Welcome to the Scape and Run: Parasite mod
This mod adds hostile parasite-themed mobs to your Minecraft game for you to fight, they can be dangerous, scary and some of them can learn from their fights to evolve.
They have no biome specific spawn, so you can find them anywhere. The parasites don't burn in daylight and they can attack other hostile mobs (optional).
MOBS:
Assimilated Cow -One of the Vanilla parasite victims, when killed you may find what was inside
Assimilated Big Spider -Unknown origin, one of the parasite victims able to shoot web missiles.
Assimilated Human -Living individuals controlled by a parasite who hunt along the creatures they once fought. .
Assimilated Sheep -One of the Vanilla parasite victims, when killed you may find what was inside.
Assimilated Wolf -One of the Vanilla parasite victims, when killed you may find what was inside.
Buglin -Insect-like creatures, these can be found inside infected victims.
Rupter -Insect-like creatures, these can infect cows, sheeps and wolfs and make them fight for their cause.
Heavy Carrier A big, slow creature with a large health bar. It may explode spontaneously to release additional minions which are immune to poison.
Flying Carrier A small, flying creature. It may explode spontaneously to release additional minions which are immune to poison.
Vigilante -These are built for territory defense purposes so you will only find them on infected terrain
The Longarms Branch
The Reeker Branch -Fast and able to poison its victims, these are known for their mobility and high damage
The Summoner Branch -These can summon reinforcements so it is a good idea to take them out first
The Yelloweye Branch -Flying creatures able to shoot poison missiles.
The Manducater Branch -These like to go invisible so be quiet, you may hear them
The Bolster Branch -Known for their ability to buff nearby parasites, the Bolsters are the supporters of the faction
SYSTEMS:
Reinforcement System:
When a parasite is killed, there is a chance for it to call reinforcements, this means that a Beckon will spawn nearby and will help in the fight. The Beckon has different stages and that will tell how many and which parasites it will spawn. You can change the Beckon mob spawning in the configuration file
The beckons also have the ability to infest nearby blocks, infested blocks can damage all mobs other than the parasite faction, you can change values like "maximum block hardness to infest block", "light level to spread to other block" and more in the configuration file.
Merge System:
The infected have the ability to learn from their battles and if the conditions are met, they will start to melt until they're some Moving Flesh. If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn a primitive mob (with half his total health) (Infected Dorpa is the only one that will not melt).
Conditions for the infected to turn into Moving Flesh:
-The first condition: the infected needs to reach the primitive killcount.. -The second condition: it needs to be next to 3 more infected, regardless of their killcount/specie OR it needs to be next to a Moving Flesh. If the infected with the killcount is next to atleast 3 more infected, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.
--
Looking for a resource pack?
Look no further, here's a great one from @ArdiPINK (higher resolution - x32)
https://www.curseforge.com/minecraft/texture-packs/scape-and-run-parasites-resource-pack
CREDITS:
Sound effects obtained from https://www.zapsplat.com/
@MoonlitLamps for some of the mob textures
@Skarrier for some of the mob textures
@Pecora for some of the mob textures
@Vinni for the textures of items:
https://sabitron.tumblr.com/
https://www.twitch.tv/v_sabitron
https://www.youtube.com/channel/UCqkUMKV-ZUUMmvD1BmpEyPQ
@Rotch Gwylt for some of the sound effects:
https://www.youtube.com/channel/UCW-dK8RVFOste3gk-BZhqyw
https://www.twitch.tv/rotch_gwylt
https://twitter.com/RotchGwylt All Versions
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1.9.10
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srparasites config folder.1.10.9
- Fixed Floating blocks left behind by meteor impact. Affected blocks: Leaves, Leaves2, Logs, Logs2, Vines, Torches, Redstone Torches, Unlit Redstone Torches, Snow Layers, Ice, Packed Ice, Frosted Ice, Fire, Tall Grass, Dead Bushes, Yellow Flowers, Red Flowers, Brown Mushrooms, Red Mushrooms, Double Plants.
- Mob Cleaner tweaks
- Enabled Adapted Tozoon and Adapted Burrower spawneggs
- Fixed Leaf Decay for DeadHead Leaves
- Removed Duplicate thornshade block
- Fixed Thin Webbing not showing correct texture
- Added x16 deadhead tree variants
- Deadhead saplings can now be placed on normal dirt. Other saplings can as well, but will break if neighbour-updated.
- Added mushroom tree option to SRP world settings when selecting cold-type star
- Added Procedural roots to Deadhead trees
- Added Snowy Tall Grass & Snowy Double Tall Grass
srparasites config folder.1.10.8
- Changed semiorganic block texture
- Fixed Gnat & Lice loot not dropping
- Added "Hover Text" to drops in compendium
- Added Croatian + Korean .lang file to mod
- Updated Simplified Chinese .lang file
- Added Desert/Rage Assimara Cow Variant
- Updated Variant Wang logic. From Random -> Cycle entries | Default Value = 10.
- Fixed the Pivot affect
- Added Pressure Plates for all Parasitic wood variants
- Added Buttons for all Parasitic wood variants
- Added Deadhead Leaves
- Added Fog Bottle & Collection handler/method
- Disabled Block Spread on Parasitic Stairs & Glass Panes
- Added Ladders for all Parasitic wood variants
- Added Bookshelves for all Parasitic wood variants
- Added Differing start types in Srp world settings
- Added Village generation to Cold Star Type
- Added shaders for cold and warm star type + config to disable them
- Fixed bough shaking screen + screen dimming for all players
- Parasitic planks can now craft some vanilla items/blocks. ( bowls, chests, & sticks )
- Default IV radius 2M -> 200K
- Removed Yelloweyes from Heavy Carriers
- Assimara human no longer attacks after death
- Config max values changed. Block Limit For Beckon Infestation: 1024 -> 8192. Block Limit For Biome Infestation: 1024 -> 8192.
- Updated abomination head texture
- Changed dark days texture
- Changed earth textures on the srp wold options screen
- [OPTIMIZATION] Prey effect now checks for surrounding scents once every 4 seconds, instead of 2.
- [CROSS-MODDING, OPTIMIZATION] Distorted Enlightenment checks for an instance of EntityParasiteBase, instead of being in the com.dhanantry.scapeandrunparasites.entity.monster.* packages.
- [CROSS-MODDING, OPTIMIZATION] Distorted Enlightenment checks for an instance of EntityHeblu instead of anything named "draconite"
- [OPTIMIZATION] Anti-lag "Mass parasite removal" now favors (sorts) removing smaller parasites first, then larger ones at last resort. Also sorts oldest first for removal if sizes are equal.
- Anti-lag "Mass parasite removal" now checks for double the current mob cap (players accounted for) instead of a hardcoded amount of 200
- Improved logging around anti-lag "Mass parasite removal" to clarify that it is not a bug, it is a feature that is toggled by there being over 2x the mob cap. Full message: "SOO MANY PARASITES!!! If you see this logging message, it means an unusual amount of parasites have spawned in the world. This is likely due to a bug or an issue with the mod or an addon you have installed. Excess parasites will be removed as a result, THIS IS INTENDED."
- Fixed some Vector min range values not working properly
srparasites config folder.1.10.7
- Fixed Beckons spawned on infested sand bypassing spread limits
- Added Light and Heavy Carriers to spawn tables for phases 1–4
- Replaced Wither with Corrosion on Primitive and Adapted Summoner vomit to reduce parasite-on-parasite damage. Applies to Assimilated Cow, Primitive Summoner, and Adapted Summoner.
- Reworked parasite loot blocks to only accept SRP items. They can no longer hold vanilla items/blocks or SRP blocks.
- Added a 1% chance for infected wolves to spawn with a collar variant
- Added custom advancement icons
- Added an advancement for using shears on the Adapted Reeker Ricardo variant
- Added the rare celestial event “Dark Days”
- Added an advancement for surviving the “Dark Days” event
- Added config options to disable or blacklist certain celestial events, including a separate Dark Days toggle disabled by default.
- Updated the Book of Vengeance item texture
- Changed the moon and sun textures to better match celestial events
- Removed effects from wearing the Assimilated Pumpkin
- Added random Rage sound effects to mobs with the Rage effect
- Added Rage particles
- Added flash, fog, dot, and unused wind particles.
- Updated purifier interaction particles
- Updated spore, biomass, flesh, vomit, red happy, and een particle textures/logic.
- Added green dot particles alongside biomass particles
- Infested dirt and biomass can now occasionally spawn dot particles
- Added fog ambience sounds
- Changed fog block rendering and fog texture
- Added sounds when Summoners resurrect parasites from remains
- Fixed lure sound
- Added lure cooldown, empty-hand text, and structure text when using lures.
- Allowed Assimilated Sugarcane to be placed on vanilla and purified soft soil
- Fixed colonies not being removed after large explosions
- Tweaked Colony and Node checks to ensure the heart/node is physically present
- Improved internal sound organization
- Tweaked Vortex sounds
- Added Mangler sound implementation
- Added additional mob sounds and subtitles
- Abo bodies now play randomly pitched-down animal hurt sounds when damaged
- Some SRP sounds now use vanilla Minecraft subtitles
- Rooter and Dispatcher upgrade/appear sounds now have subtitles
- Updated twenty_seven texture
- Added Fog Block Screen Overlay
- Fixed kirin clipping through ground
- Fixed COTH immunity not being a base-case termination
- Fixed COTH spreading to unseen entities
- Fixed stacking amp up to 255 with COTH (REQUIRES CONFIG REGEN)
- Buglins now only apply COTH and raise its amp every 20 seconds on contact (fixing rapid COTH stacking)
- Added rgb support for flash particles
- Made spore particles more transparent
- Updated yelloweye texture and added emissive layer
- Fix #326 incompatibilities with Fluidlogged API (ft. jbredwards)
- Added blood particles
- Updated buglin sounds and subtitles
- Particles can now show up from a first-person POV
- Added scrollbar to parasite tier + mob selection page(s)
- Added scrollbar to parasite loot table
- Added celestialMovementSpeedMultiplier to srp world config
- Subtle Draconite Texture Tweaks
- Added leg movement to Draconite flying animation
- Draconite wing speed animation determined via fly speed
- Added Draconite Barrage Attack
- Added "Draconite Debug Special Attack" to SRParasitesMob.cfg | Interacting with Draconite Spawn Egg forces nearest Draconite to perform barrage attack.
- Added "Draconite Barrage Count" to SRParasitesMob.cfg | How many Projectiles are summoned during a Barrage
- Updated Draconite Lore
- Partially Fixed Draconite's shaking Compendium Model
- Added buglin emerge sounds and updated tunnel block breaking sounds
- Removed assimilated Herobrine
- Fixed ud lvl 2 and 3 with any phase bigger than 0 doesnt seem to respect its spawnlist caused by broken switch statement
- Updated rupter textures and added new variants: classic, striped, weird, fluffy, golden.
- Updated assimilated flesh, diseased heart, level clock, toxic lung textures.
- Buglins now don't make step sounds
- Updated Tooltip for Eye of Beholder
- Added Crafting Recipe for Hijacked Iron Armour
- Vector radius default value 2B -> 2M
- Heavy, Flying and Light Carrier contents spawn tweaks.
srparasites config folder.1.10.6
- Fix for Vectors causing erratic evolution point shifts
- Patched up packet to avoid OOM
- Made effects have unique particle colors
- Changed several potion effect textures
- Changed loot blocks gui texture
- Updated vomit overlay
- Made no vision overlay slightly transparent
- Made viral and bleeding overlays half transparent through texture file, removed transparency from code.
- Made effects have unique particle colors
- Reorganized sound files
- Added heavy steps multiple, heavy steps and heavy steps two sounds.
- Updated idle sounds for assimilated enderman and added 2 more idle sounds for assimilated endermen
- Added sounds for assimara enderman
- Added sounds for moving flesh
- Updated sounds for incomplete forms
- Added block sounds for several blocks: Purifier, lures, flesh blocks, esca bulbs.
- Assimilated humans now have a small chance to play old idle sound
- Made lures glow slightly
- Added new particles for when a player interacts with purifier
- Updated textures for four comet and three celestial events
- Changed Eye of Beholder texture and model display orientation
- Check against UD1's empty spawnlist
srparasites config folder.1.10.5
- Meteor landing tweaks
- worldAirCap 5 -> 3
- Infested Sand block spread speed fixed
- Assimilated Mob compendium lore entries finished.
- Crude Mob compendium lore entries finished. Assimilated Villager lore entry tweaked.
- Added scrollbar to effects compendium page
- Tweaked the sign effect compendium entry
- Added scrollbar for celestial event and status effect information textbox
- Added fog block to creative inventory
- Fog block texture updated
- Updated Four comet and Three textures
- Mob config: "Devourer Water Placement" - Set to false if you want to disable water placement when Devourers break blocks. Enabled by default.
- Updated (most) placeholder/repeating potion effects textures
- Ubiquitous Development default spawns: slightly less flying parasites
- Dislo sounds feels now more distant, less loud with more reeverb.
- worldWaterCap 5 -> 3
- Devourer spawn and griefing delay tweaks
- Number of ticks required for parasites to spawn = 48000 -> 0
- Added adapted vermin to scannable mobs list
- Added stats page to compendium. Includes total parasite kills by tier, bar graph, deaths, damage to and from, etc.
- Moved derived distortion phenomenon to independent helper
- Added derived distortion phenomenon to config
- Added /srpguidistortion command for toggling/status/off/on the derived distortion phenomenon
- Added stats clear info to srphelp command
- Added derived distortion command info to srphelp command
- Added srp_breathe command info to srphelp command
- Added srp_celestial command info to srphelp command
- Derived distortion phenomenon effects all compendium pages, vector maps, dislodgement reports, and phase reports.
- Added "derived distortion phenomenon" to systems page
- "the sign" effect now grants immunity to the "derived distortion phenomenon"
- Derived distortion phenomenon now effects signs, chat (player-style chat only; ...not commands, system messages, or many server/mod-formatted messages), and subtitles.
