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Replication AE2 Bridge

Replication AE2 Bridge

by Unfamily • Downloads: 0 • Followers: 0
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Adds a system for integrating AE2 and Replication.

A block is added called AE2-Replication Bridge which allows AE2 to read the Replication netowrk

 

Specifically: 

  • Allows he amount of Replication matter within the Applied Energistics 2 terminals to be displayed.
  • Enables Replication requests to be made to AE2 systems.
  • It allows you to automate disintegrators using processing patterns.

How to Install Replication AE2 Bridge (Mod)

Replication AE2 Bridge by Unfamily is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1 (latest release: 1.8.0.0.1, file size: 139 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Replication AE2 Bridge file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.x
Forge Neoforge
10mo ago 1
1.20.1
Forge Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
Added a custom creative tab; items are no longer placed in the AE2 creative tab.

Added equivalent items for matters to the creative tab, so they will be visible in JEI and equivalent mods.
Separate the matter with the items using AE2 types.

Important note: in terminals already placed, the matter will no longer be visible; the type must be activated manually.

It is enabled by default for new terminals.
![Step 1](https://cdn.modrinth.com/data/cached_images/8ce7bcdf40f5e8c30fafed54ffc6fd7b1bfa6d34.png)
![Step 2](https://cdn.modrinth.com/data/cached_images/8f61120db3bd697c3e8be6baea4d46a89b40dec8.png)

### v1.7.0.2.0 - Network Stability Fix

  • Bug Fix:**
  • Fixed server crash "Element network is null!" that occurred during world loading when ANY Replication network block (pipes, replicators, matter tanks, etc.) attempted to merge with adjacent elements whose network references had not yet been initialized. This was a race condition in Titanium's NetworkManager, not specific to the AE2 Bridge.

  • New:**
  • Added Mixin for Titanium's NetworkManager.mergeNetworksIntoOne(): gracefully skips elements with null networks instead of crashing. If all adjacent elements have null networks, a new network is formed automatically.
  • Added Mixin for Replication's NetworkBlockEntity.onLoad(): wraps addElement() with a safety net that catches any RuntimeException during network element registration, preventing server crashes during chunk loading.
  • Both fixes are enabled by default and can be individually toggled in the config file (enableNetworkManagerFix, enableNetworkBlockEntityFix). Requires game restart to take effect.

  • Note:** This fix protects ALL Replication network blocks, not just the AE2 Bridge. Previously corrupted worlds that crashed on load should now be able to start normally.
Code Cleanup, try to preventing network corruption again
Try to prevent null network corruption
Correct version.
Formatted recipes, paths, and labels 1.20.1 instead of 1.21.1 now work.
Wrong version this do nothing
Added missing logs to the debug log flag
Fix bridge in compact machines causes server deadlock bug.
Removed unnecessary and problematic mixin on Titanium. (I should have checked first if I could do without it.)
Fix world unloading bug the revenge.
Removed pattern limits for disintegrators.
Added PrincessStellar's PT_BR translation.
The creation of custom materials is semi-automated, but textures, lang and models will still need to be created manually using assets.

A Project8GBDeRam's (from Replication RS2 Bridge) system has been added for fallback when custom materials are not yet available because they are starting asynchronously.
Compatible only with Replication 1.21.1-1.2.3+

Bug fix: no longer crashes with Replication 1.21.1-1.2.3+
Feature: custom virtual matters can be declared.


Backport: added server-side register to track existing bridges. It wasn't essential, but it's an extra security check to prevent world unloading loops.
Bugfix: removed the risk of client-side overload for the bridge cleaning manager during server shutdown.
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