1.21.9-1.21.11

### Additions

  • v1.4.3-1.4.4 and maybe a few other versions provided "experimental" support for "Re-Fished", our upcoming fishing overhaul datapack.
  • As this will be the very last version released for 1.21.x, support has been finalized.
  • v1.4.3 & 1.4.4 will NOT be compatible with "Re-Fished", so if you plan to use it you must update this pack.

### Changes

  • Init v6
  • The enchantment requirement to drop crates has been made more configurable.
  • When the enchantment requirement is enabled, you can now configure each crate separately.
  • These configurations are separate and therefor saved when the overall requirement is disabled.

### Known Issues

  • Crate Drops do not work **Standalone** when your fishing rod is in the offhand.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.4.5

## Notes

  • This pack is developed in 1.21.2 and ported upwards. Despite intensive playtesting, bugs are more likely to slip through in higher versions.
  • Please don't hesitate to report any issues on our discord!

### Updates

  • Support for 1.21-1.21.1 is now Depricated and will no longer be maintained due to breaking item component changes in 1.21.2.
  • Retaining support for this version, which is highly used in modding, is just not pheasable.
  • Content for this update was developed in 1.21.2.
  • Added support for 1.21.9-1.21.11

### Additions

  • v1.4.3-1.4.4 and maybe a few other versions provided "experimental" support for "Re-Fished", our upcoming fishing overhaul datapack.
  • As this will be the very last version released for 1.21.x, support has been finalized.
  • v1.4.3 & 1.4.4 will NOT be compatible with "Re-Fished", so if you plan to use it you must update this pack.

### Changes

  • Init v6
  • The enchantment requirement to drop crates has been made more configurable.
  • When the enchantment requirement is enabled, you can now configure each crate separately.
  • These configurations are separate and therefor saved when the overall requirement is disabled.

### Known Issues

  • Crate Drops do not work **Standalone** when your fishing rod is in the offhand.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.4.4

## Notes

  • This pack is developed in 1.21.2 and ported upwards. Despite intensive playtesting, bugs are more likely to slip through in higher versions.
  • Please don't hesitate to report any issues on our discord!

### Updates

  • Support for 1.21-1.21.1 is now Depricated and will no longer be maintained due to breaking item component changes in 1.21.2.
  • Retaining support for this version, which is highly used in modding, is just not pheasable.
  • Content for this update was developed in 1.21.2.
  • 1.21.5 is now fully supported.
  • Added support for 1.21.6-1.21.8

### Changes

  • The enchantment requirement to drop crates is now configurable.
  • For right now it is a simple toggle, however a more advanced "per crate" config is in the works.
  • The enchantment requirement is still enabled by default.
  • When the advanced section is added and working, common crates will drop without requiring the enchantment by default.

### Fixes


### Known Issues

  • Crate Drops do not work **Standalone** when your fishing rod is in the offhand.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.4.4

## Notes

  • This pack is developed in 1.21.2 and ported upwards. Despite intensive playtesting, bugs are more likely to slip through in higher versions.
  • Please don't hesitate to report any issues on our discord!

### Updates

  • Support for 1.21-1.21.1 is now Depricated and will no longer be maintained due to breaking item component changes in 1.21.2.
  • Retaining support for this version, which is highly used in modding, is just not pheasable.
  • Content for this update was developed in 1.21.2.
  • 1.21.5 is now fully supported.
  • Added support for 1.21.6-1.21.8

### Changes

  • The enchantment requirement to drop crates is now configurable.
  • For right now it is a simple toggle, however a more advanced "per crate" config is in the works.
  • The enchantment requirement is still enabled by default.
  • When the advanced section is added and working, common crates will drop without requiring the enchantment by default.

### Fixes


### Known Issues

  • Crate Drops do not work **Standalone** when your fishing rod is in the offhand.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
### Updates

  • Support for 1.21-1.21.1 is now Depricated and will no longer be maintained due to breaking item component changes in 1.21.2.
  • Retaining support for this version, which is highly used in modding, is just not pheasable given the changes made in this update.
  • Content was made for 1.21.1 first, then ported to 1.21.2 with the new things added using the components added in 1.21.2. This is the final content update for 1.21/1.21.1
  • Add exerimental support for 1.21.5
  • Please report any issues you may find!
  • Config will not work.