- Added more missing subtitles for parasites
- Fixed lack of parasites spawning
- Changed mob spawn weight for vector/vectorless to 30
- Fixed certain mobs not spawning naturally despite being on phase mob list
- Added animated gui to systems page
- Added animated gui to effects page
- Added alternate distorted animated systems page
- Added alternate distorted animated effects page
- Updated mob page gui
- Added debugspawner to systems config. If debugspawner true, parasites will spawn glowing for a minute and console will be full of anything spawn-related.
- Added 'columbus' advancement to the Cognito advancement route. Granted after unlocking half of all celestial events.
- Added 'STOLAS' advancement to the Cognito advancement route. Granted after unlocking all celestial events.
- Fixed kirin's float-up bug
- Buffed kirin's teleport distance to compensate for the end dimension island spread
- Added shrimp
- 25% chance to drop 1–5 shrimp from any parasite while warp arrow event is active
- Added ariral assimilated enderman variant when feeding them a shrimp | just visual change
- Added texture variant to assimilated enderman
- Removed infested glass spread
- Phase 1 to 10 Spawn Entity List tweaks
- Fixed Gnats, Light Bomber, and Flying Carrier not spawning naturally.
- Fixed living armour instantly evolving with the 'quality tools' mod.
- Updated chinese lang
- Fixed Draconite Spawning from phase 1
- Fixed assimilated versions not merging
- Major performance optimizations to Vector, biome, colony, and node-restricted spawning.
- Potentially fixed issue with parasites not spawning in Vectors with certain modpacks, setups, and configurations.
- Added darkened background to loot block gui
- Temporarily changed vector disable button text
- Tweaked config descriptions for EIVs to make it clear that min-max placement distance values are for randomly-placed EIVs only, and that EIVs can be placed closer for random reasons.
- Adjusted radius/distance calculations for random EIV placements
- Water and air cap 10 -> 5
- Default meteorChance = 0.3 -> 0.6
- Fixed vectors spawning on top of the player. Vectors now abide by min and max values in config.
- Made the evolution and level clock show “0” in inventory and the actual number when held to keep players from cheating and using JEI to view phases.
- Fixed "the sign" effect so that parasites no longer attack players with said-effect
- Fixed "SRP World Settings..." appearing in top left corner of screen after editing custom world preset
- Updated french .lang
- Each entry now has a min-lore-kill and min-stat-kill variable. so info can be unlocked at different kill counts for different mobs.
- Registered assimara bear to config
- Added hijacked growth drop to gnats and lice - 30% x2
- Added fishlin drop to infected,feral, and assimara bear - 20% x3
- Added eye of beholder drop to assimilated enderman - 10% x1
- Added false apple drop to infected villager - 5% x1
- Added false apple drop to assimara villager - 10% x1
- Added bloody rod drop to hijacked blaze - 20% x3
- Added bloody iron ingot drop to hijacked iron golem - 20% - x3
- Added hijacked growth drop to hijacked iron golem - 20% - x1
- Added bloody bone drop to hijacked skeleton - 20% - x3
- Added hive scrap to all preeminents - 80% - x7 | succor = 80% - x3
- Added false apple drop to draconite - 100% - x1
- Added item drop list to compendium | unlocks upon stat unlock
- Removed eyes from dorpa/assimilated big spider's alt texture
- Added Kirin Trophy block + entity | 100% - x1 from srparasites:kirin
- Added Draconite Trophy block + entity | 100% - x1 from srparasites:draconite
- Added infested trunk to x4 infested planks crafting recipe
- Added chipped motherly membrane to x3 string crafting recipe
- Added corrosive mucus to x1 slimeball crafting recipe
- Tweaked hijacked module to swap out "bloody bone" with "hijacked growth"
- Added x3 dyed sheep variant to naturally spawning assimilated sheep. [ White | 60% ] [ Grey | 30% ] [ Black | 10% ]
- Implemented dye mechanic to dying assimilated sheep
- Tweaked/updated "boom orb" model/renderer
- Fixed nexus mobs showing up in deterrent module scan instead of nexus module scan
- Added Assimara Module | Scans all Assimara parasites in given-dimension.
- Added Derived Module | Scans all Derived parasites in given-dimension.
- Tweaked Ideal Module to Include the Derived Module in its crafting recipe.
- Tweaked Desmoid Module to Include the Assimara Module in its crafting recipe.
- Added Vector module, which scans dimension for emerging vectors and tells players their location and health.
- Added phase module, which displays phase and UD information when placed into array scanner.
- Added vector module, which displays vector location & health when placed into an array scanner.
- Added crafting recipe for level clock.
- Added crafting recipe for vector module | meant to be mid-game progression
- Added crafting recipe for phase module | meant to be late-game progression
- Added a special byproduct of scanning for "Vectors" called a "Vector map", which visually displays where/how big vectors are relative to the player/relay
- Added "Greek Fire" animated item texture & changed item name colour.
- Changed "The Sign" item name colour.
- Changed "Bough" item name colour.
- Fixed infested and consumed flower pots having incorrect crafting recipe
- Updated JA .lang
- Added some entities to .lang file
- Added dislodgement module used for scanning current dislo codes
- Added dislodgement report, which is spawned from scanning a dislodgement module. has GUI.
- Music tweaks, renamed some, added new tracks to phases
- Added relayScannerDebugGlow to SRPConfigSystems, which makes the relay make all scanned parasites glow for a few seconds.
- Fixed RelayScannerCoolDownSeconds config option not showing in SRPConfigSystems
- Made relay scanner report GUI .lang friendly.
- Added crafting recipes to living maul and lance
- Added aoe attack for living and sentient maul: slams ground and knocks enemies away. (1.5 blocks up and down / 4 block radius around player.)
- Sentient maul flings playing when holding left click/interact like a bow and slams enemies on-contact.
- Sentient and Living maul apply slowness and weakness 1 for 10 seconds for anyone within the radius of the AOE attack. Tamed/Owned mobs unaffected.
- Made scent messages .lang friendly
- Fixed trying to cast from playerMP to EntityParasiteBase in biomass projectile
- Allowed kirin to float over voids
- Removed ruin of fools advancement
- Added secret root advancement path
- Added monument root advancement path
- Remade advancement progression with 4 separate paths
- Tweaked all 'kill parasites' advancements to now require that all parasites in said-tier have to be killed before getting said-tier advancement
- Added dislo logic & gui to dislodgement report
- Improved/tweaked vector report map gui
- Improved/tweaked dislodgement code report gui
- Crash fix by adding a check so if mobList is empty it returns a safe fallback mob for dislo 2A ( set to srparasites:warden )
- Fixed rupter infect subtitle
- Fixed manducater subtitle inconsistencies
- Fixed missing tooltips for weapons
- Added vectors to compendium systems page
- Updated dislodgement compendium page
- Added scroll bar to compendium systems page
- Added pivot potion icon
- Added phase report gui
- Added phase report gui 100-block range derived corruption
- Slight backend improvements (better coding practices), not important enough for user-facing changelogs
Changes ever since 1.10.1
- Meteor landing tweaks:
- Purifier now restores the original biome!
- Several missing fixes and tweaks
- Fixed sync on Client end, mark chunk as dirty to save biome changes.
- Re-added nbt structures
- Meteor mode flavour text
- Added block-spread to massive amount of blocks
- Fixed phase skipping, phase increase not sending message, vector point cap, Parasites with no potion effects.
- Added compendium animations, inborn lore, & evil saturn.
- Fixed meteor having glass in it and spectator mode parasite loot name
- Fixed Vectors not working as intended in later Phases. Canra to have the same buff as assimara Cow.
- Burrower texture
- Code optimisations
- Fixed the game from freezing by generating aggro from outside the follow range of entities
- Japanese & French .lang files
- Made level and evo clocks only show textures/levels when held
- Added hidden advancements for killing the kirin and draconite
- Added styling to the lore (bold, slanted, etc.)
- Changelog 1.9.21
====================================Fixes
- Fix stray pixel on Virulent Bolster texture
- Fix wrong mod version being reported internally
- Fix some configuration options default values not working
====================================Compatibility:
- Mod Compatibility module & framework has been introduced
- For mod + addon developer Modrome is now handling mod and addon compatibility inquiries
- Function Deprecation warnings have been added and will show up on logs as a warning
- Users will be warned in logs if they have JEID or REID installed, due to known incompatiblity.
- Notify me (Modrome) if there's now a patch to REID.
- Deprecation
- SRPExplotion() replaced with SRPExplosion()
====================================Internal:
- Code cleanups for performance improvements
====================================Configuration:
- "Stage I Beckon Block Infestation Range" = 8
- "Stage II Beckon Block Infestation Range" = 16
- "Stage III Beckon Block Infestation Range" = 32
- "Phase 3 Residue" = 5500
- "Biome Hardness" = 60.0
- "Primitive Arachnida Loot Table":
srparasiteada_arachnida_drop;40;2;true
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasiteada_arachnida_drop;80;3;true
srparasitebone;20;2;true
- "Stage I Beckon Loot Table":
- "Stage II Beckon Loot Table":
- "Stage III Beckon Loot Table":
- "Bogle Loot Table":
- "Primitive Bolster Loot Table":
srparasiteada_bolster_drop;40;1;true
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasiteada_bolster_drop;80;1;true
srparasitebone;20;3;true
- "Heavy Bomber Loot Table":
- "Light Bomber Loot Table":
- "Colony Carrier Loot Table":
- "Primitive Devourer Loot Table":
srparasitelurecomponent3;40;2;false
srparasitebone;10;1;true
- "Stage I Dispatcher Loot Table":
- "Stage II Dispatcher Loot Table":
- "Stage III Dispatcher Loot Table":
- "Grunt Loot Table":
- "Haunter Loot Table":
- "Host Loot Table":
srparasitelurecomponent2;10;4;true
- "Primitive Longarms Loot Table":
srparasiteada_longarms_drop;40;2;true
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasitelurecomponent4;80;1;false
srparasitebone;20;2;true
- "Primitive Manducater Loot Table":
srparasiteada_manducater_drop;40;1;false
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasitelurecomponent4;80;1;false
srparasitebone;20;2;true
- "Mangler Loot Table":
- "Marauder Loot Table":
- "Monarch Loot Table":
- "Overseer Loot Table":
- "Primitive Reeker Loot Table":
srparasiteada_reeker_drop;40;1;false
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasitelurecomponent4;80;1;false
srparasitebone;20;2;true
- "Rupter Loot Table":
- "Assimilated Bear Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Cow Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Horse Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Human Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Pig Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Sheep Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Squid Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Villager Loot Table":
srparasitelurecomponent2;10;1;true
- "Assimilated Wolf Loot Table":
srparasitelurecomponent2;10;1;true
- "Primitive Summoner Loot Table":
srparasiteada_summoner_drop;40;1;false
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasitelurecomponent4;60;1;false
srparasitebone;20;2;true
- "Thrall Loot Table":
srparasitelurecomponent3;10;1;true
srparasitebone;10;1;true
- "Primitive Tozoon Loot Table":
srparasiteada_tozoon_drop;40;1;true
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasiteada_tozoon_drop;80;1;true
srparasitebone;20;3;true
- "Primitive Vermin Loot Table":
srparasiteada_vermin_drop;40;1;true
srparasitebone;10;1;true
- "Stage Adapted loot Table":
srparasiteada_vermin_drop;80;1;true
srparasitebone;20;3;true
- "Vigilante Loot Table":
- "Warden Loot Table":
- "Wraith Loot Table":
- "Primitive Yelloweye Loot Table":
srparasiteada_yelloweye_drop;40;1;true
srparasitebone;4;1;true
- "Stage Adapted loot Table":
srparasitelurecomponent4;80;1;false
srparasitebone;20;1;true
- New option
====================================General:
- Tweaked default amor texture
- Tweaked default weapon models
Added the following lang file
- de_de (by @truthahngebaeck)
- es_ar (by @i_zeta_i)
- es_cl (by @simply_simple.)
- es_ec (by @i_zeta_i)
- es_es (by @wo0fuck)
- es_mx (by @i_zeta_i)
- es_uy (by @i_zeta_i)
- es_ve (by @i_zeta_i)
- fr_ca (by @lordsilverx)
- fr_fr (by @lordsilverx)
- lol_us (by @danieloxxelo)
- pl_pl (by @danieloxxelo)
- pt_br (by @septemberbegamin)
- ru_ru (by @pticayebanaya)
- tr_tr (by @paa4164)
- uk_ua (by @.grayeagle)
- zh_cn (by @tusama_)
====================================Mob
Tweaked texture to the following mob
- Virulent Mangler
- Bloody Mangler
- Mangler
- Virulent Rupter
- Bloody Rupter
- Rupter
- Tweaked Sound Effects and added a new one (underground) to the host
====================================
Big special thank you to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- roguetictac
- Worawut Pitakbood
- Blue Storm
- Josh Leonard
- TreeVirus
- drevorubec
- UtkarshX99
- SaintedYapper
- Jonny
- E G
- Vessel
- Luka
- Naomi Watkins
- Lava_Bucket_
- Blixer [WR]
- Vector Zlezdekof
- Icehead
- Ragnar MK10
- jumbledsnan 67
- Birduim
- Chester Fernandez
- Kirby_Kawaii
- Michael
- Samuru
- Brecker Breckao
- HotDogHero
- Ancient Overlord
- VectorAce
- Klime65536
- Dovah
- Null
- Goozmaguze
- JA-CHINA
- XuYue
- Sylvia
- fierin plays
- Fierylion
- raptorfen
- Selene
- pacochill
- Triang_L
- Jaktt1337
- coRReLL
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- ChoJoe
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El parásito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Razor Edge
- Bullfighter
- Steve
- Sylrack
- cboss999
- Perfect Storm
- Liam Whittier
- KaijuCreeper
- Fearthetater
- xyw00
- LoGosh J'R
- LilithEECS
- Henry Clade
- Nymbala
- The Hornstein Family
- odxico co
- Blue
- Nill
- JSwizzle
- Ruin
- shar0makai
for the support <3 !!!
