New wiki!
https://matissead.github.io/ReanimateMC/
ReanimateMC



Overview
ReanimateMC is a revolutionary plugin that transforms Minecraft’s conventional death system. Instead of a player dying instantly when their health reaches zero, the plugin introduces an intermediary state—KO (knockout). This innovative mechanic allows for dynamic role-play and strategic decision-making by giving players a chance to be revived by teammates or executed by adversaries. Perfect for Hardcore Survival, role-play, or tactical PVP servers, ReanimateMC injects a new level of depth into the gameplay experience.
New Features
- KO state now persists if a player disconnects.
- KO players can press the swap-hand key to send a distress signal that places a beacon and alerts allies.
Commands
Spoiler
/reanimatemc reload
-
Permission:
reanimatemc.admin -
Usage:
/reanimatemc reload -
Description: Reloads the plugin’s configuration and language files.
/reanimatemc revive
-
Permission:
reanimatemc.revive -
Usage:
/reanimatemc revive <player> -
Description: Forcefully revives a player who is in the KO state.
/reanimatemc knockout
-
Permission: Typically requires admin privileges (suggested:
reanimatemc.admin) -
Usage:
/reanimatemc knockout <player> -
Description: Forces a player to enter the KO (knockout) state.
/reanimatemc status
-
Permission: No special permission required (accessible to all users)
-
Usage:
/reanimatemc status <player> -
Description: Displays the current state of the player (KO, revived, or normal).
/reanimatemc crawl
-
Permission: No special permission required (command can only be executed by a player in the KO state)
-
Usage:
/reanimatemc crawl -
Description: Toggles the KO player's state between being fully immobilized (prone) and crawling slowly.
/reanimatemc removeGlowingEffect
-
Permission: Operator
-
Usage:
/reanimatemc removeGlowingEffect <player> -
Description: In order to force removing the glowing effect on a plyer
Permissions
Spoiler
reanimatemc.admin
-
Description: Grants access to all administrative commands, including reloading the plugin and managing player states.
reanimatemc.revive
-
Description: Allows players to forcefully revive others who are in the KO state.
reanimatemc.knockout
-
Description: Permits players to force a player into the KO state.
reanimatemc.status
-
Description: Enables players to check the current state of any player (KO, revived, or normal).
reanimatemc.crawl
-
Description: Allows players in the KO state to toggle between being fully immobilized and crawling slowly.
reanimatemc.removeGlowingEffect
- Description: Grants the ability to forcefully remove the glowing effect from a player, typically used by operators.
Compatibility:
Bukkit, Spigot, Magma, Sponge
Native Version :
1.20.1
Author:
Jachou
Statistics
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 | ||||
| 15h ago | 1 |
- NPC Reanimator System, Self-Revive, Distress Signal Rework & Bug Fixes by @AngelKrak in https://github.com/MatisseAD/ReanimateMC/pull/45
## New Contributors
- @AngelKrak made their first contribution in https://github.com/MatisseAD/ReanimateMC/pull/45
- Fix OP and non-KO'd players having all commands blocked by default in https://github.com/MatisseAD/ReanimateMC/pull/43
- Admin can allow or not players to execute command while they are knocked down
- Golem Reviver** : You can summon a golem reviver which following you across the map and revive you if your are knocked down.
## What's Changed
- Create comprehensive documentation for ReanimateMC plugin by @Copilot in https://github.com/MatisseAD/ReanimateMC/pull/35
- Add NPC/Golem Summoning System - Complete Reanimation Module by @Copilot in https://github.com/MatisseAD/ReanimateMC/pull/38
- Updater info for the plugin
- New GUI interface
- More features
- Fix KO timer for offline players by @MatisseAD in https://github.com/MatisseAD/ReanimateMC/pull/28
- Respect damage cancellation from other plugins by @MatisseAD in https://github.com/MatisseAD/ReanimateMC/pull/30
- New GUI config
- Bump version to 1.2.00 and add permissions for admin commands
- Add a point marker to know where knock out players are
- Add permissions check-up
- Fixed damage calculation thanks to [Marcos Loro](https://github.com/MarcosLorCar)
- Change some .yml in lang folder
- Fix KO seat height and countdown display by @MatisseAD in https://github.com/MatisseAD/ReanimateMC/pull/22
- Fix KO seat height and countdown display by @MatisseAD in https://github.com/MatisseAD/ReanimateMC/pull/21
- The Totem of Undying was not preventing death.
