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[SBW] Electronic Warfare

[SBW] Electronic Warfare

by Xylos_Official • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

[SBW] Electronic Warfare

[SBW] Electronic Warfare is a major Superb Warfare addon focused on electronic warfare, tactical communications, and remotely controlled combat systems.

The mod introduces stationary and portable jammers, voice-enabled radios, advanced FPV drones, radio and fiber-optic control, EMP weapons, signal interception, anti-drone nets, and a player-controlled guided missile.

Main Features

Electronic Warfare

  • Stationary and portable electronic warfare systems.
  • Three power modes: Eco, Normal, and Maximum.
  • Battery-powered operation with real energy consumption.
  • Phased-array upgrade that significantly increases the effective range.
  • Multiple suppression zones: weak interference, moderate interference, and critical jamming.
  • Disruption of drone controls and radio communications.
  • Visible smoke, electrical sparks, and an operating sound while the jammer is active.
  • Creative-mode power without a battery; the jammer automatically switches off after its owner returns to Survival mode.

Radio Communications

  • Portable and stationary radios.
  • Configurable frequencies, operating modes, volume, and transmission range.
  • Text and voice distortion caused by weak signals or electronic warfare.
  • Integration with Simple Voice Chat and Plasmo Voice.
  • Voice mods are optional; the rest of Electronic Warfare works without them.

Advanced FPV Drones

  • Full first-person drone control.
  • Professional controller interface with power, range, and link status displays.
  • Radio control affected by interference and protected fiber-optic control.
  • Physical fiber cable with limited length, tension, and breakage.
  • Working heat flares against infrared-guided missiles.
  • Separate first-person effects for moderate and critical damage.
  • Signal loss, EMP interference, and incoming-threat warnings.
  • A physical copy of the operator remains in the world during an FPV session.

Anti-Drone Net

  • Stretch a net between two selected anchor points.
  • Tensioning duration depends on the size of the net.
  • Countdown timer to 0.00 s with tensioning audio.
  • Natural sag that stops at the ground instead of clipping through it.
  • Captured drones become visibly tangled, struggle inside the net, and cannot fall through it.
  • Instant placement in Creative mode.

EMP and Interception

  • The EMP gun temporarily disrupts control and video instead of instantly destroying its target.
  • The interceptor can connect to the camera of an enemy radio-controlled drone.
  • Operator movement and free camera rotation are locked during interception.
  • Fiber-optic control is protected from ordinary radio interception and jamming.

Guided Missile

  • A player-controlled missile with 120 HP.
  • Professional-controller operation over radio or fiber optics.
  • Hold Space to accelerate.
  • Hold Shift for active braking.
  • When speed is lost, the missile begins to descend and pitches its nose downward.
  • Clean first-person view without the missile model blocking the pilot's camera.
  • Press F5 to toggle a GTA-style elevated chase camera.
  • Heat flares and target-lock warnings.
  • Custom thrust, shockwave, and supersonic visual effects.
  • Original ignition, jet-engine, and sonic-boom sounds.
  • Guided missiles are not captured by anti-drone nets.

Placing an Anti-Drone Net

  1. Right-click the first anchor point.
  2. Right-click the second anchor point.
  3. Keep holding the button until the tensioning timer reaches zero.
  4. Use Shift + Right Click near the net to remove it.

Compatibility

Minecraft 1.20.1

  • Forge 47+
  • Superb Warfare 0.8.0+

Minecraft 1.21.1

  • NeoForge 21.1.235+
  • Superb Warfare 0.8.0+
  • Kotlin for Forge 5.8.0+

Optional Integrations

  • Simple Voice Chat
  • Plasmo Voice

Environment

The mod must be installed on both the client and the server.

