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Salju's Quill

Salju's Quill

by Jusey1 • Downloads: 0 • Followers: 0
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This mod is mainly focusing on smaller edits, changes, and additions that I have done and made for myself which cannot really fit into any of my other mods or simply too small to maintain as separate mods. These can be anything from edits to vanilla items, new enchantments, and new items/blocks that does very specific things.

~Vanilla Tweaks~

  1. Taking damage from another entity cancels item usage with most items.
  2. Creepers are now Prideful & Disabled Mob Griefing for them.
  3. All Potions are now Stackable up to 16.
  4. Hoes can now harvest crops with full Fortune functionality.
  5. Villagers can more easily ride boats & camels with the player by driving near them.
  6. Sneak-Right Click to get living entities off of any entity that they are riding.
  7. Campfires can be used to disable enemy spawning.
  8. Hotbar & Equipment can be kept on death.
  9. Adjustments to axes, maces, & tridents.
  10. Invisibility Adjustments for all Entities.

-Enchanting Changes-

  1. Reworked Combining Enchanted Items on an Anvil & Maximum Cost is now 15.
  2. The Grindstone can grind enchantments from the top slot onto an Enchanted Book in bottom slot.
  3. Repairing Items on the Anvil will always cost 1 Level & Ingredient per 50% durability.
  4. Infinity is applicable to Crossbows & Efficienty is applicable to Brushes.
  5. Body Enchantments are applicable to Animal Armor.
  6. Tagged Items can be Enchanted on the Enchanting Table.
  7. Config Options to make Enchanted Equipment Unbreakable.
  8. Renaming only costs 1 Level.

-Modpack Options-

  1. Option to tag mobs to disable their ability to grief.
  2. Option to tag mobs to forcibly make them peaceful, unless provoked.
  3. Option to tag items to void them from tabs, as entities, and during container opening.

-Enchantments-

  1. Sharpshooter - Increases the arrow damage from Crossbows.
  2. Auto-Smelt - Automatically smelts ore blocks.
  3. Magnetic - Pulls items towards the player while crouching.
  4. Spikes - Deals Damage to attackers while blocking. Additional damage to phantoms.
  5. Blazing - Sets attackers while blocking on fire.
  6. Deflecting - Deflects Arrows, their base damage is set based on Enchantment Level.
  7. Torrent - Increases damage to fire based enemies & water sensitive mobs.

How to Install Salju's Quill (Mod)

Salju's Quill by Jusey1 is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5 (latest release: 2.0.55, file size: 186 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Salju's Quill file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.11
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.11
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.11
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.11
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.11
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.10
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.7
Neoforge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
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1.21.5
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
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1.21.5
Neoforge
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1.21.1
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1.21.1
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last yr. 1
1.21.5
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last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.1
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last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.1
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last yr. 1
1.21.x
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last yr. 1
1.21.1
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1.21.1
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1.21.1
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1.21.x
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1.21.1
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1.21.1
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1.21.1
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1.21.1
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1.21.1
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1.21.1
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1.21.x
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  • Fixed Extremely Rare Crash.
  • Adjustments to Attack Speed of Spears, Maces, & Tridents.
  • Added "item_void_ ItemTag for Modpack Creation.
  • This tag voids items when a container is opened, spawned as an ItemEntity, & voids them from the Creative Tabs.
  • Fortune Consistently Works for Harvesting Crops.
  • Updated Recent Changes/Clean-up to 1.21.11.
  • Code Cleanup.
  • Final Adjustments for Handling Invisibility.
  • Using Items & Entity Interactions no longer breaks invisibility.
  • Dealing any damage to an entity now breaks invisibility instead of only melee damage.
  • Breaking invisibility no longer applies Confusion & Confusion no longer blocks invisibility.
  • Any entity within the detection range that has line of sight will block invisibility that has a duration of thirty seconds or less.
  • Removed Some Changes to the Breach, Infinity, & Damage Enchantments to bring them back to vanilla.
  • Removed Some Changes to the Breach, Infinity, & Damage Enchantments to bring them back to vanilla.
  • Updated Recent Fixes.
  • Breaking Invisibility early will now add ten seconds of Nausea to the entity.
  • Entities under the effect of Nausea cannot gain a new instance of Invisibility.
  • Quickfix
  • Updated Recent Changes to 1.21.11.
  • Invisibility Changes:
  • Invisibility now makes the whole mode invisible (armor, equipment, layers, etc).
  • Invisibility is now lost when attacking an entity, using an item, or right-clicking an entity.
  • Mobs can only detect an invisible entity within 2.5 range (by default), or double that if they are sprinting.
  • Mobs cannot detect an invisible entity that is crouching at all.
  • Any ability or item that applies invisible to an entity with a duration of 30 seconds or less has been adjusted:
  • They will not apply if the entity is in combat with nearby mobs.
  • They will only apply if the entity is crouching, and will be buffed to a duration of 60 seconds.
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