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Saint's Dragons

Saint's Dragons

by SaintVanWinkle • Downloads: 0 • Followers: 0
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Volitans v Raevyx Adds rideable and usable companion dragons. Dragons can be tamed and ridden, with configurable stats and behaviors. Designed for players who want powerful fantasy creatures without complex progression systems.

Wiki.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
[0.9.88] Saint's Dragons 0.9.88 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.88
I lied. Now I'm actually going to implement the other dragons.

## Changes:
  • Animation playback will advance off-screen for all entities (GeckoLib lil quirk. Looking back should show the current animation position, without replaying expired actions)
  • Flying dragons will not enter water while fighting a player and will circle around them, should a player ever try to boat or swim away (except Volitans)
  • Ivy properly attached to the Cindervane should she ever ride with a player
  • Rider rendering and cameras share the animated seat pose
  • Removed the 80-block rider attachment cutoff
  • Camera eye position follows the rider’s attachment. Roll comes from the seat while aiming controls stay unchanged
  • Updated third-person positioning, Real Camera integration, and both Cindervane seats

## Bug fixes:
  • Fixed a goofy bug with Ignivorus's hip rotating on the ground
  • Potentially fixed a Volitans pathing issue relating to following its owner
  • Stopped Cindervane from having micro-steering when traveling with a pack
  • Fixed stopping-distance mismatches and idle navigation incorrectly reporting arrival
[0.9.88] Saint's Dragons 0.9.88 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.88
I lied. Now I'm actually going to implement the other dragons.

## Changes:
  • Animation playback will advance off-screen for all entities (GeckoLib lil quirk. Looking back should show the current animation position, without replaying expired actions)
  • Flying dragons will not enter water while fighting a player and will circle around them, should a player ever try to boat or swim away (except Volitans)
  • Ivy properly attached to the Cindervane should she ever ride with a player
  • Rider rendering and cameras share the animated seat pose
  • Removed the 80-block rider attachment cutoff
  • Camera eye position follows the rider’s attachment. Roll comes from the seat while aiming controls stay unchanged
  • Updated third-person positioning, Real Camera integration, and both Cindervane seats

## Bug fixes:
  • Fixed a goofy bug with Ignivorus's hip rotating on the ground
  • Potentially fixed a Volitans pathing issue relating to following its owner
  • Stopped Cindervane from having micro-steering when traveling with a pack
  • Fixed stopping-distance mismatches and idle navigation incorrectly reporting arrival
[0.9.85] Saint's Dragons 0.9.85 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons -  0.9.85
Finally. Now I can focus on the Dragon Seekers' dragons. This animation blending stuff took way too long.

## Changes:
  • Improved flight animations for Raevyx, Ignivorus, Volitans, and Cindervane
  • Smoothed transitions between hovering, flapping, gliding, sprinting, and diving with a state blending system
  • Dragons now alternate between flapping and gliding more naturally while cruising, with some variation in how long they flap
  • Added more natural body and tail movement during turns
  • Cindervane's ground rider sprinting sped up
  • Atroxiia's ground rider sprinting sped up
  • Reanimated some Cindervane animations because me no likey
  • Re-added Cindervane blue self-immolation fire for the Albino variant (not really forgot. just lazy </3)
[0.9.85] Saint's Dragons 0.9.85 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons -  0.9.85
Finally. Now I can focus on the Dragon Seekers' dragons. This animation blending stuff took way too long.

## Changes:
  • Improved flight animations for Raevyx, Ignivorus, Volitans, and Cindervane
  • Smoothed transitions between hovering, flapping, gliding, sprinting, and diving with a state blending system
  • Dragons now alternate between flapping and gliding more naturally while cruising, with some variation in how long they flap
  • Added more natural body and tail movement during turns
  • Cindervane's ground rider sprinting sped up
  • Atroxiia's ground rider sprinting sped up
  • Reanimated some Cindervane animations because me no likey
  • Re-added Cindervane blue self-immolation fire for the Albino variant (not really forgot. just lazy </3)
[0.9.8] Saint's Dragons 0.9.8 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons -  0.9.8

## Changes:
  • Some minor edits to the snout of the Raevyx. It won't be hard to apply the fixes if you have made a variant for the dragon
  • Reanimated Ivy running and walking
  • Simplified landing logic so flying dragons can be deterministic while preventing bugs like dragons stuck in the landing queue
  • Raevyx, Ignivorus, and Volitans' neck segments and head can now bend when using breath attacks

