All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Revive Me! - Player Revival Mod

Revive Me! - Player Revival Mod

by Cycro54 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

If you discover a bug please let me know!

IMPORTANT: Requires Invocore (GRAB HERE)

When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).

Newest Additions (8/25/2026)

  • Can give up on main self revive screen now by sneaking
  • Timer now has 3 settings: Targetable, Death, and Revive
  • New Revive type: Overkill (found under Attack & Damage Settings config group)
  • Can now change the amount of damage a player in the fallen state recieves/deals
  • You can now hide/show the Revive Me! GUI by sneaking and pressing F (default keybind)
  • Fallen_Is_Targetable - If mobs can target you while in the fallen state (reverses when timer ends.)
  • Finally, Use and Attack can now be added to the allowed_keybinds config list

Main Features

  • Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
  • No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
  • Works with vanilla teams

Fallen State

  • Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
  • Can't interact with entities/blocks (except for pushing)
  • No inventory interaction (configurable with Interact_With_Inventory)
  • Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
  • Shows a countdown timer in-world

General Revive

  • TIMER - When the timer ends you will be revived (note: uses self revives first, then uses player revives)
  • OVERKILL - Revive players by damaging them (note: environment & self damage triggers self revive. Everything else uses player revive)
  • OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
  • COMMAND - Use /reviveme for basic revive (is not counted towards revives)
  • REVIVE ITEMS - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)

Self Revive

  • EXPERIENCE - Lose experience
  • DESTROY - Destroy mobs in a certain amount of time
  • STATUS EFFECTS - Gain negative effects
  • CHANCE - Use percentage chance
  • RANDOM_ITEMS - Selects up to 4 items in inventory to destroy

Player Revive

  • ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
  • NONE - Takes nothing (note: this is automatically selected if the reviver is in creative)
  • HEALTH - Takes reviver's health
  • FOOD - Takes reviver's food from food bar
  • EXPERIENCE - Takes reviver's XP

Extra Notes

-Have bugs or suggestions? https://github.com/Cycro54/Revive_Me/issues

-Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md

-Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json

-I may not respond if it isn't a question, but I do read the comments! Ty :3

FABRIC release will come AFTER XP Shop rewrite

If you don't like the way this mod handles revival, there are alternatives:

PlayerRevive

Hardcore Revival

(Technically a game, but potato tomato amiright?)

How to Install Revive Me! - Player Revival Mod (Mod)

Revive Me! - Player Revival Mod by Cycro54 is verified for Forge, Neoforge across Minecraft versions 1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11, 26.1, 26.1.1 (latest release: 7.3.0, file size: 1.3 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11, 26.1, 26.1.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Revive Me! - Player Revival Mod file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.11
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.19.2
Forge
2mo ago 1
1.18.2
Forge
2mo ago 1
1.16.5
Forge
2mo ago 1
26.1.x
Neoforge
4mo ago 1
1.21.11
Neoforge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.19.2
Forge
5mo ago 1
1.18.2
Forge
5mo ago 1
1.16.5
Forge
5mo ago 1
26.1.x
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.19.2
Forge
5mo ago 1
1.18.2
Forge
5mo ago 1
1.16.5
Forge
5mo ago 1
26.1.x
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.19.2
Forge
5mo ago 1
1.18.2
Forge
5mo ago 1
1.16.5
Forge
5mo ago 1
26.1
Neoforge
6mo ago 1
1.21.11
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.1
Forge
6mo ago 1
1.19.2
Forge
6mo ago 1
1.18.2
Forge
6mo ago 1
1.16.5
Forge
6mo ago 1
1.18.2
Forge
6mo ago 1
1.16.5
Forge
6mo ago 1
26.1
Neoforge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.19.2
Forge
7mo ago 1
1.18.2
Forge
7mo ago 1
1.16.5
Forge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.19.2
Forge
7mo ago 1
1.18.2
Forge
7mo ago 1
1.16.5
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.16.5
Forge
9mo ago 1
1.18.2
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.16.5
Forge
9mo ago 1
1.18.2
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.16.5
Forge
10mo ago 1
1.18.2
Forge
10mo ago 1
1.19.2
Forge
10mo ago 1
1.20.1
Forge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Forge
10mo ago 1
1.18.2
Forge
10mo ago 1
1.16.5
Forge
10mo ago 1
1.20.1
Forge
10mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Forge
10mo ago 1
1.18.2
Forge
10mo ago 1
1.16.5
Forge
10mo ago 1
1.16.5
Forge
10mo ago 1
1.18.2
Forge
10mo ago 1
1.16.5
Forge
10mo ago 1
1.16.5
Forge
10mo ago 1
1.16.5
Forge
11mo ago 1
1.18.2
Forge
11mo ago 1
1.19.2
Forge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge
11mo ago 1
1.16.5
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
# 26.1-7.3.0

  • Additions**
``
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
  • (config) Damage_Source_Whitelist - Added ";genericKill" to the default list
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 26.1-7.2.2

