Revamped Floating Islands
Revamped Floating Islands is a datapack that seeks to build upon the vanilla floating islands world generation that existed before 1.18. Not only do all biomes and structures exist, but floating rivers and oceans also generate, along with floating bodies of water in all other biomes (all done with aquifers). There are other smaller tweaks as well meant to improve the quality of the vanilla floating islands.
Floating Nether
I've also added a sister-pack that makes the nether become floating islands as well! Check out Nether Floating Islands. Currently Pending Approval
FAQ
- "Is there any way to stop structures from generating in the void?"
- Check out my No Void Structures mod.
- "Is this compatible with this Datapack / Mod?"
- If it changes terrain, no. If it adds biomes, it will be partially compatible (biomes may look weird depending on how they are implemented).
Check out my new and improved floating island pack, Aetherial Islands
All Versions
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- Changes:
- 1.21.11+ support
- Removals:
- Village/Pillager outpost structure modifications to help them spawn in the air. Use No Void Structures (optional dependency) to help with this instead.
- Altered dimension light level
- Changes:
- 1.21.11+ support
- Removals:
- Village/Pillager outpost structure modifications to help them spawn in the air. Use No Void Structures (optional dependency) to help with this instead.
- Altered dimension light level
- Fixes:
- Fixed a crash that occurred in rare circumstances (some loaders weren't recognizing a **valid** vanilla data format as valid...)
- Fixes:
- Fixed a crash that occurred in rare circumstances (some loaders weren't recognizing a **valid** vanilla data format as valid...)
- Changes:
- 1.21.9+ support
- Fixes:
- Clouds not spawning in 1.21.6+
- Changes:
- 1.21.9+ support
- Fixes:
- Clouds not spawning in 1.21.6+
- Changes:
- Slightly increased height above bottom of the world
- Fixes:
- 1.21.2+ Exclusive Fixes
- Aquatic mobs would never be able to spawn
- Rivers/Oceans had inappropriate snow start height
- Changes:
- Slightly increased height above bottom of the world
- Fixes:
- 1.21.2+ Exclusive Fixes
- Aquatic mobs would never be able to spawn
- Rivers/Oceans had inappropriate snow start height
- Changes:
- Slightly increased height above bottom of the world
- Fixes:
- 1.21.2+ Exclusive Fixes
- Aquatic mobs would never be able to spawn
- Rivers/Oceans had inappropriate snow start height
- Added support for 1.20.5/6!
- Updated license
- Added support for 1.20.5/6!
- Updated license
- Added support for 1.20.5/6!
- Updated license
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Added support for 1.20.5!
- Updated license
- Added support for 1.20.5/6!
- Updated license
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Reformatted/organized files.
- Remade some of the terrain functions (mainly involving rivers/oceans).
- Changed pack version to support 1.20.3 and 1.20.4
- Removed extra files, I may add some back later.
- Added support for 1.20.2
New in this version:
- Fixed an issue where the swamp biomes weren't generating with the extra diamond ores added in 1.20.2
- Removed the "Structure void" extra file stuff. Honestly it is too confusing.
- Added support for 1.20.2
- Changed how the terrain below floating oceans generate to look more natural.