Authors and License

  • @ViaQuelt — visual design
  • Xylos_Official — programming
  • haurma228 — models and artwork
  • License: MIT

How to Install [SBW] Electronic Warfare (Mod)

[SBW] Electronic Warfare by Xylos_Official is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 1.1.1, file size: 1.8 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded [SBW] Electronic Warfare file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
[1.1.1] WOW Update - 1.1.1 by Xylos_Official on Aug 02, 2026
Download
# big
  • fixs
[1.1.1] WOW Update - 1.1.1 by Xylos_Official on Aug 02, 2026
Download
# big
  • fixs
[1.1.0] Cool Update - 1.1.0 by Xylos_Official on Aug 01, 2026
Download
## New

  • /ew control panel**
A fully custom interface: VISUALS / HUD / SOUND / GAMEPLAY / PERFORMANCE / PRESETS tabs, eased scrolling, hand-drawn switches and sliders, and six synthesised interface sounds. Factory reset is a two-step action so a stray click can't wipe your setup. Presets are stored in config/sbw_ew_addon-presets.json. The command is operator-only (permission level 2).

The panel also drives interceptor range, takeover window and difficulty, net drag, maximum net span and AA missile speed — all of which used to be hardcoded constants.

  • Drone channel takeover**
While intercepting, press [Y] to start and LMB to lock the sweeping marker. Ten locks in two minutes; the window shrinks with every success. On success the operator's monitor is unbound with a notification and the airframe drops into a soft landing. The attempt aborts if the target leaves antenna range, is lost, or time runs out.

  • Creative tab high-voltage plate**
An animated bus bar in place of the tab label: a travelling charge, arcs, and the title drawn glyph by glyph with its own glow.


## Anti-drone net

  • Entanglement rewritten: instead of a star of triangles, the sheet now forms a pocket that hugs the airframe plus six mesh loops cinched around it.
  • Sag is measured against the real surface under the sheet — a net laid on the ground stays flat, a suspended one drapes but never through the floor.
  • The whole sheet shakes when a trapped drone thrashes or someone pushes through it.
  • Bodies inside the mesh are slowed; the drag is applied symmetrically on client and server, so movement never rubber-bands.
  • Maximum span: 48 → 24 blocks.
  • New sounds: the catch itself, a looping rustle around a trapped drone, and a brush when you walk through the sheet.

## Radio

  • Distance, terrain and enclosure now shape the **audio**, not just the signal meter — a link at the edge of range genuinely falls apart.
  • New interference: multipath fading, heterodyne whistle, motorboating, and hiss rushing up between words.
  • Signal meters move one bar at a time and no longer live a life of their own.

## Interceptor

  • Range 700 → 200 blocks.
  • Locks strictly onto the closest airframe in the sky.
  • Player movement is frozen during interception and the camera is nailed to the drone optics.
  • Stowing the interceptor drops the intercept and any takeover in progress.

## Balance

  • Anti-drone missiles fly at half speed.


## Fixes

  • Spectator mode.** The mod cleared noPhysics on every player every tick, so the server pushed spectators out of any block they entered. Spectators fly through walls again.
  • Trapped drones fell forever.** A frozen entity produces no movement packets, so clients kept running their own physics. The server now re-asserts the position and the client pins the airframe.
  • Players stuck to the ground, invisible and stuttering.** An intercept session left on a stack in the inventory kept the FPV park alive.
  • Nets from a previous world.** The cl
...
[1.1.0] Cool Update - 1.1.0 by Xylos_Official on Aug 01, 2026
Download
## New

  • /ew control panel**
A fully custom interface: VISUALS / HUD / SOUND / GAMEPLAY / PERFORMANCE / PRESETS tabs, eased scrolling, hand-drawn switches and sliders, and six synthesised interface sounds. Factory reset is a two-step action so a stray click can't wipe your setup. Presets are stored in config/sbw_ew_addon-presets.json. The command is operator-only (permission level 2).

The panel also drives interceptor range, takeover window and difficulty, net drag, maximum net span and AA missile speed — all of which used to be hardcoded constants.

  • Drone channel takeover**
While intercepting, press [Y] to start and LMB to lock the sweeping marker. Ten locks in two minutes; the window shrinks with every success. On success the operator's monitor is unbound with a notification and the airframe drops into a soft landing. The attempt aborts if the target leaves antenna range, is lost, or time runs out.

  • Creative tab high-voltage plate**
An animated bus bar in place of the tab label: a travelling charge, arcs, and the title drawn glyph by glyph with its own glow.