## Bug fixes:
  • Simplified Varasuchus taming sequence to potentially stop rider-related bugs
  • Fixed taming chance configuration not applied correctly for Varasuchus' custom taming
  • Properly synced diving animation for observers
  • Fixed a ground pathing bug that would make a dragon get stuck even if it can path freely
[0.9.8] Saint's Dragons 0.9.8 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons -  0.9.8

## Changes:
  • Some minor edits to the snout of the Raevyx. It won't be hard to apply the fixes if you have made a variant for the dragon
  • Reanimated Ivy running and walking
  • Simplified landing logic so flying dragons can be deterministic while preventing bugs like dragons stuck in the landing queue
  • Raevyx, Ignivorus, and Volitans' neck segments and head can now bend when using breath attacks

## Bug fixes:
  • Simplified Varasuchus taming sequence to potentially stop rider-related bugs
  • Fixed taming chance configuration not applied correctly for Varasuchus' custom taming
  • Properly synced diving animation for observers
  • Fixed a ground pathing bug that would make a dragon get stuck even if it can path freely
[0.9.76] Saint's Dragons 0.9.76 by SaintVanWinkle on Oct 14, 2026
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# Saint's Dragons - 0.9.76
  • Fixed an Ignivorus part initialization issue with ModernFix
  • Optimized Cindervane and Stegonaut dragon pack
  • Fixed an issue with Ignivorus not landing after entering phase 2 while airborne  
[0.9.76] Saint's Dragons 0.9.76 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.76

  • Fixed an Ignivorus part initialization issue with ModernFix
  • Optimized Cindervane and Stegonaut dragon pack
  • Fixed an issue with Ignivorus not landing after entering phase 2 while airborne  
[0.9.75] Saint's Dragons 0.9.75 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.75

  • Exposed more stuff for addon dev
  • Raevyx will now have its own damage type, so mobs that are immune to vanilla lightning get damaged
  • Optimizations on the AI of dragons
[0.9.75] Saint's Dragons 0.9.75 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.75

  • Exposed more stuff for addon dev
  • Raevyx will now have its own damage type, so mobs that are immune to vanilla lightning get damaged
  • Optimizations on the AI of dragons
[0.9.72] Saint's Dragons 0.9.72 by SaintVanWinkle on Oct 14, 2026
Download
Resolved some mapping issues + localization, and updated the mod to accommodate an addon I am working on
[0.9.72] Saint's Dragons 0.9.72 by SaintVanWinkle on Oct 14, 2026
Download
Resolved some mapping issues + localization, and updated the mod to accommodate an addon I am working on
[0.9.71] Saint's Dragons 0.9.71 by SaintVanWinkle on Oct 14, 2026
Download
this is some bs

fixed raevyx_binder's .json recipe advancement by moving "rewards" and "criteria" outside of "requirements" so it won't crash
[0.9.71] Saint's Dragons 0.9.71 by SaintVanWinkle on Oct 14, 2026
Download
this is some bs

fixed raevyx_binder's .json recipe advancement by moving "rewards" and "criteria" outside of "requirements" so it won't crash
[0.9.7] Saint's Dragons 0.9.7 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons -  0.9.7 - Effect Slop™ part 2 (and other small fixes)
If a person spills a cup of water on your shirt, then your shirt is gonna be wet with water. Now, imagine if someone spilled a cup of tea instead. What would it be? Tea, of course. The point is, what's in your cup?

## What:
  • Changed the visual effects of Ignivorus's ultimate, fireballs, and magma pillars
  • New poison ball for Volitans
  • Changed some visual effects of Dragonlord Armor jumping
  • Changed the visual effects of Atroxiia's H ability
  • Changed the visual effects of Cindervane's fireball, firebody, and new explosion effect on impact + sound effects
  • Changed the visual effects of Raevyx's supercharged wind-up and aura in thunderstorms
  • Changed the visual effects of Dragonlord's jumping
  • Enforced some spawn rules for Cindervane because they're getting invasive
  • Baby female Volitans will be bald because the adult females have shorter horns
  • Made Ignivorus's phase 2 take off instantly instead of having a delay
  • Simplified Raevyx Binder recipe
  • New saddle layer for Atroxiia
  • Rewritten the multi-part hitboxes for Ignivorus just cause
  • Mossback music disc (noise pollution). Craftable with 9 Raw Mossbacks
  • New Creative-only items for taming, gender-changing, and variant-changing
  • Updated some additional dialogues to zh_cn thanks to KB2285

