
Reimagined, a love letter to Minecraft
Reimagined is a constant work in progress which is an extensive overhaul changing as much as possible in big and subtle ways. From hundreds of new block variants, completely new remade guis, new sounds, animations, biome colors, mobs, particles and so on! Reimagined should hopefully have a bit of everything people can enjoy.
It'll hopefully will give your pixel world a bit more of an immersive feel, while keeping that cozy familiar Minecraft charm.


TO GET ALL OF THE REIMAGINED FEATURES, PLEASE USE THESE MODS:
Mod List
Required mods for the full Reimagined experience, Pack may or may not break if missing any of these:
EMF & ETF Needed for custom Mob models
POLYTONE Used for a better colormap, better sodium parity and so on (Villager GUI for pre-1.21.6 versions)
CONTINUITY Used for Connected Textures, like plank borders, carpet ctm, grass overlays, etc
RESPACKOPTS 1.21+ Used to further customise Reimagined with in-game settings. This one is needed currently for improved grass or bushy leaves since it's enabled via a setting. If you want Grassy Grass without Respackopts, be sure to use the Grassy Grass Addon
MODEFITE PRE-1.21.4 Needed to backport features from newer versions, this includes stuff like 3D buckets or items when held in hand. This one isn't needed if you're on 1.21.4+

Recommended mods for a smoother, more optimised Reimagined experience:

Features

Show Features
A couple of notable features:
A new Reimagined GUI


Animated Features



An Immersive World



New Foliage



Mob Variation

And much, much more!


Show Addons
Official Addons:
Fresh Animations Compatibility Patch

Unofficial Addons:

It is recommended to play on the US English language, since I've renamed and modified a few text colors and names, some of which affect the gui!

CREDITS
-un_roman (PMC) for being super kind and creating the Reimagined text logo!
-RickyMemester (PMC) for letting me borrow a few of his original ore texture variants which I've previously used in my older "Randomize It" and modified quite a bit.
-DartCat25 (PMC) for letting me borrow his "Menus - Enchanted", as well as his "Rotating Items" shader for some of Reimagined's features to work.
-Godlander (PMC) for letting me borrow his "Animated Skin" shader for some of Reimagined's features to work.
-Cosmoman, (PMC) has helped and contributated with loads of textures, porting deepslate ores, consistency changes and so on.
-ShrimpSnail, (PMC) let me borrow and repurpose their enchanting book cem animation from their The Great Shrimpsby pack.
-EwanHowell, (PMC) has helped me with honestly more than I can count, biggest reason I even know how to make resource packs
-Complementary Reimagined for being the go to screenshot shader (ironic I know)