## Anti-drone net

  • Entanglement rewritten: instead of a star of triangles, the sheet now forms a pocket that hugs the airframe plus six mesh loops cinched around it.
  • Sag is measured against the real surface under the sheet — a net laid on the ground stays flat, a suspended one drapes but never through the floor.
  • The whole sheet shakes when a trapped drone thrashes or someone pushes through it.
  • Bodies inside the mesh are slowed; the drag is applied symmetrically on client and server, so movement never rubber-bands.
  • Maximum span: 48 → 24 blocks.
  • New sounds: the catch itself, a looping rustle around a trapped drone, and a brush when you walk through the sheet.

## Radio

  • Distance, terrain and enclosure now shape the **audio**, not just the signal meter — a link at the edge of range genuinely falls apart.
  • New interference: multipath fading, heterodyne whistle, motorboating, and hiss rushing up between words.
  • Signal meters move one bar at a time and no longer live a life of their own.

## Interceptor

  • Range 700 → 200 blocks.
  • Locks strictly onto the closest airframe in the sky.
  • Player movement is frozen during interception and the camera is nailed to the drone optics.
  • Stowing the interceptor drops the intercept and any takeover in progress.

## Balance

  • Anti-drone missiles fly at half speed.


## Fixes

  • Spectator mode.** The mod cleared noPhysics on every player every tick, so the server pushed spectators out of any block they entered. Spectators fly through walls again.
  • Trapped drones fell forever.** A frozen entity produces no movement packets, so clients kept running their own physics. The server now re-asserts the position and the client pins the airframe.
  • Players stuck to the ground, invisible and stuttering.** An intercept session left on a stack in the inventory kept the FPV park alive.
  • Nets from a previous world.** The cl
...
[1.0.4] Hot Fix - 1.0.4 by Xylos_Official on Jul 24, 2026
Download
fix bugs
[1.0.4] Hot Fix - 1.0.4 by Xylos_Official on Jul 24, 2026
Download
fix bugs
## Added

### Guided Missile

  • Added a player-controlled guided missile with 120 HP.
  • Added professional-controller operation over radio and fiber optics.
  • Added acceleration with \Space\ and active braking with \Shift\.
  • Added aerodynamic stall behavior: a slow missile begins to descend and pitches its nose downward.
  • Added working heat flares.
  • Added target-lock and incoming-threat warnings.
  • Added a clean first-person view and an elevated GTA-style chase camera toggled with \F5\.
  • Added custom thrust, heat, shockwave, and supersonic shaders.
  • Generated original ignition, jet-engine, and sonic-boom sounds with Python.

### Anti-Drone Net

  • Added two-point net placement.
  • Tensioning duration now scales with net size.
  • Added a countdown timer to \0.00 s\.
  • Added tensioning and final-latching sounds.
  • Added natural fabric sag.
  • Nets now stop at the ground instead of passing through the surface.
  • Captured drones visibly become tangled and struggle inside the net.
  • Creative-mode placement is now instant and does not consume the item.

### Electronic Warfare and Communications

  • Added Creative-mode power for stationary and portable jammers without a battery.
  • Creative power is immediately disabled when the owner returns to Survival mode.
\- Restored the classic active-jammer effects from version 1.0.2:
  - smoke;
  - electrical sparks;
  - antenna operating sound.
  • Restored the volume and audibility of jamming sounds.
  • Improved jammer interaction with radios, FPV systems, and voice integrations.

### FPV and Visual Effects

  • Added separate camera effects for moderate and critical damage.
  • Added custom interference, EMP, thrust, shockwave, and damage shaders.
  • Added heat flares for the advanced drone and guided missile.
  • Improved the physical operator copy used during remote-control sessions.
  • Updated warnings for jamming, EMP, interception, missiles, and target locks.

## Improved

  • Reworked the portable-jammer interface with a larger panel, improved spacing, better contrast, and corrected slot positions.
  • Restored the familiar positions of the special-actions panel and distance indicator.
  • Moved warning banners above the center of the screen so they no longer obstruct the crosshair.
  • Improved the geometry of the MANPADS protective shield.
  • The shield now blocks pistol and assault-rifle hits that physically strike the shield model.
  • Sniper and heavier ammunition can still penetrate it.
  • Improved player-decoy behavior and compatibility with other entity mechanics.
  • Optimized guided-missile explosions without removing gameplay or visual features.
  • Reduced the server load caused by expensive particle bursts during large explosions.
  • Improved Russian and English localization and restored missing names and tooltips.