## Bug fixes:
  • Fixed a bug with Ignivorus's ultimate air usage causing the dragon to move even when it shouldn't be moving
  • Fixed a follow owner bug where Ignivorus would be in a taking off and landing loop
  • Forgot to tag Atroxiia with freeze_immune_entity_types. Will now actually be immune to powdered snow
  • Forgot Ivy's loot tables. Now added
  • Fixed crash when an Ignivorus bite kills a Draconian Swarm entity
  • Fixed rider swim config not applied to Varasuchus
  • Missing drop entries for Raevyx and Ignivorus inside Draconic Codex
  • Summoning a storm on a tamed Raevyx won't qualify as a spawning condition for wild Raevyx
  • Fixed male Cindervanes not dropping equipment upon death
[0.9.7] Saint's Dragons 0.9.7 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.7 - Effect Slop™ part 2 (and other small fixes)
If a person spills a cup of water on your shirt, then your shirt is gonna be wet with water. Now, imagine if someone spilled a cup of tea instead. What would it be? Tea, of course. The point is, what's in your cup?

## What:
  • Changed the visual effects of Ignivorus's ultimate, fireballs, and magma pillars
  • New poison ball for Volitans
  • Changed some visual effects of Dragonlord Armor jumping
  • Changed the visual effects of Atroxiia's H ability
  • Changed the visual effects of Cindervane's fireball, firebody, and new explosion effect on impact + sound effects
  • Changed the visual effects of Raevyx's supercharged wind-up and aura in thunderstorms
  • Changed the visual effects of Dragonlord's jumping
  • Enforced some spawn rules for Cindervane because they're getting invasive
  • Baby female Volitans will be bald because the adult females have shorter horns
  • Made Ignivorus's phase 2 take off instantly instead of having a delay
  • Simplified Raevyx Binder recipe
  • New saddle layer for Atroxiia
  • Rewritten the multi-part hitboxes for Ignivorus just cause
  • Mossback music disc (noise pollution). Craftable with 9 Raw Mossbacks
  • New Creative-only items for taming, gender-changing, and variant-changing
  • Updated some additional dialogues to zh_cn thanks to KB2285

## Bug fixes:
  • Fixed a bug with Ignivorus's ultimate air usage causing the dragon to move even when it shouldn't be moving
  • Fixed a follow owner bug where Ignivorus would be in a taking off and landing loop
  • Forgot to tag Atroxiia with freeze_immune_entity_types. Will now actually be immune to powdered snow
  • Forgot Ivy's loot tables. Now added
  • Fixed crash when an Ignivorus bite kills a Draconian Swarm entity
  • Fixed rider swim config not applied to Varasuchus
  • Missing drop entries for Raevyx and Ignivorus inside Draconic Codex
  • Summoning a storm on a tamed Raevyx won't qualify as a spawning condition for wild Raevyx
  • Fixed male Cindervanes not dropping equipment upon death
[0.9.6] Saint's Dragons 0.9.6 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.6 - Effect Slop™ part 1 (and other small fixies)

## What's new:
  • Changed the visuals of Raevyx's beam
  • Changed the visuals of Ignivorus's breath
  • Changed the visuals of Volitans' breath
  • Blood Tempest katana receives more effects after using R on an entity
  • Removed meadow, windswept, and cliff tags for Ignivorus since a big roost dangling off a cliff is toe-tickling
  • Volitans rider swim speed config

## Bug fixes:
  • Renamed Moop's entry to moop_fish.json and updated its fish-registry tag to accommodate the latest Starcatcher
  • If you somehow have a flying dragon spawned in a big cave, then they will now fly normally instead of shooting themself up, hitting the ceiling, and getting stuck
  • Ignivorus and Volitans breath attacks now use a raycasting method instead of per-entity damage to save performance while being more accurate
[0.9.6] Saint's Dragons 0.9.6 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.6 - Effect Slop™ part 1 (and other small fixies)

## What's new:
  • Changed the visuals of Raevyx's beam
  • Changed the visuals of Ignivorus's breath
  • Changed the visuals of Volitans' breath
  • Blood Tempest katana receives more effects after using R on an entity
  • Removed meadow, windswept, and cliff tags for Ignivorus since a big roost dangling off a cliff is toe-tickling
  • Volitans rider swim speed config

