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Roads and Roofs TFC

Roads and Roofs TFC

by Therighthon • Downloads: 0 • Followers: 0
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Roads and Roofs is an addon for TerraFirmaCraft with the eventual goal of adding road and roof type blocks for use in building. For now, the project is in Alpha, and only includes road related content.

Current Features:

  • A variety of road blocks, including hoggin, gravel, sett, and flagstones
  • Mattocks to tamp down soil and chisel road-type blocks
  • Roads are build in an immersive multi-stage process, first by tamping the soil, then by laying a base course, and then by placing the walking surface
  • Roads provide speed boosts, and similarly to path blocks they do not accumulate snow
  • Patchouli documentation and JEI integration for all recipes

Planned Features:

  • A variety of roof types, including thatch, clay tile, and wooden shakes
  • Concrete roads, which give larger speed boosts in exchange for being difficult to construct

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.x
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.x
Forge
1d ago 1
Sat around until someone (Syrnnik) got tired of mattocks sometimes stopping working and fixed it for me.
Fixed the knapping GUI opening when you place cobbled roads
Fixed recipe conflict for flagstones. Sorry it took so long
(Probably) Fix the massive lag spikes some people experience with concrete curing/cracking
Allow block modification recipes to be used with arbitrary blocks, not just blocks added by RNR
Fixed an issue where concrete would not crack properly when placed from multiple buckets
Changelog:
  • Reworked concrete cracking internals to be more efficient, hopefully. Should still function identically from the average player's perspective, please report discrepancies.
  • Working wet concrete (placing control joints, trodding, stenciling with bricks, etc.) no longer resets concrete cure time
Someone was complaining on Github, so I have removed an error logger that I thought I had removed. Almost certainly this won't actually fix the issues with concrete curing lag people have had, but it will fix the log spam.

I have an idea for a way to fix curing lag, but I'm going to try implementing that in 1.21 and then backporting
Made concrete cure when it is supposed to
Fixed wet concrete blocks not providing support from landslides
Fixed mattocks not being placeable on tool racks
Fixed control joints not being oriented correctly
Fixed a missing lang key
Fixed mattock heat capacities
First public build of Roads and Roofs for 1.21. First things first, I am marking this as a BETA because I have not tested it super thoroughly, and wanted to get something out for people to play with, and hopefully do my testing for me. Now, I don't think there's anything that I've added that should cause serious issues, but you should STILL make a backup of your world before changing your mod list, especially when you are working with beta versions.

Now, getting onto things that are different from 1.20:

  • Blockrunner is now a hard dependency
  • Block modification recipes now actually use item interaction events, which means you can use them to make recipes for any block via a datapack, not just blocks added by RNR
  • Concrete pouring is now done via a fluid-capable block mod recipe, rather than being hard coded. This can also be used for datapacks
  • Added tuff variants of roads, and wood shingles for each of the new ArborFirmaCraft wood types
  • Allow arbitrary fluid containers to pour concrete, such as barrels and fluid drums (Thanks Mqrius!)
  • Add Chinese translations for langs and guidebook entries (Thanks jmecn!)
  • Hopefully fix drying concrete destroying the tick rate (should at least severely reduce the issue)
ATTENTION: This mod is now designed to be used in conjunction with the **Block Runner** mod, in order to take advantage of it's superior system for giving blocks speed bonuses. For your convenience, the mod can still be launched without Block Runner installed, and it will use the old block speed bonus system, albeit with slight nerfs. However, the underlying problems of speed boosts while jumping on roads (and especially road slabs) is only fixable by installing Block Runner.

Changes:
  • Added Blockrunner as an optional dependency
  • Fixed several heating recipes thanks to Coach's persistence

THIS IS AN EXPERIMENTAL RELEASE

This version is intended to be used alongside the BlockRunner mod by Fuzs ([https://modrinth.com/mod/block-runner](https://modrinth.com/mod/block-runner))

This allows for extensive customization of road (and other block) speed modifiers via BlockRunner's configs.

This version includes built in tags for the RnR road blocks to work out of the box with BlockRunner.

Roads will not apply speed bonuses unless BlockRunner is installed.

  • New Features:**
  • Concrete Roads
  • Highest speed bonus of any road
  • Are poured from buckets rather than applied to each block
  • Will crack without proper control joints
  • Mobs leave footprints in wet concrete
  • Decorative variants

  • Bug Fixes:**
  • Roof related blocks now drop themselves
  • Mattocks can now be melted down like other tools
  • Mattocks can be placed on tool racks
Release 0.1.0:

  • Adds roofs to the mod!
  • Roofs are constructed by applying roofing material to wooden roof framing blocks
  • Roof varieties include thatch, ceramic and terracotta tiles, and wooden shingles
  • Wooden shingle roofs are compatible with ArborFirmaCraft wood types
Version 0.0.2

  • Fixed a bug with recipe serialization that was causing players to be unable to join servers.
  • Several in-development roof blocks are available in the creative menu. Many of these are using placeholder textures, and none are obtainable at this time
Initial alpha release. Expect bugs
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