### Additions

  • Added new fishing rod enchantment "Magnetic Bobber"
  • This enchantment is now required to catch crates.
  • The enchantment goes up to level 4.
  • Uncommon crates require level 2+
  • Rare crates require level 3+
  • Epic crates require level 4+
  • Legendary & Mythic crates currently require level 4+
  • In the future, two additional enchantment levels will be added, however they will not be obtainable from random loot or enchanting, you will be required to find them...
  • When these levels are added, you will require them to get Legendary & Mythic crates.
  • Added integration with our brand new pack Re-Fished: A fishing Overhaul (not yet publically released)
  • When using this pack, crates will be directly integrated into the fishing loot pool.
  • There are also rough plans for future integration based content with this pack.

### Changes

  • Init v5
  • Namespace is now "f-create" instead of "l-crate".
  • Totally didn't want the "l-crate" namespace for a brand new pack that is planned...
  • Old Crates will break, open them all before updating.
  • Legendary Crate now has a max stack size of 16.
  • Epic Crate now has a max stack size of 32.
  • Rare Crate now has a max stack size of 48.
  • Common Crate now has a max stack size of 80.
  • Crates can now be opened by right clicking them.
  • They can still be placed down, if you really want. [1.21-1.21.1]
  • Placing crates is considered a "deprecated" method of opening them.
  • This is due to the additional context provided by opening from the inventory.
  • Crates are now NOT barrels [1.21.2+]
  • The item model is still a barrel, however you can no longer place them.
  • Due to the stacking fix, the "elder guardian" loot pool used for common crates has been changed to remove invalid context checks.
  • This may result in the possible loot being slightly altered from before.
  • Config V2
  • Config is now storage based. Check out the FAQ in our discord to learn about what this improvement means.
  • Unfortunately this means the config will reset when you update.
  • And again, lowered drop rate signifigantly.
  • Further testing will be done to refine this drop rate, however this time around we aimed for a lower drop rate than intended.

### Fixes

  • Fix Init Tellraw.
  • Fixed Common, Uncommon, & Rare crates of different loot pools being unable to stack.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
### Updates

  • Support for 1.21-1.21.1 is now Depricated and will no longer be maintained due to breaking item component changes in 1.21.2.
  • Retaining support for this version, which is highly used in modding, is just not pheasable given the changes made in this update.
  • Content was made for 1.21.1 first, then ported to 1.21.2 with the new things added using the components added in 1.21.2. This is the final content update for 1.21/1.21.1
  • Add exerimental support for 1.21.5
  • Please report any issues you may find!
  • Config will not work.

### Additions

  • Added new fishing rod enchantment "Magnetic Bobber"
  • This enchantment is now required to catch crates.
  • The enchantment goes up to level 4.
  • Uncommon crates require level 2+
  • Rare crates require level 3+
  • Epic crates require level 4+
  • Legendary & Mythic crates currently require level 4+
  • In the future, two additional enchantment levels will be added, however they will not be obtainable from random loot or enchanting, you will be required to find them...
  • When these levels are added, you will require them to get Legendary & Mythic crates.
  • Added integration with our brand new pack Re-Fished: A fishing Overhaul (not yet publically released)
  • When using this pack, crates will be directly integrated into the fishing loot pool.
  • There are also rough plans for future integration based content with this pack.

### Changes

  • Init v5
  • Namespace is now "f-create" instead of "l-crate".
  • Totally didn't want the "l-crate" namespace for a brand new pack that is planned...
  • Old Crates will break, open them all before updating.
  • Legendary Crate now has a max stack size of 16.
  • Epic Crate now has a max stack size of 32.
  • Rare Crate now has a max stack size of 48.
  • Common Crate now has a max stack size of 80.
  • Crates can now be opened by right clicking them.
  • They can still be placed down, if you really want. [1.21-1.21.1]
  • Placing crates is considered a "deprecated" method of opening them.
  • This is due to the additional context provided by opening from the inventory.
  • Crates are now NOT barrels [1.21.2+]
  • The item model is still a barrel, however you can no longer place them.
  • Due to the stacking fix, the "elder guardian" loot pool used for common crates has been changed to remove invalid context checks.
  • This may result in the possible loot being slightly altered from before.
  • Config V2
  • Config is now storage based. Check out the FAQ in our discord to learn about what this improvement means.
  • Unfortunately this means the config will reset when you update.
  • And again, lowered drop rate signifigantly.
  • Further testing will be done to refine this drop rate, however this time around we aimed for a lower drop rate than intended.

### Fixes

  • Fix Init Tellraw.
  • Fixed Common, Uncommon, & Rare crates of different loot pools being unable to stack.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.4.2

NOTE: 1.21.5-1.21.7 Ports are coming soonish, however we are tackling some stability issues with this pack before proceeding with them.