## Bug fixes:
  • Renamed Moop's entry to moop_fish.json and updated its fish-registry tag to accommodate the latest Starcatcher
  • If you somehow have a flying dragon spawned in a big cave, then they will now fly normally instead of shooting themself up, hitting the ceiling, and getting stuck
  • Ignivorus and Volitans breath attacks now use a raycasting method instead of per-entity damage to save performance while being more accurate
[0.9.52] Saint's Dragons 0.9.52 by SaintVanWinkle on Oct 14, 2026
Download
  • Added missing translations for some entities
  • Fixed a pathing issue where wild dragons can't chase properly if a player is riding another dragon
[0.9.52] Saint's Dragons 0.9.52 by SaintVanWinkle on Oct 14, 2026
Download
  • Added missing translations for some entities
  • Fixed a pathing issue where wild dragons can't chase properly if a player is riding another dragon
[0.9.51] Saint's Dragons 0.9.51 by SaintVanWinkle on Oct 14, 2026
Download
# Lizard Man - 0.9.51
There is indeed more bullcrap

## New:
  • Config for disabling spawn
  • More Ivy dialogue
  • Added an Entry Removal button to clean up stale dragons in the Codex's list

## Fixes:
  • Atroxiia will stop spawning in the End
  • Stegonaut will not spawn near the player's underground structure and will remain only in Lush Caves
  • Baby Atroxiia is tamable
  • Whole blocks crafted from 9 pieces of material can now be converted back into the same 9 crafting materials
  • Ivy and Zombified Pigloins will no longer be on sight
  • Better pathing for dragons on Lily Pads, Carpets, and Slabs
  • Fixed spawning to reject density-checked spawn rolls executed outside the server thread to prevent crashing with C2ME on Fabric
[0.9.51] Saint's Dragons 0.9.51 by SaintVanWinkle on Oct 14, 2026
Download
# Lizard Man - 0.9.51
There is indeed more bullcrap

## New:
  • Config for disabling spawn
  • More Ivy dialogue
  • Added an Entry Removal button to clean up stale dragons in the Codex's list

## Fixes:
  • Atroxiia will stop spawning in the End
  • Stegonaut will not spawn near the player's underground structure and will remain only in Lush Caves
  • Baby Atroxiia is tamable
  • Whole blocks crafted from 9 pieces of material can now be converted back into the same 9 crafting materials
  • Ivy and Zombified Pigloins will no longer be on sight
  • Better pathing for dragons on Lily Pads, Carpets, and Slabs
  • Fixed spawning to reject density-checked spawn rolls executed outside the server thread to prevent crashing with C2ME on Fabric
[0.9.5] Saint's Dragons 0.9.5 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.5 - Getting ready for the new dragons unless some other bullcrap shows up

## Additions:
  • Cindervane's Magma Volley cooldown config added

## Bug fixes:
  • Ignivorus roost spawning wasn't including males. Now it is
  • Fixed mounted players appearing too high to nearby creatures
  • Camera consistency between Fabric and Forge
  • Fixed missing dive-camera motion on Fabric
  • Fixed excessive camera leaning on Forge
  • Improved Raevyx’s camera behavior while using its beam attack
  • Fixed 1st-person screen shaking not working on Fabric in some instances
[0.9.5] Saint's Dragons 0.9.5 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.5 - Getting ready for the new dragons unless some other bullcrap shows up

## Additions:
  • Cindervane's Magma Volley cooldown config added

## Bug fixes:
  • Ignivorus roost spawning wasn't including males. Now it is
  • Fixed mounted players appearing too high to nearby creatures
  • Camera consistency between Fabric and Forge
  • Fixed missing dive-camera motion on Fabric
  • Fixed excessive camera leaning on Forge
  • Improved Raevyx’s camera behavior while using its beam attack
  • Fixed 1st-person screen shaking not working on Fabric in some instances
[0.9.4] Saint's Dragons 0.9.4 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.4
## What's new:

  • Added more bugs to fix later
  • Reorganised config screen to prepare for future stuff
  • Improved Draconian Nucleus structure thanks to Eve. Brilliant
  • Reanimated Varasuchus's phase 1 running because goofy ahh lozard
  • New roost for Ignivorus thanks to Percon. Tremendous work
  • Made the Draconian Armor beefier
  • Raevyx beam visual changed
  • You know what? More biome tags for dragons + weight increase thanks to Eclipse's datapacks (will update wiki later)
  • Nerfed Cindervane's Magma Volley by adding a cooldown of 20 seconds
  • Simplified Scale Plucker recipe
  • Increased drop rate for Draconian Flesh to 0.5
  • Config for camera distance and for disabling/enabling 3rd-person banking

