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Sable Beyond

Sable Beyond

by YassiGame • Downloads: 0 • Followers: 0
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icon sable beyond

Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

Each feature is highly configurable. For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the config/sable_beyond folder, where all the config files are stored, or use the in-game config screen.

⚠️ This mod is still in alpha, so please make a backup beforehand. Also, if you encounter a bug, please report it on the GitHub Issues page.

Features

Some features are disabled by default, so please check the config

Version Feature NeoForge Fabric
0.0.1 Mechanical Arms can interact with Sable sublevels ✅ ❌
0.0.1 Create Encased Fans can push and pull sublevels ✅ ❌
0.0.1 Configurable entity mass system with formula support (disabled by default) ✅ ✅
0.0.2 In-game configuration screen using Cloth Config ✅ ✅
0.0.2 Dynamic mass system with real-time mass changes (disabled by default) ✅ ✅
0.0.2 Dynamic mass support for Create Fluid Tanks, Spouts, Drains and Basins ✅ ❌
0.0.2 Upside-down Basins in sublevels drop their items (disabled by default) ✅ ❌
0.0.2 KubeJS integration (WIP) ✅ ❌
0.4.0 Improved fire spreading between sublevels and the real world ✅ ✅
0.4.0 Lava can ignite flammable blocks inside sublevels ✅ ✅
0.4.0 Fire is extinguished when a sublevel enters water or a solid block ✅ ✅
0.5.0 Flowing fluids apply configurable forces to sublevels ✅ ✅
0.5.0 Fluid escapes from upside-down Basins and can enter fluid containers (disabled by default) ✅ ❌
0.5.0 Upward-facing Basins absorb fluid source blocks above them (disabled by default) ✅ ❌
0.5.0 Powered Water Wheels generate configurable propulsion while touching water ✅ ❌

Entity Mass (disabled by default)

Entities now react to forces based on their configured mass, creating more realistic movement behavior.

  • An advanced config for the entity mass and formula system with functions and operators

Create advanced formulas with operators and functions to fine-tune mass calculations.

Dynamic Mass (disabled by default)

Some blocks now carry their contents with them: supported Create fluid-related blocks, such as Fluid Tanks, Basin, etc, dynamically adjust their mass based on what they contain.

Fire

lava fire

Lava can ignite flammable blocks inside sublevels.

fire spreading

Fire spreading between sublevels and the real world.

fire extinguished

Fire is extinguished when a sublevel enters water or a solid block.

Mechanical arm compatibility with Sable sublevels

Mechanical Arms can now interact and operate correctly across different Sable sublevels.

Encased Fan can push/pull sublevels

Encased Fans are now able to push and pull entire sublevels, expanding automation possibilities.

The Basin has revised its Newtonian physics lessons (disabled by default)

basin drop

Basin drops its items when the basin is upside-down.

basin fluid drop

Fluid escape from a upside-down basin

basin fluid transfer

Fluid escaping from a basin can be transfered to any fluid container if aimed propelly !

