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Scaling Difficulty

Scaling Difficulty

by Herobrot • Downloads: 0 • Followers: 0
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Scaling Difficulty Neoforge Text-Logo

cloth-config-api available-neoforge

Scaling Difficulty is a port from Globox's RpgDifficulty.

This mod increase the stats of the mobs over time and distance.

Only Server-Side required

  • Client if want to use the HUD for debug testing
Highly Configurable
  • startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).
  • startingDistance / startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.
  • increasingDistance: Blocks needed to increase strength by the distanceFactor (e.g., 300 blocks = +10% stats).
  • increasingTime: Minutes needed to increase strength by the timeFactor (e.g., 60 mins = +5% stats).
  • heightDistance: Blocks above/below startingHeight needed to increase strength by the heightFactor.
  • maxFactorHealth / Damage / Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).
  • maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).
  • allowRandomValues: Enables randomized stat variations on spawn.
  • randomChance / randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.
  • extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.
  • maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).

How to Install Scaling Difficulty (Mod)

Scaling Difficulty by Herobrot is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 1.1.0+1.21.1, file size: 329 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Scaling Difficulty file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
## Added:
  • Port of the Zone feature from original mod
  • Added a visual render debug for the zones
  • Added an event when entering a Zone
  • Added Hero's Levels compat
## Fixed:
  • Fixed not applying the config in-game because it was necessary a /reload
## Changed:
  • From the port, the commands now have a list of suggestions when trying to remove a zone
  • Internal differences, same feature
## Added:
  • Rework of the extra loot
## Fixed
## Changed
  • Changed the config. Please change on your side (or delete the config before initializing the game)
  • chanceForEachItem deleted
  • maxLootChance -> maxRollsPerDeath Now works like a cap for extra loot on mobs drops
  • moreLootChance -> lootRollsFactor The initial factor for extra loot. If 2.0 and maxFactorHealth is 3.0x, then you get 6 times loot on max level mob
## Added:
  • Added devMode config
## Fixed:
## Changed:
  • Refactor code for better readability
  • Optimize a bit the code
  • The command "/sddiag" now appears only if devMode is true
## Added:
  • Levelplate compat
  • Added command sddiag to check the lootDropChance increase
## Fixed:
  • Fixed boss config not applied
  • Fixed time using gameTime and not dayTime, making the server not change difficulty with time commands
## Changed:
  • Boosted drop chance
  • HUD Debug in time now using minutes
## Added:
  • Initial release
## Fixed:
  • Fixed bugs related to CarryOn and NBT copy-paste (bees entering and exiting bee nest)
## Changed:
  • Comparing to the Fabric version, the id of the mod now is scalingdifficulty
  • Added a better HUD Debug
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