## Bug fixes:
  • Fixed pathing for Latcher and made the Pellucida passable for the Draconian Swarm for easier targeting
  • You can now feed other players' dragons
  • Fixed dragons not following properly
  • Improved player positioning while riding dragons
  • Riders now follow each dragon’s movement and animations a little more accurately
  • Fixed occasional incorrect rider positions after changing worlds or reloading resources
  • Fixed rider lighting during sharp turns and banking
  • Prevented Codex previews from interfering with riders in the world
  • Improved rendering stability and memory handling on both Fabric and Forge
  • Deleted a weird 90-degree rotation keyframe from Nulljaw to prevent riders turning sideways during the hand-holding animation
  • Jumping now starts faster for Atrox, Vara, and Stego
  • Fixed stunned dragons swimming when downed
[0.9.4] Saint's Dragons 0.9.4 by SaintVanWinkle on Oct 14, 2026
Download
# Saint's Dragons - 0.9.4
## What's new:

  • Added more bugs to fix later
  • Reorganised config screen to prepare for future stuff
  • Improved Draconian Nucleus structure thanks to Eve. Brilliant
  • Reanimated Varasuchus's phase 1 running because goofy ahh lozard
  • New roost for Ignivorus thanks to Percon. Tremendous work
  • Made the Draconian Armor beefier
  • Raevyx beam visual changed
  • You know what? More biome tags for dragons + weight increase thanks to Eclipse's datapacks (will update wiki later)
  • Nerfed Cindervane's Magma Volley by adding a cooldown of 20 seconds
  • Simplified Scale Plucker recipe
  • Increased drop rate for Draconian Flesh to 0.5
  • Config for camera distance and for disabling/enabling 3rd-person banking

## Bug fixes:
  • Fixed pathing for Latcher and made the Pellucida passable for the Draconian Swarm for easier targeting
  • You can now feed other players' dragons
  • Fixed dragons not following properly
  • Improved player positioning while riding dragons
  • Riders now follow each dragon’s movement and animations a little more accurately
  • Fixed occasional incorrect rider positions after changing worlds or reloading resources
  • Fixed rider lighting during sharp turns and banking
  • Prevented Codex previews from interfering with riders in the world
  • Improved rendering stability and memory handling on both Fabric and Forge
  • Deleted a weird 90-degree rotation keyframe from Nulljaw to prevent riders turning sideways during the hand-holding animation
  • Jumping now starts faster for Atrox, Vara, and Stego
  • Fixed stunned dragons swimming when downed
[0.9.3] Saint's Dragons 0.9.3 by SaintVanWinkle on Oct 14, 2026
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# Saint's Dragons - 0.9.3
Ivy's dialogue updated for zh_cn thanks to KB2285

## Atroxiia:
  • New double-tap W slither ability

## Mossback:
  • Baby Mossback (it dies when you throw it)

## Compat:
  • Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
  • Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
  • Fixed Draconian Armor missing texture while using Epic Fight
  • Fixed Dragonlord Armor can't double-jump with Prominence modpack
  • Potentially fixed Real Camera 1st person alignment

## Fixes/Improvements:
  • Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
  • Made Ivy's house rarer
  • Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
  • Forgot about Atrox and Powdered Snow. Fixed now
  • Each moving one-shot now plays exactly once per playback event
  • Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
  • Duplicate packets update the existing playback without restarting it
  • Sounds retry only while waiting for the matching dragon to reach the client
  • Active moving sounds are cleared across world and dimension changes
  • Greatly improved the smoothness and elegance of wild dragons flying
  • Removed the stop-turn-move stuttering that could occur between path nodes
  • Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
  • Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
  • Improved diagonal movement and route selection in open air
  • Improved path recovery when terrain changes or an existing route becomes outdated 
  • Removed unnecessary vertical bias near the final waypoint 
  • Improved arrival, landing, and close-range movement behavior
  • Added continuous swept-AABB collision detection using the dragon’s actual physical size
  • Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
  • Reduced tunneling through thin blocks and collisions at higher flight speeds
  • Added live collision validation while following snapshot-generated paths
  • Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
  • Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
  • Fixed entering water immediately canceling a dragon’s active movement
  • Added a proper handoff between flight and swimming navigation
  • Dragons spawned in water and dragons entering water during movement now use the same navigation rules
  • Improved swimming clearance checks to account for the dragon’s full body size
  • Improved recovery when the requested swimming destination is not itself a valid water position
  • Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
  • Path searches now operate on immutable terrain snapshots captured by the server thread
  • All path results and entity changes are returned to the server thread before being applied
  • Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
  • Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
  • Added cooperative cancellation for obsolete and interrupted path searches
  • Outstanding path requests are now safely canceled when the server shuts down
  • Removed obsolete flight evaluators that retained unsafe live world and entity references
  • Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
  • Improved swarm path cancellation, queue handling, and stale-result protection
  • Reduced the performance and memory impact of spawning many flying entities simultaneously
[0.9.3] Saint's Dragons 0.9.3 by SaintVanWinkle on Oct 14, 2026
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# Saint's Dragons - 0.9.3
Ivy's dialogue updated for zh_cn thanks to KB2285