The Config Page

Capture d’écran 2026-05-22 à 10 01 09 PM

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
  • (Common) Flowing Fluid apply forces to sublevels
  • (Common) Added config for the fire update and for flowing fluid
  • (Common) Added additional null checks to prevent potential crashes if a level is unexpectedly unavailable after the server starts
  • (NeoForge) Removed the temporary Mechanical Hand fix, as it is now included in the base Sable mod.
  • (NeoForge) Removed the old fix for the sprinkler of the addon slice and dice
  • (NeoForge) Now create is an optional dependency
  • (NeoForge) Added an option to configure the Encased Fan airflow force multiplier
  • (NeoForge) Added a Basin Fluid Escaping mechanic for upside-down Basins in sublevels. Escaping fluid can also be transferred into other fluid containers
  • (NeoForge) Added Basin Fluid Intake, allowing upward-facing Basins to absorb fluid source blocks above them
  • ~~(NeoForge) Added the annoying dog~~
  • (Common) Flowing Fluid apply forces to sublevels
  • (Common) Added config for the fire update and for flowing fluid
  • (Common) Added additional null checks to prevent potential crashes if a level is unexpectedly unavailable after the server starts
  • (NeoForge) Removed the temporary Mechanical Hand fix, as it is now included in the base Sable mod.
  • (NeoForge) Removed the old fix for the sprinkler of the addon slice and dice
  • (NeoForge) Now create is an optional dependency
  • (NeoForge) Added an option to configure the Encased Fan airflow force multiplier
  • (NeoForge) Added a Basin Fluid Escaping mechanic for upside-down Basins in sublevels. Escaping fluid can also be transferred into other fluid containers
  • (NeoForge) Added Basin Fluid Intake, allowing upward-facing Basins to absorb fluid source blocks above them
  • ~~(NeoForge) Added the annoying dog~~
  • (Common) Some FireMixin clean up
  • (Common) Fixed a crash of EntityMass with Sable v2.0.1
  • (Common) Some FireMixin clean up
  • (Common) Fixed a crash of EntityMass with Sable v2.0.1
  • (Common) Updated fire mixin code to improve compatibility with other mods (like ftbchunk)
  • (NeoForge) Dynamic mass now initializes once the server is ready instead of during startup, preventing a potential crash
  • (Common) Updated fire mixin code to improve compatibility with other mods (like ftbchunk)
  • (NeoForge) Dynamic mass now initializes once the server is ready instead of during startup, preventing a potential crash
## (Like, not “fire” as in a cool update but I mean literal fire update. Ahhh please send help...)

  • (Fabric) Sorry Fabric users iam lwk silly and didn't notice the dynamic mass crash at startup, now its fixed
  • (Common) Adding a better fire spreading on sublevels plus fire goes out when the sublevel is in water or in a solid block
  • (NeoForge) Added some fixes of mechanical hand (stolen) from sable (just temporary, waiting for the official fix)
  • (NeoForge) Temporary support for the sprinkler of the create addon slice and dice, now working with sable sublevels
  • (NeoForge) Added support to the sable addon player ragdoll, now the entity mass is not applied on ragdolls sublevel
# (Like, not “fire” as in a cool update but I mean literal fire update. Ahhh please send help...)

  • (Fabric) Sorry Fabric users iam lwk silly and didn't notice the dynamic mass crash at startup, now its fixed
  • (Common) Adding a better fire spreading on sublevels plus fire goes out when the sublevel is in water or in a solid block
  • (NeoForge) Added some fixes of mechanical hand (stolen) from sable (just temporary, waiting for the official fix)
  • (NeoForge) Temporary support for the sprinkler of the create addon slice and dice, now working with sable sublevels
  • (NeoForge) Added support to the sable addon player ragdoll, now the entity mass is not applied on ragdolls sublevel
# FIXES
  • (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.

# FIXES
  • (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.
<h1>
⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.
</h1>

  • (Common) Added Cloth Config for a better configuration screen
  • (Common) Added the Dynamic Mass API
  • (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
  • (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
  • (Common) Added a command to display system information for GitHub issue reports
  • (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
  • (Common) Added French translation
  • (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
  • (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
  • (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)

<h1>
⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.
</h1>

  • (Common) Added Cloth Config for a better configuration screen
  • (Common) Added the Dynamic Mass API
  • (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
  • (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
  • (Common) Added a command to display system information for GitHub issue reports
  • (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
  • (Common) Added French translation
  • (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
  • (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
  • (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)
  • (Neoforge) Added mechanical arm compatibility with Sable sublevels.
  • (Neoforge) Added the ability for Create fans to push sublevels.
  • (Common) Added mass for entities, configurable with formulas, etc.
  • (Neoforge) Added mechanical arm compatibility with Sable sublevels.
  • (Neoforge) Added the ability for Create fans to push sublevels.
  • (Common) Added mass for entities, configurable with formulas, etc.
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