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ReplayMod Audio Render

ReplayMod Audio Render

by Apehum • Downloads: 0 • Followers: 0
Description
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ReplayModAudioRender

ReplayMod addon that captures audio while rendering a replay.

It swaps Minecraft's audio device for an OpenAL loopback device during rendering and writes the captured audio to a file.

Settings

Audio Settings section is added to the ReplayMod render menu.

Audio Settings

How to Install ReplayMod Audio Render (Mod)

ReplayMod Audio Render by Apehum is verified for Fabric across Minecraft versions 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3 (latest release: 0.2.0+26.2, file size: 29 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded ReplayMod Audio Render file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric
3mo ago 1
26.1.x
Fabric
3mo ago 1
1.21.x 1.20.x 1.19.x
Fabric
3mo ago 1
1.19.x 1.18.x
Fabric
3mo ago 1
1.17.x 1.16.x 1.15.x +1
Fabric
3mo ago 1
26.1.x
Fabric
6mo ago 1
1.21.x 1.20.x 1.19.x
Fabric
6mo ago 1
1.19.x 1.18.x
Fabric
6mo ago 1
1.17.x 1.16.x 1.15.x +1
Fabric
6mo ago 1
1.21.x
Fabric
last yr. 1
  • Added "Merge into video" option that muxes the rendered audio into ReplayMod's video file. When enabled, the codec is auto-selected to match the container (AAC for MP4, Opus for WebM). Formats without a video stream (PNG, EXR, Blend) fall back to exporting the audio separately. [#3](https://github.com/apehum/replaymod-audio-render/issues/3)

  • Added "Merge into video" option that muxes the rendered audio into ReplayMod's video file. When enabled, the codec is auto-selected to match the container (AAC for MP4, Opus for WebM). Formats without a video stream (PNG, EXR, Blend) fall back to exporting the audio separately. [#3](https://github.com/apehum/replaymod-audio-render/issues/3)

  • Added "Merge into video" option that muxes the rendered audio into ReplayMod's video file. When enabled, the codec is auto-selected to match the container (AAC for MP4, Opus for WebM). Formats without a video stream (PNG, EXR, Blend) fall back to exporting the audio separately. [#3](https://github.com/apehum/replaymod-audio-render/issues/3)

  • Added "Merge into video" option that muxes the rendered audio into ReplayMod's video file. When enabled, the codec is auto-selected to match the container (AAC for MP4, Opus for WebM). Formats without a video stream (PNG, EXR, Blend) fall back to exporting the audio separately. [#3](https://github.com/apehum/replaymod-audio-render/issues/3)

  • Added "Merge into video" option that muxes the rendered audio into ReplayMod's video file. When enabled, the codec is auto-selected to match the container (AAC for MP4, Opus for WebM). Formats without a video stream (PNG, EXR, Blend) fall back to exporting the audio separately. [#3](https://github.com/apehum/replaymod-audio-render/issues/3)

  • Added audio settings inside ReplayMod render menu: render toggle, codec selection, stereo toggle and output file selection.
  • Fixed crash when taking a screenshot inside replay.

  • Added audio settings inside ReplayMod render menu: render toggle, codec selection, stereo toggle and output file selection.
  • Fixed crash when taking a screenshot inside replay.

  • Added audio settings inside ReplayMod render menu: render toggle, codec selection, stereo toggle and output file selection.
  • Fixed crash when taking a screenshot inside replay.

  • Added audio settings inside ReplayMod render menu: render toggle, codec selection, stereo toggle and output file selection.
  • Fixed crash when taking a screenshot inside replay.

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