- Changelog 1.9.20
====================================Fixes:
- Evolution points not working
- Configuration options for weapons with wrong default values
====================================General:
- Tweaked weapons speed/attack values
====================================
Very special thank you to:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- roguetictac
- Worawut Pitakbood
- Blue Storm
- Josh Leonard
- TreeVirus
- drevorubec
- UtkarshX99
- SaintedYapper
- Jonny
- E G
- Vessel
- Luka
- Naomi Watkins
- Lava_Bucket_
- Blixer [WR]
- Vector Zlezdekof
- Icehead
- Ragnar MK10
- jumbledsnan 67
- Birduim
- Chester Fernandez
- Kirby_Kawaii
- Michael
- Samuru
- Brecker Breckao
- HotDogHero
- Ancient Overlord
- VectorAce
- Klime65536
- Dovah
- Null
- Goozmaguze
- JA-CHINA
- XuYue
- Sylvia
- fierin plays
- Fierylion
- raptorfen
- Selene
- pacochill
- Triang_L
- Jaktt1337
- coRReLL
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- ChoJoe
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El parásito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Razor Edge
- Bullfighter
- Steve
- Sylrack
- cboss999
- Perfect Storm
- Liam Whittier
- KaijuCreeper
- Fearthetater
- xyw00
- LoGosh J'R
- LilithEECS
- Henry Clade
- Nymbala
- The Hornstein Family
- odxico co
- Blue
- Nill
- JSwizzle
- Ruin
- shar0makai
for the massive support <3 <3 <3
- Changelog 1.9.19
====================================Fixes:
- Major Fix: Beckons sometimes reseting evolution phases
- Fixed Beckons spinning when spawning
- Sometimes console spam when spawning entities
- Rooter configuration options not working (Not Public)
- Rooter Attributes not working (Not Public)
- Devolution want killing all parasites, now if the parasites has a previously version it will spawn it
- Fix Stage IV Beckon still suffocating in ceilings
- Fix lures reporting wrong cooldown times
- Fix host using underground sounds when not underground
- Scents will now be deleted if the phase is below OneMind/Collective Consciousness phase (See new "CC Phase Locked" configuration option below to disable this fix)
- "Evolution Parasite Lock List" option not working
- Scents will now avoid being next to each other ("Scents now observe social distancing" -Modrome)
- Beckons will no longer spawn from residue until RS chance is above 0
- Parasites with a Scent Death Value below 3 should no longer create a scent
- By default, this should include all Ancient-tiers, Rupters, Buglins, etc.
- Adapted Arachnida step sounds not working
- Dispatcher crashes
====================================Configuration:
- "Phase Beckon Summoning Cooldown" option will be disabled for now
- "Evolution Parasite Lock List" added "0;4;92"
- "Evolution Parasite Lock List" added missing ids
- "Mobs with new griefing task" added "srparasites:hi_golem;3;40;2"
- Added Category for Evolution Phase 9
- Added Category for Evolution Phase 10
New options:
- "Needler Maximum Damage Player" - "Maximum damage this effect will inflict to the player." - SRPConfigSystems.cfg
- "Needler Maximum Damage Monster" - "Maximum damage this effect will inflict to the Monster." - SRPConfigSystems.cfg
- "Evolution No Players Gaining" - "True if parasites can gain points when there are no players in the server." - SRPConfigSystems.cfg
- "Living Weapons HP Evolve" - "Value needed in order for Living weapons to evolve into Sentient Weapons." - SRPConfig.cfg
- "Phase Parasites Always Variant" - "From this phase on, Parasites will always spawn as a variant if available." - SRPConfigSystems.cfg
- "Phase Healing Affected" - "From this phase on, Healing is affected to non-parasites mobs." - SRPConfigSystems.cfg
- "Phase Healing Affected Value" - "Value of the healing ." - SRPConfigSystems.cfg
- "Phase Parasites Without XP" - "From this phase on, Parasites will no longer drop xp." - SRPConfigSystems.cfg
- "Phase Parasites Stats Increase" - "From this phase on, Parasites will spawn with an increase of stats." - SRPConfigSystems.cfg
- "Phase Parasites Stats Increase Value" - "Value." - SRPConfigSystems.cfg
- "Phase Spawning Denied" - "From this phase on, only Parasites will spawn naturally." - SRPConfigSystems.cfg
- "CC Phase Locked" - "Set to false for scents to be deleted if the phase is below CC required phase." - SRPConfigSystems.cfg
- "Evolution Parasite Lock Message" - "Message sent to all players when a parasite is unlocked" - SRPConfigSystems.cfg
- "Minimum Space Between Scents": Minimum distance the scent has to be from other scents. If a scent is within this distance from another scent, the newly-created (or loaded) scent will be deleted. - SRParasitesSystems.cfg
- "Scent Spawn Death Parasite Chance" - Chance to spawn a Scent when a parasite is killed." - SRParasitesSystems.cfg
- "Scent Player" - "Set to true if you want Scent to be activated only by Players" - SRParasitesSystems.cfg
Removed:
- "Scent Mob Cap" - SRParasitesSystems.cfg
====================================General:
- Living Weapons will now evolve into Sentient weapons by killing mobs
- Living/Sentient Lance will now apply Needler on hit
- Increased maximum phase number to 10
- Parasites will not drop xp if the phase is too high
- Parasites will only spawn naturally if the phase is too high
- Parasites will always spawn as a variant if the phase is too high
====================================Mobs:
- Changed Texture for Feral Human
- Changed Texture for Feral Sheep
- Small parasites (width <= 1 or height <= 1) will no longer spawn Beckons
- Changed running animation for Feral Human
- Changed running animation for Feral Villager
- Reduced melee cooldown for all Feral versions by ~1/3
- Added particle effects to all crude versions, same particles as feral versions
- Increased Scent spawning cooldown for the Heed from 20 to 50 seconds
Gnat stats rebalanced:
- Health changed: 17 -> 5
- Armor changed: 10 -> 2
- No longer drops XP upon player kill
====================================
We are especially grateful to the following people
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- roguetictac
- Worawut Pitakbood
- Blue Storm
- Josh Leonard
- TreeVirus
- drevorubec
- UtkarshX99
- SaintedYapper
- Jonny
- E G
- Vessel
- Luka
- Naomi Watkins
- Lava_Bucket_
- Blixer [WR]
- Vector Zlezdekof
- Icehead
- Ragnar MK10
- jumbledsnan 67
- Birduim
- Chester Fernandez
- Kirby_Kawaii
- Michael
- Samuru
- Brecker Breckao
- HotDogHero
- Ancient Overlord
- VectorAce
- Klime65536
- Dovah
- Null
- Goozmaguze
- JA-CHINA
- XuYue
- Sylvia
- fierin plays
- Fierylion
- raptorfen
- Selene
- pacochill
- Triang_L
- Jaktt1337
- coRReLL
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- ChoJoe
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El parásito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Razor Edge
- Bullfighter
- Steve
- Sylrack
- cboss999
- Perfect Storm
- Liam Whittier
- KaijuCreeper
- Fearthetater
- xyw00
- LoGosh J'R
- LilithEECS
- Henry Clade
- Nymbala
- The Hornstein Family
- odxico co
- Blue
- Nill
- JSwizzle
- Ruin
- shar0makai
for the support they have given us during these times <3
- Changelog 1.9.18
====================================Fixes:
- Walking heads/Rupter/Mangler/Gnat step sound effects not working
- Feral versions not spawning naturally
====================================Mobs:
- Added growl/hurt/death sound effects for the Hijacked Golem
- Tweaked Adapted Arachnida sound effects
- Added step sound effects for the Adapted Arachnida
====================================
Special thanks to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- Bullfighter
- cboss999
- Fearthetater
- JSwizzle
- KaijuCreeper
- Razor Edge
- Ruin
- Thomas Yates
- Forge Labs
- Triang _L
- Jaktt1337
- coRReLL
- Meatyvasculum
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo
- Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- GRANDPA
- Alexander Whitman
- Francisco
- Ortiz
- GrandeMalum
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El par�sito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Evan_Wingerter
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Steve
- Sylrack
- Perfect Storm
- Liam Whittier
- xyw00
- LoGosh J'R
- ZecaBone
- ZeGamingCuber
- Henry Clade
- Wxtherin
- The Hornstein Family
- odxico co
- Blue
- Nill
- shar0makai
- Acheron_Skolfruund
- Deathstrike2543
- Florian Heu�
- Goma Elegante
- Kaan BAHADIR
- Minecraft 4 life
- Popbobz
- Vinnelli
for the great support they have shown us <3 <3 <3
- Changelog 1.9.17
====================================Fixes:
- Typos in the configuration file
====================================Configuration:
- "Scent Level 6 Mob Table" changed to
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
- "Scent Level 7 Mob Table" changed to
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
- "Scent Level 8 Mob Table" changed to
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
- "Scent" false -> true
- "Scent Mob Cap" 30 -> 11
====================================General:
- Added new sound effects for the evolution phases
- Added more subtitles**
- Lure Blocks will now spawn particles or a thunder if used together
====================================Mobs:
- Tweaked Scent spawning worms logic
- Changed Adapted Summoner Spawning biomass sound effect
- Added small step sound effect to walking heads, Gnats, Rupters, Manglers
- Added new sound effect for Yellow Eye shooting
- Added/tweaked new Growl/Hurt/Death sound effect for the following mobs:
- Primitive Vermin
- Walking heads
- Host when underground
- Herd when underground
- Light Carrier
- Heavy Carrier
- Flying Carrier
- Monarch
- Adapted Bolster
- Marauder
====================================
A huge appreciation to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- Bullfighter
- cboss999
- Fearthetater
- JSwizzle
- KaijuCreeper
- Razor Edge
- Ruin
- Thomas Yates
- Forge Labs
- Triang _L
- Jaktt1337
- coRReLL
- Meatyvasculum
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo
- Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- GRANDPA
- Alexander Whitman
- Francisco
- Ortiz
- GrandeMalum
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El par�sito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Evan_Wingerter
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Steve
- Sylrack
- Perfect Storm
- Liam Whittier
- xyw00
- LoGosh J'R
- ZecaBone
- ZeGamingCuber
- Henry Clade
- Wxtherin
- The Hornstein Family
- odxico co
- Blue
- Nill
- shar0makai
- Acheron_Skolfruund
- Deathstrike2543
- Florian Heu�
- Goma Elegante
- Kaan BAHADIR
- Minecraft 4 life
- Popbobz
- Vinnelli
for the great support they have shown us
- Changelog 1.9.16
====================================Fixes:
- Lag caused by the Primitive Vermin and the Gnat
- "Phase X Lure Block Cooldown Value" description typo
- Phase 8 Carcass Value" not working
- "Phase 8 Lure Block Cooldown Value" not working
====================================Configuration:
- "Mobs with new griefing task" added:
- New options:
====================================Mobs:
- Gnat now has a lifespan of 1200 ticks
- Primitive Vermin will now drop bombs (only if Gnat cap has been reached)
====================================
Really big Thank you to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- Bullfighter
- cboss999
- Fearthetater
- JSwizzle
- KaijuCreeper
- Razor Edge
- Ruin
- Thomas Yates
- Forge Labs
- Triang _L
- Jaktt1337
- coRReLL
- Meatyvasculum
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo
- Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- GRANDPA
- Alexander Whitman
- Francisco
- Ortiz
- GrandeMalum
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El par�sito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Evan_Wingerter
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Steve
- Sylrack
- Perfect Storm
- Liam Whittier
- xyw00
- LoGosh J'R
- ZecaBone
- ZeGamingCuber
- Henry Clade
- Wxtherin
- The Hornstein Family
- odxico co
- Blue
- Nill
- shar0makai
- Acheron_Skolfruund
- Deathstrike2543
- Florian Heu�
- Goma Elegante
- Kaan BAHADIR
- Minecraft 4 life
- Popbobz
- Vinnelli
for the support <3 <3 <3 <3
- Changelog 1.9.15
====================================Fixes:
- Light Carrier variant spawning without texture
- Feral Enderman config options were in the wrong place
- Primitive Vermin Attributes options not working
- Devolution wand not working
- Crash:
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.storeBefDes(EntityParasiteBase.java:1506)
- Crash:
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityPDispatcher.storeInf(EntityPDispatcher.java:95)
====================================Configuration:
"Stage III Beckon Mob List" added:
"ground;srparasites:pri_vermin;0.3;6",
"ground;srparasites:pri_tozoon;0.3;3",
"Merge System Mob List" added:
"srparasites:pri_vermin;0",
"srparasites:pri_tozoon;0",
====================================Mobs:
- Feral Enderman can now teleport other feral versions
==================================
A very big appreciation to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- Bullfighter
- cboss999
- Fearthetater
- JSwizzle
- KaijuCreeper
- Razor Edge
- Ruin
- Thomas Yates
- Forge Labs
- Triang _L
- Jaktt1337
- coRReLL
- Meatyvasculum
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo
- Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- GRANDPA
- Alexander Whitman
- Francisco
- Ortiz
- GrandeMalum
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El par�sito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Evan_Wingerter
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Steve
- Sylrack
- Perfect Storm
- Liam Whittier
- xyw00
- LoGosh J'R
- ZecaBone
- ZeGamingCuber
- Henry Clade
- Wxtherin
- The Hornstein Family
- odxico co
- Blue
- Nill
- shar0makai
- Acheron_Skolfruund
- Deathstrike2543
- Florian Heu�
- Goma Elegante
- Kaan BAHADIR
- Minecraft 4 life
- Popbobz
- Vinnelli
for the great support they have given us <3
- Changelog 1.9.14
====================================Fixes:
- Lure items spawning Iron golem spawners
- DoubleSlab bone using the wrong model
- Changelog 1.9.13
====================================Fixes:
- Dead Blood hydrating farmland
- Webs dropping broken/erroring items
- A typo in the Config file
- Beckons no longer overreact to drowning/suffocation by creating bomb entities
- Update config with new entity IDs
- Config wording fixes for seeing through walls
- Fixed beckons getting confused on what evo stage it is and taking damage when it's phase 3 if spawned at phase 2, or not taking damage when it is phase 2 after being spawned at phase 3.
