Adds a system for integrating AE2 and Replication.
A block is added called AE2-Replication Bridge which allows AE2 to read the Replication netowrk
Specifically:
- Allows he amount of Replication matter within the Applied Energistics 2 terminals to be displayed.
- Enables Replication requests to be made to AE2 systems.
- It allows you to automate disintegrators using processing patterns.
How to Install Replication AE2 Bridge (Mod)
Replication AE2 Bridge by Unfamily is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1 (latest release: 1.8.0.0.1, file size: 139 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Replication AE2 Bridge file into your Minecraft
.minecraft/modsfolder and launch the game.
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Added equivalent items for matters to the creative tab, so they will be visible in JEI and equivalent mods.
Important note: in terminals already placed, the matter will no longer be visible; the type must be activated manually.
It is enabled by default for new terminals.


- Bug Fix:**
- Fixed server crash "Element network is null!" that occurred during world loading when ANY Replication network block (pipes, replicators, matter tanks, etc.) attempted to merge with adjacent elements whose network references had not yet been initialized. This was a race condition in Titanium's NetworkManager, not specific to the AE2 Bridge.
- New:**
- Added Mixin for Titanium's
NetworkManager.mergeNetworksIntoOne(): gracefully skips elements with null networks instead of crashing. If all adjacent elements have null networks, a new network is formed automatically. - Added Mixin for Replication's
NetworkBlockEntity.onLoad(): wrapsaddElement()with a safety net that catches any RuntimeException during network element registration, preventing server crashes during chunk loading. - Both fixes are enabled by default and can be individually toggled in the config file (
enableNetworkManagerFix,enableNetworkBlockEntityFix). Requires game restart to take effect.
- Note:** This fix protects ALL Replication network blocks, not just the AE2 Bridge. Previously corrupted worlds that crashed on load should now be able to start normally.
Formatted recipes, paths, and labels 1.20.1 instead of 1.21.1 now work.
Removed pattern limits for disintegrators.
Added PrincessStellar's PT_BR translation.
A Project8GBDeRam's (from Replication RS2 Bridge) system has been added for fallback when custom materials are not yet available because they are starting asynchronously.
Bug fix: no longer crashes with Replication 1.21.1-1.2.3+
Feature: custom virtual matters can be declared.