## Fixed

### Guided Missile

  • The missile now detonates immediately after a valid impact with terrain or an obstacle.
  • Fixe
...
## Added

### Guided Missile

  • Added a player-controlled guided missile with 120 HP.
  • Added professional-controller operation over radio and fiber optics.
  • Added acceleration with \Space\ and active braking with \Shift\.
  • Added aerodynamic stall behavior: a slow missile begins to descend and pitches its nose downward.
  • Added working heat flares.
  • Added target-lock and incoming-threat warnings.
  • Added a clean first-person view and an elevated GTA-style chase camera toggled with \F5\.
  • Added custom thrust, heat, shockwave, and supersonic shaders.
  • Generated original ignition, jet-engine, and sonic-boom sounds with Python.

### Anti-Drone Net

  • Added two-point net placement.
  • Tensioning duration now scales with net size.
  • Added a countdown timer to \0.00 s\.
  • Added tensioning and final-latching sounds.
  • Added natural fabric sag.
  • Nets now stop at the ground instead of passing through the surface.
  • Captured drones visibly become tangled and struggle inside the net.
  • Creative-mode placement is now instant and does not consume the item.

### Electronic Warfare and Communications

  • Added Creative-mode power for stationary and portable jammers without a battery.
  • Creative power is immediately disabled when the owner returns to Survival mode.
\- Restored the classic active-jammer effects from version 1.0.2:
  - smoke;
  - electrical sparks;
  - antenna operating sound.
  • Restored the volume and audibility of jamming sounds.
  • Improved jammer interaction with radios, FPV systems, and voice integrations.

### FPV and Visual Effects

  • Added separate camera effects for moderate and critical damage.
  • Added custom interference, EMP, thrust, shockwave, and damage shaders.
  • Added heat flares for the advanced drone and guided missile.
  • Improved the physical operator copy used during remote-control sessions.
  • Updated warnings for jamming, EMP, interception, missiles, and target locks.

## Improved

  • Reworked the portable-jammer interface with a larger panel, improved spacing, better contrast, and corrected slot positions.
  • Restored the familiar positions of the special-actions panel and distance indicator.
  • Moved warning banners above the center of the screen so they no longer obstruct the crosshair.
  • Improved the geometry of the MANPADS protective shield.
  • The shield now blocks pistol and assault-rifle hits that physically strike the shield model.
  • Sniper and heavier ammunition can still penetrate it.
  • Improved player-decoy behavior and compatibility with other entity mechanics.
  • Optimized guided-missile explosions without removing gameplay or visual features.
  • Reduced the server load caused by expensive particle bursts during large explosions.
  • Improved Russian and English localization and restored missing names and tooltips.

## Fixed

### Guided Missile

  • The missile now detonates immediately after a valid impact with terrain or an obstacle.
  • Fixe
...
[1.0.2] Update Content - 1.0.2 by Xylos_Official on Jul 13, 2026
Download
  • Phased Array Module for stationary / portable REBs: ×3 jam radius, ×2 energy use (slot in jammer GUI)
  • Stretchable anti-drone net: place between two block faces at any angle; entangles drones, freezes flight/rotors, FPV top banner
  • Net drops as an item if an anchor block is destroyed; Shift+RMB removes a nearby net
  • New 3D model/texture for the Phased Array Module
  • Fiber / FPV stability and HUD polish from the 1.0.1 line carried forward
  • CurseForge: https://www.curseforge.com/minecraft/mc-mods/sbw-electronic-warfare

[1.0.1] Optimization - 1.0.1 by Xylos_Official on Jul 13, 2026
Download
  • Custom sonic-boom shader FX for maneuvering AA missiles (launch shock + Mach barrier break / air wrapping)
  • Radio voice warnings above the hotbar when Plasmo Voice / Simple Voice Chat is missing or mismatched (client vs server)
  • /sbw-ew panel config UI for tips, HUD, shaders, particle density, and server optimization toggles
  • Lighter server path via optional jammer/monitor caches (same gameplay by default)
  • Same jar for client and dedicated server; voice backend status synced on join
  • CurseForge: https://www.curseforge.com/minecraft/mc-mods/sbw-electronic-warfare
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