### Additions

  • CONFIG!
  • You can now toggle the message that appears in chat when you fish up a crate!
  • Epic Crates
  • This rarity is between "rare" and "legendary".
  • Drops:
  • Armor Trims(any template).
  • Loot from the new Rare loot table.
  • Random Structure Locator Maps
  • Contains almost all structures in overworld.
  • Does NOT contain stronghold.
  • Silver Fishing Trinket From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets)

### Changes

  • Init v4
  • Overhauled Mythic Crate Loot Table
  • No longer directly uses "End City Treasure". Is instead based off of this loot table.
  • Removed non-rare items(beetroot seeds, saddle, iron stuff, horse armor).
  • Added Diamond Hoes.
  • Added Enchanted Golden Apples.
  • Added Gold & Diamond Blocks.
  • Added "Platinum Fishing Trinket" From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets).
  • Added a small chance for a netherite related item(ancient debris, scrap, ingot, block, armor, tools, & upgrade template).
  • Mythic Crate now has small little funny pieces of text cus they only stack to one anyways.
  • More will be added like every update.
  • If you have a suggestion for a pop culture reference, famous person, or widely known fictional character, please let us know!
  • Updated All Crate Drop Messages
  • They now say they they are about crates.
  • They still feel cool.
  • They all now use translate keys so different languages can be used.
  • Reduced the chance to get a crate.
  • Also reduced the impact of luck of the sea by a decent bit.
  • Rarer crates are very slightly more common if you actually get one.
  • Added a custom "Rare" loot table with a higher chance than the rest.
  • This contains gold & iron, nugget, block, ingot, and raw form.
  • Also contains the bronze fishing trinket From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets).
  • Overhauled the Legendary Crate Loot Table
  • No longer directly uses "Burried Treasure". Is instead based off of this loot table.
  • Made Heart Of The Sea a 1/5 drop(you could get way too many from these).
  • Removed non-rare items(fish, lether chestplate, iron sword).
  • Increased the amount of iron, gold, & emerald.
  • Now can contain a structure map to the stronghold.
  • This map will ALWAYS lead to a new stronghold, if one can be found...
  • Now contains the Gold Fishing Trinket From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets).

### Fixes


### Known Issues

  • Stronghold Explorer Map does not work.
  • Init Tellraw is broken.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.4.2

NOTE: 1.21.5-1.21.7 Ports are coming soonish, however we are tackling some stability issues with this pack before proceeding with them.

### Additions

  • CONFIG!
  • You can now toggle the message that appears in chat when you fish up a crate!
  • Epic Crates
  • This rarity is between "rare" and "legendary".
  • Drops:
  • Armor Trims(any template).
  • Loot from the new Rare loot table.
  • Random Structure Locator Maps
  • Contains almost all structures in overworld.
  • Does NOT contain stronghold.
  • Silver Fishing Trinket From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets)

### Changes

  • Init v4
  • Overhauled Mythic Crate Loot Table
  • No longer directly uses "End City Treasure". Is instead based off of this loot table.
  • Removed non-rare items(beetroot seeds, saddle, iron stuff, horse armor).
  • Added Diamond Hoes.
  • Added Enchanted Golden Apples.
  • Added Gold & Diamond Blocks.
  • Added "Platinum Fishing Trinket" From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets).
  • Added a small chance for a netherite related item(ancient debris, scrap, ingot, block, armor, tools, & upgrade template).
  • Mythic Crate now has small little funny pieces of text cus they only stack to one anyways.
  • More will be added like every update.
  • If you have a suggestion for a pop culture reference, famous person, or widely known fictional character, please let us know!
  • Updated All Crate Drop Messages
  • They now say they they are about crates.
  • They still feel cool.
  • They all now use translate keys so different languages can be used.
  • Reduced the chance to get a crate.
  • Also reduced the impact of luck of the sea by a decent bit.
  • Rarer crates are very slightly more common if you actually get one.
  • Added a custom "Rare" loot table with a higher chance than the rest.
  • This contains gold & iron, nugget, block, ingot, and raw form.
  • Also contains the bronze fishing trinket From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets).
  • Overhauled the Legendary Crate Loot Table
  • No longer directly uses "Burried Treasure". Is instead based off of this loot table.
  • Made Heart Of The Sea a 1/5 drop(you could get way too many from these).
  • Removed non-rare items(fish, lether chestplate, iron sword).
  • Increased the amount of iron, gold, & emerald.
  • Now can contain a structure map to the stronghold.
  • This map will ALWAYS lead to a new stronghold, if one can be found...
  • Now contains the Gold Fishing Trinket From our new datapack [Troublesome Trinkets](https://modrinth.com/datapack/troublesome-trinkets).