Want to support Reimagined? For no extra cost, I get a part of the revenue via the purchases made through this link
All Versions
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``
- Fixed the GUI shader on the opengl renderer for some users (it should be finally fixed for everyone one)
````
- Re-Enabled the GUI shader, aka the Villager GUI animation for 26.2
````
- Re-Disabled the particle shader and went back to an older item emissive shader because it's breaking for neoforge users
(The amount of patches I'm forced to do because of this I swear)
````
- Re-Disabled the text/Villager GUI shader where it is breaking for a small amount of users
(I'm looking into the issue currently so it can be re-enabled hopefully soon)
````
- Re-Disabled the entity emissive shader for 26.2 because of deloading the pack for Vulkan users
- Fixed the GUI shader breaking on 26.2 for Vulkan users
````
● Reimagined the Iron Door & Trapdoor
● Reimagined the Iron Block
● Reimagined the Diamond Block
● Reimagined the Gold Block
● Reimagined the Purpur Block
● Reimagined the Purpur Pillar
● Reimagined the End Stone Bricks
● Reimagined the Prismarine
● Reimagined the Prismarine Bricks
● Reimagined the Sea Lantern
● Reimagined the Quartz Block
● Reimagined the Quartz Bricks
● Reimagined the Redstone Dust (placed down)
● Reimagined the Spruce, Dark Oak and Jungle planks with unique plank sizes
● Reimagined the Piston & Sticky Piston
● Reimagined the Cobbled Deepslate
● Re-Reimagined the Ender Pearl
● Reimagined the Torches with a custom new smoke effect for 26+ versions
● Re-Reimagined the Crafting Table
● Re-Reimagined the Furnace
● Re-Reimagined the Ender Pearl
• Tweaked the Carved Pumpkin
• Tweaked the Redstone Lamp
• Made the Sulfur Bucket item Reimagined-styled (placeholder)
• Added Ocean Monument CTM. The Gold Vault will now appear a lot more unique (Continuity Required)
• Added CTM to the Sea Lantern. It will now appear different under water in water biomes (Continuity Required)
• Added CTM to End Stone bricks. End Cities will now overlay Purpur onto the Bricks in End Cities when next to Magenta Glass (Continuity Required)
- Fixed the Shaders for 26.1 and 26.2+, no more bugged mobs, villager gui and finally proper entity emissives again
- Fixed the Mooshrooms for 26+
````
- Fixed the animals being broken on 26.1 (Chicken still has a bugged variant, likely an EMF bug)
- Re-added the Core Shader item emissives for 26.1
- Re-added (partially) the Core Shader entity emissives for 26.1
````
- Fixed the new 1.62 Soul Lantern being broken in older Minecraft versions
````
● Reimagined the all Copper Blocks
● Reimagined the all Cut Copper Blocks
● Reimagined the Birch Door & Trapdoor
● Reimagined the Quartz Item
● Reimagined the Normal, Soul & all the Copper Lanterns
● Reimagined the Iron & all the Copper chains
● Reimagined the Nether Bricks, Cracked Nether Bricks & Chiseled Nether Bricks
● Reimagined the Red Nether Bricks
● Reimagined the placed Brown Mushroom Model with custom bottom shrooms
● Reimagined the Diorite & the Polished variant
● Reimagined the Andesite & the Polished variant
● Reimagined the Dark Prismarine
• Somewhat Reimagined the Normal Bricks
• Somewhat Reimagined the Shroomlight
• Somewhat Reimagined the all the normal Terracotta blocks
- Fixed the Spruce Door having an outdated top texture
- Fixed a Culling issue with the Cherry Door
- Fixed the Chests being displayed incorrectly on shelves
- Fixed Reimagined not having any Text displayed on 26.1
- Fixed Grass having translucent pixels at the corner of it's texture
````
● Reimagined the Shulker Shell item
● Reimagined the Netherrack
● Reimagined the Nylium
● Reimagined the Nether Quartz Ore
● Reimagined the Nether Gold Ore
● Reimagined the Dark Oak log (ported the Oak log texture)
Added additional Respackopts settings such as:
● Bushy Leaves
• Fleshy Netherrack
- Fixed the non-cem Chicken using the non-Reimagined texture
- Fixed Iron Chains on newer versions using the vanilla texture
- Fixed Mooshrooms being broken without EMF
- Fixed the Empty Bucket in 3rd person having a 2nd hole at the bottom
- Fixed the Tall Grass having a corner pixel when using some modded shaders
- Fixed Dark Oak to have the correct leaf color when not using Continuity
````
- Fixed Chests to work with the Better Block Entities Mod
- Added Nature's & Explorer's Compass Mod compatbility (Thanks Phero!)
````
- Fixed the new ctm hoppers breaking on some versions
````
● Reimagined the Hopper with custom ctm
● Reimagined the Spider Eye
● Reimagined the Fermented Spider Eye
Added additional Respackopts settings such as:
• Hold My Items support for Buckets
• Toggle Plank Border ctm
• Toggle Plank & Cobblestone variants (off by default)
- Potentially fixed Cobblestone & Planks for certain mods
````
● Reimagined the Dark Oak doors
● Reimagined the Deepslate Bricks
● Reimagined the Raw & Cooked Chicken
● Reimagined the Prismarine Shards
● Reimagined the Prismarine Crystals
● Reimagined the Blaze Rod
• Tweaked the Smooth Stone
• Tweaked the Golden Apple
````
- Fixed the new Fishing Rods breaking on 1.21.11
````
● Reimagined the Fishing Rod
● Reimagined the Carrot & Warped Fungus on a Stick