# Features
- Right-click with the totem when you are downed to revive yourself.
- Added a statistics system (KOs and revivals) displayed in the configuration GUI.
- Possibility to change the plugin language directly from the GUI.
- English and French language files included.
- Declared version: 1.1.04.
Implemented a config check to enable/disable the knockout feature. Added logic to store and restore player list names during knockout, ensuring [KO] tag is removed upon revival. Updated plugin version to 1.1.03 and added console logs for plugin lifecycle events.
- A GUI configuration for the plugin (still in work)
- When the player is KO, he is sneaking
- You can open the inventory of a player who is knocked down
- Persistent items are definetly consumed
### Add player looting functionality during knockout phase
Introduced LootManager and LootListener for handling player looting mechanics. Updated ReanimationListener to integrate looting logic with permissions, sneaking checks, and proper messaging. Removed redundant logging and utility code for a cleaner implementation.
- NPC with Citizens plugin died with the finisher methods
- When you are knocked down, you move while being crouched.
- Glowing effect permanent fix
- Adding Action Bar when you are knocked-down
- New command to remove glowing effect :
/reanimatemc removeGlowingEffect <player>
``## Overview
ReanimateMC introduces a groundbreaking system that replaces instant death with a strategic KO state, enabling players to be revived or executed. This initial release lays the foundation for immersive roleplay and tactical gameplay in Minecraft, featuring configurable options, a fully customizable multi-language system, and clear in-game feedback.
## Added
- KO System:**
- Replaces instant death with a **KO state** where players are rendered immobile.
- Applies **blindness** to restrict the KO player’s vision.
- Activates a **glowing effect** on KO players to make them more visible to others.
- Revive Mechanic:**
- Allows players to **revive** a KO player by crouching near them.
- Triggers a revival process when the reviver holds a special item (configurable via the
require_special_itemoption). - Displays clear instructional messages if the conditions are not met (e.g., not crouching or missing the required item).
- Execution Mechanic:**
- Introduces the ability for players to **execute** a KO player by holding left-click for a specified duration.
- Executes the KO player immediately with configurable visual and sound effects.
- Configuration Options:**
- Extensive configuration through
config.ymlfor: - Revival duration and health restoration.
- KO duration before natural death.
- Special item requirement (which can be disabled).
- Effect intensities (e.g., blindness, slowness, and additional effects on revival).
- Multi-Language Support:**
- Implemented a language manager that loads language files (e.g.,
en.ymlandfr.yml) from a dedicatedlangfolder. - Supports custom language files, enabling server administrators to create or modify localized messages.
- User Feedback & Commands:**
- Enhanced messages throughout the plugin to provide clear guidance during KO, revival, and execution.
- Administrative commands added to:
- Reload configuration and language files.
- Force revive or KO a player.
- Check the current status of a player.
## Changed / Improved
- Overhauled the player damage handling to replace the instant death mechanic with the KO system.
- Refined the visual and audio feedback effects to ensure a clear, immersive experience.
- Improved configuration flexibility, allowing server administrators to fine-tune gameplay mechanics.
- Enhanced the language system for better localization and ease of customization.
## Fixed
- Addressed scheduling issues related to the revival and execution processes.
- Resolved minor inconsistencies in player state checks and configuration value retrieval.
## Known Issues
- The execution hold mechanism is basic and may be refined in future updates.
- Expansion of customizable visual elements (e.g., dynamic progress bars) is planned for upcoming versions.
- /reanimatemc** : Manage the plugin <br>*Permission* : reanimatemc.reanimatemc
- Update** : The plugin send you message when there is a new update
- Config.yml** : I added the ``
config.yml`` file
I fix all the reported issues
- Fly** : After K.O., the player can't fly.
## Command : /ko
- Usage** : /ko <player>
- Description** : Thanks to this command, admins can reanimate players whitout right click on them
- Permission** : reanimatemc.ko
## TabCompleter
I added a TabCompleter for the two commands
# Bug fixes
- Reanimation bug** : Text duplication and cooldown for optimization
- Version** The plugin version wasn't change
A big issue has been resolved.
<br>*This problem disabled the plugin* (bStats)
- Command** : /reanimate
- Usage** : /reanimate <player>
- Description** : Thanks to this command, admins can reanimate players whitout right click on them
- Permission** : reanimatemc.reanimate
# Bug fixes
- QueryBug** : *Contents of collection 'reanimateTaks' are updated, but never queried*