## Atroxiia:
  • New double-tap W slither ability

## Mossback:
  • Baby Mossback (it dies when you throw it)

## Compat:
  • Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
  • Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
  • Fixed Draconian Armor missing texture while using Epic Fight
  • Fixed Dragonlord Armor can't double-jump with Prominence modpack
  • Potentially fixed Real Camera 1st person alignment

Fixes/Improvements:
  • Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
  • Made Ivy's house rarer
  • Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
  • Forgot about Atrox and Powdered Snow. Fixed now
  • Each moving one-shot now plays exactly once per playback event
  • Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
  • Duplicate packets update the existing playback without restarting it
  • Sounds retry only while waiting for the matching dragon to reach the client
  • Active moving sounds are cleared across world and dimension changes
  • Greatly improved the smoothness and elegance of wild dragons flying
  • Removed the stop-turn-move stuttering that could occur between path nodes
  • Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
  • Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
  • Improved diagonal movement and route selection in open air
  • Improved path recovery when terrain changes or an existing route becomes outdated
  • Removed unnecessary vertical bias near the final waypoint
  • Improved arrival, landing, and close-range movement behavior
  • Added continuous swept-AABB collision detection using the dragon’s actual physical size
  • Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
  • Reduced tunneling through thin blocks and collisions at higher flight speeds
  • Added live collision validation while following snapshot-generated paths
  • Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
  • Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
  • Fixed entering water immediately canceling a dragon’s active movement
  • Added a proper handoff between flight and swimming navigation
  • Dragons spawned in water and dragons entering water during movement now use the same navigation rules
  • Improved swimming clearance checks to account for the dragon’s full body size
  • Improved recovery when the requested swimming destination is not itself a valid water position
  • Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
  • Path searches now operate on immutable terrain snapshots captured by the server thread
  • All path results and entity changes are returned to the server thread before being applied
  • Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
  • Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
  • Added cooperative cancellation for obsolete and interrupted path searches
  • Outstanding path requests are now safely canceled when the server shuts down
  • Removed obsolete flight evaluators that retained unsafe live world and entity references
  • Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
  • Improved swarm path cancellation, queue handling, and stale-result protection
  • Reduced the performance and memory impact of spawning many flying entities simultaneously
[0.9.2] Saint's Dragons 0.9.2 by SaintVanWinkle on Oct 14, 2026
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son - 0.9.2

  • Fixed 999 zoom mods not working (also, please try not to use many zoom mods together, plis. WI Zoom + Ok Zoomer = hell naw Ok Zoomer won't work)
  • Apoli was crashing, not Origins + the addons, but fixed that too
  • Keybind remap added for the extra roar/flex
  • Updated zh_cn thanks to KB2285
  • Fixed an old baby-growing implementation that can potentially cause grown adult dragons to disappear
  • Fixed Atroxiia not being affected by Moop (it thinks it's unaffected)
  • Fixed Blood Tempest armor set missing 2 pixels 
[0.9.2] Saint's Dragons 0.9.2 by SaintVanWinkle on Oct 14, 2026
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son - 0.9.2

  • Fixed 999 zoom mods not working (also, please try not to use many zoom mods together, plis. WI Zoom + Ok Zoomer = hell naw Ok Zoomer won't work)
  • Apoli was crashing, not Origins + the addons, but fixed that too
  • Keybind remap added for the extra roar/flex
  • Updated zh_cn thanks to KB2285
  • Fixed an old baby-growing implementation that can potentially cause grown adult dragons to disappear
  • Fixed Atroxiia not being affected by Moop (it thinks it's unaffected)
  • Fixed Blood Tempest armor set missing 2 pixels 
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