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Ripples of the Past: Killer Queen Addon

Ripples of the Past: Killer Queen Addon

by MakutaZeml • Downloads: 0 • Followers: 0
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Killer Queen Addon banner

A Ripples of the Past addon that adds Killer Queen

A Minecraft mod that adds a no canon accurate Killer Queen to Ripples of the Past mod (https://modrinth.com/mod/ripples-of-the-past/versions) obtainable through Stand Arrow

Attacks

  • Normal Punch (shift variation: Heavy Attack)
  • Punch Rush (shift variation: Heavy Attack)
  • Sheer Heart Attack
  • Stray Snow ball: launches a snow bomb that explodes when it collides

    Abilities

  • First Bomb Entities: turns one entity into a bomb
  • First Bomb Items: turns ome item in the offhand into a bomb

All Versions

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Name Game version Platforms Published Downloads Actions
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.16.5
Forge
23h ago 1
  • Bomb bubbles no longer require hamon ability
  • Updated Killer Queen Stats
  • Now bomb Bubble needs to soap gloves
  • New banner
  • Some stand skin fixes
  • Implemented new entity bomb system based on capabilities
  • Since this is a release there is no bites za dust in this version
  • Implemented new Entity Bomb System (in the code)
  • Fixed a server to client bug with the Entity bomb that was in the beta
  • Fixed a bug with snow bomb
  • Fixed snow bomb model
  • Fixed Killer Queen eating snow
  • Fixed a bug with tags on death
  • Now snowball it's a stand action instead StandEntityAction

  • Sheer Heart Attack now its not visible to non-Stand Users
  • Now Sheer Heart Attack doesn't die if its target doesn't die
  • Entity Explosion now is hold and can be interrupted by an attack
  • If the attack is strong (5 hearts) enough the Entity explosion gets Cooldown
  • The entity Bomb punch doesn't move Killer Queen anymore
  • Fixed another marker crash, this should be the last one
  • Fixed another Marker Crash
  • Added new unbomb and unsummon sounds
  • Fixed crash made by Block Marker
Change log:
  • Fixed model bug
  • Now bomb block doesn't destroy bedrock
  • Now the First bomb: entity its a punch, if the stand it's no manifesting the range is like 3 blocks
  • Added First Bomb block, you can put only one block bomb via stand action, if you got away, like 50 blocks from the target, or if the block it's gone the bomb disappear
  • Added Block Bomb Marker
  • Added new animations: detonating bomb and new first bomb move
  • New model gift from @TheDoGGyS(discord)
  • New unsummon sound from @MlgMCMarioPlayer(discord)
  • Fixed another issue related with Killer Queen no able to detonate entities
Yesterday while I was playing testing I found a few bugs
Change log:
  • There is a bug that if you place a bomb on an entity and you die, it stops detecting the bomb but does not let you place another one. To prevent this, "Entity quit bomb" has been added as shift variation of "First Bomb: Entity" to try to solve this provisionally.
  • Now KQ explosions doesn't deal "double" damage and Killer Queen User doesn't takes damage from its own explosions
  • It's suppose to be fixed the issue with no be able to explode entities
  • Now if you have hamon Bubbles learned you can shot a Bubble Bomb instead the Snow Bomb
  • Now you can Blow up your snow bombs/bubble Bombs
  • Snow Bombs are slower
Balance update
  • Now turning a entity into a bomb takes longer
  • Now you can make an entity no longer a bomb without blowing it up
  • If you turn a stand in to a bomb the explosion is gonna be on the user
  • Resolve resource pack icon updated
  • Fixed sheer heart attack lag issue
  • Added first bomb entity marker
  • New finisher added, it makes the target a bomb
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