- Overseer playing Adapted Summoner sound effect when spawning biomass
- "Mob Attacking" option not working for flying mobs
- Explotions will no longer drop Buglin Tunnels
- Silk Harvest working with Buglin Tunnels
- Assimilated versions sometimes spawning particles when chasing targets
- Assimilated enderman not working "Merge System Assimilated Values"
- LVL4 Disaptchers despawning in the biome
- Colony Block Core printing messages in console
- EntityParasiticScent did not store the pursue value inside the nbt
- Primitive Yelloweye not spawning Moving Flesh if killed where there is a Colony in the world
- Lure Blocks spawning Scent entities when "Scent" config option is set to false
- ERROR:
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:773) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:185) ~[chd.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_45]
Caused by: java.lang.NullPointerException
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityPDispatcher.getParasiteStored(EntityPDispatcher.java:287) ~[EntityPDispatcher.class:?]
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIDodAttack.spawnDet(EntityAIDodAttack.java:441) ~[EntityAIDodAttack.class:?]
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIDodAttack.summonTentacles(EntityAIDodAttack.java:238) ~[EntityAIDodAttack.class:?]
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIDodAttack.updateTask(EntityAIDodAttack.java:107) ~[EntityAIDodAttack.class:?]
at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(SourceFile:129) ~[xf.class:?]
- Crash:
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.deterrent.nexus.EntityVenkrolSII cannot be cast to com.dhanantry.scapeandrunparasites.entity.monster.deterrent.nexus.EntityVenkrol
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.SummonM(ParasiteEventEntity.java:403)
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.spawnBeckonNE(ParasiteEventEntity.java:1529)
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.spawnBeckonE(ParasiteEventEntity.java:1574)
====================================New:
- Mobs:
- Bear
- Cow
- Human
- Enderman
- Pig
- Horse
- Sheep
- Villager
Hijacked versions:
- Iron Golem
- Primitive Vermin
- Gnat
- Primitive Tozoon
- Assimilated Squid
- Light Carrier
Items:
- Node Compass
- Will guide you to the core of a node in the world
- It will only work if you are within the area of effect of the node
- Blocks:
- Hivestone Debris
- Consumed Wood
- Hivestone Bricks
- Hivesteel
- Bleeding Obsidian
- Bloody Ice
- Assimilated Fungus
- Ore blocks
- Colony Outpost
- New growl/hurt/death sounds for:
- Vigilante
- Devourer
- Host
- Warden
- Sentry
- Assimilated Horse
- Assimilated Sheep
- Adapted Manducater
- Assimilated Human
- Rupter
- Adapted Yelloweye
- Adapted Summoner
- Items:
- Evolution wand
- Right click to evolve a parasite (if available)
- Devolution wand
- Right click to de-evolve a parasite (if available)
- Variant wand
- Right click to change the variant to a new one (random)
- Assimilation wand
- Hit a mob to assimilate (if available)
- Right click to turn it back to its original form (if available)
- Subtitles for sound effects
====================================Configuration:
- Changed default values:
"Reinforcement System Revert Block" from "minecraft:dirt" to "minecraft:gravel"
"Colony RS Extra Chance Value" from 0.1 to 1
"Heavy Carrier Mob Table" added "srparasites:gnat;7;5" instead of "srparasites:buglin;5;3"
"Heavy Carrier Mob Table" added "srparasites:rupter;5;4", instead of "srparasites:rupter;4;4"
"Block Limit For Beckon Infestation" 1000
"Block Limit For Biome Infestation" 2000
"Block Limit For Beckon Infestation Cooldown" 300
"Block Limit For Biome Infestation Cooldown" 300
"Merge System Assimilated Values" added "srparasites:sim_enderman;1"
"COTH Assimilated Transformation" added:
"wyrmsofnyrus:creepedhumanoid;srparasites:sim_human"
"wyrmsofnyrus:creepedbiter;srparasites:sim_cow"
"wyrmsofnyrus:crawler;srparasites:sim_bigspider"
"wyrmsofnyrus:minos;srparasites:sim_cow"
"wyrmsofnyrus:prime;srparasites:cruxa"
"COTH Assimilated Transformation" added "minecraft:squid;srparasites:sim_squid"
"Version Assimilated Scent Death Value" 5
"Version Primitive Scent Death Value" 20
"Version Adapted Scent Death Value" 60
"Version Pure Scent Death Value" 130
"Evolution Parasite Lock List" added "-1;7;309"
"Scent Wave Minimum Distance" 15 -> 7
"Scent Wave Maximum Distance" 32 -> 40
"Scent Level 0 Minimum Mob Wave Number" 2 -> 3
"Scent Level 0 Maximum Mob Wave Number" 5 -> 4
"Scent Level 0 Minimum Wave Number" 2 -> 1
"Scent Level 0 Maximum Wave Number" 5 -> 2
"Scent Level 1 Points Required" 5 -> 10
"Scent Level 1 Minimum Mob Wave Number" 2 -> 4
"Scent Level 1 Maximum Mob Wave Number" 5 -> 6
"Scent Level 1 Minimum Wave Number" 2 -> 1
"Scent Level 1 Maximum Wave Number" 5 -> 3
"Scent Level 2 Points Required" 20 -> 25
"Scent Level 2 Minimum Mob Wave Number" 2 -> 4
"Scent Level 2 Maximum Mob Wave Number" 5 -> 6
"Scent Level 2 Minimum Wave Number" 2 -> 2
"Scent Level 2 Maximum Wave Number" 5 -> 4
"Scent Level 2 Mob Table" added:
"sim_adventurerhead",
"sim_endermanhead",
"sim_humanhead",
"sim_horsehead",
"sim_villagerhead",
"sim_pighead",
"sim_cowhead",
"sim_wolfhead",
"sim_sheephead",
"Scent Level 3 Points Required" 50 -> 75
"Scent Level 3 Minimum Mob Wave Number" 2 -> 3
"Scent Level 3 Maximum Mob Wave Number" 5 -> 4
"Scent Level 3 Minimum Wave Number" 2 -> 3
"Scent Level 3 Maximum Wave Number" 5 -> 6
"Scent Level 3 Mob Table" added:
"srparasites:rupter",
"srparasites:sim_adventurerhead",
"srparasites:sim_endermanhead",
"srparasites:sim_humanhead",
"srparasites:sim_horsehead",
"srparasites:sim_villagerhead",
"srparasites:sim_pighead",
"srparasites:sim_cowhead",
"srparasites:sim_wolfhead",
"srparasites:sim_sheephead",
"srparasites:sim_adventurer",
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:heed",
"Scent Level 4 Points Required" 90 -> 150
"Scent Level 4 Minimum Mob Wave Number" 2 -> 3
"Scent Level 4 Maximum Mob Wave Number" 5 -> 6
"Scent Level 4 Minimum Wave Number" 2 -> 3
"Scent Level 4 Maximum Wave Number" 5 -> 4
"Scent Level 4 Mob Table" added:
"srparasites:sim_adventurer",
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
"Scent Level 5 Minimum Mob Wave Number" 2 -> 4
"Scent Level 5 Maximum Mob Wave Number" 5 -> 6
"Scent Level 5 Minimum Wave Number" 2 -> 3
"Scent Level 5 Maximum Wave Number" 5 -> 4
"Scent Level 5 Mob Table" added:
"srparasites:sim_adventurer",
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
"Phase 5 Spawn Entity List" removed:
"srparasites:sim_bigspider;3;5;25",
"srparasites:sim_human;3;5;25",
"srparasites:sim_cow;3;5;25",
"srparasites:sim_sheep;3;5;25",
"srparasites:sim_wolf;3;5;25",
"srparasites:sim_pig;3;5;25",
"srparasites:sim_villager;3;5;25",
"srparasites:sim_adventurer;3;5;25",
"srparasites:sim_horse;3;5;25",
"srparasites:sim_bear;3;5;25",
"srparasites:sim_enderman;3;5;25"
"Phase 5 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Phase 6 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Phase 7 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Phase 8 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Yelloweye Stage Adapted melee" from 30 to 17
"Sentry Gear degrade" from 0.1 to 0.04
"Phase 4 Residue" to 4000
"Phase 5 Residue" to 1000
"Phase 6 Residue" to 500
"Phase 7 Residue" to 400
"Phase 8 Residue" to 300
"Phase 1 Carcass Value" to 10
"Phase 1 Lure Block Cooldown Value" to 10
"Phase 1 Sleep Penalty" to 40
"Phase 2 Carcass Value" to 20
"Phase 2 Lure Block Cooldown Value" to 20
"Phase 3 Sleep Penalty" to 1000
"Phase 4 Carcass Value" to 500
"Phase 4 Points" to 20000
"Phase 4 Sleep Penalty" to 10000
"Phase 4 Lure Block Cooldown Value" to 250
"Phase 5 Points" to 200000
"Phase 5 Sleep Penalty" to 250000
"Phase 5 Carcass Value" to 4000
"Phase 5 Lure Block Cooldown Value" to 300
"Phase 6 Points" to 5000000
"Phase 6 Sleep Penalty" to 1250000
"Phase 6 Carcass Value" to 80000
"Phase 6 Lure Block Cooldown Value" to 600
"Phase 7 Points" to 25000000
"Phase 7 Sleep Penalty" to 25000000
"Phase 7 Carcass Value" to 350000
"Phase 7 Lure Block Cooldown Value" to 600
"Phase 8 Points" to 500000000
"Phase 8 Carcass Value" to 6250000
"Phase 8 Lure Block Cooldown Value" to 1200
"Phase 2 Spawn Entity List" added "srparasites:sim_enderman;1;1;1"
"Value for blocks" to 50
"Value Loss Block Rubble" to 5
"Value Loss Block Stain" to 5
"Value Loss Block Trunk" to 5
"Version Adapted Death Penalty Evolution Value" to 200
"Version Deterrent Death Penalty Evolution Value" to 1000
"Version Preeminent Death Penalty Evolution Value" to 30000
"Version Pure Death Penalty Evolution Value" to 1000
"Stage I Beckon Block Infestation Damage" to 1
"Stage I Beckon Block Infestation Damage Chance" to 0.5
"Stage II Beckon Block Infestation Damage" to 2
"Stage II Beckon Block Infestation Damage Chance" to 0.7
"Stage III Beckon Block Infestation Damage" to 4
"Stage III Beckon Block Infestation Damage Chance" to 0.9
"Evolution Phases Dimension Starting Phase List" added "270;-1;300"
"Node 1 Time Needed" to 8
"Node 2 Time Needed" to 10
"Node 3 Time Needed" to 40
"Overseer summoning Cooldown" from 200 to 10
"Mob Cap" from 70 to 40
"Phase X Spawn Entity List" added "srparasites:architect;1;1;20" where X ranges from 3 to 8
Category "parasite_evolution_phases" description updated
- Removed:
"Stage I Beckon Block Infestation Damage Chance"
"Stage II Beckon Block Infestation Damage"
"Stage II Beckon Block Infestation Damage Chance"
"Stage III Beckon Block Infestation Damage"
"Stage III Beckon Block Infestation Damage Chance"
"Reinforcement System Equipment"
"Phase X Lure Value"
- New options:
"Phase Feral COTH" - "From this phase on, COTH will spawn Feral versions instead of assimilated ones, if available." - SRParasitesSystems.cfg
"Scent Condition Minimum Health" - "Minimum heatlh value that a mob must have for the scent to attack it." - SRParasitesSystems.cfg
"Scent Condition Minimum Armor" - "Minimum armor value that a mob must have for the scent to attack it." - SRParasitesSystems.cfg
"Scent Condition Minimum Damage" - "Minimum damage value that a mob must have for the scent to attack it." - SRParasitesSystems.cfg
"Mobs No Loot If Parasite" - "Set to false if you want mobs to drop loot if killed by parasites." - SRParasites.cfg
"Colony RS Extra Chance Point" - "Every x points, the colony will increase the RS chance to send Beckons Stage II or Stage III" - SRParasitesWorld.cfg
"Colony RS Extra Chance Value" - "Value (in %) of the bonus." - SRParasitesWorld.cfg
"Assimilated Ender Dragon Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Adventurer Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Horse Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Villager Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Pig Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Wolf Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Sheep Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Cow Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Human Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Enderman Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Assimilated Bear Needed Assimilation Value" - "Total number of assimilations required to spawn naturally." - SRParasitesMobs.cfg
"Scent" - "Set to false if you dont want Scent to spawn in your world" - SRParasitesSystems.cfg
"Colonies Outpost Distance" - "Distance from the colony to which they are going to start setting up Outposts." - SRParasitesWorld.cfg
"Scent Cap" - "Maximum number that can spawn in the world." - SRParasitesSystems.cfg
"Phase X Lure Block Cooldown Value" - "Point cooldown added ot the parasites when using a Lure Block." - SRParasitesSystems.cfg
"Phase X Carcass Value" - "Number of Points the parasites will lose when using a Carcass" - SRParasitesSystems.cfg
"Minimum Damage Special Attack Cap" - "Special attacks will not deal minimum damage if the victim's life is below this value." - SRParasites.cfg
"Phase X Lure Scent Level Desploy" - "Level that the Scent will have when it spawns from a Lure Block of this phase." - SRParasitesSystems.cfg
====================================General:
- Nexus versions will now be affected by Colonies, when killed they will spawn their previous version if available
- Lure Blocks will now spawn high level scent entities depending of the tier of the block
- Changed projectile texture for the Quench
- After reaching a certain phase COTH will spawn a feral version instead of an assimilated one
- Infested Blocks will no longer damage Mobs
- Changed the way of storing the Evolution Phases values, now the global memory will be used instead of the dim one
- Incomplete Structure Block will now delete block when clearing areas (this is temporarily)
- Evolution phases cooldown will also prevent points from being taken away
- Assimilated mobs will not spawn naturally until their individual assimilation value is valid
- By default, the Assimilated cow will not spawn naturally until 2 cows are previously assimilated, same with other assimilated versions
- The Assimilated Ender Dragon is the exception
- When right clicking Lure blocks:
- Instead of removing points it will now add a cooldown where parasites cannot gain points, this cannot be stacked
- The player will now receive this message: Point Cooldown added!
- In order to remove evolution points, players now have to build a Carcass:
X = Lure block
B = Air block
Layer:
X B B B B B X
B B B B B B B
B B B B B B B
B B B X B B B
B B B B B B B
B B B B B B B
X B B B B B X
- Lure blocks can be mixed but the points to be removed will depend on which lure block is in the center
- Scent will appear and will target the player who activated the block
- The player will receive this message: Points reduced!
