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RIAutomobility (Automobility Addon)

RIAutomobility (Automobility Addon)

by SShakusora • Downloads: 0 • Followers: 0
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RIAutomobility

A powerful addon for Automobility — More vehicles, more freedom, more fun.

Introduction

RIAutomobility is a Forge addon for Automobility, bringing a rich new vehicle experience to Minecraft 1.20.1.

Whether you want to drive unique automobiles in survival mode, or you are a map / modpack author looking to create custom vehicles for your players, this mod has you covered.


Features

Ready-to-Drive New Vehicles

The mod includes a variety of carefully designed built-in vehicle components, available directly in the creative inventory or craftable at the Auto Mechanic Table:

  • Double Motorcar Series — Wooden, Copper, Steel, Golden, Bejeweled (5 variants)
  • Quad Motorcar Series — Wooden, Copper, Steel, Golden, Bejeweled (5 variants)
  • Special Vehicles
    • Lorry — Large truck with container storage
    • DMC12 — Classic sports car styling
    • Standard Formula — Formula racing style
  • Matching Wheels — Custom wheels for DMC12 and Standard Formula

Multi-Seat Vehicle System

RIAutomobility adds true multi-seat support. Invite your friends for a ride, or switch seats while driving for a different travel experience.

Datapack Custom Vehicles

The most powerful feature of this mod: create your own vehicles using only JSON — no coding required!

  • Define new frames and wheels via datapacks
  • Freely adjust vehicle stats: weight, dimensions, grip, seat layout, hitboxes, camera position
  • Attach custom models and textures through resource packs
  • Optional: add Auto Mechanic Table recipes for survival-mode crafting

Dual Rendering Engine Support

Whether you are a modeling beginner or veteran, RIAutomobility has the right tools for you:

  • JsonEM — Simple JSON entity models, great for getting started quickly
  • GeckoLib — Powerful animated models with complex animation support

Safe & Stable Resource Handling

  • Missing resources won't crash the game. A placeholder model is shown with a friendly tooltip warning.
  • Custom models are automatically loaded after entering a world — no manual refresh needed.

Dependencies

Mod Minimum Version Note
Forge 47.1.x Mod loader
Automobility 0.4.2+1.20.1-forge Required dependency
GeckoLib 4.x Required dependency

Installation

  1. Install Forge for Minecraft 1.20.1
  2. Place the following jars into your mods folder:
    • automobility-0.4.2+1.20.1-forge.jar
    • geckolib-forge-1.20.1-4.x.x.jar
    • riautomobility-1.0.x.jar
  3. Launch the game. New vehicle components can be found in the RIAutomobility creative tab.

Screenshots

RIAutomobility Vehicles
Built-in vehicles: DMC12, Standard Formula, Quad Motorcar, and Lorry

For Content Authors

Want to add exclusive vehicles for your modpack or server? RIAutomobility makes it simple:

  1. Write JSON definitions for vehicle stats in a datapack
  2. Put your models and texture files in a resource pack
  3. Optional: add Auto Mechanic Table crafting recipes
  4. Place the datapack in the world's datapacks/ folder and the resource pack in resourcepacks/

For detailed JSON format documentation, field explanations, and a complete example, please refer to the README in the GitHub repository.


Open Source & License

This project is open-sourced under the MIT License.

  • GitHub Repository: Click to visit
  • Found a bug? Feel free to report it on GitHub Issues

Developed and maintained by Shinonome Shakusora.


All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.20.1
Forge
15h ago 1
## [1.0.3] - 2026-05-01

### ⚠️ IMPORTANT — READ BEFORE UPDATING

  • Before updating to this version, you MUST dismantle (pick up) all existing Automobile entities in your world.**

Due to internal entity changes in this update, existing automobiles may disappear or become corrupted after updating. To prevent vehicle loss:

1. **Before updating:** Use a wrench or break the automobile to pick it up as an item
2. **After updating:** Place the automobile item back down in the world
3. **Failure to do so** may result in permanent loss of your vehicles

This warning applies to all worlds, including single-player and multiplayer servers.

### Added

  • Data-driven custom Frame and Wheel support via datapacks
  • Support for both JsonEM and GeckoLib rendering pipelines
  • Separate creative tabs for built-in and datapack-defined components
  • Multi-seat vehicle system with passenger boarding and seat switching
  • Custom hitbox and camera position definitions
  • Safe fallback rendering with placeholder models when resources are missing
  • Tooltip warnings for missing resource packs
  • Auto-reload support for datapack components (/reload)

### Changed

  • Built-in RIA components now appear in a dedicated RIAutomobility creative tab
  • Datapack-defined components appear in RIAutomobility: Custom tab
  • Improved resource loading — custom models apply automatically after joining the world

### Fixed

  • Game no longer crashes when custom component resources are missing

Feature:

Add GeckoLib model support.
Add missing ingredient tooltip in AutoMechanicTable Screen.
After drifting, quickly press the accelerate button to boost.
Enable interact automobile and automobile assembler block with forge:tools/wrench.
Add Board / Switch Seat Button, you can board automobile as non-driver passenger and switch passenger and driver through press R(default key).
Modify camera position when thrid person back view.
Add frame Lorry, this can save items.


Fix:

Avoid referencing client classes on the server side.
Fix Automobile Dismount Location.


Feature:

Custom entity collision box for added frame.
Improve boost fov of non-driver passenger.



Fix:

Fix passenger position.
Disable vehicle discard when passenger is logging out.
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