• Reimagined the Smooth Stone
• Re-Reimagined the Stone Bricks (Including Mossy & Cracked this time)
• Tweaked the Chiselled Stone Bricks
- Fixed the Jukebox with a disc breaking on 1.21.11
````
● Reimagined the Deepslate
● Reimagined the Deepslate Diamond Ore
● Reimagined the Deepslate Emerald Ore
● Reimagined the Deepslate Gold Ore
● Reimagined the Deepslate Iron Ore
● Reimagined the Deepslate Lapis Ore
● Reimagined the Deepslate Redstone Ore
● Reimagined the Deepslate Copper Ore
- Fixed Reimagined breaking on 1.21.11
- Fixed Reimagined breaking on Polytone 1.21.10
- Fixed a shading bug with the Oak Trapdoor model
- Fixed the Chest model on 1.21.4 and 1.21.5 with newer EMF versions
- Fixed the Snowy Spruce leaf ctm not applying on all Snow biomes
- Fixed Redstone Ores not having emissive spectral shader support
````
● Reimagined the Stone
● Reimagined the Diamond Stone Ore
● Reimagined the Emerald Stone Ore
● Reimagined the Gold Stone Ore
● Reimagined the Iron Stone Ore
● Reimagined the Lapis Stone Ore
● Reimagined the Redstone Stone Ore
● Reimagined the Copper Stone Ore
- Fixed the Birch Trapdoor having a broken model when placed
- Fixed the Oak Leaves having a misaligned cube in the model
- Removed some Enchanting sound effects and lowered the rest slightly in volume
````
● Reimagined the Acacia Doors & Trapdoor
- Fixed the Cherry Door having an outdated item model
- Fixed Snowy Spruce leaves not being snowy in frozen rivers
- Fixed a Spruce leaf model issue causing visible lines on snowy variants
- Fixed Spruce leaves having an incorrect ctm texture applied causing a stretched/upscaled texture on some ctm states
````
- Fixed Spruce leaves becoming white when decaying
````
- Reimagined the Cherry Door & Trapdoor
- Reimagined the Azalea leaves
- Re-Reimagined the Oak leaves
- Re-Reimagined the Acacia leaves
- Tweaked the Dark Oak leaves
- Tweaked the Birch leaf colormap & block model
- Added in Leaf CTM to Spruce leaves
- Added a Snowy Spruce leaf variant to natural Spruce leaves in cold biomes. (Continuity Required)
- Fixed Grass being green in the Pale Garden (Polytone bug)
````
- Fixed the Respackopts Grassy settings not working correctly for early 1.21.x versions
- Fixed the Respackopts settings not having a proper Language file applied to them for early 1.21.x versions
````
- Added in big yet experimental grass feature to make grass much more lush (requires the Respackopt mod for 1.21+)
- Added animated Villager support for 1.21.6+
- Added additional support for languages
- Reimagined the Dandelion
- Reimagined the Lilac
- Reimagined the Allium
- Reimagined the Cornflower
- Reimagined the Bubble particles
````
- Added Respackopts supported to customize the Reimagined HUD, 1.21+ with the Respackopts mod.
- Added BetterGrassify mod support
- Added LambdaBetterGrass support
- Added DynamicTrees mod support
- Added Modded Shader Emission support for the enchant table
- Fixed the Vines being too red in Savannas when using Polytone
````
- Updated the Armor, Hearts and Bubble HUD icons
- Added support for the Immediately fast mod
- Turned the Ender Eye palette into a more vanilla-friendly version
````
- Disabled the Sodium warning
- Added some small PBR Torch shader support
````
- Reimagined the Copper Chests
- Tweaked the Torch model to appear slightly smaller in 1st person
- Fixed the some versions in 1.20 and 1.21 not having emissive shader supported like glowing torches
- Fixed Copper chests having a broken item model and appearing broken when EMF is present.
- Fixed the outdated mcmeta format so the packs appears up to date in the pack menu again
- Disabled the animated Polytone Villager GUI in newer versions until Polytone has fixed some bugs completely breaks the Villager GUI
````
- Fixed the shaders being disabled by an outdated mcmeta
- Updated the Redstone Torch
- Updated the Torch particles and wall holder texture
- Ported the Copper Torch into the Reimagined style
- Ported the Copper Tools into the Reimagined style
- Ported the Copper Armor into the Reimagined style
````
- Fixed the Double Chests being broken on pre-1.21.6 versions
- Fixed the new Bow having broken drawing states for pre-1.21.4 versions
- Possibly fixed the Polytone Multiplayer error that kicks users
````
● Reimagined all the tools
● Reimagined the Bow
● Reimagined all the Sandstone blocks
● Reimagined the Gravel
● Reimagined the Granite
● Reimagined the Bow
● Reimagined the Glowstone
● Reimagined the Pale Oak Door & Trapdoor block
● Reimagined the Chiseled Stone Brick
● Reimagined the Spruce Leaves
● Reimagined the Apple & Golden Apple
● Reimagined the Carrot & Golden Carrot
● Reimagined the Saddle item
● Reimagined the Hopper item
● Reimagined the Hunger Bars
● Reimagined the Hotbar
● Reimagined the Experience bar
`
`
• Added eating animations to the Apples
• Added eating animations to the Carrots
• Added AppleSkin mod compat for the new Hunger Bars
`
`
- Fixed the double Chests not opening correctly in 1.21.6+
- Fixed the Enchantment Table ring not supporting transparency in 1.21.6+
- Fixed the Reimagined Hearts not being displayed on a tab list correctly
- Fixed the Warm Cow having a Derp face
``