- You need to right click the block in the center for this to work
- Air blocks are not required, it can be anything
====================================Mobs:
- Improved swimming AI for Devourer when chasing target
- Devourer will now swim faster
- Improved Host, Herd melee fight AI, they will try to get closer before getting out of the ground
- Scent will check atrribute values before attaking
- Assimilated versions can now transform into Feral verions
- All beckons now glow in the dark
- Dispatcher locatable via clicking on a tendril, highlights the Dispacher by interacting with tendril
- Dispacher now has cooldown for spawning Seizers of 2 seconds
- Parasites will not drop loot while affected by Debar effect
- Parasites will not drop xp while affected by Debar effect
- Scent will now spawn Worms and will come out of the ground to spit out the mobs and then return to the ground
- Pure versions will now attack villagers
- Light Bomber will no longer spawn bombs if target is not on ground
- Heavy Bomber will no longer spawn bombs if target is not on ground
- Heavy Carrier will now place residue blocks when blowing up
- Light Carrier will now place residue blocks when blowing up
- Removed quick dash to Marauder
- Added small leap to Marauder
- Increased dash distance to Warden
- Decreased dash cooldown to Warden
- Increased long jump cooldown to Marauder
- Crux follow range is now 64
- Assimilated adventurer will now use assimilated human natural spawning value
- Walking head will now require assimilated (for each of them) natural spawning values to spawn naturally
- Feral verions will now require assimilated (for each of them) natural spawning values to spawn naturally
- Assimilated Enderman will not teleport if it is within 10 blocks of its target
- Heavy Carrier will now target villagers
- Flying Carrier will now target villagers
- Reduced horse explotion radius from 4 to 3.5
- Adapted Bolster now has the AOE attack similar to the Marauder
- Longarms will not use EntityShockWave if they cannot see their target
- Adapted Longarms, Arachnida, Rupter, Mangler, Warden, Marauder will now not climb as much if they are following their enemy when they are in close proximity
- Tweaked sound effects for:
- Rupter
- Assimilated Human
- Assimilated Bear
- Assimilated Enderman
- Assimilated Wolf
- Adapted Reeker
- Adapted Manducater
- Added model/texture map for the following mobs:
- Hijacked Golem
- Feral Cow
- Feral Enderman
- Feral Human
- Feral Horse
- Feral Sheep
- Added Virulent/Berserker variants for the following mobs:
- Rupter
- Mangler
- Needler effect duration gained from orbs:
- Adapted versions to 35 seconds
- Pure versions to 70 seconds
- Pree versions to 120 seconds
- "Minimum Damage Special Attack Cap" will affect:
- Reeker charge
- Marauder aoe
- Warden charge
- Heed will use EntityParasiticScent every 20 seconds
Scent will folow the target
- Tweaked sound effects for:
- Adapted Reeker
- Assimilated Bear
- Assimilated Wolf
- Assimilated Enderman
- Bogle
- Wraith
- Default attribute values:
Marauder damage 25 -> 40
Assimilated Enderman damage 13 -> 11
- Added new variant, will be able to break harder blocks than usual (x2)
- Overseer
- Vigilante
- Marauder
- Grunt
- Warden
- Light Bomber
- Monarch
- Primitive Bolster
- Primitive Summoner
- Primitive Yelloweye
- Primitive Manducater
- Primitive Reeker
- Primitive Arachnida
- Primitive Longarms
==================================
Very big thank you to the following persons:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- Bullfighter
- cboss999
- Fearthetater
- JSwizzle
- KaijuCreeper
- Razor Edge
- Ruin
- Thomas Yates
- Forge Labs
- Triang _L
- Jaktt1337
- coRReLL
- Meatyvasculum
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo
- Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- GRANDPA
- Alexander Whitman
- Francisco
- Ortiz
- GrandeMalum
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El par�sito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Evan_Wingerter
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Steve
- Sylrack
- Perfect Storm
- Liam Whittier
- xyw00
- LoGosh J'R
- ZecaBone
- ZeGamingCuber
- Henry Clade
- Wxtherin
- The Hornstein Family
- odxico co
- Blue
- Nill
- shar0makai
- Acheron_Skolfruund
- Deathstrike2543
- Florian Heu�
- Goma Elegante
- Kaan BAHADIR
- Minecraft 4 life
- Popbobz
- Vinnelli
for all the support they have provided throughout this time <3
## Fixes:
- "Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
- "Biome Spawn Entity List" typo in the list
- Pree versions not spawning inside the parasite biome
- EntityWave missing lang name
- Heavy Bomber getting stuck in the floor
- Wraith getting stuck in the floor if it has a target
- Bogle getting stuck in the floor if it has a target
- Assimilated Enderdragon getting stuck in the floor if it has a target
- Removed COTH effect texture that was not in use
- Overseer getting stuck in the floor if it has a target
- Light Bomber getting stuck in the floor if it has a target
- Yelloweye getting stuck in the floor if it has a target
- Sometimes Heavy Bomber not following target
- "Link Chance" typo in description
- "Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
- "Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
- Minecraft Mob Spawner blocks not spawning parasites
- Deterrent versions leaping on water
### Configuration:
- Added Succor Category - SRParasitesMobs.cfg
- "Mob Cap" maximum value increased to 50000
- "Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
- "Damage Types BlackList Mobs" description not required was removed
- "Damage Types BlackList Items" description not required was removed
- "Damage Cap BlackList" option removed
- "Damage Types BlackList" option removed
- "Mobs Additional Weakness" option removed
- Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
- "Block Limit For Biome Infestation" from 8 to 4
- "Block Limit For Beckon Infestation Cooldown" from 40 to 200
- "Block Limit For Biome Infestation Cooldown" from 40 to 200
- "Heavy Bomber Explotion Multiplier" from 3 to 6
- New options:**
- "Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
- "Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
- "Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
- "Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
- "Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
- "Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
- "Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
- "Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
- "Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
- "Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
- "Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
- "Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
- "Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
- "Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
- "Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
- "Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
## General changes:
- Cyst Blocks will not always make a sound when eating items (50%)
- The command /srpevolution getphase will now show you current parasite mob cap
- Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
- The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
- Updated "parasite_evolution_phases" Category description
- Changed texture for Beckon spawn eggs
- Changed texture for Deterrent spawn eggs
- Added tooltip for the Quench
- Vacumous cysts Blocks will now turn into Air Blocks when they are floating
## Mobs:
- Moving Flesh will now use "Version Adapted Follow Range" option value
- Changed Longarms Wave Attack, will not use the new EntityWaveShock
- Warden will now spawn EntityWaveShock entities
- Host will now spawn EntityWave entities
- Herd will now spawn EntityWave entities
- Bogle now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
- Wraith now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
- Host will now use the primitive follow range config value instead of the assimilated one
- Pures will not summon tentacles if the current pahse does not support Nexus versions
- Assimilated Enderman will not damage other Assimilated Enderman by teleporting
- Succors spawned by Wraith/Bogle while invisible will gain invisibility for a short period of time
- The blast damage of the succor will now use the value of the damage attribute of the one who spawned it * 2
- Removed boss bar from the Haunter
## Fixes:
- Crash:
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func_75246_d(EntityAIInfectedSearch.java:82)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
- Primitive Reeker crash:
at net.minecraft.entity.player.EntityPlayerMP.func_152111_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func_94547_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:738)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.func_70652_k(EntityParasiteBase.java:684)
- Crash
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.orbApplyEffects(ParasiteEventEntity.java:161)
at com.dhanantry.scapeandrunparasites.entity.monster.pure.preeminent.EntityLencia.scaryOrbEffect(EntityLencia.java:151)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.selfExplode(EntityScaryOrb.java:298)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.dyingBurst(EntityScaryOrb.java:221)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.func_70071_h_(EntityScaryOrb.java:104)
at net.minecraft.world.World.func_72866_a(World.java:1996)
- Message:
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.entityHurt(SRPEventHandlerBus.java:369)
- Crash:
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.aRanrac(EntityProjectilePullball.java:141)
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.func_70071_h_(EntityProjectilePullball.java:104)
at net.minecraft.world.World.func_72866_a(World.java:1996)
- Dispatchers only spawning 1 type of primitive from assimilated versions
- "Points Overtime WhiteList Dimensions"* this option has been disabled
- "Block Particle Spawn"* not working for Succor, Haunter, Monarch, Deterrent if "Cyst Enabled" is turned off
- Custom World spawner running if Evolution Phases is turned off
- Configuration list with wrong weapons id
- Monarch spawning buglins if buglins are disabled
- Buglin tunnel block spawning buglins if buglins are disabled
- Deterrent/Nexus parasites spawning on infested blocks if Difficulty is PEACEFUL
- "Version Preeminent XP Value"* not working
- Dispatchers storing Workers
- Mangler not able to dive
- Adapted Bolster not able to dive
- Assimilated Bear not able to dive
- Host getting random slowness
- Herd getting random slowness
- Incomplete Forms spawning with attribute values of 0
- Unnecessary files were deleted from the mod
- Cyst not eating all items in its inventory
- Cyst not transfroming into an empty cyst
- Coth spreading by taking damage
- Console spam caused by armor
- Buglin tunnel wrong render for block
- Mouth/Maw wrong render for block
- Assimilated Bear not able to dive
- Assimilated Cow not able to dive
- Assimilated Ender Dragon not able to dive
- Assimilated Horse not able to dive
- Assimilated Pig not able to dive
- Assimilated Adventurer not able to dive
- Assimilated Sheep not able to dive
- Assimilated Wolf not able to dive
- Mob Fire Damage Multiplier" value affecting players even if no armor of the mod is being equiped
- "Nexus Stage I Death Penalty Evolution Value"* not working
- "Nexus Stage II Death Penalty Evolution Value"* not working
- "Nexus Stage III Death Penalty Evolution Value"* not working
- "Nexus Stage IV Death Penalty Evolution Value"* not working
- "Reinforcement System Block Revert Stage"* not working
### Configuration:
- "Corrosive Damage Value"*
- "Primitive Summoner Rebuilt Value"*
- "Stage Adapted Rebuilt Value"*
- "Version Preeminent XP Value"*
- "Heavy Bomber Mob Table"* new list:
"srparasites:vigilante",
"srparasites:marauder",
"srparasites:monarch",
- "Phase 3 Spawn Entity List"* added
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
- "Phase 4 Spawn Entity List"* added
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
- "Phase 5 Spawn Entity List"* added
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
- "Phase 6 Spawn Entity List"* added
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
- "Phase 7 Spawn Entity List"* added
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
- "Phase 8 Spawn Entity List"* added
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
- "Version X Death Penalty Evolution Value" minimum value now is 0
- New options:**
- "Assimilated Enderman Ally Teleport Cooldown" - "Cooldown in ticks for teleporting allies." - SRParasitesMobs.cfg
- "Assimilated Enderman First Sighting Teleport Cooldown" - "Cooldown in ticks to start teleporting when engaging an enemy." - SRParasitesMobs.cfg
- "Corrosive Percentage To Work" - "If the durability of the armor is below this threshold, the effect will not work." - SRParasitesSystems.cfg
- "Stage I Dispatcher Effect List" - "List of potion effects that the Stage I Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Stage II Dispatcher Effect List" - "List of potion effects that the Stage II Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Stage III Dispatcher Effect List" - "List of potion effects that the Stage III Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Stage IV Dispatcher Effect List" - "List of potion effects that the Stage IV Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Assimilated Enderman Ally Teleport Damage" - "Damage to teleported allies." - SRParasitesMobs.cfg
- "Version Primitive See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Version Adapted See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Version Pure See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Version Preeminent See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Living Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
- "Armor Damage Types BlackList" - "Damage that cannot be learned by the armor." - SRParasites.cfg
- "Block Drops Spawn" - "Chance to spawn (1=100%) block drops when broken by parasites." - SRParasites.cfg
- "Colony Parasite Values" - "List of parasites that require Colony points to appear, parasites that are not in the list will not be affected." - SRParasitesWorld.cfg
- "Armor COTH" - "Set to true for the armor to apply COTH to the user." - SRParasites.cfg
- "Phase Total Slaughter" - "From this phase on, parasites will kill everything (not ignoring config options)." - SRParasitesSystems.cfg
## General changes:
- New textures (Vinni) for the Living/Sentient Armor set
- New textures (Vinni) for Living/Sentient Weapons
- Corrosive effect will no longer destoy armor
- Armor from this mod now has a chance to learn instead of always
- Changed texture for the feeler block face up
- Custom mob spawner and the parasite mob cap will only work if - Evolution Phases is turned on
- Throwingball changes:
- It is now named Quench
- Range changed from 3 to 7
- Added cooldown of 1 sec
- Added recipe
- Every random tick, the Purifier Block will:
- Scan an area (32 blocks radius) and apply the Glowing effect to every nexus version inside
- Will clean infestation (5 blocks radius) by starting a chain reaction
- Updated the following lang files:
ru_ru
zh_cn
## Mobs:
- Dispatcher tentacles will not remove Evolution Points when killed
- Dispatchers will no apply effects to relocated parasites
- Dispatcher Tentacles spawn mobs 1 second faster
- Teleported parasites by the Assimilated Enderman will now take damage (following ender pearl logic, value reduced)
- Assimilated Enderman will now play the teleport sound effect when finding a player
- Reduced Succor xp value
- If Assimilated Enderman is on fire there is a 75% chance for teleported mobs to be set on fire
- Changed texture for the Primitive Arachnida and its variants
- Changed texture for the buglin
- Changed texture for the Thrall
- Succor spawning from Preeminent will now spawn biomass particles
- Tweaked Succor flying logic
- If Beckon is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
- If Summoner is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
- Biomass pasive regeneration added
- Decreased dispatcher ten spawnrate from dispatchers and tweaked attack logic
- Tweaked minimum charge attack distance for:
- Warden
- Reeker
- Cow
- Deterrent type parasites will die slowly if Evolution Phases are on and the RS chance of the current phase is 0
- In addition, Beckons/Dispatchers will convert connected blocks of their current position
- Added new soudn effects for:
- Assimilated Wolf
- Bogle/Wraith
- Adapted Longarms
- Dispatcher changes:
- 1 tentacle will only spawn 1 parasite
- Will not unhide mobs that are on water
- Will follow rule of the Host/Herd teleportation to store/spawn tentacles
- If a parasite was previously stored then if it despawns it will be returned to the Dispatcher (if available)
- Number of tentacles it can spawn: current stage * 3
- It will not target multiple mobs if total number of mobs > number of parasites stored
- Added same dash to:
- Mangler
- Monarch
- Warden
- Marauder
- Grunt
- Haunter
- Added teleportation cooldown for Assimilated Enderman when finding an enemy
- This cooldown is negated when it receives damage
- Also applies to the teleportation of allies
- There is also a second cooldown for ally teleportation
# Patreons, Donators, and Supporters
## A very special thanks to:
A very special thank you to:
- Rupter tier----
- Crimson Gaming
- Tarzan
- Assimilated tier----
- Tabcaps
- Guest21730qe2
- yodxxx1
- Primitive tier----
- Golden Breeze
- Starmitzy
- The FacelessLord
- Spooky
and
- Bliketod
- odxico
- Fishman
- Hurricane Lord
- V_SABITRON
- AnderHorlo
- BigPumpkin
- Weissair
- ZETA
- CylexicDragonheart
- genericvarient
- fomy2176
- tishaak
- Paul
- kazware
- cloudybog
- Ike
- LifeCraft
- The_Harbinger69
- sdbinkley
- Dero
- Thismightbekevin
- Zecabone
- Salamand0r
- Grape Juice
- LxnaAbxss
- Nanja!
