
Hermit Purple arrives to Ripples of the Past
A Minecraft mod that adds the non humanoid stands Hermit Purple and the Emperor to Ripples of the Past Mod obtainable through Stand Arrow or in Hermit Purple case with hamon training if you enable it in the configs
1.16.5
Hermit Purple
Attacks
Vine attack (Shift variation
Vine binding attack)
Grab entity (With Sunlight Yellow Overdrive it can be followed by
OverDrive grabbed entity)
Abilities
-
Position divination: creates a map with the target's position, to get more zoom just shift -
Target selection: chose the target (entity, player or structure) you want to know it's position -
Vine: throw a vine to move towards a block (Shift variation
Vine grapple: throw a vine to catch an entity ) -
Barrier: place up to 5 hamon charged vines (unlockable with Rope Trap) -
Thorns block: Use Hermit Purple to block physical damage excluding projectiles -
Breath
Fast Guide
Emperor
This stand has the capability to shoot bullets within 30 block radius that follows the target, the bullets power starts to decay at 12 blocks
Abilities
Select the type of random entities that the bullet would track within a 20 horizontal block range
Make the entity you are looking at the target of your bullets within a range of 12 blocks
1.21.1
Comming soon
How to Install Ripples of the Past: Hermit Purple + Emperor Addon (Mod)
Ripples of the Past: Hermit Purple + Emperor Addon by MakutaZeml is verified for Forge across Minecraft versions 1.16.5 (latest release: 1.3.5d, file size: 3.5 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.5) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Ripples of the Past: Hermit Purple + Emperor Addon file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed a server side bug where overdrives didn't work
- Fixed some stuff with abilities
- I think this has new Emperor model
- Deleted some unused code
- Added a beat follow up finisher to the heavy Vine Attack variation
- Fixed some code in Hermit Purple Doxxing System to make it work with non living entities
- Added pt_br translation thanks to @benio_sim
- Fixed a weird crash
- Added actions to emperor to let mobs shoot
- Added mobs with power combos
- Added suffering to the player when mob with power
- Added thorns to the vines
- New Stand Model for display
- Added Hardcoded sounds for standskins that have *jonathan* or *spider_man* in their name
- The official standskins that have some Jonathan shouts are displayed with the golden stone mask
- Fixed a crash with zoompunch
- Added failsafe commands /hermit_target and /hermit_structure just in case there is a weird error that doesn't let you open the Hermit Purple select Screen
- Some minor code fixes
- Added a unique stand disc item Icon to hermit purple made by @mlgmcmarioplayer
- Added a highlight to the active target in the Target Selection menu
- Now at Resolve 4 you are able to use Hamon Overdrive, Hamon Beat Over Drive, Hamon Barrage, Sunlight Yellow Overdrive and Scarlet Overdrive against Stands when you have Hermit Purple active, the damage can be changed due to balance, but for now this values are for testing, this is turned off by default on configs
- Vines origin changed to user instead of Stand to match better with the new animations
- Added animations to divination actions
- Added 5 or 10 seconds of windup to some actions to match them with the new animations
- Minor code fixes
- Grappling vines now come from the center of the user instead of having an offset, I was to lazy worry about that in the animations
- Added webshooter Stand skin
- Updated vines Stand skin code
- Added new animations to Grapple and Grab Command
- Now Stand Hamon Damage is 1.2 Stronger when the user has resolve effect
- Banned secret move to non-player stand users
- Fixed hamon breathing animation (experimental)
- Added a place holder hermit Purple animations from grab command and Grapple (uses scarlet overdrive animation, so make sure use the version that has that animation implemented)
- Fixed a weird crash
- Entity filter eliminated in the Entity selection due incompatibility with Alexmobs
- Fixed crash when polaroid was offhand while Hermit Purple was active
- Now the maps color matches the stand skin color
- Nerfed Hermit Purple vine attack range
- Now Hamon only gives hermit purple once
- Stand Hamon Damage source implemented this should fix the but where the thorns sometimes didn't damaged back the attacker
- Reduced the amount of vines in Vine Attack
- if you learn one of the hamon cutters if you fulfill the conditions you are gonna use it in the Vine Attack Shift variation
- Implemented camera tag in "data/rotp_zhp/tags/items/camera.json", determines which items can be used in Spiritual Photo
- Buffed hamonless each vine damage to 6 points
- Now Scarlet overdrive doesn't affect the normal vines attack
- Scarlet Overdrive added to the grab command action
- Fixed a bug where entities like Iron Golems weren't in the entity menu
- Tried to balance Stand Hamon Damage
Change log:
- Changed how doxxin names work to be more flexible on translations
- Added Spiritual photo thanks to Stando
- Now Hermit Purple render on first person
- Fixed a serverside crash