### Fixes


### Known Issues

  • Stronghold Explorer Map does not work.
  • Init Tellraw is broken.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
### Updates

  • Updated to support 1.21-1.21.4
  • This update is based on v1.3.3

### Additions

  • Ports Additions, Changes, & Fixes from v1.3.2-v1.3.3
  • Added statistic tracking for each crate rarity

### Changes

  • Init V3
  • Crates now use loot tables
  • This means they can now be affected by Luck of the Sea.
  • Some rarer "common" crates are now classed as Uncommon.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
### Updates

  • Updated to support 1.21-1.21.4
  • This update is based on v1.3.3

### Additions

  • Ports Additions, Changes, & Fixes from v1.3.2-v1.3.3
  • Added statistic tracking for each crate rarity

### Changes

  • Init V3
  • Crates now use loot tables
  • This means they can now be affected by Luck of the Sea.
  • Some rarer "common" crates are now classed as Uncommon.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
### Additions

  • Added Global Statistic Tracking

### Changes

  • Init V2
  • Crates are now barrels
  • As cool as it is to place two crates together, it can get weird.
  • Also a less laggy block if you want piles of crates... for some reason... not like i would do that...
  • Mythic Crate now has a max stack size of 1 [1.20.5+]

### Fixes

  • Fixed a typo in the uninstall functions.
  • Fixed mythic crate not showing an enchant glint [1.20.5+]
  • Fixed "crate catch" messages showing to everyone.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
### Additions

  • Added Global Statistic Tracking

### Changes

  • Init V2
  • Crates are now barrels
  • As cool as it is to place two crates together, it can get weird.
  • Also a less laggy block if you want piles of crates... for some reason... not like i would do that...
  • Mythic Crate now has a max stack size of 1 [1.20.5+]

### Fixes

  • Fixed a typo in the uninstall functions.
  • Fixed mythic crate not showing an enchant glint [1.20.5+]
  • Fixed "crate catch" messages showing to everyone.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.3.2

### Updates

  • Updated to support 1.20-1.20.6
  • This update will be ported to 1.21.x on Feb 5th 2025 with v1.4.1

### Additions

  • Added "Uninstall" function, complying with our latest standard.
  • Added our traditional Initialization system, starting ofc with v1.
  • Added file credits to all functions.
  • Add a statistic for how many crates you have caught.

### Changes

  • Moved Identifier Advancements from unused "Modrinth Standard" to our traditional "RRC Packs" advancement page.
  • Backport v1.4.0 crate changes
  • Moved rarities around.
  • Now uses /random [1.20.2+]
  • Now uses item components [1.20.5+]
  • Optimized the process of getting a loot crate to you.

### Fixes

  • Fix startup messages not working properly.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
# Fishing Crates v1.3.2

### Updates

  • Updated to support 1.20-1.20.6
  • This update will be ported to 1.21.x on Feb 5th 2025 with v1.4.1

### Additions

  • Added "Uninstall" function, complying with our latest standard.
  • Added our traditional Initialization system, starting ofc with v1.
  • Added file credits to all functions.
  • Add a statistic for how many crates you have caught.

### Changes

  • Moved Identifier Advancements from unused "Modrinth Standard" to our traditional "RRC Packs" advancement page.
  • Backport v1.4.0 crate changes
  • Moved rarities around.
  • Now uses /random [1.20.2+]
  • Now uses item components [1.20.5+]
  • Optimized the process of getting a loot crate to you.

### Fixes

  • Fix startup messages not working properly.

## Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:
## FINALLY UPDATED TO 1.21.4!!!!!!
  • Tweaked some crate chances; Common crates are much more common now
## FINALLY UPDATED TO 1.21.4!!!!!!
  • Tweaked some crate chances; Common crates are much more common now
# Fishing Crates 1.3.1 - Port & QOL

# Fishing Crates 1.3.1 - Port & QOL
  • Additions:**
  • Add pack icon

  • Changes:**
  • Update to support 1.20-1.20.4
  • Update Identifier Advancements to conform w/ other RRC packs
  • Release mod version
[1.3] v1.3 by rainzy on Oct 13, 2026
Download
  • Reduced chance to fish up a crate by 25%
  • Fixed bugs
  • Tweaks
  • Added own advancement under the RRC root advancements
tab
[1.2] 1.2 by rainzy on Oct 13, 2026
Download
  • Works in 1.20.2 Singleplayer
(Questionable reliability on certain server hosts)
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