- bugengxinshiba
- Doomsday
- RainingLamppost
- Wartin
- Rynhex
for the amazing support over kofi!!
<3 <3 <3 <3
## Fixes:
- Overseer applying debar instead of needler in its projectiles
- "The name inheritance was improvised"* change reverted
- Parasite death will no longer decrease phases
- Fixed Dispatcher Tile Entity not working (problem with collecting killcount from other parasites)
- Nidus Blocks not spawning Dispatcher
- Assimilated Enderman sound effect volume
- Assimilated Bear sound effect volume
- Assimilated Pig sound effect volume
- Adapted Reeker sound effect volume
## New:
- Assimilated Big Spider sounds
- Assimilated Enderman portal sound
### Configuration:
- "Version Primitive Point Reduction Value"* from 0.5 to 0.05
- "Adaptation New Damage Cooldown"* from 10 to 20
- New options:**
- "Bogle Griefing"* - "Set to true if you want the Bogle to destroy blocks on explosion." - SRParasitesMobs.cfg
- "Assimilated Adventurer To Thrall"* - "How many kills an Assimilated Adventurer needs to become a Thrall." - SRParasitesMobs.cfg
## General changes:
- Nade entities tweaked texture
### Darkk#6859
- de_at
- de_ch
- de_de
### DanieloXXelo#3260
- pl_pl
- lol_us
### ZETA#1898
- es_ar
- es_cl
- es_es
- es_ve
- es_uy
- es_ec
- es_mx
## Mobs:
- Heavy Bomber bomb damage from 25 to 80
- Decreased the rate of Marauder, Warden and Monarch spawning Seizers
# Patreons, Donators, and Supporters
## A very special thanks to:
### -Rupter tier-
- Grape Juice
- Tarzan
### -Assimilated tier-
- Nanja!
- Zecabone
- yodxxx1
- Tabcaps
### -Primitive tier-
- The FacelessLord
- LifeCraft
- Spooky
- and:**
- Bliketod
- odxico
- Fishman
- Hurricane Lord
- Vinni
- AnderHorlo
- BigPumpkin
- Weissair
- ZETA
- CylexicDragonheart
- genericvarient
- fomy2176
- tishaak
- Paul
- kazware
- cloudybog
- Iké
- The_Harbinger69
- sdbinkley
- Dero
- Thismightbekevin
- Salamand0r
- LxnaAbxss
- bugengxinshiba
- Doomsday
for the amazing support at kofi and for making this a reality!
- <3*
- Changelog 1.9.6
===Fixes:
Crash:
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.player.EntityPlayerMP.func_152111_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func_94547_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:543)
Crash, now if Beckon spawn value from Residue is 0 the spawn will be cancelled:
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at com.dhanantry.scapeandrunparasites.block.BlockInfestedRemain.func_180650_b(BlockInfestedRemain.java:99)
Crash:
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Scape and Run Parasites (srparasites)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:166)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:159)
at com.dhanantry.scapeandrunparasites.util.handlers.SRPPacketHandler.init(SRPPacketHandler.java:33)
at com.dhanantry.scapeandrunparasites.proxy.CommonProxy.preInit(CommonProxy.java:44)
at com.dhanantry.scapeandrunparasites.SRPMain.PreInit(SRPMain.java:42)
Console spam, sometimes leading a server to crash:
java.lang.NullPointerException: null
at net.minecraftforge.fml.common.network.FMLOutboundHandler$OutboundTarget$5.selectNetworks(FMLOutboundHandler.java:162) ~[FMLOutboundHandler$OutboundTarget$5.class:?]
at net.minecraftforge.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:378) ~[FMLOutboundHandler.class:?]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:730) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:816) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:723) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:111) ~[MessageToMessageEncoder.class:4.1.9.Final]
at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116) ~[MessageToMessageCodec.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032) ~[DefaultChannelPipeline.class:4.1.9.Final]
at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296) ~[AbstractChannel.class:4.1.9.Final]
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.sendToAll(SimpleNetworkWrapper.java:236) [SimpleNetworkWrapper.class:?]
at com.dhanantry.scapeandrunparasites.potion.SRPEffectBase.func_76394_a(SRPEffectBase.java:82) [SRPEffectBase.class:?]
Error message:
net.minecraft.util.ReportedException: Loading entity NBT
at net.minecraft.entity.Entity.readFromNBT(Entity.java:2097) ~[Entity.class:?]
at net.minecraft.entity.EntityList.createEntityFromNBT(EntityList.java:268) [EntityList.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.createEntityFromNBT(AnvilChunkLoader.java:637) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.readChunkEntity(AnvilChunkLoader.java:564) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:521) [AnvilChunkLoader.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:101) [ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:150) [ChunkIOExecutor.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:803) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_301]
Caused by: java.lang.ClassCastException: net.minecraft.entity.item.EntityItem cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase
at com.dhanantry.scapeandrunparasites.entity.monster.EntityBiomass.readEntityFromNBT(EntityBiomass.java:469) ~[EntityBiomass.class:?]
Potential fix to console message spam:
[19:53:52] [Client thread/ERROR] [net.minecraft.client.renderer.entity.RenderLivingBase]: Couldn't render entity
java.lang.ClassCastException: electroblob.wizardry.client.model.ModelRobeArmour cannot be cast to com.dhanantry.scapeandrunparasites.client.model.entity.SRPModelBiped
at com.dhanantry.scapeandrunparasites.client.renderer.SRPLayerBipedArmor.renderArmorLayer(SRPLayerBipedArmor.java:66) ~[SRPLayerBipedArmor.class:?]
at com.dhanantry.scapeandrunparasites.client.renderer.SRPLayerBipedArmor.func_177141_a(SRPLayerBipedArmor.java:55) ~[SRPLayerBipedArmor.class:?]
at net.minecraft.client.renderer.entity.RenderLivingBase.func_177093_a(RenderLivingBase.java:561) ~[caa.class:?]
Crash:
java.lang.NullPointerException: Exception ticking world
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.setNewParasiteTask(SRPEventHandlerBus.java:650)
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.onEntitySpawn(SRPEventHandlerBus.java:596)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_248_SRPEventHandlerBus_onEntitySpawn_EntityJoinWorldEvent.invoke(.dynamic)
Colonies giving parasites health/armor/damage bonuses over and over (no more summoner god)
Primitive Devourer with wrong spawn texture
Potential fix for parasites not gaining points
Adapted Manducater not placing Residue blocks
Typo in srpevolution command
Typo in "COTH Convert At Kill" description
Beckon animation ground
if "Phase X Delay" is 0 Parasites will gain points even if daycicle is turned off
Assimilated Enderdragon render class registering if "Assimilated Ender Dragon Enabled" is set to false
Primitive Devourer render class registering if "Primitive Devourer Enabled" is set to false
Worker render class registering if "Worker Enabled" is set to false
Infested Resiude spawning Beckons if "Mobs Enabled" is set to false
Prey will not spawn EntityScent if player is in creative
Parasites not falling (gravity) when cutting limbs
Foliage generation replacing blocks other than air
Colonies building generation still happening if there isn't a Colony nearby
Minimum damage not respecting TOTEM_OF_UNDYING item
Deterrents jumping if they are inside liquid blocks
Parasites looking away while leaping at current target in water (they still do this but less)
Crux configuration options not working
Assimilated Adventurer loot table not working
EntityBomb doing damage through the walls
EntityTendril leaping in the water
HeavyBomber, Herd mombs not being affected by damage multiplier options
Pure versions spawning mobs inside blocks
Reinforcement System spawning mobs inside blocks
Marauder moving while special attack
Assimilated Enderman teleporting parasites when location is too small
Sometimes two or more Adapted parasites spawning from 1 Primitive version
Residue Blocks spawning Beckons inside blocks
EntityDamage packet spam in the server side
Assimilated Enderman teleporting melting assimilated versions
Assimilated Bear not working with "Merge System Assimilated Values" option list
Assimilated Horse not working with "Merge System Assimilated Values" option list
Assimilated Adventurer not working with "Merge System Assimilated Values" option list
Assimilated Adventurer with wrong attribute values
"Assimilated Horse Head Chance" option not working
Gluttonous Cyst Block not showing breaking progress
"Flying Carrier Griefing" option not working
===New:
Mobs:
- Enderdragon Walking Head
- Adventurer Walking Head
- Enderman Walking Head
- Seizer
- Dispatcher Stage I
- Dispatcher Stage II
- Dispatcher Stage SIII
- Dispatcher Stage SIV
- Herd
- Dispatcher Tentacle
- Mangler
- Thrall
- Monarch
- Colony Carrier
- Haunter
- Bogle
- Wraith
- Succor
Entities:
- EntityOrb
- Source
- Remain
- wave
- nade
- nadeball
Items:
- Devourer Tentacle
- Arachnida Claw
- Bolster Husk
- Item spawner for Pods
- Beckon Membrane
- Dispatcher Membrane
Blocks:
- Dispatcher Nidus
- Buglin Tunnel Block
Commands:
/srpevolution addpoints [number]
/srpevolution setphase [number]
/srpevolution setcooldown [number]
/srparasites readconfigurationfile
(NOTE: not all options are working such as Registry, client-side options :thinking:)
/srparasites getbeckonlimit
/srparasites setbeckonlimit [number]
/srparasites resetdatafile
/srparasites toggle_dotiledrops
/srparasites toggle_domobevolution
if false, parasites cannot evolve into their next form
Effect:
- Debar
- Needler
- Parasites are not affected by this
- 40% of total health dealt as damage by reaching amplfifier 7
Parasites will contribute to global adaptation without having to be close to a colony (if available)
Foster:
Will increase adaptation damage values over time (if available)
Armor (WIP):
- Living Helm
- Living Chest
- Living Pants
- Living Boots
- Sentient Helm
- Sentient Chest
- Sentient Pants
- Sentient Boots
Sounds:
- Cyst Eating items
- Adaptation hits
- When a node is placed in the world
- When a colony is placed in the world
- Manducater cloak
Assimilated Pig Hurt/Growl/Death
Assimilated Enderman Hurt/Growl/Death
===Config:
The configuration file is now separated into 4 files:
- General
- Mobs
- Sistems
- World
These files will be generated inside the folder srparasites
Renamed "parasite_properties_beckon" to "parasite_properties_nexus" and all options inside this category
Renamed "Beckons Stage X Min GrowTime" to "Nexus Stage X Min GrowTime" and moved option from RS System to "parasite_properties_nexus"
Renamed "Beckons Stage X Max GrowTime" "Nexus Stage X Max GrowTime" and moved option from RS System to "parasite_properties_nexus"
Renamed "Reinforcement System Despawn" to "Nexus Versions Despawn"
Renamed "Phase X Beckon Stage X Grow Stunned" to "Phase X Nexus Stage X Grow Stunned"
Removed options:
"Phase X Maximum Parasite ID"
"Phase X Minimum Parasite ID"
"Primitive Bolster Buffs Duration"
"Primitive Bolster Buffs Amplifier"
"Stage Adapted buffs duration"
"Stage Adapted buffs amplifier"
"Corrosive Value"
"Host Skeleton Chance"
Updated "Merge System Assimilated Values" description
"Reinforcement System Block Residue Chance" updated description
"Host SpawnWeight" from 30 to 0
"Default Phase Start" from 0 to -1
"Evolution Phases Dimension Starting Phase List" added "0;0;0"
"Mob Fire Damage Multiplier" 2 -> 4
"Cyst Item Value" 3 -> 2
Changed "Phase Sleep Denied" to "Phase Sleep Point Multiplier" - "From this phase on, each time you sleep, the points obtained by sleeping will be multiplied by 5."
