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Ravenclaw's Ping Equalizer

Ravenclaw's Ping Equalizer

by ravineclaw • Downloads: 0 • Followers: 0
Description
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Ravenclaw's Ping Equalizer

Summary

Ravenclaw's Ping Equalizer is a client-side Fabric mod designed to create a fairer PvP environment by allowing players to artificially increase their network latency. Unlike visual-only mods, this tool introduces real packet delay at the network layer.

  • Real-time Effect: The delay happens in the Netty event loop; the server and other opponents perceive your higher ping as genuine.
  • Purpose: To normalize latency in competitive play (e.g., leveling the field between a 10ms player and a 100ms player).

Commands

Command Usage Description
Add Delay /pe add <ms> Adds a fixed amount of latency to your connection.
Example: /pe add 50 adds 50ms to your native ping.
Total Target /pe total <ms> Automatically adjusts delay to stabilize your ping at a specific target.
Example: /pe total 100 attempts to keep you at 100ms.
Status /pe status Displays your current settings and validation status (Client-side only).
Disable /pe off Disables the equalizer and returns connection to native speed.

Technical Architecture

Packet Manipulation The mod hooks into the Minecraft client's Netty pipeline. Outgoing and incoming packets are intercepted and held in a scheduled task queue for the duration of the configured delay before being flushed. This ensures the latency is "real" regarding server-side hit registration and movement processing.

Server Control Servers can directly control and query the equalizer via custom payloads:

  • S2C ravenclawspingequalizer:control: sends a boolean enabled flag. Resets to enabled/off on join and disconnect.
  • S2C ravenclawspingequalizer:state_query: sends an int requestId.
  • C2S ravenclawspingequalizer:state_response: replies with requestId, serverEnabled, mode, currentDelayMs, basePingMs, and totalPingMs.

Ethics & Usage

  • Rule Compliance: While this mod is intended for fairness, some public servers may flag artificial latency manipulation as suspicious behavior. Always check server rules before using.
  • MCTiers Usage: This mod is explicitly allowed on MCTiers for the sole purpose of equalizing ping in high-tier testing. It must not be used to gain an unfair advantage.
  • Transparency: All status changes (enabling/disabling delay) post a public chat message. This prevents "closet usage" where a player might secretly toggle lag to gain an advantage.

License

MIT

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2 26.1.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x 1.20.x
Fabric
2d ago 1
1.21.x 1.20.x
Fabric
2d ago 1
  • Ported mod to 26.x
  • Removed all obfuscation and cryptography
  • Removed remote API, heartbeat, validation, deprecation checks, and /pe validate
  • Added server control payload (ravenclawspingequalizer:control); server can enable/disable the equalizer, resets on join/disconnect
  • Added server state query/response payloads (ravenclawspingequalizer:state_query, ravenclawspingequalizer:state_response) for server-side visibility into mode, delay, and ping values
  • Switched license to MIT
  • Fixed zero-ping LAN sessions being handled incorrectly
  • Added a packet pipeline send fallback for LAN/local connection paths
  • made a 400 ms cap on total added latency
  • marked all older versions as deprecated
  • rotated mod private key
  • Added lunar compatibility (for real this time)
  • Fixed crashes on some newer versions, should work on all 1.21+ versions now
  • Added cryptographic validation of the mod through an external server
  • You can validate other people with /pe validate [username]
  • Hopefully added lunar compatibility
  • Fixed the delay on singleplayer being higher than it should be
  • Added lunar compatibility (hopefully)
  • The mod now injects into a lower level method so less likely to be broken by mods and clients
  • Fixed anticheats flagging for transaction order when switching modes
  • Made sure packets are always sent in the correct order no matter what
  • Fixed some disconnects with mutli instanced servers
  • Renamed stable to total
  • Made both modes more stable
  • Fixed bugs and exploits with chat message logging
  • Reduced dependencies
  • Improved compatibility with lower loader versions
  • Fixed crash on versions above 1.21.4
  • Added icon
  • Created public github
Initial release
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