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
  • Setting Time_Left to -1 will no longer make you targetable
`
# 26.1-7.2.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 26.1-7.2.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 26.1-7.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives
...
# 1.21.1-5.10.0

  • Additions**
``
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
  • (config) Damage_Source_Whitelist - Added ";genericKill" to the default list
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 1.21.1-5.9.2

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.21.1-5.9.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.21.1-5.9.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.21.1-5.8.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<
...
# 1.21.11-6.3.0

  • Additions**
``
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
  • (config) Damage_Source_Whitelist - Added ";genericKill" to the default list
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 1.21.11-6.2.3

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
  • Setting Time_Left to -1 will no longer make you targetable
`
# 1.21.11-6.2.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.21.11-6.2.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.21.11-6.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) M
...
# 1.20.1-4.9.0

  • Additions**
``
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
  • (config) Damage_Source_Whitelist - Added ";genericKill" to the default list
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 1.20.1-4.8.5

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.20.1-4.8.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.20.1-4.8.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.20.1-4.7.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<b
...
# 1.19.2-3.15.1

  • Fixes**
``
  • Overkill correctly registers which damage sources are allowed now
  • Damage sources that are suppose to bypass fallen state work again
`
# 1.19.2-3.15.0

  • Additions**
`
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 1.19.2-3.14.2

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.19.2-3.14.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.19.2-3.14.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.19.2-3.13.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to
...
# 1.18.2-2.15.1

  • Fixes**
``
  • Overkill correctly registers which damage sources are allowed now
  • Damage sources that are suppose to bypass fallen state work again
`
# 1.18.2-2.15.0

  • Additions**
`
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 1.18.2-2.14.2

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.18.2-2.14.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.18.2-2.14.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.18.2-2.13.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to
...
# 1.16.5-1.18.1

  • Fixes**
``
  • Overkill correctly registers which damage sources are allowed now
  • Damage sources that are suppose to bypass fallen state work again
`
# 1.16.5-1.18.0

  • Additions**
`
  • Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
  • (config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
  • (config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
  • (config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
  • (config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
  • (config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
  • (config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
  • (config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

`

  • Changes**
`
  • If self revive items is disabled, you can no longer open the Revive Item Screen.
  • (config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
  • (config) Die_When_Timer_Ends has been removed.
`

  • Fixes**
`
  • All config lists should work with Configured (mod) now
`
# 1.16.5-1.17.8

  • Changes**
`
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.16.5-1.17.7

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.16.5-1.17.6

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.16.5-1.17.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to
...
# 26.1-7.2.2

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
  • Setting Time_Left to -1 will no longer make you targetable
`
# 26.1-7.2.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 26.1-7.2.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden

# 26.1-7.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 26.1-7.0.0
  • Changes**
-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
# 1.21.11-6.2.3

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
  • Setting Time_Left to -1 will no longer make you targetable
`
# 1.21.11-6.2.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.21.11-6.2.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.21.11-6.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 1.21.11-6.0.13

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
# 1.21.1-5.9.2

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.21.1-5.9.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.21.1-5.9.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.21.1-5.8.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 1.21.1-5.7.14

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div>

# 1.21.1-5.7.13

<div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div>

# 1.21.1-5.7.12

<div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div>

# 1.21.1-5.7.11

<div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div>

# 1.21.1-5.7.4

<div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_O
...
# 1.20.1-4.8.5

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.20.1-4.8.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.20.1-4.8.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.20.1-4.7.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 1.20.1-4.6.3

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>

# 1.20.1-4.6.2

<div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div>

# 1.20.1-4.6.1

<div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>
...
# 1.19.2-3.14.2

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.19.2-3.14.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.19.2-3.14.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.19.2-3.13.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 1.19.2-3.12.1

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>

# 1.19.2-3.12.0

<div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>
...
# 1.18.2-2.14.2

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.18.2-2.14.1

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.18.2-2.14.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.18.2-2.13.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 1.18.2-2.12.1

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>

# 1.18.2-2.12.0

<div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>
...
# 1.16.5-1.17.8

  • Changes**
``
  • Fallen Pose Sleep can now rotate with camera
  • Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false
  • Run_Death_Event_First is now false by default (less compatibility issues this way)
`

  • Fixes**
`
  • Corpse mod no longer deletes all of your items on self-destruct
  • Revive effects can now be hidden (again)
`
# 1.16.5-1.17.7

  • Fixes**
`
  • (Config) Kill_On_Fail works again
`
# 1.16.5-1.17.6

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden`

# 1.16.5-1.17.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 1.16.5-1.16.1

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>

# 1.16.5-1.16.0

<div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>
...
# 26.1-7.2.1

  • Fixes**
``
  • (Config) Kill_On_Fail works again
`
# 26.1-7.2.0

  • Additions**

`
  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
`

  • Changes**

`
  • FixCommand and ReviveCommand now accounts for multiple players
  • You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
`

  • Fixes**

-Revive effects can now be properly hidden

# 26.1-7.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

# 26.1-7.0.0
  • Changes**
-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
Revive Me! - Player Revival Mod Icon
Download Revive Me! - Player Revival Mod
Select game version
Select platform