"WhiteList Dimensions" (colony) added -1
"WhiteList Dimensions" (biome) added 1, -1
"Fear Fall Damage Multiplier" 3 -> 1.5
"Version Primitive Point Chance to Learn" 0.5 -> 0.7
"Version Adapted Point Chance to Learn" 0.7 -> 0.8
"Version Pure Point Chance to Learn" 0.8 -> 0.95
"Version Preeminent Point Chance to Learn" 0.8 -> 1
"Deterrent Point Chance to Learn" 0.6 -> 0.85
"Nexus Stage I Point Chance to Learn" 0.4 -> 0.7
"Nexus Stage II Point Chance to Learn" 0.6 -> 0.8
"Nexus Stage III Point Chance to Learn" 0.8 -> 0.9
"Nexus Stage IV Point Chance to Learn" 0.9 -> 1
"Version Primitive Point Reduction Total Cap" 2 -> 5
"Version Adapted Point Reduction Total Cap" 3 -> 8
"Version Pure Point Reduction Total Cap" 4 -> 12
"Version Preeminent Point Reduction Total Cap" 4 -> 20
"Deterrent Point Reduction Total Cap" 2 -> 10
"Nexus Stage I Reduction Total Cap" 1 -> 5
"Nexus Stage II Reduction Total Cap" 2 -> 10
"Nexus Stage III Reduction Total Cap" 3 -> 15
"Nexus Stage IV Reduction Total Cap" 5 -> 23
"Version Primitive Point Reduction Value" 0.04 -> 0.5
"Version Adapted Point Reduction Value" 0.05 -> 0.1
"Version Pure Point Reduction Value" 0.067 -> 0.125
"Version Preeminent Point Reduction Value" 0.067 -> 0.2
"Deterrent Point Reduction Value" 0.05 -> 0.16
"Nexus Stage I Point Reduction Value" 0.04 -> 0.07
"Nexus Stage II Point Reduction Value" 0.05 -> 0.125
"Nexus Stage III Point Reduction Value" 0.067 -> 0.17
"Nexus Stage IV Point Reduction Value" 0.1 -> 0.25
"Version Primitive Point Reduction Cap" 12 -> 12
"Version Adapted Point Reduction Cap" 20 -> 10
"Version Pure Point Reduction Cap" 15 -> 8
"Version Preeminent Point Reduction Cap" 15 -> 5
"Deterrent Point Reduction Cap" 16 -> 6
"Nexus Stage I Point Reduction Cap" 12 -> 10
"Nexus Stage II Point Reduction Cap" 16 -> 8
"Nexus Stage III Point Reduction Cap" 14 -> 6
"Nexus Stage IV Point Reduction Cap" 10 -> 4
"Version Primitive Damage Cap" 2 -> 3
"Version Adapted Damage Cap" 3 -> 5
"Version Pure Damage Cap" 5 -> 7
"Version Preeminent Damage Cap" 5 -> 15
"Deterrent Damage Cap" 2 -> 6
"Nexus Stage I Damage Cap" 2 -> 4
"Nexus Stage II Damage Cap" 3 -> 7
"Nexus Stage III Damage Cap" 4 -> 10
"Nexus Stage IV Damage Cap" 5 -> 15
"Assimilated x Head Chance" from 0.1 to 0.5
"Primitive Longarms Loot Table" added "srparasites:bone;20;4;true" minus Yelloweye ("srparasites:bone;20;2;true" for Yelloweye)
"Stage Adapted loot Table" added "srparasites:bone;20;8;true" minus Yelloweye ("srparasites:bone;20;4;true" for Yelloweye)
"Mobs with new griefing task" added:
"srparasites:wraith;15;20;5"
"srparasites:bogle;15;20;5"
"srparasites:succor;15;20;2"
"srparasites:haunter;15;20;2"
"srparasites:monarch;5;20;4"
"srparasites:carrier_colony;15;20;5"
"srparasites:bomber_heavy;15;20;5"
"srparasites:beckon_si;3;60;1"
"srparasites:dispatcher_si;3;60;1"
"srparasites:beckon_sii;5.5;20;2"
"srparasites:dispatcher_sii;5.5;20;2"
"srparasites:beckon_siii;7;20;4"
"srparasites:dispatcher_siii;7;20;4"
"srparasites:beckon_siv;18;20;5"
"srparasites:dispatcher_siv;18;20;5"
"srparasites:kyphosis;7;20;3"
"srparasites:sentry;7;20;3"
"Primitive Bolster Loot Table" added:
"srparasites:ada_bolster_drop;20;1;true"
"Stage Adapted loot Table" added:
"srparasites:ada_bolster_drop;40;1;true"
"Primitive Arachnida Loot Table" added:
"srparasites:ada_arachnida_drop;20;2;true"
"Stage Adapted loot Table" added:
"srparasites:ada_arachnida_drop;40;3;true"
"Primitive Devourer Loot Table" added:
"srparasites:ada_devourer_drop;20;2;true"
"Stage Adapted loot Table" added:
"srparasites:ada_devourer_drop;40;4;true"
"Stage II Beckon Mob List" added:
"ground;srparasites:sim_pig;0.2;3"
"ground;srparasites:sim_villager;0.2;3"
"ground;srparasites:sim_horse;0.2;3"
"ground;srparasites:sim_bear;0.2;3"
"ground;srparasites:sim_enderman;0.2;3"
"Stage III Beckon Mob List" added:
"ground;srparasites:pri_arachnida;0.4;6"
"ground;srparasites:sim_pig;0.2;3"
"ground;srparasites:sim_villager;0.2;3"
"ground;srparasites:sim_horse;0.2;3"
"ground;srparasites:sim_bear;0.2;3"
"ground;srparasites:sim_enderman;0.2;3"
"Biome Spawn Entity List" added:
"srparasites:sim_adventurer;1;1;60;0"
"srparasites:sim_horse;3;1;60;0"
"srparasites:sim_bear;2;1;60;0"
"srparasites:sim_enderman;1;1;60;0"
"srparasites:ada_arachnida;1;1;10;0"
"srparasites:pri_arachnida;1;1;10;0"
"srparasites:bomber_heavy;1;1;5;0"
"srparasites:wraith;2;2;5;0"
"srparasites:bogle;1;1;5;0"
"srparasites:haunter;1;1;5;0"
"srparasites:carrier_colony;1;1;5;0"
New options:
"Reinforcement System Revert Block 2"
"Phase X Residue"
"Reinforcement System Block Revert Stage"
"Host From Skeletons Value"
"Block Limit For Beckon Infestation"
"Block Limit For Biome Infestation"
"Block Limit For Beckon Infestation Cooldown"
"Block Limit For Biome Infestation Cooldown"
"Remain Blocks" - "Set to true if you want parasites to place sometimes Remain Blocks when killed."
"Carrier Explotion" - "Set to true if you want explotions from Carriers to not damage parasites."
"Adaptation Bonus" - "Bonus to adaptation in dimensions."
"Biome Tree chance" - "(1 = 100%) Generation chance for tree feature."
"Biome Flower chance" - "(1 = 100%) Generation chance for flower feature."
"Biome Spine chance" - "(1 = 100%) Generation chance for spine feature."
"Biome Tenflower chance" - "(1 = 100%) Generation chance for tenflower feature."
"Biome Ball chance" - "(1 = 100%) Generation chance for ball feature."
"Biome Bigball chance" - "(1 = 100%) Generation chance for bigball feature."
"Biome Mouth chance" - "(1 = 100%) Generation chance for mouth feature."
"Version X Remain Value" - "Life points required to be rebuilt."
"Primitive Summoner Life Value" - "Life value for Primitive Summoner."
"Primitive Summoner Rebuilt Value" - "Health (%) that Primitive Summoner's rebuilt mobs will have."
"Stage Adapted Life Value" - "Life value for Adapted Summoner."
"Stage Adapted Rebuilt Value" - "Health (%) that Adapted Summoner's rebuilt mobs will have."
"Rupter Tunnel Cost" - "Cost (killcount) of placing a Buglin Tunnel."
"Cyst Enabled" - "Set to true if you want mobs to place down Cyst blocks."
"Cyst Item Value" - "Amount of points (EP) generated each time a Cyst block consume an item."
"Nexus Block Dispatcher" - "Killcount required for a Dispatcher Nidus Block to spawn a Dispatcher Stage I."
"Nexus Block Bonus" - "If Dispatcher Nidus block cannot spawn a Dispatcher, it will multiply collected killcount by this amount."
"Mobs Residue" - "Set to true if you want mobs to place down residue blocks."
"Mobs Converted Despawn" - "Set to true if you want converted mobs or merged ones to despawn."
"Nexus Block Start" - "Collective killcount required to place a Dispatcher Nidus Block."
"Heavy Bomber Mob Table" - "Mob list for Heavy Bomber."
"Crux Damage Stack Value" - "Percentage of damage the Crux will use to increase its damage when killing mobs."
"Crux Damage Stack Cap" - "Limit on how many times the Crux can increase its own damage."
"Phase Rupter Tunnel" - "From this phase on, Rupters will not place Tunnels."
"Biome Heart Volume" - "Volume of the Core Block Node Sound."
"Biome Heart Frequency" - "Frequency of the Core Block Node Sound.
"Mob Cap" - "Parasites will not spawn if local number is greater than this."
"Living Armor Helm" - "Armor value for Living Helm."
"Living Armor Chest" - "Armor value for Living Chest."
"Living Armor Pants" - "Armor value for Living Pants."
"Living Armor Boots" - "Armor value for Living Boots."
"Sentient Armor Helm" - "Armor value for Living Helm."
"Sentient Armor Chest" - "Armor value for Living Chest."
"Sentient Armor Pants" - "Armor value for Living Pants."
"Sentient Armor Boots" - "Armor value for Living Boots."
"Phase X Spawn Entity List" - "Entity List that will spawn at phase X."
"Version X Death Penalty Evolution Value" - "How many points parasites will lose when it is killed."
"Nexus Stage X Death Penalty Evolution Value" - "How many points parasites will lose when it is killed."
"Stage X Dispatcher Health Multiplier" - "Health multiplier for Stage X Dispatcher"
"Stage X Dispatcher Damage Multiplier" - "Damage multiplier for Stage X Dispatcher"
"Stage X Dispatcher Armor Multiplier" - "Armor multiplier for Stage X Dispatcher"
"Stage X Dispatcher Loot Table" - "Items you want the Stage I Dispatcher to drop."
"Stage X Beckon Loot Table" - "Items you want the Stage X Beckon to drop."
"Assimilated Ender Dragon Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Adventurer Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Horse Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Villager Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Pig Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Wolf Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Sheep Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Cow Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Human Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Enderman Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Adventurer Spawned By Players" - "Set to false if you want to disable the spawn of Assimilated Adventurers through players."
"Reinforcement System Sky Residue" - "Set to true if you want Beckons to only spawn if the position can see the sky (from residue blocks)."
"Phase 8 Total Points" - "Parasites can't earn more points than this."
"Version Primitive Exhaustion" - "Will increase exhaustion level by this value when it hits you."
"Version Adapted Exhaustion" - "Will increase exhaustion level by this value when it hits you."
"Version Pure Exhaustion" - "Will increase exhaustion level by this value when it hits you."
"Mob doTileDrops" - "Set to true if the blocks broken by parasites should have drops."
"Version Pure Orb Xp Steal" - "Amount of xp it will steal."
"Primitive Longarms Orb Effects" - "Orb effects "
"Primitive Manducater Orb Effects" - "Orb effects "
"Primitive Summoner Orb Effects" - "Orb effects "
"Primitive Reeker Orb Effects" - "Orb effects "
"Primitive Arachnida Orb Effects" - "Orb effects "
"Primitive Bolster Orb Effects" - "Orb effects "
"Needler Damage" - "Damage (1 = 100%) this effect will deal (victims total health) by reaching high amplifier."
"Needler Terminal Amplifier" - "Mobs reaching this amplfifier will explode."
"Orb Exhaustion Multiplier" - "Exhaustion multiplier if affected by an orb."
"Version Primitive Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
"Version Adapted Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
"Version Pure Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
"Living Armor Toughness" - "Toughness value for Living Armor."
"Sentient Armor Toughness" - "Toughness value for Sentient Armor."
"Value for Despawning" - "Number of Points gained when Adapted versions spawned from moving flesh despawn."
"Variant Spawn Chance" - "Chance (1=100%) for parasites to spawn as a variant if available."
"Value Loss Block Stain" - "How many points parasites will lose when Infested Blocks type stain are mined."
"Value Loss Block Trunk" - "How many points parasites will lose when Infested Blocks type trunk are mined."
"Value Loss Block Rubble" - "How many points parasites will lose when Infested Blocks type rubble are mined."
"Rupter To Mangler" - "How many kills a Rupter needs to become a Mangler." - SRParasitesMobs.cfg
"Host To Herd" - "How many kills a Host needs to become a Herd."
"Colonies Dispatcher" - "Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option)"
"Nodes Beckons" - "Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option)"
"Primitive Bolster Effects" - "Potion effects that will give the Bolster to nearby parasites"
"Stage Adapted Effects" - "Potion effects that will give the Bolster to nearby parasites"
"Corrosive Damage Value" - "Amount of damage your armor will receive under this effect."
"Rage Acivated" - "Set to false if you dont want parasites to spawn/give the rage effect"
"Default Points Start" - "Default initial points for dimensions."
"Adaptation New Damage Cooldown" - "Cooldown added when learning/improving adaptation (ticks)." - Useful when playing with weapons
"Assimilated Human Head Health" - "Percentage of health it will have fron the host."
"Assimilated Human Head Damage" - "Percentage of damage it will have fron the host."
"Assimilated Human Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
"Assimilated Enderman Head Health" - "Percentage of health it will have fron the host."
"Assimilated Enderman Head Damage" - "Percentage of damage it will have fron the host."
"Assimilated Enderman Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
"Assimilated Ender Dragon Head Health" - "Percentage of health it will have fron the host."
"Assimilated Ender Dragon Head Damage" - "Percentage of damage it will have fron the host."
"Points Overtime WhiteList Dimensions" - "Parasites can only gain points overtime in these dimensions"
"Fear Air Damage Multiplier" - "Fear air damage multiplier, multiplied by the amp."
"Block Particle Spawn" - "Chance to spawn (1=100%) block particles when broken by parasites."
"Assimilated Adventurer Head Health" - "Percentage of health it will have fron the host."
"Assimilated Adventurer Head Damage" - "Percentage of damage it will have fron the host."
"Assimilated Adventurer Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
"Assimilated Adventurer Mobs Inside" - "Mob the Assimilated Adventurer spawns when killed."
"Mobs Additional Weakness" will now read double number types with the goal that this list can also be used as "Mobs Immune To"
Returning options:
"Fear Block Fail Chance"
"Fear Item Fail Chance"
"Fear Inventory Fail Chance"
"Fear Item BlackList"
"Fear Item BlackList Inverted"
===General:
Commands will not require player to be in creative mode but instead a level 2 Permission Level
Infested bush can only stay on infested blocks
Purifier blocks will passively clear Beckon infestation blocks in a radius of 8
Beckon infestation cleaning chain will aslo clear Stone
Updated parasite loot item description
The bell sound will now play if a Beckon is spawned by a Residue Block
Block purifier will not revert Beckon infestation blocks in Beckon is within range but the block will give glow effect to it
Changed texture for Block parasite_rubble_stone variant
Removed tr_tr.lang file
Dirty Clock name changed to Bloody Clock
Gore Block Variant "Big" will now despawn slower and it will be placed along with a EntityRemain
New textures for blocks (Big Thanks to Vinni!)
Increased range effect of purifier from 8 to 20
Projectiles from parasites to other parasites will do no damage
Parasitic Colony Incomplete Structure block will not destroy blocks with hardness > 7
Corrosive effect removed (will return in the future)
New textures for spawn items, residue particle and stone block
Beckon Stage III will not grow to Stage IV if node is in range
Cyst Blocks will now gain points from consuming items
Projectiles from parasites will now deal minimum damage (damage value from shooter)
Rage particle size decreased
Yelloweye drop and Strange bone texture changed
Magic particles will no longer spawn when hitting adaptable mobs
Parasites now have their own mobcap
If playing with Evolution Phases, the mod will no longer register SpawnListEntries to biomes but instead will use custom spawner
EntityToxicCloud will now spawn less particle effects
Parasites will now lose Evolution points when killed
If you kill a parasite while they have the Debar effect, parasites will not lose evolution points because of this death
EntityToxicCloud now stack effects
Beckon grow bell sound name changed
If absortion value is greater than 0 then minimum damage will be shared between health and absortion
Colonies and Nodes can now be placed in the world without the need of Evolution Phases
Evolution Phase/Node sound effects will now be played through SoundCategory.MASTER instead of SoundCategory.MUSIC
Cyst blocks sound volume decreased from 3 to 1
Flight limit: flying parasite will use target's y value instead of looking for the ground
Parasitic Cyst blocks will now be replaced by air blocks if they are on air
COTH will not spread to entities through walls
Gluttonous Cyst will not become a Vacuous Cyst if the block below is air
Vacuous Cyst blocks will now become air blocks if the block below is air (random tick)
Rage effect will now reduce shooting projectiles cooldown
Parasite Stain blocks now use the Infested Stain block sounds
Renamed some of the projectile textures to match their shooting entity
Chance for lure components dropped by the SAC block variant decreased from 0.3 to 0.05
Log blocks now use Wood sounds
Changed block textures (lost track :sadge:)
Fear fall damage will now be multipled by the amplifier + 1
Fear effect will also make entities not touching the ground receive more damage
Changed adaptation sound (green color)
Adaptation sounds (green, purple) will now have pitch variation
Removed BlockRenderLayer.TRANSLUCENT to Gluttonous Cyst Block
Updated lang files:
lol_us
pl_pl
Cyst block logic change:
The cyst block will no longer collect items around it
Blocks broken by parasites will no longer drop their item but will be stored in their "inventory"
Once their inventory is "full", a cyst will be placed with all the items found in their inventory
If it is killed or despawns, a cyst will be placed with all the items found in their inventory
After a while, it will start consuming the collected items
When there are no more items inside, it will turn into an empty cyst block
At random times if their inventory is not empty they will place a Cyst
Corrosive new effect:
- Inflicts damage to your amor over time (similar to poison)
Changed texture icon for:
- Immalleable
- Bleeding
- Camouflage
- Corrosion
- Fear
- Rage
- Viral
Removed the following commands:
- phase_-2
- phase_-1
- phase_0
- phase_1
- phase_2
- phase_3
- phase_4
- phase_5
- phase_6
- phase_7
- phase_8
Viral effect rework:
- It will no longer reduce total health
- Damage taken with this effect will be multiplied by current amplfifier + 2
If player is inside the biome a heart sound will be played
- the closer the player is to the core of the biome, the louder it will sound
"/srpevolution getphase" will now show:
- if phase is in cooldown
- total points needed for next phase
Fog Render logic:
- Previously: fog was only present if the player was inside the biome
- Now: fog is present if the player is within the effect range of a node or inside a biome
Tool class and harvest level:
- All Stain blocks: shovel 0
- All Rubble blocks: pickaxe 1
- All Rubble Dense blocks: pickaxe 3
- All Trunk, Thin blocks: axe 0
Block name changes:
Parasitic Sapling = Veinwood Sapling
Parasitic Sapling = Eyesore Sapling
Parasitic Sapling = Darkwood Sapling
Parasitic Ringlete = Nerve Ringlet
Parasitic Net = Capillary Net
Biome Core = Hive Core
Parasitic Mouth = Maw
Parasitic Sac = Bladder Sac
Parasitic Cyst = Vacuous Cyst
Parasitic Cyst (Active) = Gluttonous Cyst
Parasitic Lump = Grotesque Lump
Parasitic Bag = Sac of Flesh
Parasitic Log = Bruisewood Log
Parasitic Log = Bruisewood Log
Parasitic Log = Bruisewood Log
Parasitic Dirt = Hivesoil
Parasitic Flesh = Flesh Chunk
Parasitic Flesh Stairs = Flesh Chunk
Parasitic Veins = Compressed Arteries
Parasitic Half Slab = Fortified Bone
Parasitic Concentrated Flesh = Concentrated Flesh Chunk
Parasitic Concentrated Bone= Fortified Bone
Parasitic Concentrated Bone Stairs = Fortified Bone
Parasitic Stone = Hivestone
Parasitic Compressed Stone = Compressed Hivestone
Parasitic Compressed Biome Stone = Reinforced Hivestone
Adaptation logic change:
Old:
will store damage id of the source
New:
Source is a living entity?
yes:
Source is a player?
yes:
will store item id
no:
will store entity id
no:
true source is a living entity?
yes:
Source is a player?
yes:
will store item id
no:
will store entity id
no:
will store damage id of the source
Parasites can now gain point in all dimensions overtime:
- This is affected by "Day Tick Value" option value
- Points earned depend on the option "Phase X Sleep Penalty" / 2
- If evolution phase is -1 or lower then they will not learn points
- Only dimensions listed in "Points Overtime WhiteList Dimensions"
===Mobs:
Assimilated Horse goes boom if low health
Charge now has a sound and tweaked logic
Changed Marauder sound step
Enderdragon can now lose its head and wings
Hitting Warden weak points chance to cause bleeding, damage will be multipled by 3
Hitting Heed weak point chance to cause bleeding, damage will be multipled by 3
Arachnida Adapted weak point damage will be multipled by 3
Tweaked Marauder aoe attack animation
Marauder, Warden and Rekeer will spawn flame particles prior to aoe/charge attacks
Host spawn condition changed, it will now require an Assimilated Human/Villager to kill 5 skeletons in order to spawn
Pure can now spawn Seizer as support minus grunt
Vigilante shooting rate increased
Arachnida will now pull up targets if they are above them (at least if there is 1 block of difference)
Added back Heavy Bomber
Deterrents will not target mobs if they cannot see them
Beckon Stage III will no longer generate Colonies
Dispatcher Stage IV will generate Colonies
Rupters will now place Buglin Tunnels if killcount is equal or higher than 5
Sentry fire rate increased
Primitives and higher versions sometimes will search for blocks that emit light, circuits and break them (experimental)
Beckons and Dispatchers are now considered Nexus versions
Improved breaking blocks task logic
If a Seizer is attacked by a parasite projectile and its current target != null, it will redirect its damage to the current target * 2
Dispatchers will unhide nearby hidden assimilated mobs
If AI is disabled the Seizer will not retreat into the ground
If Evolution phases are enabled parasites will not place Dispatcher Nidus Blocks if current phase is equal or lower than 0, -1, -2
Beckons spawned by Beckon Stage IV will not grow
Beckon Stage IV will not upgrade Assimilated Enderdragon
Crux will now gain damage by killing mobs
Crux can now burst its back (WIP)
Rupters will stop placing Buglin Tunnel Blocks from phase 3 and onwards
Pure versions will burst into pieces (WIP)
Assimilated Enderman: teleporting logic tweaked so it can do it more in water
Arachnida: it will pull targets for 7 seconds, then it will go into melee
Parasites struck by lightning will have their killcount increased by 1000000
Improved breaking blocks task logic
Tweaked the transition between walking and standing animations
Reeker, Warden, Marauder warnign iframe attack sound volume increased
Flying Carrier and Parasites in the burst of death will now spawn EntityToxicCloud instead of EntityAreaEffectCloud
EntityToxicCloud spawned by Carriers will now apply viral
EntityToxicCloud will now stack effects
EntityBiomass will now spawn mobs with the Debar effect
Mes can now adapt to damage and will use primitive values
When a primitive goes into adapted while burning, the adapted version will spawn with half of the health
If a colony is in a world the parasites upon death will turn into their previous version when killed (if available)
Removed light from Arachnida render ray
Primitive, Adapted, Pure versions will add Exhaustion to players on melee hits
Arachnida will try to pull you down if flying
New Grunt model
Grunt speed, attack range value increased
Adapted Yelloweye and Ancient Dreadnaut will not longer shoot Homing Projectiles
Sentry shooting rate increased
EntityAreaEffectCloud entity was replaced by EntityToxicCloud in the Vigilante's projectiles
Corrosive effect on the projectiles of the Vigilante was added
Yelloweye will now shoot nade entities
The height of the Adapted Yelloweye's hitbox was reduced
The height of the "eyes" of the incomplete form (Medium) was adjusted
Beckon Stage IV now has a weak point (will cause bleeding, damage * 3)
Arachnida will now shoot projectiles before pulling
Arachnida will leap after pulling
Parasites will now break Vacuous Cyst blocks
Summoners will stop spawning biomass if they are inside liquid blocks
Grunt hitbox size increased
New Berserker and Virulent variants for Grunt
Enderman can now teleport Rupters
Walking Heads can now walk in web blocks
Buglin will apply coth when touched
Assimilated Enderman can now crawl (variant)
Moving Flesh now have passive regeneration
Parasites that can shoot projectiles will have their idle time set to 0 each time they fire
Each time the damagecap is activated, the parasite will be given the rage effect (7 seconds, amplifier 0)(will stack)
Overseer shooting speed increased
New sound effects for the Adapted Reeker
Changed texture for:
- Grunt
- Vigilante
- Marauder
- Overseer
- Warden
- Light Bomber
Host can teleport now:
- There must be 3 blocks below in its current position and in the position where it will teleport to
- Those 3 blocks need to be considered "Full cubes"
- The hardness value of the 3 blocks will be added
- The total hardness does not have to exceed a certain number (config)
- If these conditions are fulfilled, the Host will be able to teleport
Summoner can now rebuilt parasites:
- EntityRemain has life points and if that value reaches a "Remain Value", it will spawn killed parasite
- Summoner can now use biomass to rebuilt parasites (if available) by increasing life points of nearby Entities (type Remain)
New behavior:
- Parasites starting from assimilated versions will start to place Dispatcher Nidus Blocks
- Dispatcher Nidus Blocks will collect killcount points from nearby parasites
- If Dispatcher Nidus killcount reaches x value, it will start transformation into Dispatcher Stage I
Rigth now the value is 30 but you will be able to change it in the config in the future
Killcount now affects parasite regen:
- if killcount <= 0 regen will be canceled
- new internal counter, this will make high tier parasites to use their killcoun more effectively
New Berserker and Virulent variants for the following mobs:
- Adapted Bolster
- Adapted Summoner
- Adapted Reeker
- Adapted Longarms
- Adapted Arachnida
New Berserker and Virulent variants for the following mobs (Thanks to Carver!) (still no effects, sadge):
- Primitive Bolster (no Berserker)
- Primitive Summoner
- Primitive Reeker
- Primitive Longarms
- Primitive Arachnida
Berserker parasite variants will always inflict bleeding when attacking
Virulent parasite variants will always inflict viral when attacking and by touching them
Changes in the base value of attributes:
Beckon Stage I Health 10 -> 25
Beckon Stage II Health 30 -> 60
Beckon Stage III Health 90 -> 110
Beckon Stage III Health 170 -> 220
Primitive Longarms Health 70 -> 45
Overseer Health 40 -> 80
Overseer Armor 13 -> 20
Overseer Damage 15 -> 30
Overseer Melee Damage 10 -> 22
Vigilante Health 45 -> 70
Vigilante Armor 10 -> 25
Vigilante Damage 15 -> 27
Vigilante Melee Damage 18 -> 23
Warden Health 75 -> 80
Light Bomber Health 50 -> 75
Light Bomber Armor 5.5 -> 20
Light Bomber Damage 12 -> 20
Primitive, Adapted, Pure versions will now spawn EntityOrbs in combat, will steal "Version X Exhaustion" * 5 plus the following potion effects:
Reeker:
- NAUSEA
- SLOWNESS
- BLINDNESS
- INVISIBILITY duration increased for every mob inside
- SPEED for parasites
- SPEED for parasites
- WEAKNESS
- ABSORPTION for parasites
- SPEED for parasites
Tier effects in addition:
Primitive
- HUNGER
- HUNGER
- NEEDLER
- HUNGER
- NEEDLER
- MINING_FATIGUE
- XP steal
- HUNGER
- NEEDLER
- MINING_FATIGUE
- WITHER
- XP steal
Preeminent versions will now spawn Succors and will do one of the following (if close enough to the enemy):
- Create an explotion
- Teleport to the one who spawned it
- Create an orb
The name inheritance was improvised in cases such as:
- Merging
- Buglin spawning from busrt
- Walking head spawning from assimilated versions
New variant for Heavy/Flying Carrier:
Will move faster
Will inflict same effects but with higher amplifier
There are not mobs inside
===
I would like to thank my team for all the work they have done, they are amazing
A very special thanks to:
- Rupter tier-
Tarzan
- Assimilated tier-
Zecabone
yodxxx1
Tabcaps
- Primitive tier-
LifeCraft
Spooky
- and-
Bliketod
odxico
Fishman
Hurricane Lord
Vinni
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Salamand0r
LxnaAbxss
bugengxinshiba
Doomsday
for the amazing support at kofi and for making this a reality! <3